libSFX | Super Nintendo development framework
kandi X-RAY | libSFX Summary
kandi X-RAY | libSFX Summary
libSFX is a Perl library. libSFX has no vulnerabilities, it has a Permissive License and it has low support. However libSFX has 49 bugs. You can download it from GitHub.
A Super Nintendo assembler development framework featuring:. Documentation available at optiroc.github.io/libSFX. libSFX is developed by David Lindecrantz and distributed under the terms of the MIT license.
A Super Nintendo assembler development framework featuring:. Documentation available at optiroc.github.io/libSFX. libSFX is developed by David Lindecrantz and distributed under the terms of the MIT license.
Support
Quality
Security
License
Reuse
Support
libSFX has a low active ecosystem.
It has 183 star(s) with 15 fork(s). There are 19 watchers for this library.
It had no major release in the last 6 months.
There are 1 open issues and 8 have been closed. On average issues are closed in 17 days. There are 1 open pull requests and 0 closed requests.
It has a neutral sentiment in the developer community.
The latest version of libSFX is current.
Quality
libSFX has 49 bugs (0 blocker, 0 critical, 33 major, 16 minor) and 202 code smells.
Security
libSFX has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
libSFX code analysis shows 0 unresolved vulnerabilities.
There are 0 security hotspots that need review.
License
libSFX is licensed under the MIT License. This license is Permissive.
Permissive licenses have the least restrictions, and you can use them in most projects.
Reuse
libSFX releases are not available. You will need to build from source code and install.
Installation instructions are available. Examples and code snippets are not available.
It has 2520 lines of code, 0 functions and 22 files.
It has low code complexity. Code complexity directly impacts maintainability of the code.
Top functions reviewed by kandi - BETA
kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of libSFX
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of libSFX
libSFX Key Features
No Key Features are available at this moment for libSFX.
libSFX Examples and Code Snippets
No Code Snippets are available at this moment for libSFX.
Community Discussions
No Community Discussions are available at this moment for libSFX.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install libSFX
For the most basic setup, copy examples/Template to a location of your liking. Then edit Makefile and make sure that libsfx_dir points to the libSFX root directory. For project customization – for example extending the ROM size, adding SRAM or special code segments, or changing the default stack and scratchpad sizes – the build script looks for two files in the project directory; libSFX.cfg and Map.cfg. If these aren't found (like in the Template project), the defaults inside $(libsfx_dir)/include/Configurations are used. To override the defaults, simply copy these two files into your project directory and edit them to your liking. In include/Configurations there's a few additional Map.cfg examples. You may also check out the example projects to see how a project can be customized.
Support
For any new features, suggestions and bugs create an issue on GitHub.
If you have any questions check and ask questions on community page Stack Overflow .
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