enlighten | Enlighten your APIs with auto-generated documentation | REST library
kandi X-RAY | enlighten Summary
kandi X-RAY | enlighten Summary
A seamless package to document your Laravel APIs.
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Top functions reviewed by kandi - BETA
- Register the view components .
- Get endpoints .
- Export an object snippet .
- Bootstrap application .
- Register all the environments .
- Make an example example .
- Register the commands .
- Creates a new snippet .
- Generate a slug from a class name .
- Determine if the given test should be ignored .
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Community Discussions
Trending Discussions on enlighten
QUESTION
I would like to write a function f
which invokes two overridden virtual methods, op_1
and op_2
, of a derived class in a particular order, without exposing those methods beyond f
and the methods' containing classes.
I can think of a few approaches which work or almost work, but I'm also new to c++ and would like some help choosing the "best" way in terms of conventionality, maintainability, etc:
- Make
f
a public non-virtual method of the base class (Base
) which invokes the virtual ops in order, and make the ops private.
ANSWER
Answered 2022-Mar-29 at 10:35Let's start from #3:
friend
breaks encapsulation and that's why Scott Meyers doesn't suggest it. I also don't suggest it unless you really need it. Eg: CRTP's private contstruct + friend trick to prevent typo.
I would suggest #1 since all the works are done by the class extending the inerface DataRegistrar
. Also you don't want others to fiddle with op_1()
and op_2()
.
If using free function, it requires the instance having op_1()
and op_2()
to be exposed and increases the chance to be misused.
QUESTION
I searched a lot about "what are benefits of using named route to navigate between screens". And I can't find any actual benefits, actually it has many disadvantages and annoying.
1. In flutter document, it said that named routes use to avoid code duplication.
For example, if I want to navigate to SecondRoute with String one argument, it change from this
...ANSWER
Answered 2022-Mar-12 at 01:20From my point of view, personally I think the root cause of your concern is you keep using pass the data around your screens using constructor or injection.
Reference from Official flutter docs: https://docs.flutter.dev/development/data-and-backend/state-mgmt/declarative
I am an iOS developer with UI kit so I think you has the same problem with me, that I resolved by changing my thinking flow.
Important thing : From the declaratively UI picture: UI = f(state).
For your problem (1):
- I think we should not to pass the data around screens, you can use rxdart, provider, mobx, redux... or any state management. It will keep the data of for UI rendering and you no need to check it again in very long switch/if in main file. If you keep passing arguments so you can't build UI from state
For your problem (2):
- I think it's the same problem with (1). Instead of using many constructors, you can create your state to reflecting it. So your screen(I mean the Widget reflecting your screen, not their sub widgets) can take data from state and no need to get it from arguments. Again, it about UI = f(state).
For your problem (3):
- I definitely agree with you, keep it in another folder is a best choice.
Note: Personally right now I split widgets to 2 types: screen and Presentational widget.
- Screen: Never pass arguments to it, it use the data from state(UI = f(state))
- Presentational widget: can receive arguments in constructor.
The original idea is from the founder of redux (https://medium.com/@dan_abramov/smart-and-dumb-components-7ca2f9a7c7d0)
=> With this idea, It clearly resolved your problem (1) and (2). With (3) by split to another folder and import it should end with some lines in main file like this(without any process arguments on screen changing):
For the benefit:
Personally I think most advantage is:
1 - You can change the screen later without modify working code(open-closed principle): Assuming your client want to change the screen A to screen A', which has alot of navigate in your code.
Example: your app can go to login screen from 3 different logic: from splash, from press logout, from admin banned message.
If you use: MaterialPageRoute(builder: (context) => SecondRoute('Some text')), so you need to replace it many times(3 times in example) inside the code that work perfectly. The most dangerous thing is: maybe the logic "from admin banned message" is @ @ from other dev
If you usse: Navigator.pushNamed(context, SecondRoute.routeName, arguments: 'Some text'), you change the code in splited folder(that you mention in (3)) by redirect it to another screen(the new login scrren)
Things below I think it less important:
2- (just a note) If you build your project with web version, you will the route name in the url address, so it turn your page to get url.
3- Prevents alot of unnecessary import(example you can see in login, if you use routes, just import 1 file. but you use navigator directly you need to import many screens related: register, forgotpass....). Anyway, it can resolve by create something like screen_index.dart.
QUESTION
Does it make sense to use Conda + Poetry for a Machine Learning project? Allow me to share my (novice) understanding and please correct or enlighten me:
As far as I understand, Conda and Poetry have different purposes but are largely redundant:
- Conda is primarily a environment manager (in fact not necessarily Python), but it can also manage packages and dependencies.
- Poetry is primarily a Python package manager (say, an upgrade of pip), but it can also create and manage Python environments (say, an upgrade of Pyenv).
My idea is to use both and compartmentalize their roles: let Conda be the environment manager and Poetry the package manager. My reasoning is that (it sounds like) Conda is best for managing environments and can be used for compiling and installing non-python packages, especially CUDA drivers (for GPU capability), while Poetry is more powerful than Conda as a Python package manager.
I've managed to make this work fairly easily by using Poetry within a Conda environment. The trick is to not use Poetry to manage the Python environment: I'm not using commands like poetry shell
or poetry run
, only poetry init
, poetry install
etc (after activating the Conda environment).
For full disclosure, my environment.yml file (for Conda) looks like this:
...ANSWER
Answered 2022-Feb-14 at 10:04As I wrote in the comment, I've been using a very similar Conda + Poetry setup in a data science project for the last year, for reasons similar to yours, and it's been working fine. The great majority of my dependencies are specified in pyproject.toml
, but when there's something that's unavailable in PyPI, I add it to environment.yml
.
Some additional tips:
- Add Poetry, possibly with a version number (if needed), as a dependency in
environment.yml
, so that you get Poetry installed when you runconda env create
, along with Python and other non-PyPI dependencies. - Consider adding
conda-lock
, which gives you lock files for Conda dependencies, just like you havepoetry.lock
for Poetry dependencies.
QUESTION
I am developing a C++ application, where the program run endlessly, allocating and freeing millions of strings (char*) over time. And RAM usage is a serious consideration in the program. This results in RAM usage getting higher and higher over time. I think the problem is heap fragmentation. And I really need to find a solution.
You can see in the image, after millions of allocation and freeing in the program, the usage is just increasing. And the way I am testing it, I know for a fact that the data it stores is not increasing. I can guess that you will ask, "How are you sure of that?", "How are you sure it's not just a memory leak?", Well.
This test run much longer. I run malloc_trim(0)
, whenever possible in my program. And it seems, application can finally return the unused memory to the OS, and it goes almost to zero (the actual data size my program has currently). This implies the problem is not a memory leak. But I can't rely on this behavior, the allocation and freeing pattern of my program is random, what if it never releases the memory ?
- I said memory pools are a bad idea for this project in the title. Of course I don't have absolute knowledge. But the strings I am allocating can be anything between 30-4000 bytes. Which makes many optimizations and clever ideas much harder. Memory pools are one of them.
- I am using
GCC 11 / G++ 11
as a compiler. If some old versions have bad allocators. I shouldn't have that problem. - How am I getting memory usage ? Python
psutil
module.proc.memory_full_info()[0]
, which gives meRSS
. - Of course, you don't know the details of my program. It is still a valid question, if this is indeed because of heap fragmentation. Well what I can say is, I am keeping a up to date information about how many allocations and frees took place. And I know the element counts of every container in my program. But if you still have some ideas about the causes of the problem, I am open to suggestions.
- I can't just allocate, say 4096 bytes for all the strings so it would become easier to optimize. That's the opposite I am trying to do.
So my question is, what do programmers do(what should I do), in an application where millions of alloc's and free's take place over time, and they are of different sizes so memory pools are hard to use efficiently. I can't change what the program does, I can only change implementation details.
Bounty Edit: When trying to utilize memory pools, isn't it possible to make multiple of them, to the extent that there is a pool for every possible byte count ? For example my strings can be something in between 30-4000 bytes. So couldn't somebody make 4000 - 30 + 1
, 3971 memory pools, for each and every possible allocation size of the program. Isn't this applicable ? All pools could start small (no not lose much memory), then enlarge, in a balance between performance and memory. I am not trying to make a use of memory pool's ability to reserve big spaces beforehand. I am just trying to effectively reuse freed space, because of frequent alloc's and free's.
Last edit: It turns out that, the memory growth appearing in the graphs, was actually from a http request queue in my program. I failed to see that hundreds of thousands of tests that I did, bloated this queue (something like webhook). And the reasonable explanation of figure 2 is, I finally get DDOS banned from the server (or can't open a connection anymore for some reason), the queue emptied, and the RAM issue resolved. So anyone reading this question later in the future, consider every possibility. It would have never crossed my mind that it was something like this. Not a memory leak, but an implementation detail. Still I think @Hajo Kirchhoff deserves the bounty, his answer was really enlightening.
...ANSWER
Answered 2022-Jan-09 at 12:25If everything really is/works as you say it does and there is no bug you have not yet found, then try this:
malloc and other memory allocation usually uses chunks of 16 bytes anyway, even if the actual requested size is smaller than 16 bytes. So you only need 4000/16 - 30/16 ~ 250 different memory pools.
QUESTION
def merge(arr,l,m,h):
lis = []
l1 = arr[l:m]
l2 = arr[m+1:h]
while((len(l1) and len(l2)) is not 0):
if l1[0]<=l2[0]:
x = l1.pop(0)
else:
x = l2.pop(0)
lis.append(x)
return lis
def merge_sort(arr,l,h): generating them
if l
...ANSWER
Answered 2022-Jan-04 at 13:28Several issues:
As you consider
Wrong Righth
to be the last index of the sublist, then realise that when slicing a list, the second index is the one following the intended range. So change this:l1 = arr[l:m]
l1 = arr[l:m+1]
l2 = arr[m+1:h]
l2 = arr[m+1:h+1]
As
merge
returns the result for a sub list, you should not assign it toarr
.arr
is supposed to be the total list, so you should only replace a part of it:
QUESTION
While there's not much available detailing what happens on the server side of a Rest API written in VBScript, there is one article that addresses this issue: Can I build a REST application using ASP Classic?. The bulk of that post describes various issues regarding JSON stringifying as well as acquiring data from a database. My question concerns neither of these. But ignoring these (and a few syntax errors), there is very little else in that post.
So, I admit to being very much of a novice regarding server-side behaviour. But when I strip away everything from the above-mentioned post, I am left with a quite bare few lines of code that appear to simply request an input value and then output a string. So I wondered if this is indeed all that is involved in the bare-bones I/O (i.e., ignoring the security and formatting issues). I decided to try this out. My results are puzzling. When I call this incredibly simple API, instead of receiving the very simple JSON string that is being sent, I instead get back the entire piece of source code comprising the API, from the opening HTML tag to its closure. I've obviously made a very fundamental error.
Here is my code. First, here is the extremely bare-bones REST API itself (please note: this is ONLY writing back an artificial JSON string. It's not even concerning itself with receiving the POST parameters.) This is "simplerest.asp"
...ANSWER
Answered 2021-Dec-14 at 22:47Assuming you have Classic ASP installed and enabled in your website (IIS), use;
QUESTION
I came around some weird behavior concerning the eigen library and templated functions.
Maybe someone can explain to me, why the first version is not working, while the other 3 do. My guess would be the first case freeing up some local variable, but hopefully someone can enlighten me. Thanks in advance.
Here is the code:
Compiler-Explorer: https://compiler-explorer.com/z/r45xzE417
...ANSWER
Answered 2021-Dec-14 at 15:27In the first version,
QUESTION
In Flutter, when creating a CustomPainter, there is an override method, shouldRepaint() that you can return either true or false... presumably to tell the system whether or not to repaint the view.
And in the docs, the description for the method is:
shouldRepaint(covariant CustomPainter oldDelegate) → bool Called whenever a new instance of the custom painter delegate class is provided to the RenderCustomPaint object, or any time that a new CustomPaint object is created with a new instance of the custom painter delegate class (which amounts to the same thing, because the latter is implemented in terms of the former). [...]
I basically don't understand any of that other than the fact that it returns a bool. That makes my head hurt! I also suspect that delving deeper into the definition of "custom painter delegate class," or "RenderCustomPaint object," will not be an enlightening experience.
I'm confused because:
I thought we didn't have to worry about when a widget "should repaint" because Flutter was supposed to decide where and when to re-render the widget tree based on it's own complex optimization decisions.
I thought the paint() method was where you define "this is how this view paints itself, (always and whenever that is necessary)"
All the examples I have found simply return false from this method... but I have noticed different behavior when using true vs false.
If we are always returning false, then how does it ever repaint? (And it does repaint even when false)
If the only possible logic available to us is comparing the "oldDelegate" to (something?) then why are we required to override the method at all?
I haven't seen any example that demonstrates why or how you would return TRUE, and what the logic of such an example would look like in order to make that decision.
Why and how would a knowledgable person decide to return false?
Why and how would a knowledgable person decide to return true?
Can anyone explain it like you're talking to a 13 year old (not Linus Torvalds)?
A simple code example and counter-example would be great (as opposed to an exhaustive explicit explanation!)
...ANSWER
Answered 2021-Dec-08 at 10:06I have used CustomPainter extensively, and here is my answer.
Firstly, here is the full doc. You may have only read the starting sentences instead of the full doc. https://api.flutter.dev/flutter/rendering/CustomPainter/shouldRepaint.html
Why and how would a knowledgeable person decide to return false/true?
Here is the rule: If the new instance represents different information than the old instance, then the method should return true, otherwise it should return false.
Example:
QUESTION
I am currently working on a project with Vue 3 and Element Plus
As of the moment, the element plus Icons are not showing on my app.
I have installed them with yarn using
$ yarn add @element-plus/icons
and I have no idea what to do next.
I have tried importing it on my main.ts file.
...ANSWER
Answered 2021-Dec-04 at 06:07The @element-plus/icons
package contains named exports for each icon found in the Icon Collection. For example, to use the MagicStick
icon, import it by name, and register it as a component. In Vue 3, you can use a
Then use it as a component in your template:
within
, which lets you easily specify the icon's size and color as props
Note: Clicking an icon card from the Icon Collection UI automatically copies boilerplate markup (
) to your clipboard for easily pasting it into your own file.
or standalone, which requires applying your own styles
QUESTION
I see a lot of pros javascript developer testing if an object is a function using
...ANSWER
Answered 2021-Nov-25 at 16:10instanceof
just looks for the constructor
property in the prototype chain. See the standard:
@@hasInstance
: A method that determines if a constructor object recognizes an object as one of the constructor's instances. Called by the semantics of the instanceof operator.
Which means you can "trick" it:
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