kandi X-RAY | TickTock Summary
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QUESTION
I want to get the value of "playCount"
(144200) from the JSON response from the request made to this resource: https://www.tiktok.com/node/share/video/@scout2015/6718335390845095173?request_from=server
lbl_Views.Text
gets set to Nothing
instead of the value of playCount
:
ANSWER
Answered 2020-Aug-09 at 01:47Walk down the JObject
that you create when parsing the raw response. If you know the structure is guaranteed to be the same every time you request the resource, this should work:
QUESTION
The Problem: I'm writing a game (as a programming exercise) from scratch. I'm trying to limit the number of game logic loops ("ticks") per second. I've set it to an arbitrary 100 ticks/second. But no matter what I do, it seems to run at ~130 ticks/second. Could it possibly be rounding errors adding up? Something else? Thanks in advance for any help you can give.
Note: my codebase is much larger than this, but for the purposes of this question, I've stripped it down as much as possible without breaking the rate limiter.
The Output:
...ANSWER
Answered 2020-Mar-30 at 01:49The proper way to have rate limiting is:
QUESTION
Suppose I have a collection that might be something along the lines of
...ANSWER
Answered 2020-Mar-13 at 22:26That looks a lot like javascript, so perhaps Array.map:
QUESTION
I want to use this game https://github.com/yum650350/tissuebox in my Flutter project. I tried calling different parts of the main page but it wasn't coming up properly even though the game itself is working. I want to integrate it in my iOS app and want to call it with a function which opens a separate page where the user can play the game. Is there a way I can do it? So this is what I tried: I called the method of the game in a separate screen
...ANSWER
Answered 2020-Feb-14 at 23:55The code in the main
method will have a line that says runApp(...)
. The value of the ...
is a widget that will be treated as the root widget of the app. In theory, you could just take that widget and pass it to your Navigator.push
method and it should treat that widget as any other widget.
That being said, real life probably won't be as clean as this. There might be some initialization code in that app's main
method or root widget that won't work properly if the app has long since already been initialized. Since virtually every Flutter app's root widget creates a WidgetsApp
(or one of its derived classes MaterialApp
or CupertinoApp
), there might be some conflict that arrives from having one of those widgets being inserted as a descendent of another one of those widgets.
The game in question may work simply, or it might take some tweaking to work properly. That's something that will depend entirely on what app you are trying to embed into your own, so the only solution is to try it out and see for yourself.
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