p2js | IWL Perl To Javascript converter | Runtime Evironment library

 by   urandom Perl Version: Current License: No License

kandi X-RAY | p2js Summary

kandi X-RAY | p2js Summary

p2js is a Perl library typically used in Server, Runtime Evironment, Nodejs applications. p2js has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

IWL Perl To Javascript converter
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            kandi-support Support

              p2js has a low active ecosystem.
              It has 13 star(s) with 2 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              p2js has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of p2js is current.

            kandi-Quality Quality

              p2js has no bugs reported.

            kandi-Security Security

              p2js has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              p2js does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              p2js releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            p2js Key Features

            No Key Features are available at this moment for p2js.

            p2js Examples and Code Snippets

            No Code Snippets are available at this moment for p2js.

            Community Discussions

            QUESTION

            How to make weapon 'bullet' go a certain direction
            Asked 2019-Aug-05 at 22:11

            I am trying to make a 'bullet' from the var weapon shoot in a certain direction, this bullet is actually a pokemon ball as I am just making a practice game.

            I cannot seem to make the 'bullet' go in the direction that I would like it to, I entered: weapon.body.velocity.x = -100; under the: if (cursors.left.isDown) but this did not work, when I pressed any key the screen would just freeze.

            Please help me make the 'bullet' go in the direction I want.

            ...

            ANSWER

            Answered 2017-Aug-10 at 20:12

            QUESTION

            Add class to existing modules (external library)
            Asked 2018-Jul-18 at 22:26

            I'm trying to extend Phaser by adding a new Phaser.Physics.Box2D module. Internally Phaser already use this module but it's an additional plugin and I want to define my own.

            I'm using TypeScript for my project. And I want to use it to extend phaser the right way. I found this issue that explain how to add a new definition (interface) but nothing about the addition of code (an implementation).

            Here is what I tried (I also tried many variants).

            ...

            ANSWER

            Answered 2018-Jul-14 at 20:26

            You're not supposed to directly modify or extend external packages, because if the module is updated, then the code you added would be rewritten. Unfortunately, it is impossible to directly modify a library.

            The way most developers get around this is by writing their own augmentations and wrappers in their source code. That way, this custom class you have won't be rewritten by new npm installs.

            This is not unique to TypeScript, that's how it works for JavaScript too. The only reason you can augment types by yourself is because not all packages are typed, and for the sake of static typing, TS assumes you know better. Additionally, those types are not in the compiled code, so modifying them has no effect on the end product. However, for the actual executable code, TS and JS assumes that library author is right, forcing you to put your own changes in your own codebase.

            Source https://stackoverflow.com/questions/51270146

            QUESTION

            Sprite Sheet animation with arrow keys
            Asked 2018-Jul-07 at 10:01

            I can't seem to figure out how to make the animations work when moving the character, when I press a key down, the animation plays through the whole sprite sheet instead of one row, the animation also doesn't stop when I let off of the key. I want to be able to make the animation work in different rows, for example if I press the down arrow I want the first row to play only, and when I let go I want it to stop.

            Please help me with this code to animate my character with the different rows when I press different keys, and be able to stop the animation when I let go of a key.

            as you can see, the first row of the image is for when you press the down key, second row for left key, third row for right key, and fourth row for up key.

            I am using a the Phaser javascript framework by Photon Storm.

            JavaScript, game.js:

            ...

            ANSWER

            Answered 2017-Aug-08 at 14:04

            first, you need to define multiple animations in create(). One for each direction.

            https://phaser.io/docs/2.6.2/Phaser.AnimationManager.html#add

            Source https://stackoverflow.com/questions/45569580

            QUESTION

            How to collide with custom sprite bounds in Phaser
            Asked 2017-Mar-26 at 04:40

            I have a file pickle.png with a custom hitbox in a pickle.json file like this which I created using PhysicsEditor.

            ...

            ANSWER

            Answered 2017-Mar-26 at 04:40

            I had to change the following lines

            Source https://stackoverflow.com/questions/43024694

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install p2js

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/urandom/p2js.git

          • CLI

            gh repo clone urandom/p2js

          • sshUrl

            git@github.com:urandom/p2js.git

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