BannerView | 轮播图控件,支持无限循环轮播,支持三种常用页面特效,支持设置指示器等。满足大部分的项目需求,可以直接使用。

 by   pingerx Kotlin Version: 1.0.8 License: Apache-2.0

kandi X-RAY | BannerView Summary

kandi X-RAY | BannerView Summary

BannerView is a Kotlin library. BannerView has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

轮播图控件,支持无限循环轮播,支持三种常用页面特效,支持设置指示器等。满足大部分的项目需求,可以直接使用。
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              BannerView has a low active ecosystem.
              It has 22 star(s) with 9 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 0 open issues and 1 have been closed. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of BannerView is 1.0.8

            kandi-Quality Quality

              BannerView has no bugs reported.

            kandi-Security Security

              BannerView has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              BannerView is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              BannerView releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of BannerView
            Get all kandi verified functions for this library.

            BannerView Key Features

            No Key Features are available at this moment for BannerView.

            BannerView Examples and Code Snippets

            No Code Snippets are available at this moment for BannerView.

            Community Discussions

            QUESTION

            Placing a banner at the top of the screen within safe area? (rather than bottom)
            Asked 2021-Mar-18 at 18:49

            I am using this code from IronSource to place a banner, however it is showing at the bottom, not the top.

            What I want to do is get the banner to show at the TOP rather than the bottom , the code below works fine, but obviously shows at the bottom not the top.

            I tried changing the

            ...

            ANSWER

            Answered 2021-Mar-18 at 18:49

            You really should be using auto-layout / constraints - then you wouldn't need any of that.

            But, assuming you have a valid reason NOT to, try it like this:

            Source https://stackoverflow.com/questions/66696536

            QUESTION

            How to display AdMob Banner Ad on SKScene in SpriteKit?
            Asked 2021-Jan-13 at 17:25

            I want to display an AdMob Banner Ad over an SKScene. Right now, I have the following code in the GameViewController, but nothing is appearing in the SKScene. Do I need to include code in the didMove method of the SKScene, or am I just missing something in my GameViewController?

            ...

            ANSWER

            Answered 2021-Jan-13 at 17:25

            This problem has been resolved. I had not entered my billing information on my Admob account, so my account verification had not been processed yet. This resulted in an ad not appearing. If you are having the same issue, I recommend:

            1. registering your device as a test device
            2. Checking your code with a test ad

            If the test ad appears, make sure that you have taken the required measures to get your account verified. The above code works perfectly when attempting to display ads on an SKScene.

            Source https://stackoverflow.com/questions/65517811

            QUESTION

            Why isn't my AdMob banner ad being displayed on the screen?
            Asked 2021-Jan-13 at 17:22

            I am trying to use AdMob to make a banner ad but nothing is being displayed on my screen. For right now, I just want the ad to be displayed at the bottom of a plain white screen. This is the code that I am using, but it is only displaying a blank screen without an ad. Why is this happening?

            ...

            ANSWER

            Answered 2021-Jan-13 at 17:22

            This problem has been resolved. I had not entered my billing information on my Admob account, so my account verification had not been processed yet. If you are having the same issue, I recommend:

            1. registering your device as a test device
            2. Checking your code with a test ad

            If the test ad appears, make sure that you have taken the required measures to get your account verified.

            Source https://stackoverflow.com/questions/65534964

            QUESTION

            iOS AdMob no ads after publishing on App Store
            Asked 2021-Jan-08 at 20:59

            I have an app with AdMob. In plist I added apps ID and in code added banner ID.

            ...

            ANSWER

            Answered 2021-Jan-08 at 20:59

            Well the ads appeared after few days. Really weird that it took so much time.

            Source https://stackoverflow.com/questions/65578747

            QUESTION

            incompatible types:NewFeedAdapter.MyAdViewHolder cannot be converted to NewFeedAdapter.ViewHolder
            Asked 2020-Oct-16 at 04:12

            I try to use admob into the recyclerView, but I got the error.

            error: incompatible types: NewFeedAdapter.MyAdViewHolder cannot be converted to NewFeedAdapter.ViewHolder return myAdViewHolder;

            this is my adapter code

            ...

            ANSWER

            Answered 2020-Oct-16 at 01:22

            QUESTION

            Confused about how/where to set a Xib's height
            Asked 2020-Sep-28 at 13:36

            I have a custom view and xib. I use this custom view in one of my storyboard's controller views.

            I have a use case where I want to be able to hide the custom view (and bring its height to zero). Right now, I set the height in the interface builder and set constraints to the superview's edges:

            As you can see, I want its height to be 84 everywhere.

            Now here is my custom view's class:

            ...

            ANSWER

            Answered 2020-Sep-28 at 05:04

            As you want the view's height to be 84 everywhere I think you should add a height constraint outlet and set the value 84. Set the constraint value to 0 to hide the view (I highly suggest not to hide some view by doing this).

            Source https://stackoverflow.com/questions/64094964

            QUESTION

            iOS - How to create custom animated banner without third party framework in Swift
            Asked 2020-Sep-07 at 13:17

            I need to create a custom drop down banner which will drop from the top and then will go up in few seconds. for custom banner UIView I am referring this question and this is perfect example and thats what I want, because my banner is also dynamic and this will adjust height on the base of text.

            Swift - How to set custom view by text length

            but not sure how to make this animated. I have write a code for animation and its working perfectly but not sure how this animation will work with the custom view that I mentioned above.

            ...

            ANSWER

            Answered 2020-Sep-06 at 17:07
            @IBAction func buttonClicked(_ sender: Any) {
               var stringText = "Lorem ipsum dolor sit amet,"
                bannerNotification(text: stringText)
            }
            
            
            func bannerNotification(text: String) {
                let container = UIView()
                let image = UIImageView()
                let label = UILabel()
                container.frame = CGRect(x: 0, y:-100, width: self.view.frame.size.width, height: 100)
                container.backgroundColor = .blue
                image.frame = CGRect(x: 15, y: 60, width: 30, height: 30)
                image.image = UIImage(named: "passport")
                label.frame = CGRect(x: image.bounds.maxX + 35, y: 40, width: container.frame.size.width - 100, height: 50)
                label.numberOfLines = 0
                label.font = UIFont(name:"Helvetica Neue", size: 15)
                label.text = text
                container.addSubview(image)
                container.addSubview(label)
                UIApplication.shared.windows[0].addSubview(container)
                DispatchQueue.main.async {
                    UIView.animate(withDuration: 0.4, delay: 0.0, options: .curveLinear, animations: {
                        container.frame = CGRect(x:0, y: 0, width: self.view.frame.size.width, height: 100)
                        
                    }) { (finished) in
                        UIView.animate(withDuration: 0.4,delay: 2.0, options: .curveLinear, animations: {
                            container.frame = CGRect(x:0, y: -100, width: self.view.frame.size.width, height: 100)
                        })
                    }
                }
            }
            

            Source https://stackoverflow.com/questions/63729535

            QUESTION

            Where should I add the interstitial ad?
            Asked 2020-Jul-28 at 05:00

            I managed to test a simple app and the ads (banner and interstitial) work as expected (the test ones, because the real ones don't, idk why).
            The problem is I want to integrate the ads into my main application. I did it for the banner and it works but don't know how to handle the interstitial. For the test app, I called a function when a button was pressed, but here in my app I don't want a button to be pressed in order to show an interstitial, I want this to happen every time the player dies. And I don't know how to do this.

            ...

            ANSWER

            Answered 2020-Jul-28 at 05:00

            1. Using objects from another Scene

            When it comes to using scripts/objects from once Scene to another we generally put that object into a MonoBehaviour built-in method DontDestroyOnLoad(object);. By Using this method we can make sure that object will not be destroyed when you change the scenes. Assuming that Menu your script is in Menu Scene you can Put that object in DontDestroyOnLoad() method and it will not get destroyed throughout the game.

            2. Using the Method from Add script

            For this we have multiple options. Like you can find the Object Using GameObject.FindObjectOfType() or GameObject.FindGameObjectWithTag(), etc. But using Gameobject.FindXXX() method can be heavy on performance side. The battre way is to use singleton pattern. In this you basically create an object when your Game Starts(When you need the object). And there will be no other object of the same type (it mean that there will be no other object with the same script attached to the object).

            3. See both of the points in Action Your Ad script you don't have to change any thing just have to add the Singleton pattern.

            Source https://stackoverflow.com/questions/63124574

            QUESTION

            An error occurs when a developer attempts to load an advertisement after adding the build.gradle dependency
            Asked 2020-Jun-28 at 14:08

            After only the build.gradle dependency item com.huawei.hms:ads-lite:13.4.28.305 is added, the system displays an error message when a developer attempts to load BannerView.loadAd.

            ...

            ANSWER

            Answered 2020-Jun-28 at 09:03

            The HMS SDK version is earlier than HMS 4.0. You have upgraded HMS SDK to version 4.0 or later. For details, see Integrating the HMS Core SDK.

            Source https://stackoverflow.com/questions/62617135

            QUESTION

            Add Admob banner to messagekit
            Asked 2020-Jun-18 at 02:08

            how can I add admob banner to messageviewcontroller of messagekit?

            I have tried. The ad is loaded but it not visible.

            I would like to add the banner to the top of view.

            Please help.

            ...

            ANSWER

            Answered 2020-Jun-18 at 02:08

            You need to call super.viewDidLoad() before you add any subviews (I'm not seeing if you even call it at all but it might be in the ... at the end). MessageKit uses viewDidLoad to add the MessagesCollectionView into the view hierarchy and so if you call super after, then your banner view will be underneath the MessagesCollectionView. In this case since you're instantiating a MessagesCollectionView with a custom layout you'll want to call super after instantiating that view but before adding any subviews like this:

            Source https://stackoverflow.com/questions/62439741

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install BannerView

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/pingerx/BannerView.git

          • CLI

            gh repo clone pingerx/BannerView

          • sshUrl

            git@github.com:pingerx/BannerView.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link