blacksmith | code generation tool which automates the creation
kandi X-RAY | blacksmith Summary
kandi X-RAY | blacksmith Summary
Blacksmith is a code generation tool which automates the creation of common files that you'd typically create for each entity in your application. Blacksmith works nicely with the Laravel PHP framework but does not actually depend on Laravel or extend an Artisan task, it is stand alone. This allows you to use it for code generation from a template anywhere on your filesystem. In fact, while some of the generator specific template variables and post-generation tasks of the Intelligent Laravel Generators are Laravel specific; if the code you want to generate uses studly case and snake case naming, you could generate any code you wanted: Java, JavaScript etc. Out of the box for the 1.0.0 release Blacksmith ships with a Laravel hexagonal architecture configuration and templates. Why? Because this is what I needed first. Note: If you want to get started with the hexagonal architecture referenced above for a new app. Use Foreman with this example config (changing the 'from' paths appropriatley). If you don't like the templates + configuration shipped with Blacksmith, don't worry you can make your own custom templates tell Blacksmith how to load them with a JSON config file. Then you just pass that config file's path as an optional argument to Blacksmith's generate command and presto, your custom templates and config are used. Attribution: Blacksmith was inspired by, and even borrows some code from Jeffrey Way's fantastic MIT licensed Laravel-4-Generators package.
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Top functions reviewed by kandi - BETA
- Run the generator
- Parse fields .
- Validate the configuration
- Creates a HEX command delegate .
- Update routes file .
- Output a comment .
- Update DatabaseSeeder method .
- Add a column .
- Get template variables
- Execute the command
blacksmith Key Features
blacksmith Examples and Code Snippets
public interface Blacksmith {
Weapon manufactureWeapon(WeaponType weaponType);
}
public class ElfBlacksmith implements Blacksmith {
public Weapon manufactureWeapon(WeaponType weaponType) {
return ELFARSENAL.get(weaponType);
}
}
public cla
Community Discussions
Trending Discussions on blacksmith
QUESTION
I am working on my text based adventure game project for my intro to scripting class, written in Python.
I have everything done and everything works except when I try to use the move
"Get 'item name'"
I'm getting my own error that says it's an invalid command.
I've tried different indentations and such, but nothing has worked for me. I'm able to move around, and the boss message prints, realizing there are no items in my inventory. I'm not asking for anyone to critique/re-do my code, just help me understand why that specific thing isn't working. Here is what I have
...ANSWER
Answered 2021-Apr-16 at 21:20There is an issue with indexing. The problem is that the length of move
differs if your item has a single word or two. Change this line:
QUESTION
I am making an city management game, where workers are completely controlled by state machines. I have an "issue" where I find my self re-writing a lot of states that are 99% similar. Usually the only difference in some of the states is which state it should go to when it is completed.
For example, the below state is used for delivering resources, this is something all professions do but I have a write a specific one for each profession, since they all lead to different states on complete.
...ANSWER
Answered 2021-Mar-27 at 17:02How about passing an anonymous function into the constructor which will create the new state?
QUESTION
I am trying to get data from an Http request to my own API. Running the request in my browser (swapping the IP with localhost) gets me:
...ANSWER
Answered 2021-Feb-21 at 06:13This document explain the implementation of a VolleyWebService class: http://code.sunnyjohn.in/index.php/2020/12/24/retrieve-data-volley/
You have to instantiate the class, create a new request queue and then add to the request queue.
QUESTION
I'm trying to get my head around powershell and write a function as cmdlet, found the following code sample in one of the articles, but it doesnt seem to want to work as cmdlet even though it has [cmdletbinding()]
declaration on the top of the file.
When I try to do something like
...ANSWER
Answered 2021-Feb-21 at 22:28You're not passing it an Object but an array of integers. If you change the parameter to:
QUESTION
I am attempting to address the age old issue of model vs world space coordinates when adding light to a scene with transformed models.
I have a house model with two instances. a skull, a single point light in my scene as well as some terrain and a skybox. I noticed that when applying some rotations to my models, the illumination provided by the point light was rotating with it. After some reading it became obvious that I am doing all of my computations in my shaders in model space but my light position/directions are in world space.
So, I realized I needed to uniform my space for my calculations and I think it makes sense to keep the shaders in model space and convert the light components from world to model.
When I don't do the transformation it looks almost right (though not perfect which I'm betting is b/c of the different spaces). I render a small lightbulb model at the location of the light and the tops of the houses and the terrain all illuminate as I expect relatively well.
When I do the conversion of the light position back to model space I'm expecting the light to still be illuminating from the lightbulb model. However it gets wonky.
I have no rotations on the models but some minor translations so I'm confused as to why it seems like the light source gets rotated 90 degrees around the x axis...
...ANSWER
Answered 2021-Feb-14 at 07:47The model matrix transforms form model space to world space. Therefore you do the calculation of the light model in world space.
QUESTION
I am trying to install blacksmith engine 2d and following the installation steps I can't get this to work correctly, I don't know what I'm doing wrong but when running the npm start command, it appears.
...ANSWER
Answered 2020-Dec-18 at 17:23I assume your start script is something like
QUESTION
Hello I need to update a created contact and remove from all earlier groups assigned. In this example a contact is created and it is later moved to Carpenter and now the actial question begins
How do I move a created contact to a different group. That is I need the contact to be moved to BLACKSMITHS group if that doesnt exist create BLACKSMITHS and assign BLACKSMITHS and remove from earlier assigned CARPENTERS
...ANSWER
Answered 2020-Dec-10 at 11:43You just need to:
- Add the contact to the new group (
BLACKSMITHS
), the way you did it in the code you shared. - Remove the contact from the previous group (
CARPENTERS
), usingresourceNamesToRemove
at contactGroups.members.modify.
Check the example below.
Code snippet:QUESTION
I'm making a little text adventure in Smalltalk. It's made up of "screens" that have their texts and choices for other screens included. Since I want the game to be dynamic, I also want to include branching. For instance, if the player is at a blacksmith and wants to buy an axe, the screen the player goes to immediately checks if the player has enough money and jumps to one of two other screens based on that.
I already have this working: The screens (classes named Place
) have a list where the first item is the function and the following items are the arguments. However, I have it done in a very ugly way: the first item is a string that is then compared against in a big "action" method, so it looks something like this:
game data method:
ANSWER
Answered 2020-Dec-07 at 12:21In Smalltalk every block is a regular object that you can store and retrieve the same you would do with any other object:
QUESTION
I would like to create a new column based on the results of str_detect
across multiple columns using across
.
For example, in the test data below, I'd like to search for "No job" across columns that start with "job", then return 1 if that string is detected in any of the columns, and 0 if it is not.
...ANSWER
Answered 2020-Aug-13 at 16:43One option could be:
QUESTION
I'm trying to build a game and I'm having a hard time figuring out why my userInfo.create isn't working. Basically, I have it set up to where a user logs in and it sends off a get request to get their profile info. If none exists, create it. I've kind of had to do this in 2 parts. The first is a pretty basic profile info with name, email, id, etc and it works just fine. The problem is in the second request which fires off after the first because it depends on the userId to check if they have a profile. For some reason, it just doesn't want to create the info. It's all built from a Mongoose schema. Everything seems to be the same as the basic profile information. As for the schema itself, all I'm trying to pass in is the userId. Everything else is set to required: true AND has default values set up already. I'm kind of at a loss as to what else it could possibly need.
Broken getUserInfo:
...ANSWER
Answered 2020-Aug-12 at 03:36I'm not entirely sure why, but I had to alias out the .create to a different function and it seems to be working now.
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Install blacksmith
PHP requires the Visual C runtime (CRT). The Microsoft Visual C++ Redistributable for Visual Studio 2019 is suitable for all these PHP versions, see visualstudio.microsoft.com. You MUST download the x86 CRT for PHP x86 builds and the x64 CRT for PHP x64 builds. The CRT installer supports the /quiet and /norestart command-line switches, so you can also script it.
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