Coins | Cryptocurrency Price REST API | REST library

 by   xasos JavaScript Version: Current License: MIT

kandi X-RAY | Coins Summary

kandi X-RAY | Coins Summary

Coins is a JavaScript library typically used in Web Services, REST, Ethereum, Bitcoin, Nodejs applications. Coins has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Cryptocurrency Price REST API written in Node.js. Data is scraped from CoinMarketCap.
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            kandi-support Support

              Coins has a low active ecosystem.
              It has 8 star(s) with 4 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Coins has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Coins is current.

            kandi-Quality Quality

              Coins has 0 bugs and 0 code smells.

            kandi-Security Security

              Coins has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Coins code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Coins is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Coins releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Coins
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            Coins Key Features

            No Key Features are available at this moment for Coins.

            Coins Examples and Code Snippets

            Called by the constructor to initialize coins .
            pythondot img1Lines of Code : 24dot img1License : Permissive (MIT License)
            copy iconCopy
            def __init__(self, width: float, height: float, title: str):
                    """Create the main game window
            
                    Arguments:
                        width {float} -- Width of the game window
                        height {float} -- Height of the game window
                        title {s  
            split a list of coins
            pythondot img2Lines of Code : 23dot img2License : Permissive (MIT License)
            copy iconCopy
            def split_coins(coins):
                if len(coins) == 0:
                    return -1
            
                full_sum = sum(coins)
                half_sum = full_sum // 2 + 1
            
                dp = [False]*half_sum
                dp[0] = True
            
                for c in coins:
                    for i in range(half_sum - 1, -1, -1):
                        i  
            Calculate the coin change between the two coins .
            pythondot img3Lines of Code : 23dot img3License : Permissive (MIT License)
            copy iconCopy
            def coin_change_2(coins, amount):
                if amount == 0:
                    return 0
                if len(coins) == 0:
                    return -1
            
                max_value = amount + 1
                max_coin = min(max_value, max(coins) + 1)
                dp = [max_value for i in range(max_coin)]
                dp[0] = 0
            
                

            Community Discussions

            QUESTION

            Sound not played when collecting Coin
            Asked 2022-Mar-29 at 10:51

            I am new to game development and building Endless Runner game, where Rocky(Player) can collect coins, and I applied cool sound effect when coin is being collected by player but that is not played. Here is the detail what I did so far,

            First I create an Empty Object named it CollectCoin and drop coin collect sound on it.

            Inspector View of CoinCollect, as can see CoinSFX is applied on AudioClip property

            Coin Object look like this at inspector view and my AudioSource applied there in scripts. Also check Is Trigger checkbox

            Player Inspector View

            And finally my Class

            ...

            ANSWER

            Answered 2022-Mar-29 at 10:51

            There was nothing wrong with my script, and I dragged both Coin Collect Sound and Background Music at correct place, problem was with my Unity, I don't know when I muted "Mute Audio" option in unity, or its muted by default i have no idea but my problem is resolved. That is why my sound was not playing

            Source https://stackoverflow.com/questions/71659184

            QUESTION

            select info from database to ul by id and open it in new window
            Asked 2022-Mar-22 at 09:59

            i have this code to select some info from database to ul and open it in new window by id , the problem here is the same row open in the new window even i clicked in another title , i just want if user click in title will open new window with the info from the same row in database and if user click another title will open another window withe info from the same row :

            ...

            ANSWER

            Answered 2022-Mar-21 at 11:06

            You dont need to put your script within while loop. It seems that n number of events are created according to the length of the array.

            Solution:-

            1. Put your script out of the loop

            2. Add data attribute in the anchor tag and put the id in it (

            3. Get the clicked elements id ( $(this).data("id") ) and pass createdb.php?id=$(this).data("id")

            4. Use class for click event instead of id because id is unique for every event

            Source https://stackoverflow.com/questions/71556292

            QUESTION

            How to import Skimage to segment an image with watershed?
            Asked 2022-Mar-14 at 01:01

            I'm trying to use Skimage to segment an image with watershed, but I always get this error. Do you have a solution please?

            AttributeError: module 'skimage.morphology' has no attribute 'watershed'

            Source code : https://scikit-image.org/docs/0.12.x/auto_examples/xx_applications/plot_coins_segmentation.html

            ...

            ANSWER

            Answered 2022-Mar-14 at 01:01

            You are for some reason looking at the old documentation for scikit-image, version 0.12. (See the 0.12.x in the URL that you shared.) You can look at the examples for the latest released version at:

            https://scikit-image.org/docs/stable/auto_examples/

            Concretely for your code, you need to update the import to from skimage.segmentation import watershed.

            Source https://stackoverflow.com/questions/71461134

            QUESTION

            How to locally unit-test Chainlink's Verifiable Random Function?
            Asked 2022-Mar-08 at 04:12
            Context

            While trying to set up a basic self-hosted unit testing environment (and CI) that tests this Chainlink VRF random number contract, I am experiencing slight difficulties in how to simulate any relevant blockchains/testnets locally.

            For example, I found this repository that tests Chainlinks VRF. However, for default deployment it suggests/requires a free KOVAN_RPC_URL e.g. from Infura's site and even for "local deployment" it suggests/requires a free MAINNET_RPC_URL from e.g. Alchemy's site.

            Attempt/baseline

            I adopted a unit test environment from the waffle framework which is described as:

            Filestructure ...

            ANSWER

            Answered 2021-Sep-09 at 04:35

            to test locally you need to make use of mocks which can simulate having an oracle network. Because you're working locally, a Chainlink node doesn't know about your local blockchain, so you can't actually do proper VRF requests. Note you can try deploy a local Chainlink node and a local blockchain and have them talk, but it isn't fully supported yet so you may get mixed results. Anyway, as per the hardhat starter kit that you linked, you can set the defaultNetwork to be 'hardhat' in the hardhat.config.js file, then when you deploy and run the integration tests (yarn test-integration), it will use mocks to mock up the VRF node, and to test the requesting of a random number. See the test here, and the mock contracts and linktoken get deployed here

            Source https://stackoverflow.com/questions/69089799

            QUESTION

            Is there any way to use redux toolkit inside getStaticProps in Next.js?
            Asked 2022-Feb-24 at 11:11

            I get the data when I use useEffect instead of getStaticProps. But in getStaticProps it's showing that hooks can only be use in functional component.

            ...

            ANSWER

            Answered 2021-Sep-27 at 12:49

            At the moment, using RTK Query with Next is only possible in non-SSR-Scenarios. That will change with RTK version 1.7.

            See https://github.com/reduxjs/redux-toolkit/pull/1277

            You can use the rest of RTK as you want with Next.

            Source https://stackoverflow.com/questions/69346204

            QUESTION

            coin_change function seem to be working only for certain values
            Asked 2022-Feb-12 at 07:26

            I wrote a function to calculate the different coins I will received based on the amount enter. However, the function seem to be working for certain amount only.

            Example when I enter $5.1, I should be have 5($1) and 1(1cent). But my function is returning me with 5($1), 1(5cent) and 4(1cent) instead.

            I cant seem to figure out what is wrong with my function.

            ...

            ANSWER

            Answered 2022-Feb-12 at 07:26

            Your logic is fine. Your problem comes from limited precision of floating point numbers in the floor function. When calculating floor(amount / $value), floor(0.99999999) will return 0.

            You can fix that with round. So your function would become:

            Source https://stackoverflow.com/questions/71089462

            QUESTION

            Bootstrap modal being rendered inside side bar
            Asked 2022-Jan-20 at 18:53

            I'm losing my head over this modal which keeps showing up inside my side div area, I haven't found anything about it on the bootstrp5 documentation nor on any online forums.

            I just need it to render centered on the page, and the fade effect to affect all background, as per the bootstrap documentation (https://getbootstrap.com/docs/5.0/components/modal/). But I haven't found any way to make it work...

            I'm using bootstrap 5 (custom.css) with the following frontend code:

            HTML:

            ...

            ANSWER

            Answered 2022-Jan-20 at 18:32

            You add width to the .show in @media screen and (min-width: 768px) section. And you should not do this. If you want to change the size of the modal you can set width for .modal-dialog class

            Source https://stackoverflow.com/questions/70790585

            QUESTION

            Use a SQL view with a SQLAlchemy ORM class?
            Asked 2022-Jan-20 at 18:07

            in my Postgres DB I have one table called actions. I found myself doing the same complex query over and over, so I decided to create a view (portfolio).

            ...

            ANSWER

            Answered 2022-Jan-20 at 18:07

            I found a "solution" that works in my use case. Since I know the column "coin" in my view will hold unique values, I re-defined that column as a primary key. I guess this will be true for any column that is being grouped by.

            I hope this solution works for everyone who runs into this post :-)

            Source https://stackoverflow.com/questions/70761736

            QUESTION

            How to use abstract class in typescript?
            Asked 2022-Jan-12 at 02:32

            In the following code, I'm getting an error on implementing the abstract method getPrice.

            ...

            ANSWER

            Answered 2022-Jan-12 at 02:02

            You need to match the parameters of the abstract method as well. your derived classes are passing arguments that arent defined in the base class.

            Source https://stackoverflow.com/questions/70675478

            QUESTION

            Phaser: How to fix the delay of the restart function, i am using window.setTimeout
            Asked 2022-Jan-11 at 18:37
            var config = {
              type: Phaser.AUTO,
              width: 1900,
              height: 1000,
              physics: {
                default: 'arcade',
                arcade: {
                  gravity: { y: 300 },
                  debug: false
                }
              },
              scene: {
                preload: preload,
                create: create,
                update: update
              }
            };
            var main = document.getElementById("startBtn")
            var gameOver
            score = 0;
            function start() {
              game = new Phaser.Game(config);
              main.innerHTML = ''
              score = 0;
            }
            
            function preload() {
              this.load.image('Background', 'assets/Background.jpg');
              this.load.image('ground', 'assets/platform.png');
              this.load.image('coin', 'assets/coin.png');
              this.load.image('redCoin', 'assets/redCoin.png');
              this.load.spritesheet('monkey',
                'assets/monkey.png',
                { frameWidth: 600, frameHeight: 720 }
              );
            }
            
            var platforms;
            var score = 0;
            var scoreText;
            
            function create() {
              this.add.image(500, 275, 'Background').setScale(3);
              this.w = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.W)
              this.a = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.A)
              this.s = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.S)
              this.d = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.D)
              platforms = this.physics.add.staticGroup();
            
              platforms.create(200, 650, 'ground').setScale(0.15).refreshBody();
              platforms.create(600, 400, 'ground').setScale(0.15).refreshBody();
              platforms.create(1600, 650, 'ground').setScale(0.15).refreshBody();
              platforms.create(750, 100, 'ground').setScale(0.15).refreshBody();
              platforms.create(850, 750, 'ground').setScale(0.15).refreshBody();
              platforms.create(100, 950, 'ground').setScale(0.15).refreshBody();
              platforms.create(400, 950, 'ground').setScale(0.15).refreshBody();
              platforms.create(700, 950, 'ground').setScale(0.15).refreshBody();
              platforms.create(1000, 950, 'ground').setScale(0.15).refreshBody();
              platforms.create(1300, 950, 'ground').setScale(0.15).refreshBody();
              platforms.create(1600, 950, 'ground').setScale(0.15).refreshBody();
              platforms.create(1900, 950, 'ground').setScale(0.15).refreshBody();
              platforms.create(1800, 800, 'ground').setScale(0.15).refreshBody();
              platforms.create(250, 250, 'ground').setScale(0.15).refreshBody();
              platforms.create(1000, 500, 'ground').setScale(0.15).refreshBody();
              platforms.create(1150, 220, 'ground').setScale(0.15).refreshBody();
            
              player = this.physics.add.sprite(100, 450, 'monkey').setScale(0.075);
              this.physics.add.collider(player, platforms);
              player.setBounce(0.2);
              player.setCollideWorldBounds(true);
            
              this.anims.create({
                key: 'left',
                frames: this.anims.generateFrameNumbers('monkey', { start: 0, end: 3 }),
                frameRate: 10,
                repeat: -1
              });
              this.anims.create({
                key: 'turn',
                frames: [{ key: 'monkey', frame: 4 }],
                frameRate: 20
              });
              this.anims.create({
                key: 'right',
                frames: this.anims.generateFrameNumbers('monkey', { start: 5, end: 8 }),
                frameRate: 10,
                repeat: -1
              });
              coins = this.physics.add.group({
                key: 'coin',
                repeat: 10,
                setXY: { x: 12, y: 0, stepX: 150 }
              });
              coins.children.iterate(function (child) {
                child.setBounceY(Phaser.Math.FloatBetween(0.4, 0.8));
                child.setScale(0.05)
              });
              this.physics.add.collider(coins, platforms);
              this.physics.add.overlap(player, coins, collectCoin, null, this);
              redCoins = this.physics.add.group();
              this.physics.add.collider(redCoins, platforms);
              this.physics.add.collider(player, redCoins, hitredCoin, null, this);
            
              scoreText = this.add.text(16, 16, 'score: 0', { fontSize: '64px', fill: 'rgb(85, 1, 1)' });
            }
            
            function update() {
              cursors = this.input.keyboard.createCursorKeys();
            
              if (cursors.left.isDown) {
                player.setVelocityX(-160);
                player.anims.play('left', true);
              }
              else if (cursors.right.isDown) {
                player.setVelocityX(160);
                player.anims.play('right', true);
              }
              else {
                player.setVelocityX(0);
                player.anims.play('turn');
              }
            
              if (cursors.up.isDown && player.body.touching.down) {
                player.setVelocityY(-330);
              }
            }
            function collectCoin(player, coin) {
              coin.disableBody(true, true);
              score += 1;
              scoreText.setText('Score: ' + score);
              if (coins.countActive(true) === 0) {
                coins.children.iterate(function (child) {
            
                  child.enableBody(true, child.x, 0, true, true);
            
                });
            
                var x = (player.x < 400) ? Phaser.Math.Between(400, 800) : Phaser.Math.Between(0, 400);
            
                var redCoin = redCoins.create(x, 16, 'redCoin').setScale(0.05);
                redCoin.setBounce(1);
                redCoin.setCollideWorldBounds(true);
                redCoin.setVelocity(Phaser.Math.Between(-200, 200), 20);
            
              }
            }
            
            function hitredCoin(player, redCoin) {
              this.physics.pause();
              player.setTint(0xff0000);
              player.anims.play('turn');
              gameOver = true;
              window.setTimeout(restart, 3000);
            }
            function restart () {
              this.scene.stop();
              this.scene.start();
            }
            
            ...

            ANSWER

            Answered 2022-Jan-11 at 18:37

            The problem is that the this context is not set. you can do this simply with the bind function. Here is the link to the documentation (https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_objects/Function/bind)

            Just change the line to this:

            Source https://stackoverflow.com/questions/70490426

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Coins

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone xasos/Coins

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            git@github.com:xasos/Coins.git

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