Portable | term used for applications | Command Line Interface library
kandi X-RAY | Portable Summary
kandi X-RAY | Portable Summary
"Portable" is a term used for applications that are installed onto a portable storage device (most commonly a USB memory stick) rather than onto a single host. This technique has become very popular for Windows applications, as it allows a user to make use of their own software on typical publically accessible computers at libraries, hotels and internet cafes. Converting a Windows application into portable form has a specific set of challenges, as the application has no access to the Windows registry, no access to "My Documents" type directories, and does not exist at a reliable filesystem path (because the portable storage medium can be mounted at an arbitrary volume or filesystem location). Portable provides a methodology and implementation to support the creating of "Portable Perl" applications and distributions. While this will initially be focused on a Windows implementation, wherever possible the module will be built to be platform-agnostic in the hope that future versions can support other operating systems, or work across multiple operating systems. This module is not ready for public use. For now, see the code for more details on how it works...
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Trending Discussions on Portable
QUESTION
I'm working on an aws/amazon-freertos project. In there I found some unusual error "A stack overflow in task iot_thread has been detected".
Many time I got this error and somehow I managed to remove it by changing the code.
I just want to know what this error means actually?
As per what I know, it simply means that the iot_thread ask stack size is not sufficient. So it's getting overflow.
Is this the only reason why this error comes or can there be another reason for this?
If yes then where should I increase the stack size of the iot_thread task?
Full Log:
...ANSWER
Answered 2021-Jun-14 at 22:05It simply means that the iot_thread ask stack size is not sufficient. [...] Is this the only reason why this error comes or can there be another reason for this?
Either it is insufficient you your stack usage is excessive (due to recursion error or instantiation of instantiation of large objects or arrays. Either way the cause is the same. Whether it is due insufficient stack or excessive stack usage is a matter of design an intent.
If yes then where should I increase the stack size of the iot_thread task?
The stack for a thread is assigned in the task creation function. For a dynamically allocated stack that would be the xTaskCreate()
call usStackDepth
parameter:
QUESTION
Problem: I have a class (PortableFoo) designed to be very portable. It contains a scoped class PortableBar. The surrounding codebase (call it Client A) requires both Foo and Bar to have a function that cannot be implemented portably, and Foo's implementation must call Bar's implementation. The following is a solution that compiles and works in GCC, but I know invokes undefined behavior when it casts the reference from base to derived:
...ANSWER
Answered 2021-Jun-11 at 17:37Is it possible to convert Base& to Derived& without object copying or undefined behavior?
Yes, it is possible on a condition that the base reference refers to a base sub object of dynamic type Derived
. A minimal example:
QUESTION
I am using a 3.5: TFT LCD display with an Arduino Uno and the library from the manufacturer, the KeDei TFT library. The library came with a bitmap font table that is huge for the small amount of memory of an Arduino Uno so I've been looking for alternatives.
What I am running into is that there doesn't seem to be a standard representation and some of the bitmap font tables I've found work fine and others display as strange doodles and marks or they display upside down or they display with letters flipped. After writing a simple application to display some of the characters, I finally realized that different bitmaps use different character orientations.
My questionWhat are the rules or standards or expected representations for the bit data for bitmap fonts? Why do there seem to be several different text character orientations used with bitmap fonts?
Thoughts about the questionAre these due to different target devices such as a Windows display driver or a Linux display driver versus a bare metal Arduino TFT LCD display driver?
What is the criteria used to determine a particular bitmap font representation as a series of unsigned char values? Are different types of raster devices such as a TFT LCD display and its controller have a different sequence of bits when drawing on the display surface by setting pixel colors?
What other possible bitmap font representations requiring a transformation which my version of the library currently doesn't offer, are there?
Is there some method other than the approach I'm using to determine what transformation is needed? I currently plug the bitmap font table into a test program and print out a set of characters to see how it looks and then fine tune the transformation by testing with the Arduino and the TFT LCD screen.
My experience thus farThe KeDei TFT library came with an a bitmap font table that was defined as
...ANSWER
Answered 2021-Jun-12 at 16:19Raster or bitmap fonts are represented in a number of different ways and there are bitmap font file standards that have been developed for both Linux and Windows. However raw data representation of bitmap fonts in programming language source code seems to vary depending on:
- the memory architecture of the target computer,
- the architecture and communication pathways to the display controller,
- character glyph height and width in pixels and
- the amount of memory for bitmap storage and what measures are taken to make that as small as possible.
A brief overview of bitmap fonts
A generic bitmap is a block of data in which individual bits are used to indicate a state of either on or off. One use of a bitmap is to store image data. Character glyphs can be created and stored as a collection of images, one for each character in the character set, so using a bitmap to encode and store each character image is a natural fit.
Bitmap fonts are bitmaps used to indicate how to display or print characters by turning on or off pixels or printing or not printing dots on a page. See Wikipedia Bitmap fonts
A bitmap font is one that stores each glyph as an array of pixels (that is, a bitmap). It is less commonly known as a raster font or a pixel font. Bitmap fonts are simply collections of raster images of glyphs. For each variant of the font, there is a complete set of glyph images, with each set containing an image for each character. For example, if a font has three sizes, and any combination of bold and italic, then there must be 12 complete sets of images.
A brief history of using bitmap fonts
The earliest user interface terminals such as teletype terminals used dot matrix printer mechanisms to print on rolls of paper. With the development of Cathode Ray Tube terminals bitmap fonts were readily transferable to that technology as dots of luminescence turned on and off by a scanning electron gun.
Earliest bitmap fonts were of a fixed height and width with the bitmap acting as a kind of stamp or pattern to print characters on the output medium, paper or display tube, with a fixed line height and a fixed line width such as the 80 columns and 24 lines of the DEC VT-100 terminal.
With increasing processing power, a more sophisticated typographical approach became available with vector fonts used to improve displayed text quality and provide improved scaling while also reducing memory required to describe the character glyphs.
In addition, while a matrix of dots or pixels worked fairly well for languages such as English, written languages with complex glyph forms were poorly served by bitmap fonts.
Representation of bitmap fonts in source code
There are a number of bitmap font file formats which provide a way to represent a bitmap font in a device independent description. For an example see Wikipedia topic - Glyph Bitmap Distribution Format
The Glyph Bitmap Distribution Format (BDF) by Adobe is a file format for storing bitmap fonts. The content takes the form of a text file intended to be human- and computer-readable. BDF is typically used in Unix X Window environments. It has largely been replaced by the PCF font format which is somewhat more efficient, and by scalable fonts such as OpenType and TrueType fonts.
Other bitmap standards such as XBM, Wikipedia topic - X BitMap, or XPM, Wikipedia topic - X PixMap, are source code components that describe bitmaps however many of these are not meant for bitmap fonts specifically but rather other graphical images such as icons, cursors, etc.
As bitmap fonts are an older format many times bitmap fonts are wrapped within another font standard such as TrueType in order to be compatible with the standard font subsystems of modern operating systems such as Linux and Windows.
However embedded systems that are running on the bare metal or using an RTOS will normally need the raw bitmap character image data in the form similar to the XBM format. See Encyclopedia of Graphics File Formats which has this example:
Following is an example of a 16x16 bitmap stored using both its X10 and X11 variations. Note that each array contains exactly the same data, but is stored using different data word types:
QUESTION
This is a part of my alphabet in my pygame code. It works perfectly fine, but takes up alot of lines and looks ugly. its also not portable. Ive tried to create a function for it that can add the letter to any variable, not just "username" in my case but haven't succeeded.
...ANSWER
Answered 2021-Jun-10 at 12:58You can easily get the name of the pressed key:
QUESTION
I don't see my Portable GitBash in Github Desktop. Image
I already gave some environment variables and I can work on it from cmd or PowerShell, but I wand directly. My local PATH My Path is: C:\Users\dokmi\Desktop\PortavleGit\bin And ...\PortableGit\cmd
...ANSWER
Answered 2021-Jun-09 at 09:40It may be because Github Desktop
ONLY scan the default path of Git
:
QUESTION
I'm upgrading sbt-scalajs version from 0.6.x to 1.0.0.
This is my old plugins.sbt
config
ANSWER
Answered 2021-Jun-10 at 05:43As mentioned in the release notes of Scala.js 1.0.0:
If you use
jsDependencies
(or rely on thejsDependencies
of your transitive dependencies):
- Add
addSbtPlugin("org.scala-js" % "sbt-jsdependencies" % "1.0.0")
inproject/plugins.sbt
- Add
.enablePlugins(JSDependenciesPlugin)
to Scala.js projects- Add
.jsConfigure(_.enablePlugins(JSDependenciesPlugin))
tocrossProject
s
QUESTION
I am currently starting a business where I will be providing support to clients directly on their business offices. I need to be able to go to different computers and be able to run custom python scripts, my question is if there's a way to make my python environment portable?
...ANSWER
Answered 2021-Jun-09 at 21:39Assuming that your users are running Windows, I see two options here.
- If you have already defined which scripts you will be running, compile them into exe files using py2exe, that way you can just plug a USB and run them as needed. (the caveat is that some antivirus will automatically block the unsigned executables)
- The other option is to use WinPython, that is a full python environment with a lot of packages already preinstalled that ives in it's own directory. In case you need to install a new package, just use the Powershell or CMD that comes with it and use the preinstalled "pip".
QUESTION
I've been developing a native application (C++ with an android wrapper) and have been successfully debugging it using Android Studio on two devices via USB: a portable POS with android 7.1.2 and a smartphone with 5.1, both armeabi-v7a.
Suddenly, i can't debug the smartphone anymore but the POS works fine.
When i click "debug", the app is installed but AS hangs at "Starting LLDB Server".
If i click run (or start the app on the smartphone) and then attach to process, the app freezes mid-start (it's uncompressing assets) and again AS hangs at "Starting LLDB Server" (by "hangs" i mean it won't advance, AS itself doesn't freeze). The log shows:
...ANSWER
Answered 2021-May-27 at 16:51This solved it, i.e., delete/create the launch profile in Edit configurations. Odd as i constantly recompile the app with different filenames (appending timestamps). Then again the android:name
is always the same.
I assume Studio keeps tabs somewhere relating to the devices it connects to, but i couldn't find where after a cursory grep.
QUESTION
I'm using CMake to install software as defined by GNUInstallDirs which in turn are supposed to follow these standards.
It turns out that these are not entirely uniform across distributions however - libdir
becomes lib
under ubuntu whereas under alpine it resolves to lib64
.
I need to reference these directories outside of CMake in a portable manner - specifically I'm adding a path containing libdir
to $PYTHONPATH
in a bash script.
How can I find the actual directory name that libdir
is resolving to on the current system within bash?
ANSWER
Answered 2021-May-27 at 10:25Criteria using which the module GNUInstallDirs
chooses between lib
and lib64
are described in the module itself:
QUESTION
I have my python3.7 installed on following path on my windows - C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Python 3.7
I am trying to connect GCP GKE cluster using GitBash and when i run below gcloud command to connect GKE cluster i am getting an python not found error.
$ gcloud container clusters get-credentials appcluster --region us-east4 --project dev /c/Users/surendar/AppData/Local/Google/Cloud SDK/google-cloud-sdk/bin/gcloud: line 181: exec: python: not found
Any suggestion's please to resolve the error?
Below is the Google/Cloud SDK/google-cloud-sdk/bin/gcloud file
181 line points to below declaration which is last line of the file
exec "$CLOUDSDK_PYTHON" $CLOUDSDK_PYTHON_ARGS "${CLOUDSDK_ROOT_DIR}/lib/gcloud.py
...ANSWER
Answered 2021-Jun-09 at 08:09You will need to point the environment variable CLOUDSDK_PYTHON
at your Python executable (e.g. python.exe). To find the Python executable, you should be able to right-click on "Python 3.7" in the start menu and look at "Target".
In my case, the Python executable is located at C:\Users\g_r_s\AppData\Local\Programs\Python\Python37\python.exe
Using Git Bash, you can export CLOUDSDK_PYTHON
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