boober | Controller to create and update OpenShift objects | Cloud library

 by   Skatteetaten Kotlin Version: v2.6.1 License: Apache-2.0

kandi X-RAY | boober Summary

kandi X-RAY | boober Summary

boober is a Kotlin library typically used in Cloud applications. boober has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Boober is our take on how to handle the wall of yaml challenge of Kubernetes. It reads configuration files with a given schemaVersion from a git repo (AuroraConfig) and transforms it into Openshift Objects via a AuroraDeploymentConfiguration. The component is named after the Boober Fraggle (
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              boober has a low active ecosystem.
              It has 17 star(s) with 5 fork(s). There are 11 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 0 open issues and 2 have been closed. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of boober is v2.6.1

            kandi-Quality Quality

              boober has no bugs reported.

            kandi-Security Security

              boober has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              boober is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              boober releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            boober Key Features

            No Key Features are available at this moment for boober.

            boober Examples and Code Snippets

            No Code Snippets are available at this moment for boober.

            Community Discussions

            QUESTION

            Do methods such as viewWillDisappear() require the override keyword?
            Asked 2019-Jul-05 at 08:25

            When adding methods such as viewWillAppear() to a ViewController, is it necessary to use the override keyword on the method?

            In the ViewController, I add:

            ...

            ANSWER

            Answered 2018-Feb-13 at 11:58

            The reason why Xcode did not complain is because your viewWillAppear has a different signature from the viewWillAppear in UIViewController. The signature of your version is

            Source https://stackoverflow.com/questions/48766237

            QUESTION

            How to Overcome Aliasing Problem Caused By ConstraintLayout Guidelines?
            Asked 2018-Dec-03 at 14:02

            I am trying to reconcile the following two things:

            A) I want a precise, uniform, and clean UI with several identically sized buttons that correspond exactly to the underlying 'grid cells' -- A UI that will look as similar as possible (proportionally to screen size) across as many Android devices as possible.

            B) On Android, the screen dimensions (aspect ratio and actual pixel numbers) of the user's device are unknown (to the app) until runtime.

            My solution to this was to: (there is a code example below!)

            1) Lock the app to portrait mode,

            2) Do not define anything in static/absolute terms like dp,px, etc. and instead conceptualize a 'basic unit of measure' that is a function of screen height -- 0.08% in my case -- and base everything off of that.

            3) Set horizontal guidelines within a ConstraintLayout whose positions are expressed as a percentage of parent (screen) height.

            4) Make all buttons use this 'basic unit' as their height and width by setting their XML layout_constraintDimensionRatio attribute to "1:1" and using the guidelines above (see step 3),

            5) Accomplish positioning and dimensions of all views by using constraints to either these guidelines, the parent's bounds, or one additional vertical guideline at 50% of screen width.

            The problem is that depending on the pixel height of the screen (whether it happens to be odd or even... or maybe other factors), the dimensions of a view/button, (and thus the paths drawn inside it) constrained between one pair of guidelines does not exactly match those of another view drawn between some other pair... even though the distance between both pairs of guidelines should be the same percentage of parent height. :)

            Here is an example showing the Nexus 4 emulator:

            At first I thought the problem was simply due to rounding 'error' during Android's dimension calculations, but then why would the view not be square even though they are prescribed the 1:1 ratio attribute?

            The only solutions I can think of would be:

            A) To do the layout programatically instead of with XML... and set the guideline positions as exact pixel locations instead of percentages, and answer the question, "what is 0.08 x screen height?" myself... making the appropriate corrections to compensate for 'indivisible' screen heights.

            B) Override onLayout() in the custom views and "force" their dimensions to be consistent... but then this would defeat the purpose of guidelines. :(

            But I'm really hoping there is an easier solution than A or B.

            (I know someone is going to suggest GridLayout, but it's not an option, for a few reasons... one of which is that in GridLayout, views inside cells must be set to wrap_content... which means the paths they draw cannot be generated relative to parent at runtime).

            Thanks for any other suggestions, though.

            Code Example:

            I whipped up a simple 'minimal example' below that should be easy to reconstruct in Android Studio. The logs will reveal the issue if it's not immediately apparent.

            XML layout:

            ...

            ANSWER

            Answered 2018-Dec-03 at 14:02

            I would go for the middle ground: Use your XML layout as is and make adjustments programmatically to the guideline positions. The following code converts percentage guidelines to fixed position guidelines by computing a new layout height that is a multiple of 8% of the height of the initial layout.

            All sizes are computed correctly except for the bottom squares that tend to be larger. This can be easily corrected based upon your actual requirements (more important to be at the bottom or a certain distance from the other squares, for instance.)

            MainActivity.jav

            Source https://stackoverflow.com/questions/53570805

            QUESTION

            Why does this metronome app crash? (Android)
            Asked 2018-May-24 at 08:36

            I'm working on a very small Android Project that uses this exact code from github.

            However, when I (or you) intermittently button mash the start/stop button... the app eventually crashes. Unfortunately this can take a little while to reproduce... but it will happen!

            Oh, I forgot the desired result!!

            The desired result is that this crash does not occur. :)

            Does anyone know why this crash occurs? The author of this code has had an open bug/issue for this on Github since March of 2013... so I'm pretty sure it's not a particularly stupid question... and if you do know the answer to this, you would no doubt be a hailed as a bowss.

            I have been dissecting the code, print debugging, and researching ASyncTask, Handlers, and AudioTrack for a couple of days now but I can't figure it out... I will though if nobody else beats me to it.

            This is the stack trace:

            ...

            ANSWER

            Answered 2018-May-24 at 08:36

            After thinking about dmarin's comment and reading the code, I arrive to the conclusion that dmarin answered your question. It's a race condition, and it's also an access of an object which is not initialized. So the short solution is: The code needs to check, if the accessed data is initialized. The AudioTrack objects can be checked, if it is null or if the getState() equals "initialized". Unfortunately, the problem does not disappear with my setup (Android Studio 3.1.2, Android SDK Build-Tools 28-rc2).

            Source https://stackoverflow.com/questions/50244228

            QUESTION

            Android MediaPlayer Fails on API 21 (but NOT API 19 or 22!)
            Asked 2018-May-19 at 22:39

            In my app, I would like to have a simple method that uses the MediaPlayer class to play a sound resource once (and again, if needed).

            I have successfully achieved this (see code below) and successfully tested it on a real hardware device with API 23, and also on emulators with API levels from 19 all the way to P... EXCEPT FOR API 21, WHERE IT FAILS.

            Isn't that weird? Why would something work on API 19... and 23, but not 21?

            So what do I mean by fail? Well, on API 21, if you press the play button, no sound plays, and nothing appears to happen (although if you peek at the logcat, ye shall behold all manner of scary native library messages including many "deaths" and even "tombstone" or two).

            If you continue to press play a second time, the same thing happens, with more internal error messages being generated in logcat... and the third time, you finally get a crash.

            The only error I can see that could be related to anything I have control over is the Exception that's caught in Log.i:

            "com.example.boober.stackqmediaplayer I/SFX: error:java.io.IOException: Prepare failed.: status=0x64"

            All the other messages and final stack trace are all generated by internal native libraries.

            I've googled these errors, read the logcat and MediaPlayer documentation. Hopefully I'm just doing something fundamentally stupid that someone can point out to me.

            I was really hoping maybe someone out there can take a look.

            I've whittled up a very minimal example of the problem that should be very easy to cut/paste/rebuild in Android Studio so you can reproduce the problem:

            MainActivity:

            ...

            ANSWER

            Answered 2018-May-19 at 08:26

            According to MediaPlayer's documentation:

            1. ourPlayer starts in the initialized state, not in the idle state, because you used MediaPlayer.create().

            2. From the state graph, you can call stop() only when the player is playing or paused, but the first time your button click method runs, your player is initialized only, so your calling stop() puts your player in the error state, not the stopped state.

            3. Your call to prepare() in the error state, IOException or IllegalStateException or may be thrown. The docs don't say when the former is thrown, but it is caught in your try-catch. The latter makes your app crash the third time you click the play button.

            The solution is to call stop() only when the player is playing or paused, because these are the states that have a direct arrow to the stopped state.

            MediaPlayer has an isPlaying() method, but there's no isPaused(). Some workarounds to this problem may be found here

            So below is my proposed solution:

            Source https://stackoverflow.com/questions/50348967

            QUESTION

            Trouble Centering View using Android ConstraintLayout
            Asked 2018-May-07 at 05:42

            I'm having a bit of a problem with ConstraintLayout in Android.

            Observe the following illustration:

            I would like to draw your attention to the row of three views across the middle: the TextView, and the two Buttons.

            The dotted vertical and horizontal lines are fixed guidelines (expressed in terms of percentage of screen height/width), and are used to constrain these views to.

            The TextView is constrained in all 4 directions as you can see.

            The Button on the far right is constrained in 3 directions: top, bottom, and right... and has an aspect ratio constraint on it of 1:1.

            Now, the Button in the middle is only constrained on top and bottom, and also has an aspect ratio applied of 1:1.

            Everything is great so far... but what if we want to keep everything exactly the same except center the middle button such that it has equal space to its right and to its left?

            One might expect that simply applying horizontal constraints to its nearest neighbors would do the trick... but no.

            This is the result:

            So... the size of the button is increasing for some reason. Why?

            It seems to me that Android Studio is applying the 1:1 aspect ratio rule (in this case) by saying "height is a function of width..." that is, width is calculated first (based on the newly applied constraints) and therefore takes precedence.

            If it had simply done it the other way around and said "width = height" with height taking precedence... (the same way it was doing prior to those final constraints being applied), then everything would be fine.

            So... in other words, how can you center a "middle" view between two other "right" and "left" views and still maintain:

            1) All three views have matching heights since they are bound by the same horizontal constraints.

            2) The left view is in a fixed position.

            3) The right view has a 1:1 aspect ratio and is not allowed to separate from its right-side guideline (fixed position).

            ?

            EDIT: I have made the following XML snippet for anyone that wants to play with it:

            (Remember the three rules above. Have fun!)

            ...

            ANSWER

            Answered 2018-May-07 at 05:42

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install boober

            In order to use this project you must set repositories in your ~/.gradle/init.gradle file. We use a local repository for distributionUrl in our gradle-wrapper.properties, you need to change it to a public repo in order to use the gradlew command. ../gradle/wrapper/gradle-wrapper.properties.
            In order to setup boober correctly set the following variables in $HOME/.spring-boot-devtools.properties file. You also need to set the token for the sa that has the correct privileges in the file /tmp/boober-token. There is a script called boober-dev in the https://github.com/Skatteetaten/aurora-scripts repo to set this up automatically.
            To use the ao command line utility to perform actions against your local api add the --localhost flag to the login command. Use the paas affiliation (since that is currently the only affiliation that has any test data).

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/Skatteetaten/boober.git

          • CLI

            gh repo clone Skatteetaten/boober

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