digital-signage | 📺 Simple self-hosted digital signage software | Widget library

 by   wassgha JavaScript Version: Current License: MIT

kandi X-RAY | digital-signage Summary

kandi X-RAY | digital-signage Summary

digital-signage is a JavaScript library typically used in Telecommunications, Media, Media, Entertainment, User Interface, Widget, Angular, jQuery, Jekyll applications. digital-signage has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Simple self-hosted digital signage software for turning screens into beautiful content displays
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            kandi-support Support

              digital-signage has a low active ecosystem.
              It has 98 star(s) with 58 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 10 open issues and 1 have been closed. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of digital-signage is current.

            kandi-Quality Quality

              digital-signage has 0 bugs and 0 code smells.

            kandi-Security Security

              digital-signage has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              digital-signage code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              digital-signage is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              digital-signage releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              digital-signage saves you 18 person hours of effort in developing the same functionality from scratch.
              It has 51 lines of code, 0 functions and 102 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            digital-signage Key Features

            No Key Features are available at this moment for digital-signage.

            digital-signage Examples and Code Snippets

            No Code Snippets are available at this moment for digital-signage.

            Community Discussions

            QUESTION

            Unity WebGL Build on BrightSign Player stuck loading
            Asked 2021-Apr-07 at 08:18

            I want to run a Unity WebGL build on a BrightSign XT1144 player. (What should be possible in theory...)
            Therefore I created an absolute simplistic Unity project (using v2020.2.6f1), not much more than displaying an image, and build it for WebGL. Then I published this build to the player using BrightAuthor:connected (using a HTML 5 Widget).

            When I start the player the typical Unity WebGL loading screen appears and stops at approx. 90%.

            Right now the build works fine on a local server and also online, but not on the BrightSign player.

            I played around with the build/player settings in Unity but the behaviour of the build didn't change. (And of course I googled my fingertips bloody, but it's hard to find any kind of valid information...)

            Does anyone already have experience with a scenario like this? Any help would be appreciated! :)

            Things I tried:

            • Enabled Development Build
            • Disabled Compression
            • Disabled Data Caching
            • Disabled Engine Code Stripping
            • Updated BrightSign OS to 8.2.72
            ...

            ANSWER

            Answered 2021-Apr-07 at 08:18

            Finally I got it working! This post in the Unity forum got me on the right track.
            With the following publishing settings, my Unity (2020.3.2) WebGL build runs on the BrightSign XT1144 player. (BrightSignOS 8.x)

            Source https://stackoverflow.com/questions/66708598

            QUESTION

            Polymer Page with different app-header on home page
            Asked 2018-Mar-16 at 19:35

            i'm trying to make difference between home page and other page in polymer 2.0

            1. Home page = With big header and condensed
            2. Other Page = just as usual app-header with small header on the top

            what i try to do is using dom-if, i create dom-if with 2 kind of app-header

            ...

            ANSWER

            Answered 2018-Mar-16 at 19:35

            Revised Solution

            I had another go at this because on an app I started yesterday. I think I've a simplier solution, with only one app-header and one app-toolbar.

            First I replace the app-header#... styles with these:

            Source https://stackoverflow.com/questions/49220133

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install digital-signage

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/wassgha/digital-signage.git

          • CLI

            gh repo clone wassgha/digital-signage

          • sshUrl

            git@github.com:wassgha/digital-signage.git

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