VideoDemo | Custom Record Video

 by   myml666 Kotlin Version: Current License: No License

kandi X-RAY | VideoDemo Summary

kandi X-RAY | VideoDemo Summary

VideoDemo is a Kotlin library. VideoDemo has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Custom Record Video
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            kandi-support Support

              VideoDemo has a low active ecosystem.
              It has 11 star(s) with 5 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of VideoDemo is current.

            kandi-Quality Quality

              VideoDemo has no bugs reported.

            kandi-Security Security

              VideoDemo has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              VideoDemo does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              VideoDemo releases are not available. You will need to build from source code and install.

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            VideoDemo Key Features

            No Key Features are available at this moment for VideoDemo.

            VideoDemo Examples and Code Snippets

            No Code Snippets are available at this moment for VideoDemo.

            Community Discussions

            QUESTION

            Audio in audio and video HTML5 elements are muted while using WebAudio API
            Asked 2020-Dec-08 at 05:30

            I'm trying to get audio from video to work with Web Audio API. But audio in video is muted. HTML5 audio is working when I am testing this code locally (on jsfiddle it is not working when Web Audio API is on) but locally and on jsfiddle video has no audio (it is muted and user can not change that). No errors shows in the console. I've added function to apply to Autoplay Policy Changes: https://developers.google.com/web/updates/2017/09/autoplay-policy-changes#webaudio. Here is my code:

            ...

            ANSWER

            Answered 2020-Dec-08 at 03:38

            You'll need to pause the audio until a user explicitly interacts (e.g. clicks) the page. This is a modern requirement to prevent audio from autoplaying without explicit invocation from users.

            Source https://stackoverflow.com/questions/65115065

            QUESTION

            How shoud I pass a null pointer to c++ function just like IntPter.Zero in C#?
            Asked 2019-Jan-07 at 15:22

            I tried to use a C++ dll by fii,one of the function declared like this:

            ...

            ANSWER

            Answered 2019-Jan-07 at 15:22

            Part of the confusion you have is that the C# type IntPtr does not represent a "pointer to int", but instead a "pointer interpreted as int".

            Another part is that after peeling back the aliases to the types involved, the third and fourth parameters are different pointer types, void * and void **. The C# binding hides this, because of the out qualifier passes the address of the IntPtr you allocate, allowing the library function to modify it.

            Try this

            Source https://stackoverflow.com/questions/54075751

            QUESTION

            How to play an Alpha video inside an Unlit sphere in Unity?
            Asked 2017-May-08 at 07:24

            I'm trying to play an Alpha Video inside a sphere which has a StereoPanoSphereMaterial using a shader "GoogleVR/Demo/VideoDemo InsideShader" and is used to play a 360 degree video. I'm using a GoogleVR/Unlit/TransparentOVerlay shader on a Quad to run my Alpha Video inside the sphere. It appears to be running fine when I run it in the editor but when I run it on my device it just shows a blank Quad which is supposed to be transparent and the video cannot be seen as well. I've tried playing it with other given shaders as well like FX/Flare, Unlit/Transparent to no use. Any tips on how to play an Alpha video inside my 360 degree video sphere?

            Game View in the Editor

            Scene View in the Editor

            View on Phone

            ...

            ANSWER

            Answered 2017-May-08 at 07:24

            So for anybody following this thread. The problem is that GVR SDK apparently do not support .mov format as of now even when Unity does. So we converted the video in a .webm format and it is working not to the best of our expectations but does the job of playing the Alpha Videos inside the sphere playing the stereoscopic video for now. Also note that out of the shaders present in default with Unity only FX/Flare shader works well with this format to play videos in VR. P.S. I also tried to place a PNG image as a component inside the view, even that is not working for now, even when it works in Unity.

            Source https://stackoverflow.com/questions/43801275

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install VideoDemo

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/myml666/VideoDemo.git

          • CLI

            gh repo clone myml666/VideoDemo

          • sshUrl

            git@github.com:myml666/VideoDemo.git

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