HTML5-Canvas | HTML5 tutorial about Canvas Three.js | Canvas library

 by   zenorocha JavaScript Version: Current License: No License

kandi X-RAY | HTML5-Canvas Summary

kandi X-RAY | HTML5-Canvas Summary

HTML5-Canvas is a JavaScript library typically used in User Interface, Canvas, Three.js applications. HTML5-Canvas has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

HTML5 tutorial about Canvas + Three.js
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              HTML5-Canvas has a low active ecosystem.
              It has 28 star(s) with 18 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. On average issues are closed in 2 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of HTML5-Canvas is current.

            kandi-Quality Quality

              HTML5-Canvas has 0 bugs and 0 code smells.

            kandi-Security Security

              HTML5-Canvas has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              HTML5-Canvas code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              HTML5-Canvas does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

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              HTML5-Canvas releases are not available. You will need to build from source code and install.
              HTML5-Canvas saves you 198 person hours of effort in developing the same functionality from scratch.
              It has 487 lines of code, 0 functions and 12 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            HTML5-Canvas Key Features

            No Key Features are available at this moment for HTML5-Canvas.

            HTML5-Canvas Examples and Code Snippets

            No Code Snippets are available at this moment for HTML5-Canvas.

            Community Discussions

            QUESTION

            HTML5 Image load not working in firefox android for images with size greater than 1MB
            Asked 2021-Jun-01 at 19:59

            I am creating an image previw and upload page based on this https://demos.phplift.net/javascript-image-compress-using-html5-canvas-file-api/. It is working fine in all web browsers and in android firefox (version 88.1.4) it is not working with images have size greater than 1MB, no issues in android chrome browser. When I checked the image onload (in code it is i.onload()) function is not triggering for larger images in firefox

            html

            ...

            ANSWER

            Answered 2021-Jun-01 at 19:59

            Don't use the FileReader... Think this can work:

            Source https://stackoverflow.com/questions/67795293

            QUESTION

            JavaScript PNG drawing function with inline styling not working
            Asked 2021-Apr-20 at 16:50

            I need your help. I'm currently trying to apply a part of this answered SO question to a library I'm using to generate a PNG:

            How can I colour different words in the same line with HTML5 Canvas?

            This is how I call my function:

            ...

            ANSWER

            Answered 2021-Apr-17 at 02:44

            Make the following changes.

            At top of code (very first line) add the directive "use strict"; This would have throw an error where the problem is.

            In the while loop you have

            Source https://stackoverflow.com/questions/67120535

            QUESTION

            FFmpeg stream stops after a certain time
            Asked 2021-Apr-07 at 06:11

            We have a little Nodejs app, which starts a stream process, with a child_process.spawn. On the client-side, we have an HTML5-canvas element, which records the video data new MediaRecorder(canvas.captureStream(30), config), then this client sends its data to our Nodejs server over a WebSocket connection. We using FFmpeg for video encoding and decoding, then we send the data to our 3-rd party service (MUX), which accepts the stream and broadcasts them. Sadly the process continuously loses its fps, and after in general 1 minute, stops with an interesting error code. (when we save the video result locally instead of streaming via rtmps, it works perfectly.

            *The whole system is in docker.

            The error:

            ...

            ANSWER

            Answered 2021-Apr-07 at 06:11

            Im found another FFmpeg config that works perfectly.

            Source https://stackoverflow.com/questions/66236584

            QUESTION

            Using canvas, how to cut holes with inset shadows into an image?
            Asked 2021-Jan-27 at 05:10

            Using canvas, I'm trying to cut a series of round holes into an image. Additionally, each hole should have an inset drop shadow that would make it look as if the image is slightly hovering over the background.

            Here is what I've managed to do:

            1. Cut holes into an image using globalCompositeOperation = "destination-top"
            2. Cut out one hole from a background shape using "opposite winding" (drawing counter-clockwise, then clockwise)

            The second attempt, however, does not seem to be viable for multiple holes on an image for these two reasons:

            • AFAIK, can't draw an image counter-clockwise
            • AFAIK, for opposite drawing technique to work, I can't close the path in between calls to arc

            Here is what I currently have:

            ...

            ANSWER

            Answered 2021-Jan-25 at 16:51

            You could put a div behind each hole and play around with the inset shadows in those to get a suitable effect (though the simple shadow in this snippet makes it look more like a button sticking out rather than a hole in I realize)

            Source https://stackoverflow.com/questions/65885761

            QUESTION

            Determine if a Selection Marquee is over a Rotated Rectangle
            Asked 2020-Dec-31 at 16:40

            I have a Rectangle class for drawing to HTML Canvas. It has a rotation property that gets applied in its draw method. If the user drags within the canvas, a selection marquee is being drawn. How can I set the Rectangle's active attribute to true when the Rectangle is within the selection marquee using math? This is a problem I'm having in another language & context so I do not have all of Canvas' methods available to me there (e.g. isPointInPath).

            I found a StackOverflow post about finding Mouse position within rotated rectangle in HTML5 Canvas, which I am implementing in the Rectangle method checkHit. It doesn't account for the selection marquee, however. It's just looking at the mouse X & Y, which is still off. The light blue dot is the origin around which the rectangle is being rotated. Please let me know if anything is unclear. Thank you.

            ...

            ANSWER

            Answered 2020-Dec-31 at 16:40
            Do convex polygons overlap

            Rectangles are convex polygons.

            Rectangle and marquee each have 4 points (corners) that define 4 edges (lines segments) connecting the points.

            This solution works for all convex irregular polygons with 3 or more sides.

            Points and edges must be sequential either Clockwise CW of Count Clockwise CCW

            Test points

            If any point of one poly is inside the other polygon then they must overlap. See example function isInside

            To check if point is inside a polygon, get cross product of, edge start to the point as vector, and the edge as a vector.

            If all cross products are >= 0 (to the left of) then there is overlap (for CW polygon). If polygon is CCW then if all cross products are <= 0 (to the right of) there is overlap.

            It is possible to overlap without any points inside the other poly.

            Test Edges

            If any of the edges from one poly crosses any of the edges from the other then there must be overlap. The function doLinesIntercept returns true if two line segments intercept.

            Complete test

            Function isPolyOver(poly1, poly2) will return true if there is overlap of the two polys.

            A polygon is defined by a set of Point's and Lines's connecting the points.

            The polygon can be irregular, meaning that each edge can be any length > 0

            Do not pass polygons with an edge of length === 0 or will not work.

            Added

            I added the function Rectangle.toPoints that transforms the rectangle and returning a set of 4 points (corners).

            Example

            Example is a copy of your code working using the above methods.

            Source https://stackoverflow.com/questions/65514404

            QUESTION

            I could get a data from only certain point of rect not an entire rectangular
            Asked 2020-Dec-15 at 08:58

            I'm trying to implement eventListener for HTML Canvas. I would like to add event to rect from SVG canvas

            Problem is that I could get a data from only certain point of rect not an entire rectangular.

            ...

            ANSWER

            Answered 2020-Dec-15 at 08:39

            QUESTION

            How to reset HTML5 canvas after zooming?
            Asked 2020-Dec-07 at 05:36

            I'm trying to create an HTML5-canvas based web app with zooming-to-cursor functionality. The idea is simple:

            • a user loads an image via standard HTML input;
            • the image gets centered on a canvas;
            • the user can zoom in/out the image to a cursor location;
            • when the user loads another image, canvas gets cleared and reset;

            I'm having troubles with the last step. When I load the first image, zoom in/out and then load the second image, I get the second image already zoomed to the scale of the previous image. I suppose the problem comes from trackTransforms function (took it there), but I don't understand how it works, so I can't track down the issue.

            Live code: https://jsfiddle.net/Arkonage/tgkv21s8/22/

            ...

            ANSWER

            Answered 2020-Dec-07 at 05:36

            As a quick and dirty solution:

            • Add ctx.save(); to the beginning of the trackTransforms() function definition.
            • Add ctx.restore(); ctx.save(); to the beginning of the resetCanvas() function definition.

            Source https://stackoverflow.com/questions/65166493

            QUESTION

            Canvas doesn't follow actual position of mouse
            Asked 2020-Sep-21 at 13:01

            i followed Draw on HTML5 Canvas using a mouse to draw free share in convas, provided code snippet is not working properly, but when i try to use, it it not working properly. I mean position of cursor is different than in canvas.

            Screenshot

            and here is code snippets

            ...

            ANSWER

            Answered 2020-Sep-21 at 13:01
            CSS to canvas pixel coords

            Canvas resolution, measured in pixels, and canvas page size, measured in CSS pixels, are independent.

            When using the 2D API rendering is done in canvas pixels (not CSS pixels)

            The mouse event holds coordinates as CSS pixels and as such will not always directly translate to canvas pixel coordinates.

            One can get the page size of the canvas using getBoundingClientRect which can be used to scale from CSS pixels to canvas pixels.

            However getBoundingClientRect includes the element's padding and border which must also be considered when scaling the CSS pixels to canvas pixels.

            Note in my comments I talked about the device pixel ratio. I was wrong in my assessment of it's use, it is not required in this situation

            Example

            The example uses a default canvas (300 by 150px) and then uses CSS rules to scale it to the page, adding padding and a border in units other than CSS pixels. The canvas is also scaled such that it can be scrolled up and down.

            Switch between the full page and snippet to see how scaling effects the example.

            The function getInnerRect uses getBoundingClientRect and getComputedStyle to get the bounds of the canvas on the page in CSS pixels. From the top left of the top left pixel on the canvas to the bottom right of the bottom right most pixel.

            The draw function then uses the inner rect (named bounds in example) to calculate the scales (x, y). Then offsets the mouse coordinates and scales them to draw to the canvas.

            • Note That the function mouseEvent captures the mouse coordinates from event.pageX and event.pageY

            • Note The function getBoundingClientRect is relative to the page scroll position. Thus when using it's return one must adjust the coordinates to take in acount the page scroll position. The example uses scrollX and scrollY to do this.

            • Note that the scale and offset can also be encapsulated as a 2D transformation. As the coordinates in the example will only change when the page is resized the transform can be calculated once on resize and applied to the canvas. Thus the draw function can use the CSS pixels to render directly to the canvas. This make the code in the example a little simpler. (See second snippet);

            • Note That because the transform will transform all rendering sizes it is necessary to compute the inverse scale of the transform. This is used to scale the line width in the second example. If this is not done then the line width rendered will change as the page size changes.

            Source https://stackoverflow.com/questions/63981397

            QUESTION

            How to set width and height attributes dynamically on SVG image with Javascript?
            Asked 2020-Sep-01 at 08:54

            We need to render SVG images on canvas with Firefox, but Firefox doesn't render SVG images without explicit values for the width and height attributes.

            Our users upload SVG images like the ones below without width and height attributes.

            How can we use Javascript to dynamically add width and height attributes? The approach below fails.

            We read the SVG image as a data URL using FileReader and convert this data URL into a SVG doc with the function below.

            Finally, we turn the modified SVG doc into a data URL for rendering on canvas. But the modified SVG doc has the same zero width/height issue as the original.

            Codepen: https://codepen.io/Crashalot/pen/vYGJzdN

            ...

            ANSWER

            Answered 2020-Sep-01 at 08:51

            Your call to $(svgDoc) won't wrap the correct element.

            To get it, you would need to do $("svg", svgDoc) so it uses the correct document context and search for the correct element.

            Source https://stackoverflow.com/questions/63683535

            QUESTION

            How do I make high DPI canvas flexible?
            Asked 2020-Aug-18 at 11:29

            I made a js High DPI Canvas. But if I make window smaller (browser window, because it calculates from browser window, not in chrome dev tool) - it is going out of initial width and height that I set, it changes its width and height so do not see left or\and down borders. How could I do high DPI flexible canvas that can fit smaller sizes without losing part of the canvas?

            ...

            ANSWER

            Answered 2020-Aug-18 at 11:29

            I think you need to use the ratio pretty much everywhere, example:

            Source https://stackoverflow.com/questions/63466888

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install HTML5-Canvas

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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