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kandi X-RAY | BlueBrush Summary
kandi X-RAY | BlueBrush Summary
Welcome to the Symfony Standard Edition - a fully-functional Symfony2 application that you can use as the skeleton for your new applications. This document contains information on how to download, install, and start using Symfony. For a more detailed explanation, see the [Installation][1] chapter of the Symfony Documentation.
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QUESTION
when i tried to split the code in another file to be more manageable a undesirable behavior took place. My Qwidget when imported from another file gets small on the screen. if we were to replace the line to set CentralWidget from:
...ANSWER
Answered 2021-Jan-25 at 21:44As you guessed, is a problem with the layout. Your ViewpPort
Widget doesn't have an organized structure. That means the size of the QGraphicsView
(inside ViewPort
) doesn´t have any relation with the size of the ViewPort
widget. And when you try to adjust the size of ViewPort
inside dockdemo
, the QGraphicsView
won't be affected.
Just add a layout inside your ViewPort
widget, and then add the QGraphicsView
inside it. Here is your ViewPort
class changed (With the changes commented):
QUESTION
I have a scene = QGraphicsScene()
and I added an ellipse via scene.addEllipse(100, 100, 10, 10, greenPen, greenBrush)
. The brush and the pen are set before. I add the QGraphicsScene
right after to a QGraphicsView
with MyGraphicsView.setScene(scene)
. All of this works except the position of the ellipse is always the center. The first 2 parameters in the addEllipse()
function should be the coordinates (in this case 100, 100), but no matter what I put there, the ellipse is always in the center. Any ideas?
EDIT: now I added 3 ellipses like this (the one in the description deleted):
...ANSWER
Answered 2020-Dec-11 at 14:13An important thing that must be always kept in mind is that the position of a QGraphicsItem does not reflect its "top left" coordinates.
In fact, you can have a QGraphicsRectItem that has a QRectF positioned at (100, 100) but its position at (50, 50). This means that the rectangle will be shown at (150, 150). The position of the shape is relative to the position of the item.
All add[Shape]()
functions of QGraphicsScene have this important note in their documentation:
Note that the item's geometry is provided in item coordinates, and its position is initialized to (0, 0).
Even if you create a QGraphicsEllipseItem with coordinates (-100, -100), it will still be positioned at (0, 0), and that's because the values in the addEllipse()
(as with all other functions) only describe the coordinates of the shape.
Then, when a QGraphicsScene is created, its sceneRect()
is not explicitly set, and by default it corresponds to the bounding rectangle of all items. When the scene is added to a view, the view automatically positions the scene according to the alignment()
, which defaults to Qt.AlignCenter
:
If the whole scene is visible in the view, (i.e., there are no visible scroll bars,) the view's alignment will decide where the scene will be rendered in the view. For example, if the alignment is Qt::AlignCenter, which is default, the scene will be centered in the view, and if the alignment is (Qt::AlignLeft | Qt::AlignTop), the scene will be rendered in the top-left corner of the view.
This also means that if you have items at negative coordinates or with their shapes at negative coordinates, the view will still show the scene centered to the center of the bounding rect of all items.
So, you either set the scene sceneRect
or the view sceneRect
, depending on the needs. If the view's sceneRect is not set, it defaults to the scene's sceneRect.
If you want to display the items according to their position while also ensuring that negative coordinates are correctly "outside" the center, you must decide the size of the visible sceneRect and set it accordingly:
QUESTION
using System.Drawing;
using System.Windows.Forms;
public partial class Form1 : Form
{
int vx = 5;
int vy = 5;
int bx = 0;
int by = 50;
int px = 93;
public Form1()
{
InitializeComponent();
timer1.Interval = 100;
timer1.Start();
}
public class Ball
{
public int X;
public int Y;
public int W;
public int H;
public Ball(int x, int y, int w, int h)
{
X = x;
Y = y;
W = w;
H = h;
}
}
public class Paddle
{
public int X;
public int Y;
public int W;
public int H;
public Paddle(int x, int y, int w, int h)
{
X = x;
Y = y;
W = w;
H = h;
}
}
public class Brick
{
public int X;
public int Y;
public int W;
public int H;
public Brick(int x, int y, int w, int h)
{
X = x;
Y = y;
W = w;
H = h;
}
}
private void Form1_Paint(object sender, PaintEventArgs e)
{
int[] brickxs = { 0, 51, 102, 153, 204, 255, 306, 357, 408, 459, 510, 561, 612, 663, 714, 765 };
int bc = 0;
SolidBrush blueBrush = new SolidBrush(Color.Blue);
Ball b = new Ball(55, 55, 25, 25);
Paddle p = new Paddle(93, 377, 130, 30);
Brick br = new Brick(20, 20, 51, 20);
br.X = 0;
while (bc < 16)
{
br.X = brickxs[bc];
System.Drawing.SolidBrush myBrush = new System.Drawing.SolidBrush(System.Drawing.Color.Red);
System.Drawing.Graphics formGraphics;
formGraphics = this.CreateGraphics();
formGraphics.FillRectangle(myBrush, new Rectangle(br.X, 0, 49, 20));
myBrush.Dispose();
formGraphics.Dispose();
bc = bc + 1;
}
Rectangle ball = new Rectangle(bx, by, b.W, b.H);
Rectangle paddle = new Rectangle(px, p.Y, p.W, p.H);
//Rectangle brick = new Rectangle(br.X, br.Y, br.W, br.H);
e.Graphics.FillEllipse(blueBrush, ball);
e.Graphics.FillRectangle(blueBrush, paddle);
//e.Graphics.FillRectangle(blueBrush, brick);
}
private void Form1_KeyDown(object sender, KeyEventArgs e)
{
if (e.KeyData == Keys.Right)
{
px += 5;
}
}
private void MoveTimer_Tick(object sender, EventArgs e)
{
Invalidate();
}
private void timer1_Tick(object sender, EventArgs e)
{
bx = bx + vx;
by = by + vy;
if (px <= 0)
{
px = 0;
}
if (px >= 771)
{
px = 771;
}
WallCollision();
floorandCeilingCollision();
Invalidate();
}
public void WallCollision()
{
if (bx >= 771)
{
vx = -5;
}
if (bx <= 0)
{
vx += 5;
}
}
public void floorandCeilingCollision()
{
if (by >= 420)
{
vy = -5;
}
if (by <= 0)
{
vy = 5;
}
}
}
...ANSWER
Answered 2020-Jul-02 at 23:34Personally, I use e.KeyCode instead of e.KeyData, try this first.
Make sure your Form is focused, and not a picturebox or something else you might have in the game. Because you try to call the KeyDown event for your Form, not for a control inside your Form.
I never used a Paint event, are you sure it is called? It might be the case that your game registeres the movement but never shows the changes to you. I usually have a separate method for drawing and I call it every time there is a change, you should try this too.
If nothing works, try debugging. Set a break point in your KeyDown method to see if it is called. If it does, set it in the Paint method. This one will surely be called once, at runtime, but if you click "Continue" on that time and try to move your object. If it is not called any other time, then here is your answer :)
Please update me with what you find after trying this things, and ask me what to do next if you get stuck or simply don't know what else there is to do :)
QUESTION
I am working on a QT GUI that annotates pictures from a graphics View via various shapes, currently developing the easiest one which is a rectangle. I managed to add a rectangle to the image once a button is pressed and move it around with setFlag function. What i need to do now is make sure the rectangle is translucent so that the user can see what is exactly annotated. My code for the rectangle button:
...ANSWER
Answered 2020-Mar-07 at 22:11There are several solutions:
Use the
setOpacity()
method that will make the items transparent in the fill and the border color.
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Vulnerabilities
No vulnerabilities reported
Install BlueBrush
delete the src/Acme directory;
remove the routing entry referencing AcmeDemoBundle in app/config/routing_dev.yml;
remove the AcmeDemoBundle from the registered bundles in app/AppKernel.php;
remove the web/bundles/acmedemo directory;
empty the security.yml file or tweak the security configuration to fit your needs.
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