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 by   Decave PHP Version: Current License: No License

kandi X-RAY | BlueBrush Summary

kandi X-RAY | BlueBrush Summary

BlueBrush is a PHP library. BlueBrush has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Welcome to the Symfony Standard Edition - a fully-functional Symfony2 application that you can use as the skeleton for your new applications. This document contains information on how to download, install, and start using Symfony. For a more detailed explanation, see the [Installation][1] chapter of the Symfony Documentation.
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            kandi-support Support

              BlueBrush has a low active ecosystem.
              It has 0 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              BlueBrush has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of BlueBrush is current.

            kandi-Quality Quality

              BlueBrush has 0 bugs and 0 code smells.

            kandi-Security Security

              BlueBrush has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              BlueBrush code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              BlueBrush does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              BlueBrush releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.
              It has 7863 lines of code, 33 functions and 175 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of BlueBrush
            Get all kandi verified functions for this library.

            BlueBrush Key Features

            No Key Features are available at this moment for BlueBrush.

            BlueBrush Examples and Code Snippets

            No Code Snippets are available at this moment for BlueBrush.

            Community Discussions

            QUESTION

            Why the central widget(QWidget) doesn't get sized properly when its imported from another file?
            Asked 2021-Jan-25 at 21:44

            when i tried to split the code in another file to be more manageable a undesirable behavior took place. My Qwidget when imported from another file gets small on the screen. if we were to replace the line to set CentralWidget from:

            ...

            ANSWER

            Answered 2021-Jan-25 at 21:44
            Problem

            As you guessed, is a problem with the layout. Your ViewpPort Widget doesn't have an organized structure. That means the size of the QGraphicsView (inside ViewPort) doesn´t have any relation with the size of the ViewPort widget. And when you try to adjust the size of ViewPort inside dockdemo, the QGraphicsView won't be affected.

            Solution

            Just add a layout inside your ViewPort widget, and then add the QGraphicsView inside it. Here is your ViewPort class changed (With the changes commented):

            Source https://stackoverflow.com/questions/65892368

            QUESTION

            PyQt5: set coordinates for items in graphics scene
            Asked 2020-Dec-11 at 14:13

            I have a scene = QGraphicsScene() and I added an ellipse via scene.addEllipse(100, 100, 10, 10, greenPen, greenBrush). The brush and the pen are set before. I add the QGraphicsScene right after to a QGraphicsView with MyGraphicsView.setScene(scene). All of this works except the position of the ellipse is always the center. The first 2 parameters in the addEllipse() function should be the coordinates (in this case 100, 100), but no matter what I put there, the ellipse is always in the center. Any ideas?

            EDIT: now I added 3 ellipses like this (the one in the description deleted):

            ...

            ANSWER

            Answered 2020-Dec-11 at 14:13

            An important thing that must be always kept in mind is that the position of a QGraphicsItem does not reflect its "top left" coordinates.

            In fact, you can have a QGraphicsRectItem that has a QRectF positioned at (100, 100) but its position at (50, 50). This means that the rectangle will be shown at (150, 150). The position of the shape is relative to the position of the item.

            All add[Shape]() functions of QGraphicsScene have this important note in their documentation:

            Note that the item's geometry is provided in item coordinates, and its position is initialized to (0, 0).

            Even if you create a QGraphicsEllipseItem with coordinates (-100, -100), it will still be positioned at (0, 0), and that's because the values in the addEllipse() (as with all other functions) only describe the coordinates of the shape.

            Then, when a QGraphicsScene is created, its sceneRect() is not explicitly set, and by default it corresponds to the bounding rectangle of all items. When the scene is added to a view, the view automatically positions the scene according to the alignment(), which defaults to Qt.AlignCenter:

            If the whole scene is visible in the view, (i.e., there are no visible scroll bars,) the view's alignment will decide where the scene will be rendered in the view. For example, if the alignment is Qt::AlignCenter, which is default, the scene will be centered in the view, and if the alignment is (Qt::AlignLeft | Qt::AlignTop), the scene will be rendered in the top-left corner of the view.

            This also means that if you have items at negative coordinates or with their shapes at negative coordinates, the view will still show the scene centered to the center of the bounding rect of all items.

            So, you either set the scene sceneRect or the view sceneRect, depending on the needs. If the view's sceneRect is not set, it defaults to the scene's sceneRect.

            If you want to display the items according to their position while also ensuring that negative coordinates are correctly "outside" the center, you must decide the size of the visible sceneRect and set it accordingly:

            Source https://stackoverflow.com/questions/65252538

            QUESTION

            How to make a shape move with the arrow keys?
            Asked 2020-Jul-02 at 23:34
            using System.Drawing;
            using System.Windows.Forms;
            
            public partial class Form1 : Form
            {
                int vx = 5;
                int vy = 5;
                int bx = 0;
                int by = 50;
                int px = 93;
            
                public Form1()
                {
                    InitializeComponent();
                    timer1.Interval = 100;
                    timer1.Start();
                }
            
                public class Ball
                {
                    public int X;
                    public int Y;
                    public int W;
                    public int H;
            
                    public Ball(int x, int y, int w, int h)
                    {
                        X = x;
                        Y = y;
                        W = w;
                        H = h;
                    }
                }
            
                public class Paddle
                {
                    public int X;
                    public int Y;
                    public int W;
                    public int H;
            
                    public Paddle(int x, int y, int w, int h)
                    {
                        X = x;
                        Y = y;
                        W = w;
                        H = h;
                    }
                }
            
                public class Brick
                {
                    public int X;
                    public int Y;
                    public int W;
                    public int H;
            
                    public Brick(int x, int y, int w, int h)
                    {
                        X = x;
                        Y = y;
                        W = w;
                        H = h;
                    }
                }
            
                private void Form1_Paint(object sender, PaintEventArgs e)
                {
                    int[] brickxs = { 0, 51, 102, 153, 204, 255, 306, 357, 408, 459, 510, 561, 612, 663, 714, 765 };
                    int bc = 0;
                    SolidBrush blueBrush = new SolidBrush(Color.Blue);
                    Ball b = new Ball(55, 55, 25, 25);
                    Paddle p = new Paddle(93, 377, 130, 30);
                    Brick br = new Brick(20, 20, 51, 20);
                    br.X = 0;
            
                    while (bc < 16)
                    {
                        br.X = brickxs[bc];
                        System.Drawing.SolidBrush myBrush = new System.Drawing.SolidBrush(System.Drawing.Color.Red);
                        System.Drawing.Graphics formGraphics;
                        formGraphics = this.CreateGraphics();
                        formGraphics.FillRectangle(myBrush, new Rectangle(br.X, 0, 49, 20));
                        myBrush.Dispose();
                        formGraphics.Dispose();
                        bc = bc + 1;
                    }
            
                    Rectangle ball = new Rectangle(bx, by, b.W, b.H);
                    Rectangle paddle = new Rectangle(px, p.Y, p.W, p.H);
                    //Rectangle brick = new Rectangle(br.X, br.Y, br.W, br.H);
                    e.Graphics.FillEllipse(blueBrush, ball);
                    e.Graphics.FillRectangle(blueBrush, paddle);
                    //e.Graphics.FillRectangle(blueBrush, brick);
                }
            
                private void Form1_KeyDown(object sender, KeyEventArgs e)
                {
                    if (e.KeyData == Keys.Right)
                    {
                        px += 5;
                    }
                }
            
                private void MoveTimer_Tick(object sender, EventArgs e)
                {
                    Invalidate();
                }
            
                private void timer1_Tick(object sender, EventArgs e)
                {
                    bx = bx + vx;
                    by = by + vy;
            
                    if (px <= 0)
                    {
                        px = 0;
                    }
            
                    if (px >= 771)
                    {
                        px = 771;
                    }
                    WallCollision();
                    floorandCeilingCollision();
                    Invalidate();
                }
            
                public void WallCollision()
                {
                    if (bx >= 771)
                    {
                        vx = -5;
                    }
            
                    if (bx <= 0)
                    {
                        vx += 5;
                    }
                }
            
                public void floorandCeilingCollision()
                {
                    if (by >= 420)
                    {
                        vy = -5;
                    }
            
                    if (by <= 0)
                    {
                        vy = 5;
                    }
                }
            }
            
            ...

            ANSWER

            Answered 2020-Jul-02 at 23:34

            Personally, I use e.KeyCode instead of e.KeyData, try this first.

            Make sure your Form is focused, and not a picturebox or something else you might have in the game. Because you try to call the KeyDown event for your Form, not for a control inside your Form.

            I never used a Paint event, are you sure it is called? It might be the case that your game registeres the movement but never shows the changes to you. I usually have a separate method for drawing and I call it every time there is a change, you should try this too.

            If nothing works, try debugging. Set a break point in your KeyDown method to see if it is called. If it does, set it in the Paint method. This one will surely be called once, at runtime, but if you click "Continue" on that time and try to move your object. If it is not called any other time, then here is your answer :)

            Please update me with what you find after trying this things, and ask me what to do next if you get stuck or simply don't know what else there is to do :)

            Source https://stackoverflow.com/questions/62705905

            QUESTION

            How to make a QGraphicsItem of translucent color?
            Asked 2020-Mar-07 at 22:11

            I am working on a QT GUI that annotates pictures from a graphics View via various shapes, currently developing the easiest one which is a rectangle. I managed to add a rectangle to the image once a button is pressed and move it around with setFlag function. What i need to do now is make sure the rectangle is translucent so that the user can see what is exactly annotated. My code for the rectangle button:

            ...

            ANSWER

            Answered 2020-Mar-07 at 22:11

            There are several solutions:

            • Use the setOpacity() method that will make the items transparent in the fill and the border color.

            Source https://stackoverflow.com/questions/60582582

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install BlueBrush

            This distribution is meant to be the starting point for your Symfony applications, but it also contains some sample code that you can learn from and play with. A great way to start learning Symfony is via the [Quick Tour][4], which will take you through all the basic features of Symfony2. Once you’re feeling good, you can move onto reading the official [Symfony2 book][5].
            delete the src/Acme directory;
            remove the routing entry referencing AcmeDemoBundle in app/config/routing_dev.yml;
            remove the AcmeDemoBundle from the registered bundles in app/AppKernel.php;
            remove the web/bundles/acmedemo directory;
            empty the security.yml file or tweak the security configuration to fit your needs.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/Decave/BlueBrush.git

          • CLI

            gh repo clone Decave/BlueBrush

          • sshUrl

            git@github.com:Decave/BlueBrush.git

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