epilogue | 훈련소 갔을때 편지써줄 여자친구가 있으면 좋겠다 | Cloud Functions library
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훈련소 갔을때 편지써줄 여자친구가 있으면 좋겠다.
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QUESTION
I started to write a BrainF*ck interpreter for my OS in 32-bit x86 assembly. I have already written one in C that just works and tried to implement it in assembly but the one written in assembly doesn't print any output.
I'm still new to assembly so I guess I just made some beginner mistakes. Only thing I can think of is that I messed up the addressing somewhere. I'd be really happy if someone could point out what I'm doing wrong.
I tested the C and assembly programs with the same input:
-[--->+<]>---.+[----->+++<]>.[--->+<]>+.[--->++<]>-.++++.
It should print RexOS
I created a pastebin of my C code if that helps understand what I'm trying to accomplish: pastebin
My assembly code is the following:
...ANSWER
Answered 2021-May-08 at 11:26I finally solved this. All I needed to do was move the pointer incrementation to the end of the loop and save additional registers in the prologue (ebx) then restore the registers in the epilogue. Also needed to save and restore registers in the prnt and scan part.
My final working code looks like this:
QUESTION
I will preface this by saying that I am a novice Haskell programmer (tinkered with it sporadically over the years) but I have a fair few years on the counter when it comes to OOO and imperative programming. I am currently learning how to use monads & combining them via the use of monad transformers (assuming I've got the correct term).
While I am able to assemble/chain things together, I am finding it hard to build an intuition for what the best way and style is & how best to assemble/write those interactions.
Specifically, I am curious to know what the best practice (or at least your practice) is for using lift/liftIO and any flavour in between & if there is way (and benefit) to hide them as I am finding them rather 'noisy'.
Below is an example snippet which I have put together to illustrate what I mean :
...ANSWER
Answered 2021-Apr-20 at 21:29There are a few solutions. A common one is to make your basic actions MonadIO m => m …
instead of IO …
:
QUESTION
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...ANSWER
Answered 2021-Jan-15 at 09:39I think iframes might have a #
in their url like this: www.someurl.com/page/#/something
, try removing the #
: www.someurl.com/page/something
.
QUESTION
MASM code:
...ANSWER
Answered 2021-Mar-29 at 16:47This function uses the stdcall
calling convention and takes an argument, but does not free the space the argument occupies, so the stack will be imbalanced after it returns (the caller won't adjust the stack to get rid of the arguments, because for calling an stcall
function that is not necessary).
Change ret
to ret 4
.
QUESTION
I have a dict with of which the types of the keys and values are fixed. I want to define the types in a TypedDict
as follows:
ANSWER
Answered 2021-Jan-19 at 23:17What you might want here is to set totality, but I'd think twice about using it.
Quoting the PEP
By default, all keys must be present in a TypedDict. It is possible to override this by specifying totality. Here is how to do this using the class-based syntax:
QUESTION
I am looking at this:
...ANSWER
Answered 2021-Jan-14 at 07:47Very brief overview for GCC:
GCC's .md
machine definition files tell it what instructions are available and what they do, using similar constraint syntax to GNU C inline asm. (GCC doesn't know about machine code, only asm text, that's why it can only output a .s
for as
to assemble separately.) There are also some C functions that know about generic rules for that architecture, and I guess stuff like register names.
The GCC-internals manual has a section 6.3.9 Anatomy of a Target Back End that documents where the relevant files are in the GCC source tree.
QUESTION
I am familiar with two basic strategies for structuring the function prologue/epilogue:
- "Regular" functions: Move the stack pointer to the end of the stack frame (
sub rsp, n
), do the actual work, then move the stack pointer back (add rsp, n
) andret
. (If there are many registers used in the body, there may additionally be some pushing and popping here.) - "Leaf" functions: Same as (1) but don't move the stack pointer, saving two instructions.
With strategy 2, you can't call functions inside the body, unless you move the stack pointer where it is supposed to be, which defeats the savings, which is why it's usually only used for leaf functions.
But it occurs to me that there is a third strategy one could use:
- "Stackless" functions: Use
mov rsi, AFTER; jump FUNCTION; AFTER:
for the call sequence, and in the function justjump rsi
at the end.
In this method, we ignore the stack pointer completely, so we have no stack space, but for a small function that might be doable. It also requires a custom calling convention, but compilers can do that if they want to for internal functions.
Since it pairs jump
with jump
, it doesn't touch the return stack so the branch predictor should not be thrown off (although the indirect jump at the end might be slower than a return), and there is no overhead for the memory writes incurred by call
. Additionally, stackless functions can call other stackless functions (although not too much since you eventually run out of registers in which to store the return addresses, and there is a global optimization problem in ensuring that if A calls B then they use different return registers).
My question is: why don't compilers use method (3) more? AFAICT it doesn't ever show up when looking at functions compiled by gcc or clang. Is there a reason this calling convention is not usable?
...ANSWER
Answered 2020-Dec-27 at 00:02Here's an attempt to benchmark both options.
QUESTION
I wanted to make a "Thick Arrow" mesh i.e. an arrow like the standard Arrow Helper but with the shaft made out of a cylinder
instead of a line
.
tldr; do not copy the Arrow Helper design; see the Epilogue section at end of the question.
So I copied and modified the code for my needs (dispensed with constructor and methods) and made the changes and now it works OK:-
...ANSWER
Answered 2020-Dec-03 at 15:14You can apply lookAt
to any Object3D
. Object3D.lookAt( ... )
You have already discovered that lookAt
causes the shapes to point in the +Z
direction, and are compensating for that. But it can be taken a step further with the introduction of a Group
. Group
s are also derived from Object3D
, so they also support the lookAt
method.
QUESTION
I am trying to implement Knapsack's algorithm through recursion in x86 Assembly, modeling the following Java code. However, when I run my program, it seems as if the parameter taking in the capacity of the bag (the 4th parameter) is changed following a recursive call (specifically following the prologue).
The initial call is:
...ANSWER
Answered 2020-Nov-29 at 19:40QUESTION
I have a little program written with c and assembly. the principle is simple: "count the '0's in a a string given by main.c
so for test0 str0ing 0
it should return 3
because there's 3 '0's in the string
the function itself is made in x86 asm with AT&T syntax, i am given a pointer to the string via C. both main.c and the asm is linked via header file.
this is my code so far and the problem is that it always returns 0. it never reaches conditional jump to increment %eax(to be returned)
// C
...ANSWER
Answered 2020-Nov-19 at 19:02by switching the cmp to cmpb worked in this string. but i still don't know why. would this operation also worked if this was an int[]?
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