MHZ | social networking web based application | Social Channel Utils library
kandi X-RAY | MHZ Summary
kandi X-RAY | MHZ Summary
MHZ is a web application that people use to build social networks or social relations with other people who share similar personal or career interests, activities, backgrounds or real-life connections.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of MHZ
MHZ Key Features
MHZ Examples and Code Snippets
Community Discussions
Trending Discussions on MHZ
QUESTION
I've taken a look at the device tree that is in use for a working i.MX6 based development board. I've noticed that in the case of the ethernet configuration, a confusing mix of directives are present. Namely:
- Node
fec1
contains a directive to delete nodemdio
- Node
fec2
contains a reference to nodeethphy1
- Node
ethphy1
is withinmdio
, the deleted node.
ANSWER
Answered 2021-Jun-11 at 10:18The /delete-node/ mdio;
directive is deleting the mdio
node that was added in imx6ul-imx6ull-var-som.dtsi or imx6ul-imx6ull-var-dart.dtsi.
OP pointed to imx6ul-imx6ull-var-som-concerto-board.dtsi as the source of the fragment. That is included by the following:
- imx6ul-var-som-concerto-board.dtsi
- imx6ull-var-som-concerto-board.dtsi
- imx6ulz-var-som-concerto-board.dtsi
One of those is included by at least the following, according to their imx6ul
, imx6ull
, or imx6ulz
prefix:
ims6ul
:
- imx6ul-var-som-concerto-board-emmc-sd-card.dts
- imx6ul-var-som-concerto-board-emmc-wifi.dts
- imx6ul-var-som-concerto-board-nand-sd-card.dts
- imx6ul-var-som-concerto-board-nand-wifi.dts
imx6ull:
- imx6ull-var-som-concerto-board-emmc-sd-card.dts
- imx6ull-var-som-concerto-board-emmc-wifi.dts
- imx6ull-var-som-concerto-board-nand-sd-card.dts
- imx6ull-var-som-concerto-board-nand-wifi.dts
imx6ulz
:
- imx6ulz-var-som-concerto-board-emmc-sd-card.dts
- imx6ulz-var-som-concerto-board-emmc-wifi.dts
- imx6ulz-var-som-concerto-board-nand-sd-card.dts
- imx6ulz-var-som-concerto-board-nand-wifi.dts
Those all include one of the following, according to their imx6ul
, imx6ull
, or imx6ulz
prefix:
imx6ul
:
- imx6ul-var-som.dtsi, which includes imx6ul-imx6ull-var-som.dtsi
imx6ull
:
- imx6ull-var-som.dtsi, which includes imx6ul-imx6ull-var-som.dtsi
imx6ulz
:
- imx6ulz-var-som.dtsi, which includes imx6ul-imx6ull-var-dart.dtsi
imx6ul-imx6ull-var-som.dtsi and imx6ul-imx6ull-var-dart.dtsi both contain this section:
QUESTION
I have an NVidia GeForce GTX 770 and would like to use its CUDA capabilities for a project I am working on. My machine is running windows 10 64bit.
I have followed the provided CUDA Toolkit installation guide: https://docs.nvidia.com/cuda/cuda-installation-guide-microsoft-windows/.
Once the drivers were installed I opened the samples solution (using Visual Studio 2019) and built the deviceQuery and bandwidthTest samples. Here is the output:
deviceQuery:
...ANSWER
Answered 2021-Jun-04 at 04:13Your GTX770 GPU is a "Kepler" architecture compute capability 3.0 device. These devices were deprecated during the CUDA 10 release cycle and support for them dropped from CUDA 11.0 onwards
The CUDA 10.2 release is the last toolkit with support for compute 3.0 devices. You will not be able to make CUDA 11.0 or newer work with your GPU. The query and bandwidth tests use APIs which don't attempt to run code on your GPU, that is why they work where any other example will not work.
QUESTION
Im trying to create a simple OpenGL program using lwjgl and I'm currently stuck at creating a texture to render.
The error I'm getting is a segmentation fault:
...ANSWER
Answered 2021-Jun-03 at 05:53Your image size is 2x2 and the image format is RGB. Therefore the length of a line is 6 bytes. By default OpenGL assumes that the start of each row of an image is aligned to 4 bytes.
This is because the GL_UNPACK_ALIGNMENT
parameter by default is 4. Since the image has 3 color channels (GL_RGB
), and is tightly packed the size of a row of the image may not be aligned to 4 bytes.
When a RGB image with 3 color channels is loaded to a texture object and 3*width is not divisible by 4, GL_UNPACK_ALIGNMENT
has to be set to 1, before specifying the texture image with glTexImage2D
:
QUESTION
I have two functions, both are similar to this:
...ANSWER
Answered 2021-Jun-01 at 18:57I question the following assumption:
This didn't work. It is clear that the compiler is optimising-out much of the code related to z completely! The code then fails to function properly (running far too fast), and the size of the compiled binary drops to about 50% or so.
Looking at https://gcc.godbolt.org/z/sKdz3h8oP, it seems like the loops are actually being performed, however, for whatever reason each z++
, when using a global volatile z
goes from:
QUESTION
and I appreciate in advance for your help on this. I have a VPS with the following specs:
OS: Centos 7.x CPU Model: Common KVM processor CPU Details: 6 Core(2200 MHz) Distro Name: CentOS Linux release 7.9.2009 (Core) Kernel Version: 3.10.0-1160.25.1.el7.x86_64 Database: Server type: MariaDB Server version: 10.2.38-MariaDB - MariaDB Server
And here is mu sqltuner output from letting it run after 48 hours and uptime.
...ANSWER
Answered 2021-May-24 at 18:37Rules for memory allocation.
- Do not allocate so much RAM that swapping will occur. Swapping is terrible for MySQL/MariaDB performance.
- Do adjust
innodb_buffer_pool_size
such that most of RAM is in use during normal time and even for spikes in activity. (I often say "set it to 70% of available RAM", but you are asking for more details.) - Do not bother changing other settings; they add to the complexity of "getting it right".
There are 3 situations (based on innodb_buffer_pool_size and dataset size):
- Tiny dataset -- buffer_pool is bigger than necessary --> wasting some of RAM, but so what; it is not useful for anything else. And it give you some room for growth.
- Medium-sized dataset -- Most activity is done in RAM; the system will run nicely.
- Big dataset -- The system may be I/O-bound. Adding RAM is a costly and brute force solution. However, some software techniques (eg, better indexes) may help, such as this for WordPress and WooCommerce.
QUESTION
I have followed below steps to install and run pktgen-dpdk. But I am getting "Illegal instruction" error and application stops.
System Information (Centos 8)
...ANSWER
Answered 2021-May-21 at 12:25Intel Xeon E5-2620
is Sandy Bridge CPU which officially supports AVX and not AVX2.
DPDK 20.11 meson build, ninja -C build
will generate code with AVX
instructions and not AVX2
. But (Based on the live debug) PKTGEN forces the compiler to add AVX2 to be inserted, thus causing illegal instruction.
Solution: edit meson.build
in line 22
from
QUESTION
I have a pivot table as shown below.I need to find the maximum and minimum value present in the column "Chip_Current[uAmp]".could you please tell me how to approach this?
Please see my code below
...ANSWER
Answered 2021-May-24 at 11:19QUESTION
On a particular STM32 microcontroller, the system clock is driven by a PLL whose frequency F
is given by the following formula:
ANSWER
Answered 2021-May-19 at 15:16I took your program (your first parentheses is redundant, so I removed):
QUESTION
Recently I made a script that take a 5 minutes video clip and cuts for 5 video, 1 min each video, it works well, but its taking too long for pc like my, and my pc with very good part performance:
Intel(R) Core(TM) i7-10700 CPU @ 2.90GHz, 2904 Mhz, 8 Core(s), 16 Logical Processor(s)
Installed Physical Memory (RAM) 16.0 GB
So I search on the moviepy's docs "threads", I found something in the "write_videofile" function that i can set my threads to speed up, I tried it, but its didnt worked, I mean its worked but its only it changed maybe to more 2 or 3 it/s.
Also I found example code with multithreading but its seems like the code doesnt work because moviepy.multithreading doesnt exists in the moviepy library, Please help me speed up the rendering, Thank you
here is the code that i found:
...ANSWER
Answered 2021-May-16 at 15:52Using processes I reduced time only by 15-20 seconds because ffmpeg
even in single process was using almost full CPU power and my computer didn't have power to run other processes faster.
First I reduced code to make it shorter.
Code in try
and except
had similar elements so I moved them ouside try/except
.
Next I used
QUESTION
i am currently working on project involving the interfacing of an ADC with Ras.-Pi using SPI communication. In the project I am controlling the initialisation of SPI using a timer, which then initiates a signal handler. In the signal handler the SPI transmission takes place and value is being stored in a variable, this variabler i am accesing in a thread and storing the recieved value in an array. The code runs but the program never comes out of the signal handler. I want the handler to jump to the thread to store the recieved value everytime it processes a value. Can someone point me to something reliable.
...ANSWER
Answered 2021-May-13 at 16:16If I understand correctly, you want a "status update" every x useconds of process execution (rather than of wall clock time, as SIGVTALRM implies ITIMER_VIRTUAL to me).
The safest, simplest way to do this will be to accept a pending signal, instead of delivering that signal to a signal handler.
Before spawning any threads, use pthread_sigmask
to SIG_BLOCK at least SIGVTALRM. All new threads will inherit that signal mask. Then, spawn your status thread, detached, which sets an intervalic virtual clock timer and loops, waiting to accept VTALRM:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install MHZ
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page