local-notification | Local Notification Plugin for Phonegap | Build Tool library

 by   zhuochun JavaScript Version: Current License: No License

kandi X-RAY | local-notification Summary

kandi X-RAY | local-notification Summary

local-notification is a JavaScript library typically used in Utilities, Build Tool, Gradle applications. local-notification has no vulnerabilities and it has low support. However local-notification has 2 bugs. You can download it from GitHub.

Tested on PhoneGap 2.6.0, 2.7.0, 2.8.1. Originally forked from
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            kandi-support Support

              local-notification has a low active ecosystem.
              It has 8 star(s) with 7 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 5 open issues and 3 have been closed. On average issues are closed in 7 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of local-notification is current.

            kandi-Quality Quality

              local-notification has 2 bugs (0 blocker, 0 critical, 2 major, 0 minor) and 78 code smells.

            kandi-Security Security

              local-notification has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              local-notification code analysis shows 0 unresolved vulnerabilities.
              There are 13 security hotspots that need review.

            kandi-License License

              local-notification does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              local-notification releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              It has 1084 lines of code, 35 functions and 29 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed local-notification and discovered the below as its top functions. This is intended to give you an instant insight into local-notification implemented functionality, and help decide if they suit your requirements.
            • install to emulator
            • install specified device
            • Called with an emulator
            • Build the application
            • Process a message .
            • get emulator images
            • Applies code to Android .
            • Load plugins .
            • Merge an object recursively .
            • Format arguments as string .
            Get all kandi verified functions for this library.

            local-notification Key Features

            No Key Features are available at this moment for local-notification.

            local-notification Examples and Code Snippets

            No Code Snippets are available at this moment for local-notification.

            Community Discussions

            QUESTION

            Local Notification Does not Show After Device Reboot
            Asked 2022-Mar-21 at 00:19

            I am having trouble with local notification on Android using Xamarin. The local notification shows every time the app is in the foreground or open. If I reboot the notification does not show. There is a RECEIVE_BOOT_COMPLETED BroadcastReceiver but I do not know if it is firing on reboot.

            I cannot figure out what is wrong. I have tripled checked everything and feel like something small is missing.

            Edit: I think I have it worked out for notifications on the app being closed thanks to this thread: Broadcast receiver not working when app is closed. Essentially, if debugging, the app needs to be reopened after closing it so that the receiver is called.

            I used this doc to setup local notifications: https://docs.microsoft.com/en-us/xamarin/xamarin-forms/app-fundamentals/local-notifications

            AndroidManifest.cs

            ...

            ANSWER

            Answered 2022-Mar-21 at 00:19

            I hate to delete a question from the internet.

            The issue on boot received was using dependency injection in the boot receiver. Exception: You must call Xamarin.Forms.Forms.Init(); prior to using this property. I just instantiated the class instead of using DI for this instance.

            Here is what worked for me on the issue with the notification not showing when the app was closed: https://stackoverflow.com/a/60197247/814891

            After registering my BroadcastReceiver (BR) statically in the manifest, applying the proper intent filters, using JobIntentService (and registering it in the manifest) to handle the work that was called from my BR, I was still getting inconsistent results.

            Once all of what I listed above has been done you should be able to send an ADB command to activate your broadcast and process the work in your service even if the app is closed. This was working for me some of the time, but not all of the time.

            This article describes limitation to BRs. "As of Android 3.1 the Android system excludes all receiver from receiving intents by default if the corresponding application has never been started by the user or if the user explicitly stopped the application via the Android menu" (AKA a user executes Force Stop)

            When I start the app by debugging it, then swipe it closed on my device, my ADB command never activates my BR. However, after my debugging session is over, when I open up the app on my device and swipe it closed, I can activate my BR through ADB commands.

            This occurs because when you debug an application, then manually swipe it closed on the device, Android considers this a Force Stop hence why my BR cannot be activated until I re-open the app on the device without debugging.

            Scoured the internet for hours, and wasn't able to find my solution, so I thought I'd post it here just in case some poor unfortunate soul is encountering the same weird functionality I was.

            Happy coding :)

            Source https://stackoverflow.com/questions/71547657

            QUESTION

            Three.js + Cordova - How to load textures without the use of a server/http?
            Asked 2021-Dec-13 at 02:33

            I'm trying to make a Cordova game using Three.js where it could be playable Offline, but it seems Three.js is very keen on making it mandatory to serve texture files via http. Is there a way around this? I'm desperately trying to avoid using a Node.js server for my game, if possible

            Before you mention it can't be done, there are plenty of games on Google Play/App Store that are 3D and work offline, e.g Temple Run, Match 3D, ect. How do these work?

            Since trying to load GLB/GLTF models, have to use import {GLTF} method in my index.js file, which my index.html file needs index.js to be declared as a module, which in turn gets hit with a CORS

            I've tried converting my .glb files to .json and using Three.js's built-in ObjectLoader, but I get an error THREE.ObjectLoader: Can't load resources/models/test.json

            index.html

            ...

            ANSWER

            Answered 2021-Dec-13 at 02:06

            It is just doing a XHR request via a XMLHttpRequest, so there shouldn't be any issue loading local files, it all depends how you're set. If you are using cordova-android 10, you can try setting in your config.xml

            Source https://stackoverflow.com/questions/70321486

            QUESTION

            Blank Screen - Angular JIT compilation failed: '@angular/compiler' not loaded
            Asked 2021-Nov-28 at 13:49

            I'm currently having trouble getting my Ionic 5 along with Angular 9 project to work.

            ionic cordova run android works great

            but as soon i run ionic cordova run android --prod the only thing i get is a blank screen.

            Output from chrome dev tools:

            ...

            ANSWER

            Answered 2021-Nov-28 at 13:49

            I got everything working after following these steps:

            • renamed folders node_modules, www and platforms/android (for backup reasons)
            • npm install
            • ionic cordova prepare android
            • ionic cordova run android --prod

            Source https://stackoverflow.com/questions/70098226

            QUESTION

            Android-Cordova 10.0.1 Task :app:processDebugGoogleServices FAILED
            Asked 2021-Nov-25 at 13:33

            I have upgraded the cordova-android version from 9.0 to 10.0.1 and facing the below issues while building the Cordova app using - ionic cordova build android

            Errors:

            ...

            ANSWER

            Answered 2021-Aug-15 at 14:36

            It finally worked for me. I changed the gradle version used to 6.7.1 and reinstall some outdated cordova plugins.

            plugins used:

            Source https://stackoverflow.com/questions/68756801

            QUESTION

            Flutter: periodic background task using workmanager is not working on IOS
            Asked 2021-Nov-10 at 20:38

            I am building an IOS and Android application using Flutter. My application needs to run a background task when the application is closed (let's say about every 15 minutes). Then show the notification. I am following this article, https://www.geeksforgeeks.org/background-local-notifications-in-flutter/?fbclid=IwAR0sKCVATW068AxuRIyDO693vcqwU0VTPVl1bgVkM3J3EGCHExv8P13dvz4. So, I am using this library, https://pub.dev/packages/workmanager. It is working for Android, but it is not working for IOS.

            This is my code.

            ...

            ANSWER

            Answered 2021-Nov-10 at 20:38

            That plug-in only supports one-off tasks on iOS.

            The exception message tells you that the method registerPeriodicTask was unhandled.

            Even if it did work on iOS, iOS doesn't support tasks scheduled at specific intervals. You can request background task dispatch but the operating system will make decisions based on things such as battery life, whether the device is awake and even the past performance of your app as to whether to actually execute a background task for your app.

            Ideally rather than performing a task every 15 minutes on a mobile device you should devise some other approach; Have a server perform the task and send a notification if required, as an example.

            Source https://stackoverflow.com/questions/69919271

            QUESTION

            Ionic App stopped working on IOS 15 (didfailprovisionalloadforframe)
            Asked 2021-Sep-24 at 12:03

            Right after the splash screen fades out, the app is stuck on a blank page leaving this error in the console (ProxyWeb::didFailProvisionalLoadForFrame)

            Note that the same app works perfectly on all previous IOS versions. I tried to change the webview plugin version, cordova-ios, and played around with angular build process but no luck.

            I suspect that the angular portion of the project does not initialize, cordova itself loads successfully but anything beyond that is just an empty blank screen.

            ...

            ANSWER

            Answered 2021-Sep-24 at 12:03

            Problem solved by a colleague, turned out a few providers (DatePipe, Location, Market, InAppBrowser) in app.component.ts and a router animation were causing the fuss.

            Source https://stackoverflow.com/questions/69282910

            QUESTION

            Ionic 6 . When I add firebasex plugin. Ionic-native/http stops working
            Asked 2021-Sep-07 at 00:18

            I was using FCM plugin earlier. But it stopped working on Android 11. So thought of switching to firebasex plugin. But as soon as I add it to my project. ionic-native/http stops working.

            Ionic Info :

            ...

            ANSWER

            Answered 2021-Sep-07 at 00:18

            Ionic Native Plugin Firebase X has conflict issues with Ionic Native HTTP because of OKHTTP Version.

            There are two possible solutions here. First is by locking the version by adding the following to the config.xml:

            Source https://stackoverflow.com/questions/69070514

            QUESTION

            Capacitor 3.0 Upgrade Plugins "not implemented" Exception (Nx Monorepo)
            Asked 2021-May-24 at 11:50

            We use Angular in a nx monorepo in which we have been using Capacitor 2.4 for half a year now. We only use the android platform as of now. Now, we need to upgrade to Capacitor 3.0. The app itself is running again, however, as soon as I use any Plugin I always get the following exception: ERROR Error: "Device" plugin is not implemented on android

            This is the same for every Plugin I have tried to use. So, if I would use the Storage Plugin I would get the same exception only for "Storage". I have followed the Capacitor migration guide (https://capacitorjs.com/docs/v3/updating/3-0) in detail, but I can't figure out where I went wrong. In general, the app works now, as long as I have any code that uses a Capacitor Plugin commented out. The code using the Plugins did work before the upgrade.

            As according to the migration guide, I added import '@capacitor/core'; at the main.ts file, although I also tried putting it in the app.module.ts but had no success there either. I have installed every plugin for the whole app (the root) and for the nx-capacitor app (the capacitor app added with @nxtend-capacitor) as suggested here https://nxtend.dev/docs/capacitor/getting-started/. I also have updated the capacitor cli, the capacitor core and the capacitor android version for both package.json files. Furthermore, according to the android upgrading guide, I have also updated gradle and the android gradle plugin. I have also updated the Android variables accordingly.

            I honestly do not have too much experience or in-depth knowledge of Capacitor and I am aware that Capacitor 3 is still in Beta as of this point. However, maybe someone has already stumbled upon this problem and found a solution. I am also not sure, if this problem could somehow be caused by using this monorepo approach with nx. Has someone had experience in upgrading Capacitor to 3.0 while using a Nx monorepo?

            For reference, this is the current package.json for the capacitor app:

            ...

            ANSWER

            Answered 2021-Apr-27 at 08:34

            Try removing android platform (IMPORTANT: backup your android directory before removing.)

            and run:

            Source https://stackoverflow.com/questions/67226076

            QUESTION

            SwiftUI Schedule Local Notification Without Button?
            Asked 2021-Feb-06 at 05:19

            This may have a very simple answer, as I am pretty new to Swift and SwiftUI and am just starting to learn. I'm trying to schedule local notifications that will repeat daily at a specific time, but only do it if a toggle is selected. So if a variable is true, I want that notification to be scheduled. I looked at some tutorials online such as this one, but they all show this using a button. Instead of a button I want to use a toggle. Is there a certain place within the script that this must be done? What do I need to do differently in order to use a toggle instead of a button?

            ...

            ANSWER

            Answered 2021-Feb-06 at 05:14

            You can observe when the toggle is turned on and turned off -- In iOS 14 you can use the .onChange modifier to do this:

            Source https://stackoverflow.com/questions/66073756

            QUESTION

            Nativescript 6.5 crashes on Android
            Asked 2021-Jan-27 at 14:48

            My NS 6.5 Core app works fine on iOS and also builds without issues for Android, but when I try to install it on a device (emulator or physical), I get the following error:

            ...

            ANSWER

            Answered 2021-Jan-27 at 14:48

            After some testing it turned out that nativescript-sentry was the culprit. The plugin works great on iOS, not sure what the issue is on Android. I will be following up with the plugin author for more information.

            Source https://stackoverflow.com/questions/65829322

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install local-notification

            You can download it from GitHub.

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            https://github.com/zhuochun/local-notification.git

          • CLI

            gh repo clone zhuochun/local-notification

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            git@github.com:zhuochun/local-notification.git

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