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QUESTION
I created a memory pool in order to use it as placement new for objects and I use the free slots to have a free-list in order to reuse the slots:
...ANSWER
Answered 2020-Apr-22 at 16:32Your code exhibits UB under every C++ standard, even C++20 which allows (under certain circumstances) implicit object creation. But not for reasons having to do with launder
.
You can't just take a piece of memory, pretend there's a T*
there, and treat it like one exists. Yes, even for fundamental types like pointers. You have to create objects before you use them. So if you have a disused piece of memory, and you want to shove a T*
into it, you need to create one with placement-new.
So let's rewrite your code (note that this compiles, but is otherwise untested; the main point is that you must create the elements of your linked list):
QUESTION
I'm not sure if this have been asked before, so I'll give it a try.
I have code for loading of large clients list (200k clients). Every client is stored in a (currently) fixed-size struct that contains his name, address and phone number as follow:
...ANSWER
Answered 2020-Jan-16 at 16:41The answer is that there is some overhead (both in terms of per-allocation CPU cycles and in per-allocation book-keeping memory) to making many small dynamic allocations and deallocations. How much overhead will depend a lot on how your runtime's memory heap was implemented; however, most modern/popular runtimes have heap implementations that have been optimized to be quite efficient. There are some articles about how various OS's heaps are implemented that you can read about to get an idea about how they work.
In a modern heap implementation, your program probably won't "hit the wall" and grind to a halt when there are "too many" heap allocations (unless your computer actually runs out of physical RAM, of course), but it will use up proportionally more RAM and CPU cycles than a comparable program that doesn't require so many.
Given that, using a zillion tiny memory allocations is probably not the best way to go. In addition to being less than optimally efficient (since every one of those tiny allocations will require a separate block of book-keeping bytes to keep track of), lots of tiny allocations can lead to memory fragmentation problems (which are less of an issue on modern 64-bit systems with virtual memory, but still something to consider), as well as being difficult to manage correctly (it's easy to end up with memory leaks or double-frees if you are doing your allocations manually).
As others have suggested in the comments, calling new
and delete
explicitly is discouraged in C++; it's almost always better to use higher-level data structures (e.g. std::string
, std::map
, std::vector
, etc, or even a proper database layer instead), since by doing it that way a lot of the difficult design work will have been done for you, saving you the pain of having to re-discover and re-solve all of the problems that others have already dealt with in the past. For example, std::string
already implements the short-string-optimization that allows strings shorter than a certain number of bytes to be stored without requiring a separate heap allocation; similar to the tradeoff you are trying to make in your own designs, except you get that optimization "for free", when appropriate, simply by using std::string
to store your string-data.
QUESTION
I want a concurrent data structure that works like a singly linked list and only needs append
and remove_iterator
operations. In the end, one thread will iterate
all nodes. From my research, I got an implementation that has append
, remove_value
and search_value
operations with singly-linked lists. It is based on Harris' algorithm.
The problem is that in Harris' algorithm, remove_value
only marks a node logically deleted, without actually delete it. search_value
actually do the chores of removing logically deleted nodes. But since I don't have a search
operation for my use case. I keep a long list with lots of logically deleted nodes. It is just not efficient for speed in multi-threading, because all the work of deleting nodes is put on the iterate
operation within a single thread.
I wonder if there are any other implementations that fit my needs. Any recommendation is appreciated.
If not, I wonder if I can implement something for this special case using a free-list with a lock-free stack implementation. In this case, an append
operation becomes pop
free-list, either put value to the node or append to our list if empty. A remove_iterator
operation becomes mark the node logically removed, and push
the node pointer to free-list.
I think lock-free stack if fairly easy to implement. I can use some implementations online.
Some code in mind.
...ANSWER
Answered 2019-Nov-20 at 23:12I found gavra0's implementation on github. With a modification by adding a free-list (using lock-free stack implementation), I got some working code.
The repository is https://github.com/buszk/ConcLinkedList. And the implementation is in this link in the dev
branch.
QUESTION
I am working on a project where a couple of the classes overload operator new
and delete
to utilize free-lists and I tried to use make_shared
to have my allocations managed by smart pointers when I realized that make_shared does not use the overloaded versions but makes an explicit call the global ::new
. But according to this make_unique
does use the overloaded versions. Which is quite baffling to me. Why does make_shared
choose to ignore operator overloading but make_unique
doesn't?
ANSWER
Answered 2019-May-23 at 05:35make_shared
has to allocate two things: the object being constructed and the shared_ptr
's control block. To improve performance, it allocates one chunk of memory big enough for both and then placement-news them.
make_unique
doesn't need to do that since a unique_ptr
doesn't need a control block.
If you want to control how memory is allocated for an object to be managed by a shared_ptr
, create an appropriate allocator class and use allocate_shared
instead of make_shared
.
QUESTION
Here is my code that redirects user to another page
...ANSWER
Answered 2018-Feb-13 at 12:41Since you using php, you can use condition on the header of the page to prevent people from visiting the page unless they are redirected from a specific page. on the page they are redirecting to, then you have to use the code as stated by Abhijit
QUESTION
In this file, the boost::lockfree::detail::freelist
class is used to manage storage for a lock-free data structure (e.g., a queue), using a free list.
The deallocate_impl
method is used to free nodes by linking them back into the free list (a freed node becomes the new head of the free list, displacing the old head). This method is supposed to be thread-safe and lock-free. The original source code of one instance is duplicated here with my comments annotated to point out the suspicious code (potential bug?):
ANSWER
Answered 2017-Mar-20 at 19:26The loop continues as long as the compare-and-exchange fails, which happens if the pool head has been concurrently updated. In that case, we MUST reload the new value of "pool_" to reuse its tag...
compare_exchange_weak()
writes previous value of pool_
into old_pool
after each call. Documentation for compare_exchange_weak()
.
However, if "index" is the same as old_pool.get_index()...
This probably cannot happen, since node with that index was not moved to free list yet.
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