samurai | PHP scaffolding tool - bootstrap a new project | Command Line Interface library
kandi X-RAY | samurai Summary
kandi X-RAY | samurai Summary
Samurai is a PHP scaffolding tool. It helps you to :. Samurai generates all the files you need for a library, a web application, a frameworked project, and so on. You can even load your own bootstrap. Samurai will run several modules during the scaffolding of a new project, or independently on an existing project. You can choose which module to install according to your own needs. You can also create your own module.
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Top functions reviewed by kandi - BETA
- Build services .
- Configure the console command
- Removes a module .
- Install modules .
- Create a new project .
- Retrieve module dependencies
- Remove module .
- Merge config with shared keys .
- List modules .
- Runs the module .
samurai Key Features
samurai Examples and Code Snippets
Community Discussions
Trending Discussions on samurai
QUESTION
So, right now, what I'm trying to do is that I'm trying to scrape a table from rottentomatoes.com and but every time I run the code, I'm facing an issue that it just prints
...ANSWER
Answered 2022-Mar-10 at 21:12Reading tables via pandas.read_html()
as provided by @F.Hoque would probably the leaner approache but you can also get your results with BeautifulSoup
only.
Iterate over all of the
tags
.text
.get_text()
QUESTION
How am I supposed to decrease its armor first and next the health? I want not to print the negative of armor, and I want to print if the armor gets 0, the health should be the next to decrease.
For Instance in Testing Class, I use wizard and cast a spell to fireball 3 times to knight. Since knight should decrease the armor first, and health after the armor gets to 0.
Output:
...ANSWER
Answered 2022-Mar-05 at 06:28You are checking if armor
is greater than 1 (human.armor > 1
). You must reduce as much armor as possible and then the rest from health
.
QUESTION
I have a large DataFrame with 50+ columns which I'm simplifying here below:
...ANSWER
Answered 2022-Feb-12 at 18:33Get a boolean map of the rows that contain the substring:
QUESTION
My code looks something like this at the moment:
...ANSWER
Answered 2022-Jan-06 at 17:40Perhaps there is a better solution, but you could use the parameter optionsAfterRender in the Options binding in order to modify the tag:
QUESTION
I have two entities with a one to many relationship. Samurais
and Quotes
. One Samurai can have many Quotes.
I have a DateModified
column on both the Samurai
table and the Quote
table.
I know how to use the ChangeTracker
to iterate through all of the tracked entities and discover which ones have been Added or Modified. I am doing that in my SaveChanges()
method below:
ANSWER
Answered 2021-Sep-16 at 20:58If I remember correctly, then in one to many relationship You are not modifying the 'one' side of relationship - you are creating a new entry on 'many' side linked by, lets say, ID - EF Core will correctly mark a new 'Quote' entry as created and 'Samurai' will be left untouched.
You could try to mark corresponding Samurai as 'modified' manually (also you could set modified date manually - force update on tracked entity - but I'm not sure if this works on shadow properties).
My way would be in this case in SaveChanges
in // Update the createdDate and modifiedDate for all added entities
loop to grab corresponding 'Samurai' id's and mark them as modified / update modified date.
QUESTION
I am using react-router-dom v^6.0.0-beta.1 with React v^17.0.1 and I am navigating from 1 page to another by clicking on a card out of a list of cards:
PlayersPage.tsx ...ANSWER
Answered 2021-Aug-23 at 20:40use this:
QUESTION
I drawn a map with a 'datatable' using some packages in R. To have more space in leaflet map, I need a button to show/hide the datatable part. How to do it? The R code is below:
...ANSWER
Answered 2021-Jul-15 at 13:03You could play around with the javascript and css settings? Something like below. This maybe isn't the best method, but it just changes the data table display to 'none' when the button is clicked. And also change the width of the map to 100%.
QUESTION
ANSWER
Answered 2021-Jun-11 at 21:05Example for demonstration. It is not as difficult as in the picture in the question. But it will not be a problem for you to supplement it.
QUESTION
import os
import random
import time
import math
def stringmanipulator(xy, y=40):
xy= xy.lower()
x = []
x = list(xy)
length = len(x)
y = int(math.floor(length * (y/100)))
while(y):
r =int(random.random()*(length-1))
if(x[r] != '_' and x[r] != ' '):
x[r] = '_'
y = y-1
return x
def printcomplement():
x = int(random.random()*11)
if(x == 0):
print("well done!!")
elif(x == 1):
print("keep going!!")
elif(x == 2):
print("YOU can save him!!")
elif(x == 3):
print("You are the hero no one wanted but everyone deserves.")
elif(x == 4):
print("Genius kid.")
elif(x == 5):
print("You are Smart, not kidding.")
elif(x == 6):
print("You are one who will destroy my carrer using your intellect.")
elif(x == 7):
print("The most kind hearted person I have ever seen till now. Yes I am talking about you")
elif(x == 8):
print("You nailed it.")
elif(x == 9):
print("AND I thought the game was hard.")
elif(x == 10):
print("I will find more difficult words to challenge you with.")
elif(x == 11):
print("How about you put another life on risk after this round.")
def printdis():
x = int(random.random()*11)
if(x == 0):
print("Fool")
elif(x == 1):
print("You will end up killing the fool and then I will hang you next.")
elif(x == 2):
print("What a piece of shit you are.")
elif(x == 3):
print("Hey disgrace to humanity.")
elif(x == 4):
print("Don't cry after the man is dead. You killed him, I gave you a chance to save him.")
elif(x == 5):
print("Dumbass!!")
elif(x == 6):
print("You know what it was my mistake to let such an idiot play.")
elif(x == 7):
print("This is your last game. I don't want fools playing this game.")
elif(x == 8):
print("I see you are already crying.")
elif(x == 9):
print("Even the guy who's life is line is laughing at your stupidity.")
elif(x == 10):
print("My 120 years old grandma has a sharper brain than yours.")
elif(x == 11):
print("Get lost, YOU useless, moronic, unworthy pile of garbage.")
def hangman(i = 0):
if(i == 0):
print("___________")
print("| |")
print("| |")
print("| ")
print("| ")
print("| ")
print("| ")
print("| ")
print("|")
elif(i == 1):
print("___________")
print("| |")
print("| |")
print("| ( ) ")
print("| ")
print("| ")
print("| ")
print("| ")
print("|")
elif(i == 2):
print("___________")
print("| |")
print("| |")
print("| ( ) ")
print("| | ")
print("| | ")
print("| ")
print("| ")
print("|")
elif(i == 3):
print("___________")
print("| |")
print("| |")
print("| ( ) ")
print("| \\ | / ")
print("| | ")
print("| ")
print("| ")
print("|")
elif(i == 4):
print("___________")
print("| |")
print("| |")
print("| \\ ( ) /")
print("| \\ | / ")
print("| ")
print("| ")
print("| ")
print("|")
elif(i == 5):
print("___________")
print("| |")
print("| |")
print("| \\ ( ) /")
print("| \\ | / ")
print("| | ")
print("| / \\")
print("| ")
print("|")
elif(i == 6):
print("___________")
print("| |")
print("| |")
print("| \\ ( ) /")
print("| \\ | / ")
print("| | ")
print("| / \\")
print("| / \\")
print("|")
print("\n\nGAME OVER. You have succesfully killed a person. Better luck next time")
def game(xy, y):
x=[]
i = 0
letter = ''
x = stringmanipulator(xy, y)
xy = xy.lower()
# os.system('cls')
for index in range(len(x)):
if(x[index] == '_'):
while(letter != x[index]):
_= os.system('cls')
hangman(i)
for char in range(len(x)):
print(x[char], end=' ')
print("\n")
letter = input("Enter the letter in the first blank: ")
print(letter+str(i))
if(letter == xy[index]):
print("complement")
x[index] = letter
else:
printdis()
i+=1
dictionary ={}
dictionary["films"] = ["A Space OdysseY", "The GodFather", "Citizen Kane", "Raiders of the lost Ark", "Seven Samurai", "There will be Blood", "Casablanca", "Vertigo", "Notorious", "City Lights"]
dictionary["cities"] = ["Tokyo", "Mecca", "Beijing", "London", "Kolkata", "Washington DC", "Mumbai", "Mexico City", "Delhi", "Shanghai"]
dictionary["fruits"] = ["Damson Plum", "Pomelo", "Blood Orange", "Kumquat", "Blackcurrant", "Acerola", "Avocado", "Pomegrenate", "Apple", "Mango"]
dictionary["country"] = ["Djibouti", "Azerbaijan Azerbaijan,", "Venzuela", "Armenia", "Khazakhstan", "Bangladesh", "Saudi Arabia", "United Kingdom", "United States of America", "India"]
dictionary["flowers"] = ["Monkey Face Orchid", "Naked Man Orchid", "Dancing Girls", "Chamber Maids", "Hibiscus", "Marigold", "Tulip", "Lilies", "Daisy", "Hydrangea"]
print("WELCOME TO THE GAME HANGMAN.\n TAKE THE GAME SERIOUSLY SINCE THE LIFE OF A MAN IS DEPENDING ON YOUR KNOWLEDGE. \n\nI DON'T KNOW HOW MANY CHANCE YOU WILL GET, NOT MANY THAT I CAN CONFIRM.\n SO TRY TO SAVE YOUR FELLOW HUMAN OR LET IT BE MY FOOD. HAHAHAHAHAHAHAHAHAH!!!!!!!")
# x = input("Press 1 for films, 2 for cities, 3 for fruits, 4 for country and 5 for flowers (The most beautiful are usually the hardest): ")
# x = int(x)
x = int(input("Enter a number between 1 and 5: "))
if((x < 1) or(x > 5)):
print("What a moron you are. You couldn't even choose one of the option properly game over good bye, tata, cya")
x = random.randint(1,5)
time.sleep(10)
print("Just kidding you still get to play the game but now I will decide what kind of object you have to guess.")
y = int(input("Enter 40 for easy, 60 for medium and 80 for hard: "))
i = 0
xy = ""
r = random.randint(0,9)
if(x == 1):
xy = dictionary["films"][r]
print("FILMS:")
elif(x == 2):
xy = dictionary["cities"][r]
print("CITIES:")
elif(x == 3):
xy = dictionary["fruits"][r]
print("FRUITS:")
elif(x == 4):
xy = dictionary["country"][r]
print("COUNTRY:")
elif(x == 5):
xy = dictionary["flowers"][r]
print("FLOWERS:")
# hangman(0)
game(xy, y)
...ANSWER
Answered 2021-May-31 at 14:43Running your code os.system('cls') is clearing the screen before the input is read in the loop. This makes it seem that there is no output is being displayed when it's really being overwritten.
A quick test can be done to confirm that this is the problem. To do this we add another input read in the game function. like so:
QUESTION
I need to remove the right icons that are the up and down arrows from a Material UI TextField that I modified from the Material UI documentations (https://material-ui.com/components/autocomplete/#autocomplete) Highlights section.
I tried some solutions from stack overflow like (Remove the arrow and cross that appears for TextField type=“time” material-ui React) and (Remove the arrow and cross that appears for TextField type=“time” material-ui React) but they didn't work and, I ended up with the following code:
App.js:
...ANSWER
Answered 2021-May-14 at 13:22According to this document you need to add freesolo
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