digital-signage | 📺 Simple self-hosted digital signage software | Widget library
kandi X-RAY | digital-signage Summary
kandi X-RAY | digital-signage Summary
Simple self-hosted digital signage software for turning screens into beautiful content displays
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of digital-signage
digital-signage Key Features
digital-signage Examples and Code Snippets
Community Discussions
Trending Discussions on digital-signage
QUESTION
I want to run a Unity WebGL build on a BrightSign XT1144 player. (What should be possible in theory...)
Therefore I created an absolute simplistic Unity project (using v2020.2.6f1), not much more than displaying an image, and build it for WebGL. Then I published this build to the player using BrightAuthor:connected (using a HTML 5 Widget).
When I start the player the typical Unity WebGL loading screen appears and stops at approx. 90%.
Right now the build works fine on a local server and also online, but not on the BrightSign player.
I played around with the build/player settings in Unity but the behaviour of the build didn't change. (And of course I googled my fingertips bloody, but it's hard to find any kind of valid information...)
Does anyone already have experience with a scenario like this? Any help would be appreciated! :)
Things I tried:
- Enabled Development Build
- Disabled Compression
- Disabled Data Caching
- Disabled Engine Code Stripping
- Updated BrightSign OS to 8.2.72
ANSWER
Answered 2021-Apr-07 at 08:18Finally I got it working!
This post in the Unity forum got me on the right track.
With the following publishing settings, my Unity (2020.3.2) WebGL build runs on the BrightSign XT1144 player. (BrightSignOS 8.x)
QUESTION
i'm trying to make difference between home page and other page in polymer 2.0
- Home page = With big header and condensed
- Other Page = just as usual app-header with small header on the top
what i try to do is using dom-if, i create dom-if with 2 kind of app-header
...ANSWER
Answered 2018-Mar-16 at 19:35Revised Solution
I had another go at this because on an app I started yesterday. I think I've a simplier solution, with only one app-header
and one app-toolbar
.
First I replace the app-header#...
styles with these:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install digital-signage
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page