bloom

 by   msasikanth Kotlin Version: Current License: Apache-2.0

kandi X-RAY | bloom Summary

kandi X-RAY | bloom Summary

bloom is a Kotlin library. bloom has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

bloom
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            kandi-support Support

              bloom has a low active ecosystem.
              It has 31 star(s) with 1 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              bloom has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of bloom is current.

            kandi-Quality Quality

              bloom has no bugs reported.

            kandi-Security Security

              bloom has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              bloom is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              bloom releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            bloom Key Features

            No Key Features are available at this moment for bloom.

            bloom Examples and Code Snippets

            No Code Snippets are available at this moment for bloom.

            Community Discussions

            QUESTION

            Add Value to Core Image Filter using Swift
            Asked 2021-May-25 at 14:34

            I am using CIImage to add a number of different filter types to an image. All filters are working fine with their default values, plus the CIPixellate and CICrystallize filters are working with kCIInputScaleKey and kCIInputRadiusKey values added respectfully. Howsever I am having trouble adding values for the CILineOverlay filter. I would like to feed it a specific value for inputEdgeIntensity. The Core Image Filter Reference docs state:

            inputEdgeIntensity: An NSNumber object whose attribute type is CIAttributeTypeScalar and whose display name is Edge Intensity.

            Default value: 1.00

            But I can't find an example anywhere of how to add this value using swift. Using this code does not work:

            ...

            ANSWER

            Answered 2021-May-25 at 14:34

            The constant kCIInputIntensityKey maps to "inputIntensity", but you want to set "inputEdgeIntensity". You should be able to do this like that:

            Source https://stackoverflow.com/questions/67689974

            QUESTION

            Unable to get a class method to work in loops
            Asked 2021-May-19 at 01:30

            I'm new to JS (or coding in general) and I'm experimenting with a few things to learn. I'm playing around with class methods in a loop for no reason other than to screw around and hopefully learn a thing or two, but I'm unable to get the desired result.

            Here is the code:

            ...

            ANSWER

            Answered 2021-May-19 at 01:30
            class CD extends Media {
              constructor(title, artist) {
                super(title);
                this._artist = artist;
                this._songTitles = [];
              }
              get songTitles() {
                return this._songTitles;
              }
              addSong(song) {
                if (typeof song === 'string') {
                  this._songTitles.push(song)
                } else {
                  console.log('You need to input the song title as a string.');
                }
              }
              shuffle() {
                const songList = this.songTitles;
                const randomIndex = Math.floor(Math.random() * songList.length);
            
                return songList[randomIndex];
              }
            };
            
            const flowerBoy = new CD('Flower Boy', 'Tyler, The Creator');
            
            flowerBoy.addSong('Foreword (feat. Rex Orange County)');
            flowerBoy.addSong('Where This Flower Blooms (feat. Frank Ocean)');
            flowerBoy.addSong('Sometimes...');
            flowerBoy.addSong('See You Again (feat. Kali Uchis)');
            
            const songs = flowerBoy.songTitles;
            
            const shuffleFlowerBoy = () => {
              const song = flowerBoy.shuffle();
              console.log(song);
              if (song !== 'Sometimes...') {
                return shuffleFlowerBoy();
              }
              
              return song;
            }
            
            shuffleFlowerBoy();
            

            Source https://stackoverflow.com/questions/67595638

            QUESTION

            What is an XOR filter?
            Asked 2021-May-13 at 23:49

            There's a relatively new data structure (2020) called the XOR filter that's being used as a replacement for a Bloom filter.

            What is an XOR filter? What advantages does it offer over the Bloom filter? And how does it work?

            ...

            ANSWER

            Answered 2021-May-13 at 23:49

            An XOR filter is designed as a drop-in replacement for a Bloom filter in the case where all the items to store in the filter are known in advance. Like the Bloom filter, it represents an approximation of a set where false negatives are not allowed, but false positives are.

            Like a Bloom filter, an XOR filter stores a large array of bits. Unlike a Bloom filter, though, where we think of each bit as being its own array slot, in an XOR filter the bits are grouped together into L-bit sequences, for some parameter L we'll pick later. For example, an XOR filter might look like this:

            Source https://stackoverflow.com/questions/67527507

            QUESTION

            Datatable (DT) Shiny R - Custom SearchPane from comma-separated string
            Asked 2021-May-08 at 07:45

            I'm trying to create a DT SearchPanes custom filter that treats a column that is a comma-separated string as separate entries. I know how to make this work in Datatables (see here), but I'm struggling with using the proper syntax to get it to work in DT (this post was helpful, but isn't quite getting me there).

            When I run the app I get an empty SearchPane that says "no data available in table."

            Here's my code. I'm pretty new to DT (and Javascript), so I'm wondering if I'm missing something obvious? Any help would be greatly appreciated!

            ...

            ANSWER

            Answered 2021-May-08 at 07:45

            I have not tried, but here is the translation of the code given in the link.

            Source https://stackoverflow.com/questions/67439532

            QUESTION

            undefined reference to `boost::filesystem::path_traits::dispatch when linking library?
            Asked 2021-May-05 at 11:50

            I build Gource project. Compile error comes when doing make.

            g++ -std=gnu++0x -Wall -Wno-sign-compare -Wno-reorder -Wno-unused-but-set-variable -Wno-unused-variable -g -O2 -pthread -pthread -o gource src/gource-action.o src/gource-bloom.o src/gource-caption.o src/core/gource-conffile.o src/core/gource-display.o src/core/gource-frustum.o src/core/gource-fxfont.o src/core/gource-logger.o src/core/gource-mousecursor.o src/core/gource-plane.o src/core/gource-ppm.o src/core/gource-quadtree.o src/core/gource-regex.o src/core/gource-resource.o src/core/gource-sdlapp.o src/core/gource-seeklog.o src/core/gource-settings.o src/core/gource-shader.o src/core/gource-shader_common.o src/core/gource-stringhash.o src/core/gource-texture.o src/core/gource-png_writer.o src/core/gource-timezone.o src/core/gource-vbo.o src/core/gource-vectors.o src/gource-dirnode.o src/gource-file.o src/formats/gource-apache.o src/formats/gource-bzr.o src/formats/gource-commitlog.o src/formats/gource-custom.o src/formats/gource-cvs-exp.o src/formats/gource-cvs2cl.o src/formats/gource-git.o src/formats/gource-gitraw.o src/formats/gource-hg.o src/formats/gource-svn.o src/gource-gource.o src/gource-gource_shell.o src/gource-gource_settings.o src/gource-key.o src/gource-logmill.o src/gource-main.o src/gource-pawn.o src/gource-slider.o src/gource-spline.o src/gource-textbox.o src/gource-user.o src/gource-zoomcamera.o src/tinyxml/gource-tinyxmlerror.o src/tinyxml/gource-tinystr.o src/tinyxml/gource-tinyxml.o src/tinyxml/gource-tinyxmlparser.o -lGL -lGLU -lfreetype -lpcre -lGLEW -lGLU -lGL -lSDL2_image -lSDL2 -lpng15 -lboost_system -lboost_filesystem src/gource-gource_settings.o: In function boost::filesystem::path::path(boost::filesystem::directory_entry const&, boost::enable_if::type>, void>::type*)': /usr/include/boost/filesystem/path.hpp:139: undefined reference to boost::filesystem::path_traits::dispatch(boost::filesystem::directory_entry const&, std::__cxx11::basic_string&, std::codecvt const&)' collect2: error: ld returned 1 exit status

            Build enviroment use libboost_filesystem.so.1.53.0.

            ...

            ANSWER

            Answered 2021-May-05 at 11:50

            Your library has this symbol:

            Source https://stackoverflow.com/questions/67399782

            QUESTION

            How to Save Object of Maven Libraries Using Hibernate JPA?
            Asked 2021-Apr-22 at 07:37

            I am implementing Bloom Filter in a maven project using

            ...

            ANSWER

            Answered 2021-Apr-22 at 07:37

            I stored them as BLOB objects.

            Source https://stackoverflow.com/questions/66947439

            QUESTION

            Why does an IF condition with no statements inside removes the border of an element?
            Asked 2021-Apr-19 at 19:52

            I can't tell if this is a bug or not.

            ...

            ANSWER

            Answered 2021-Apr-19 at 19:52

            $(".mon").attr("style", "border") sets the border to nothing - you are not testing if it is set.

            Explanation:

            You click and

            Source https://stackoverflow.com/questions/67149823

            QUESTION

            Scala Tail Recursion From a Flatmap
            Asked 2021-Apr-19 at 05:11

            I have a recursive call as defined below:

            ...

            ANSWER

            Answered 2021-Apr-02 at 10:08

            I got this to work by attaching the current depth to each element.

            Source https://stackoverflow.com/questions/66914910

            QUESTION

            JavaScript base64string -> binary values -> [Integer] ... performance improvement
            Asked 2021-Apr-17 at 08:17

            I am working with Parse Server and am trying to speed up queries that use a bloom filter.

            Each document has a field bf with number value in range 0...bloomSize, for example document Id "xyz" is hashed as bf = 6462

            The query then loads binary bloom filter values that are encoded and saved in base64 string. To make use of indexed query in Parse Server / MongoDB I need to generate an array of integers that I can compare then with the above mentioned field. So the base64 string needs to be decoded and for each 0 in binary data I have to append an integer of that 0 value position. Currently I am using following snippet:

            ...

            ANSWER

            Answered 2021-Apr-17 at 06:53

            It should improve a bit when you avoid the conversion to string with .toString(2). Also the repeated i*8+l can be avoided by using a separate counter variable:

            Source https://stackoverflow.com/questions/67121539

            QUESTION

            GLSL In ThreeJS Mix FragColor With UnrealBloom To Get Selective Glow
            Asked 2021-Apr-15 at 17:32

            I want to implement selective bloom for an imported GLTF model in ThreeJS using an Emission map.

            To achieve this I am supposed to first make the objects that should not have bloom completely black and using the UnrealBloomPass and the ShaderPass I'm going to mix the bloomed and non-bloomed effect passes together somehow.

            I need to use GLSL code, which I'm only barely familiar with. Here is my basic setup:

            View Example In JSFiddle

            ...

            ANSWER

            Answered 2021-Apr-15 at 17:32

            The order for selective bloom is still the same:

            1. Make all non-bloomed objects totally black
            2. Render the scene with bloomComposer
            3. Restore materials/colors to previous
            4. Render the scene with finalComposer

            Patch model's material, having a common uniform, that indicates which render will be used:

            Source https://stackoverflow.com/questions/67110345

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install bloom

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/msasikanth/bloom.git

          • CLI

            gh repo clone msasikanth/bloom

          • sshUrl

            git@github.com:msasikanth/bloom.git

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