Coins | Cryptocurrency Price REST API | REST library
kandi X-RAY | Coins Summary
kandi X-RAY | Coins Summary
Cryptocurrency Price REST API written in Node.js. Data is scraped from CoinMarketCap.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Coins
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Coins Examples and Code Snippets
def __init__(self, width: float, height: float, title: str):
"""Create the main game window
Arguments:
width {float} -- Width of the game window
height {float} -- Height of the game window
title {s
def split_coins(coins):
if len(coins) == 0:
return -1
full_sum = sum(coins)
half_sum = full_sum // 2 + 1
dp = [False]*half_sum
dp[0] = True
for c in coins:
for i in range(half_sum - 1, -1, -1):
i
def coin_change_2(coins, amount):
if amount == 0:
return 0
if len(coins) == 0:
return -1
max_value = amount + 1
max_coin = min(max_value, max(coins) + 1)
dp = [max_value for i in range(max_coin)]
dp[0] = 0
Community Discussions
Trending Discussions on Coins
QUESTION
I am new to game development and building Endless Runner game, where Rocky(Player) can collect coins, and I applied cool sound effect when coin is being collected by player but that is not played. Here is the detail what I did so far,
First I create an Empty Object named it CollectCoin and drop coin collect sound on it.
Inspector View of CoinCollect, as can see CoinSFX is applied on AudioClip property
Coin Object look like this at inspector view and my AudioSource applied there in scripts. Also check Is Trigger checkbox
Player Inspector View
And finally my Class
...ANSWER
Answered 2022-Mar-29 at 10:51There was nothing wrong with my script, and I dragged both Coin Collect Sound and Background Music at correct place, problem was with my Unity, I don't know when I muted "Mute Audio" option in unity, or its muted by default i have no idea but my problem is resolved. That is why my sound was not playing
QUESTION
i have this code to select some info from database to ul and open it in new window by id , the problem here is the same row open in the new window even i clicked in another title , i just want if user click in title will open new window with the info from the same row in database and if user click another title will open another window withe info from the same row :
...ANSWER
Answered 2022-Mar-21 at 11:06You dont need to put your script within while loop. It seems that n number of events are created according to the length of the array.
Solution:-
Put your script out of the loop
Get the clicked elements id (
$(this).data("id")
) and pass createdb.php?id=$(this).data("id")Use class for click event instead of id because id is unique for every event
QUESTION
I'm trying to use Skimage to segment an image with watershed, but I always get this error. Do you have a solution please?
AttributeError: module 'skimage.morphology' has no attribute 'watershed'
Source code : https://scikit-image.org/docs/0.12.x/auto_examples/xx_applications/plot_coins_segmentation.html
...ANSWER
Answered 2022-Mar-14 at 01:01You are for some reason looking at the old documentation for scikit-image, version 0.12. (See the 0.12.x in the URL that you shared.) You can look at the examples for the latest released version at:
https://scikit-image.org/docs/stable/auto_examples/
Concretely for your code, you need to update the import to from skimage.segmentation import watershed
.
QUESTION
While trying to set up a basic self-hosted unit testing environment (and CI) that tests this Chainlink VRF random number contract, I am experiencing slight difficulties in how to simulate any relevant blockchains/testnets locally.
For example, I found this repository that tests Chainlinks VRF. However, for default deployment it suggests/requires a free KOVAN_RPC_URL
e.g. from Infura's site and even for "local deployment" it suggests/requires a free MAINNET_RPC_URL
from e.g. Alchemy's site.
I adopted a unit test environment from the waffle framework which is described as:
Filestructure ...ANSWER
Answered 2021-Sep-09 at 04:35to test locally you need to make use of mocks which can simulate having an oracle network. Because you're working locally, a Chainlink node doesn't know about your local blockchain, so you can't actually do proper VRF requests. Note you can try deploy a local Chainlink node and a local blockchain and have them talk, but it isn't fully supported yet so you may get mixed results. Anyway, as per the hardhat starter kit that you linked, you can set the defaultNetwork to be 'hardhat' in the hardhat.config.js file, then when you deploy and run the integration tests (yarn test-integration), it will use mocks to mock up the VRF node, and to test the requesting of a random number. See the test here, and the mock contracts and linktoken get deployed here
QUESTION
I get the data when I use useEffect
instead of getStaticProps
. But in getStaticProps
it's showing that hooks can only be use in functional component.
ANSWER
Answered 2021-Sep-27 at 12:49At the moment, using RTK Query with Next is only possible in non-SSR-Scenarios. That will change with RTK version 1.7.
See https://github.com/reduxjs/redux-toolkit/pull/1277
You can use the rest of RTK as you want with Next.
QUESTION
I wrote a function to calculate the different coins I will received based on the amount enter. However, the function seem to be working for certain amount only.
Example when I enter $5.1, I should be have 5($1) and 1(1cent). But my function is returning me with 5($1), 1(5cent) and 4(1cent) instead.
I cant seem to figure out what is wrong with my function.
...ANSWER
Answered 2022-Feb-12 at 07:26Your logic is fine. Your problem comes from limited precision of floating point numbers in the floor
function. When calculating floor(amount / $value)
, floor(0.99999999) will return 0.
You can fix that with round
. So your function would become:
QUESTION
I'm losing my head over this modal which keeps showing up inside my side div area, I haven't found anything about it on the bootstrp5 documentation nor on any online forums.
I just need it to render centered on the page, and the fade effect to affect all background, as per the bootstrap documentation (https://getbootstrap.com/docs/5.0/components/modal/). But I haven't found any way to make it work...
I'm using bootstrap 5 (custom.css) with the following frontend code:
HTML:
...ANSWER
Answered 2022-Jan-20 at 18:32You add width
to the .show
in @media screen and (min-width: 768px)
section.
And you should not do this. If you want to change the size of the modal you can set width for .modal-dialog
class
QUESTION
in my Postgres DB I have one table called actions. I found myself doing the same complex query over and over, so I decided to create a view (portfolio).
...ANSWER
Answered 2022-Jan-20 at 18:07I found a "solution" that works in my use case. Since I know the column "coin" in my view will hold unique values, I re-defined that column as a primary key. I guess this will be true for any column that is being grouped by.
I hope this solution works for everyone who runs into this post :-)
QUESTION
In the following code, I'm getting an error on implementing the abstract method getPrice.
...ANSWER
Answered 2022-Jan-12 at 02:02You need to match the parameters of the abstract method as well. your derived classes are passing arguments that arent defined in the base class.
QUESTION
var config = {
type: Phaser.AUTO,
width: 1900,
height: 1000,
physics: {
default: 'arcade',
arcade: {
gravity: { y: 300 },
debug: false
}
},
scene: {
preload: preload,
create: create,
update: update
}
};
var main = document.getElementById("startBtn")
var gameOver
score = 0;
function start() {
game = new Phaser.Game(config);
main.innerHTML = ''
score = 0;
}
function preload() {
this.load.image('Background', 'assets/Background.jpg');
this.load.image('ground', 'assets/platform.png');
this.load.image('coin', 'assets/coin.png');
this.load.image('redCoin', 'assets/redCoin.png');
this.load.spritesheet('monkey',
'assets/monkey.png',
{ frameWidth: 600, frameHeight: 720 }
);
}
var platforms;
var score = 0;
var scoreText;
function create() {
this.add.image(500, 275, 'Background').setScale(3);
this.w = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.W)
this.a = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.A)
this.s = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.S)
this.d = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.D)
platforms = this.physics.add.staticGroup();
platforms.create(200, 650, 'ground').setScale(0.15).refreshBody();
platforms.create(600, 400, 'ground').setScale(0.15).refreshBody();
platforms.create(1600, 650, 'ground').setScale(0.15).refreshBody();
platforms.create(750, 100, 'ground').setScale(0.15).refreshBody();
platforms.create(850, 750, 'ground').setScale(0.15).refreshBody();
platforms.create(100, 950, 'ground').setScale(0.15).refreshBody();
platforms.create(400, 950, 'ground').setScale(0.15).refreshBody();
platforms.create(700, 950, 'ground').setScale(0.15).refreshBody();
platforms.create(1000, 950, 'ground').setScale(0.15).refreshBody();
platforms.create(1300, 950, 'ground').setScale(0.15).refreshBody();
platforms.create(1600, 950, 'ground').setScale(0.15).refreshBody();
platforms.create(1900, 950, 'ground').setScale(0.15).refreshBody();
platforms.create(1800, 800, 'ground').setScale(0.15).refreshBody();
platforms.create(250, 250, 'ground').setScale(0.15).refreshBody();
platforms.create(1000, 500, 'ground').setScale(0.15).refreshBody();
platforms.create(1150, 220, 'ground').setScale(0.15).refreshBody();
player = this.physics.add.sprite(100, 450, 'monkey').setScale(0.075);
this.physics.add.collider(player, platforms);
player.setBounce(0.2);
player.setCollideWorldBounds(true);
this.anims.create({
key: 'left',
frames: this.anims.generateFrameNumbers('monkey', { start: 0, end: 3 }),
frameRate: 10,
repeat: -1
});
this.anims.create({
key: 'turn',
frames: [{ key: 'monkey', frame: 4 }],
frameRate: 20
});
this.anims.create({
key: 'right',
frames: this.anims.generateFrameNumbers('monkey', { start: 5, end: 8 }),
frameRate: 10,
repeat: -1
});
coins = this.physics.add.group({
key: 'coin',
repeat: 10,
setXY: { x: 12, y: 0, stepX: 150 }
});
coins.children.iterate(function (child) {
child.setBounceY(Phaser.Math.FloatBetween(0.4, 0.8));
child.setScale(0.05)
});
this.physics.add.collider(coins, platforms);
this.physics.add.overlap(player, coins, collectCoin, null, this);
redCoins = this.physics.add.group();
this.physics.add.collider(redCoins, platforms);
this.physics.add.collider(player, redCoins, hitredCoin, null, this);
scoreText = this.add.text(16, 16, 'score: 0', { fontSize: '64px', fill: 'rgb(85, 1, 1)' });
}
function update() {
cursors = this.input.keyboard.createCursorKeys();
if (cursors.left.isDown) {
player.setVelocityX(-160);
player.anims.play('left', true);
}
else if (cursors.right.isDown) {
player.setVelocityX(160);
player.anims.play('right', true);
}
else {
player.setVelocityX(0);
player.anims.play('turn');
}
if (cursors.up.isDown && player.body.touching.down) {
player.setVelocityY(-330);
}
}
function collectCoin(player, coin) {
coin.disableBody(true, true);
score += 1;
scoreText.setText('Score: ' + score);
if (coins.countActive(true) === 0) {
coins.children.iterate(function (child) {
child.enableBody(true, child.x, 0, true, true);
});
var x = (player.x < 400) ? Phaser.Math.Between(400, 800) : Phaser.Math.Between(0, 400);
var redCoin = redCoins.create(x, 16, 'redCoin').setScale(0.05);
redCoin.setBounce(1);
redCoin.setCollideWorldBounds(true);
redCoin.setVelocity(Phaser.Math.Between(-200, 200), 20);
}
}
function hitredCoin(player, redCoin) {
this.physics.pause();
player.setTint(0xff0000);
player.anims.play('turn');
gameOver = true;
window.setTimeout(restart, 3000);
}
function restart () {
this.scene.stop();
this.scene.start();
}
...ANSWER
Answered 2022-Jan-11 at 18:37The problem is that the this
context is not set.
you can do this simply with the bind
function. Here is the link to the documentation (https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_objects/Function/bind)
Just change the line to this:
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