apple-pay | This library is used to decode tokens for Apple Pay | SSH Utils library

 by   PayU-EMEA PHP Version: 1.1.0 License: No License

kandi X-RAY | apple-pay Summary

kandi X-RAY | apple-pay Summary

apple-pay is a PHP library typically used in Utilities, SSH Utils, Ethereum applications. apple-pay has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

This library is used to decode tokens for Apple Pay.
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            kandi-support Support

              apple-pay has a low active ecosystem.
              It has 36 star(s) with 21 fork(s). There are 22 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 2 open issues and 8 have been closed. On average issues are closed in 58 days. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of apple-pay is 1.1.0

            kandi-Quality Quality

              apple-pay has 0 bugs and 33 code smells.

            kandi-Security Security

              apple-pay has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              apple-pay code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              apple-pay does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              apple-pay releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.
              apple-pay saves you 539 person hours of effort in developing the same functionality from scratch.
              It has 1263 lines of code, 104 functions and 31 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed apple-pay and discovered the below as its top functions. This is intended to give you an instant insight into apple-pay implemented functionality, and help decide if they suit your requirements.
            • Validates the provided data .
            • Create ApplePaymentData object from decoded text .
            • Checks if the given input is valid structure .
            • Verify transaction data .
            • Get a symmetric key
            • Derive key from public key
            • Make the Apple payer object
            • Get Leaf Public Key
            • Decodes Apple Pay .
            • Creates a temporary file .
            Get all kandi verified functions for this library.

            apple-pay Key Features

            No Key Features are available at this moment for apple-pay.

            apple-pay Examples and Code Snippets

            default
            PHPdot img1Lines of Code : 20dot img1no licencesLicense : No License
            copy iconCopy
            class PayU\ApplePay\Decoding\ApplePayPaymentData#19 (9) {
              private $version =>
              int(1)
              private $applicationPrimaryAccountNumber =>
              string(16) "20427527000"
              private $applicationExpirationDate =>
              string(6) "190731"
              private $currenc  

            Community Discussions

            QUESTION

            Webpack issue with 3rd party library
            Asked 2022-Apr-04 at 08:51

            I am trying to use apply pay js SDK in my angular project. After importing the apple pay JS script, My webpage stops loading with the following exception:

            I am new to angular touching an old project to add apple pay as an option. I have found various articles on net explaining webpack 5 will resolve this issue but I am not able to understand how to integrate webpack5. Without apply pay JS SDK, it works fine. Following is my package.json

            ...

            ANSWER

            Answered 2022-Mar-09 at 18:08

            Worked fine on Node 8.9.4 and angular-cli^6

            Source https://stackoverflow.com/questions/71398868

            QUESTION

            node.js 6.0.0 buffer to string equivalent in python3
            Asked 2021-Dec-23 at 16:46

            I'm converting an old node.js lib into python and can't reproduce the behaviour of Buffer.toString() in python.

            this lib is use in a node 6.0.0 environment

            I did take a look at this node issue, but i don't understand if it's linked to my problem.

            js function:

            ...

            ANSWER

            Answered 2021-Dec-23 at 15:22

            Just don't try to decode at all. Decoding turns bytestrings into text strings, and a hash isn't a text string.

            Source https://stackoverflow.com/questions/70464062

            QUESTION

            Stripe Apple Pay won't show up on main iCloud account with live card
            Asked 2021-Mar-23 at 01:26

            So my goal is to have the Apple Pay sheet show up when I tap on the Apple Pay button in my app. So I went through the documentation regarding integrating Apple Pay with the Stripe API and I followed step by step, even the troubleshooting issue, created a new merchant ID and all that jazz and it showed up on my sandbox testing iCloud account I made in App Store Connect.

            Now I read that you can't save Stripe test cards into the Wallet app in iOS which absolutely sucks, and from my experience, I'm assuming you can't use Apple sandbox test cards while using the Apple Pay integrated with Stripe. I could be wrong about that, but every time I try to pay with Apple Pay using a Sandbox test card that Apple provides, it always says 'Payment Not Completed'. I also seen that you can use live cards and not get charged so I signed into my main iCloud, added my debit card to the Wallet, but when I simulate the app on my phone and click the Apple Pay button, it doesn't present the Apple Pay sheet, I use the exact same code and it works with my Sandbox Account so I'm confident there's nothing wrong with the code.

            Here is the code block either way:

            ...

            ANSWER

            Answered 2021-Mar-23 at 01:26

            In order for this to work I needed to add .interac to the supported networks with Apple Pay.

            Source https://stackoverflow.com/questions/66751090

            QUESTION

            Stripe: Use apple pay on the web for a subscription
            Asked 2021-Feb-10 at 15:57

            In the documentation for setting up Apple pay with Stripe, the steps tell you to create a payment request with stripe elements in order to display the apple pay button - the example request is a one-time direct charge. You must have a payment request to display the button - so how can I create a payment request for a subscription? The payment request object is a stripe elements thing and is not described in the stripe api.

            ...

            ANSWER

            Answered 2021-Feb-10 at 15:57

            The payment request that you make with Stripe.js does not actually process a payment. It simply confirms that the user's browser supports Apple/Google Pay, and displays a payment sheet with the provided payment details. After the user authorizes the payment described on the payment sheet, Stripe will produce a payment method. At this point, if you ended your integration, the user would never be charged - you would simply have a Stripe payment method ID. What you'd need to do at this point is:

            1. Save the payment method ID to a Customer: https://stripe.com/docs/api/payment_methods/attach
            2. Set the payment method as the default for subscription invoices: https://stripe.com/docs/api/customers/update (by setting invoice_settings.default_payment_method)
            3. Subscribe the customer to a recurring Price (e.g., https://stripe.com/docs/billing/subscriptions/fixed-price)

            You would trigger all of the above logic as a result of receiving the payment method from the payment request:

            Source https://stackoverflow.com/questions/66138846

            QUESTION

            Stripe with SwiftUI
            Asked 2021-Jan-10 at 23:00

            I'm trying to implement Stripe in my SwiftUI app using the STPApplePayContextDelegate.

            I have created a class that conforms to this delegate according to this documentation but no luck. I get this error: // Type of expression is ambiguous without more context in this line let applePayContext = STPApplePayContext(paymentRequest: paymentRequest, delegate: self)

            What am I doing wrong here?

            ...

            ANSWER

            Answered 2021-Jan-10 at 20:40

            The function you're calling (presentApplePay) expects a UIViewController as its input, but you're passing self, which is your ApplePayContext, defined above as NSObject, ObservableObject, STPApplePayContextDelegate.

            The challenge that you're going to face is getting a UIViewController context to pass to it, as you won't have any references to a UIViewController in pure SwiftUI.

            You have a few possible solutions:

            1. In your SceneDelegate, pass a reference of your UIHostingController down to your views, then use it as the argument to presentApplePay
            2. Use UIViewControllerRepresentable to get a UIViewController you can embed into your SwiftUI view and past as the argument (https://developer.apple.com/documentation/swiftui/uiviewcontrollerrepresentable)
            3. Use a library like SwiftUI-Introspect to get the underlying UIViewController to your current SwiftUI views (https://github.com/siteline/SwiftUI-Introspect)

            Update: In response your request for code, here's something to start with. Note that not everything is hooked up yet -- you'll need to connect the buttonPressed method, add layout constraints to the button, etc, but it gives you a way to figure out how to get a reference to a UIViewController

            Source https://stackoverflow.com/questions/65655210

            QUESTION

            Apple Pay is not working with Stripe in Swift
            Asked 2020-Dec-31 at 10:23

            In my code everything is done according to stripe apple pay documentation but if user clicks on Apple Pay button from paymentContext!.pushPaymentOptionsViewController() nothing happens. It just pop the PaymentOptionsViewController() . this is the code I'm using to show payment options view controller,

            ...

            ANSWER

            Answered 2020-Dec-31 at 10:23

            but if user clicks on Apple Pay button from paymentContext!.pushPaymentOptionsViewController() nothing happens

            That's normal and how it's meant to work. It's just the user selecting that they want to use Apple Pay as their payment option. The actual Apple Pay session happens when your app calls paymentContext.requestPayment() , which you usually do when the user hits a payment button in your app(after the PaymentOptionsViewController has closed).

            https://stripe.com/docs/mobile/ios/basic#submit-payment

            Finally, when your user is ready to pay (e.g., they tap the Buy button) call requestPayment on your payment context. It’ll display any required UI (such as the Apple Pay dialog) and call the appropriate methods on its delegate as your user finishes their payment.

            Source https://stackoverflow.com/questions/65519003

            QUESTION

            How to integrate stripe with react-native expo sdk36 without ejecting?
            Asked 2020-Nov-02 at 19:43

            I am reading:

            I want to integrate stripe payment within a react-native app build with expo sdk 36.

            My project is not ejected and I would like to keep it so I can still run and debug iOS app without needing apple hardware. (it's for developer experience, but I want to see if there's a way before squeezing that.)

            1. To me, it seems that stripe just need an HTTP client to communicate, while I have fetch, am I correct?
            2. Why exactly do I need to eject, what native library do I need to plug and why the http client is not sufficient?
              • How can I integrate stripe to target all of the platforms (web/ios/native) with the less effort (what library should I get started with to resolve my goal.)
            ...

            ANSWER

            Answered 2020-Jun-02 at 16:23

            Expo really doesn't support the expo-payments-stripe module for React Native in managed workflow. Although there is a little trick. You can implement it by using a WebView, as (for example) this npm-module does: expo-stripe-checkout. This module uses Stripe Checkout.

            Regarding your question about using a normal HTTP-Client, maybe this article helps: Using Stripe API in React Native with fetch

            I hope this helps!

            Source https://stackoverflow.com/questions/62148620

            QUESTION

            Apple Pay with WorldPay integration - extracting payload
            Asked 2020-Oct-07 at 15:28

            On Xamarin Forms, I am trying to send an Apple Pay payload to WorldPay (payment gateway). It has a guide on what the request should look like, and here is a short snippet:

            ...

            ANSWER

            Answered 2020-Oct-07 at 15:28

            Finally figured it out.

            Step 1: Do not use an emulator! Emulators do not have a payload!

            Step 2: Payload is inside PKPayment.Token.PaymentData

            Step 3: Convert it to string: PaymentData.ToString()

            End Result: string payload = payment.Token.PaymentData.ToString(); Result will be in JSON format and will contain everything that is required in the question.

            Source https://stackoverflow.com/questions/64212380

            QUESTION

            How to properly present PKPaymentAuthorizationViewController in a SwiftUI only project?
            Asked 2020-Sep-19 at 13:48

            I have visited this answer already and the present method proposed here doesn't work (anymore?). When I use a UIViewControllerRepresentable and then show it as a sheet it looks pretty awful:

            If I use overlay it looks exactly like I want it to looks but overlay cannot be triggered from a Button.

            Here is the (condensed) code:

            ...

            ANSWER

            Answered 2020-Jun-29 at 14:40

            I'm not 100% convinced this is the best way to do it, but I managed to make it work visually like I intended it to work using a ZStack:

            Source https://stackoverflow.com/questions/62638416

            QUESTION

            How to set only apple logo image to sign in with apple button
            Asked 2020-Jul-13 at 08:32

            I am developing an app where i have provided three sign-in options like facebook, google and apple. and i need to set same designs for all three. my sign-in with apple button is rectangular and i want to know can i change design of that button and how. i need to make it circular with apple logo only and with not text. so how can i set apple logo image to ASAuthorizationAppleIDButton. i have read about apple designs on following link but nothing is mentioned about how to set image to button . https://developer.apple.com/design/human-interface-guidelines/apple-pay/overview/buttons-and-marks/

            ...

            ANSWER

            Answered 2020-Jul-13 at 08:27

            You need to make your custom button as per Apple Human Interface Guideline. You have to follow their guidelines to avoid review rejections.

            You can download apple design resource from here

            To add custom button in app:

            Source https://stackoverflow.com/questions/62871536

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install apple-pay

            You can download it from GitHub.
            PHP requires the Visual C runtime (CRT). The Microsoft Visual C++ Redistributable for Visual Studio 2019 is suitable for all these PHP versions, see visualstudio.microsoft.com. You MUST download the x86 CRT for PHP x86 builds and the x64 CRT for PHP x64 builds. The CRT installer supports the /quiet and /norestart command-line switches, so you can also script it.

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