VideoDemo | Custom Record Video
kandi X-RAY | VideoDemo Summary
kandi X-RAY | VideoDemo Summary
Custom Record Video
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of VideoDemo
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QUESTION
I'm trying to get audio from video to work with Web Audio API. But audio in video is muted. HTML5 audio is working when I am testing this code locally (on jsfiddle it is not working when Web Audio API is on) but locally and on jsfiddle video has no audio (it is muted and user can not change that). No errors shows in the console. I've added function to apply to Autoplay Policy Changes: https://developers.google.com/web/updates/2017/09/autoplay-policy-changes#webaudio. Here is my code:
...ANSWER
Answered 2020-Dec-08 at 03:38You'll need to pause the audio until a user explicitly interacts (e.g. clicks) the page. This is a modern requirement to prevent audio from autoplaying without explicit invocation from users.
QUESTION
I tried to use a C++ dll by fii,one of the function declared like this:
...ANSWER
Answered 2019-Jan-07 at 15:22Part of the confusion you have is that the C# type IntPtr
does not represent a "pointer to int", but instead a "pointer interpreted as int".
Another part is that after peeling back the aliases to the types involved, the third and fourth parameters are different pointer types, void *
and void **
. The C# binding hides this, because of the out
qualifier passes the address of the IntPtr
you allocate, allowing the library function to modify it.
Try this
QUESTION
I'm trying to play an Alpha Video inside a sphere which has a StereoPanoSphereMaterial using a shader "GoogleVR/Demo/VideoDemo InsideShader" and is used to play a 360 degree video. I'm using a GoogleVR/Unlit/TransparentOVerlay shader on a Quad to run my Alpha Video inside the sphere. It appears to be running fine when I run it in the editor but when I run it on my device it just shows a blank Quad which is supposed to be transparent and the video cannot be seen as well. I've tried playing it with other given shaders as well like FX/Flare, Unlit/Transparent to no use. Any tips on how to play an Alpha video inside my 360 degree video sphere?
...ANSWER
Answered 2017-May-08 at 07:24So for anybody following this thread. The problem is that GVR SDK apparently do not support .mov format as of now even when Unity does. So we converted the video in a .webm format and it is working not to the best of our expectations but does the job of playing the Alpha Videos inside the sphere playing the stereoscopic video for now. Also note that out of the shaders present in default with Unity only FX/Flare shader works well with this format to play videos in VR. P.S. I also tried to place a PNG image as a component inside the view, even that is not working for now, even when it works in Unity.
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