nailed | Transparent Caching Image Thumbnailer | Caching library

 by   cgray PHP Version: Current License: No License

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kandi X-RAY | nailed Summary

nailed is a PHP library typically used in Server, Caching applications. nailed has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

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              nailed has a low active ecosystem.
              It has 5 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              nailed has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of nailed is current.

            kandi-Quality Quality

              nailed has no bugs reported.

            kandi-Security Security

              nailed has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              nailed does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

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              nailed releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of nailed
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            nailed Key Features

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            nailed Examples and Code Snippets

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            Community Discussions

            QUESTION

            Python is not calling fucntions properly
            Asked 2021-May-31 at 14:43
                import os
            import random
            import time
            import math
            
            def stringmanipulator(xy, y=40):
                xy= xy.lower()
                x = []
                x = list(xy)
                length = len(x)
                y = int(math.floor(length * (y/100)))
                while(y):
                    r =int(random.random()*(length-1))
                    if(x[r] != '_' and x[r] != ' '):
                        x[r] = '_'
                        y = y-1
                        
                return x
            
            def printcomplement():
                x = int(random.random()*11)
                if(x == 0):
                    print("well done!!")
                elif(x == 1):
                    print("keep going!!")
                elif(x == 2):
                    print("YOU can save him!!")
                elif(x == 3):
                    print("You are the hero no one wanted but everyone deserves.")
                elif(x == 4):
                    print("Genius kid.")
                elif(x == 5):
                    print("You are Smart, not kidding.")
                elif(x == 6):
                    print("You are one who will destroy my carrer  using your intellect.")
                elif(x == 7): 
                    print("The most kind hearted person I have ever seen till now. Yes I am talking about you")
                elif(x == 8):
                    print("You nailed  it.")
                elif(x == 9):
                    print("AND I thought the game was hard.")
                elif(x == 10):
                    print("I will find more difficult words to challenge you with.")
                elif(x == 11):
                    print("How about you put another life on risk after this round.")
                    
                    
            def printdis():
                x = int(random.random()*11)
                if(x == 0):
                    print("Fool")
                elif(x == 1):
                    print("You will end up killing the fool and then I will hang you next.")
                elif(x == 2):
                    print("What a piece of shit you are.")
                elif(x == 3):
                    print("Hey disgrace to humanity.")
                elif(x == 4):
                    print("Don't cry after the man is dead. You killed him, I gave you a chance to save him.")
                elif(x == 5):
                    print("Dumbass!!")
                elif(x == 6):
                    print("You know what it was my mistake to let such an idiot play.")
                elif(x == 7): 
                    print("This is your last game. I don't want fools playing this game.")
                elif(x == 8):
                    print("I see you are already crying.")
                elif(x == 9):
                    print("Even the guy who's life is line is laughing at your  stupidity.")
                elif(x == 10):
                    print("My 120 years old grandma has a sharper brain than yours.")
                elif(x == 11):
                    print("Get lost, YOU useless, moronic, unworthy pile of garbage.")
            
            
            def hangman(i = 0):
                if(i == 0):
                    print("___________")
                    print("|         |")
                    print("|         |")
                    print("|      ")
                    print("|      ")
                    print("|        ")
                    print("|       ")
                    print("|       ")
                    print("|")
                
                elif(i == 1):
                    print("___________")
                    print("|         |")
                    print("|         |")
                    print("|        ( ) ")
                    print("|        ")
                    print("|        ")
                    print("|       ")
                    print("|       ")
                    print("|")
                    
                elif(i == 2):
                    print("___________")
                    print("|         |")
                    print("|         |")
                    print("|        ( ) ")
                    print("|         |  ")
                    print("|         | ")
                    print("|       ")
                    print("|       ")
                    print("|")
                
                elif(i == 3):
                    print("___________")
                    print("|         |")
                    print("|         |")
                    print("|        ( ) ")
                    print("|       \\ | / ")
                    print("|         | ")
                    print("|        ")
                    print("|       ")
                    print("|")
                    
                elif(i == 4):
                    print("___________")
                    print("|         |")
                    print("|         |")
                    print("|      \\ ( ) /")
                    print("|       \\ | / ")
                    print("|         ")
                    print("|        ")
                    print("|       ")
                    print("|")
                    
                elif(i == 5):
                    print("___________")
                    print("|         |")
                    print("|         |")
                    print("|      \\ ( ) /")
                    print("|       \\ | / ")
                    print("|         | ")
                    print("|        / \\")
                    print("|       ")
                    print("|")
                    
                elif(i == 6):
                    print("___________")
                    print("|         |")
                    print("|         |")
                    print("|      \\ ( ) /")
                    print("|       \\ | / ")
                    print("|         | ")
                    print("|        / \\")
                    print("|       /   \\")
                    print("|")
                    print("\n\nGAME OVER. You have succesfully killed a person. Better luck next time")
            
            def game(xy, y):
                x=[]
                i = 0
                letter = ''
                x = stringmanipulator(xy, y)
                xy = xy.lower()
                # os.system('cls')
                
                for index in range(len(x)):
                    
                    if(x[index] == '_'):
                        
                        while(letter != x[index]):
                            _= os.system('cls')
                            hangman(i)
                            
                            for char in range(len(x)):
                                print(x[char], end=' ')
                            print("\n")
                         
                            letter = input("Enter the letter in the first blank: ")
                            print(letter+str(i))
                            if(letter == xy[index]):
                                print("complement")
                                x[index] = letter
                         
                            else:
                                printdis()
                                i+=1
                                
                                
            
            
            dictionary ={}
            
            dictionary["films"] = ["A Space OdysseY", "The GodFather", "Citizen Kane", "Raiders of the lost Ark", "Seven Samurai", "There will be Blood", "Casablanca", "Vertigo", "Notorious", "City Lights"]
            
            dictionary["cities"] = ["Tokyo", "Mecca", "Beijing", "London", "Kolkata", "Washington DC", "Mumbai", "Mexico City", "Delhi", "Shanghai"]
            
            dictionary["fruits"] = ["Damson Plum", "Pomelo", "Blood Orange", "Kumquat", "Blackcurrant", "Acerola", "Avocado", "Pomegrenate", "Apple", "Mango"]
            
            dictionary["country"] = ["Djibouti", "Azerbaijan Azerbaijan,", "Venzuela", "Armenia", "Khazakhstan", "Bangladesh", "Saudi Arabia", "United Kingdom", "United States of America", "India"]
            
            dictionary["flowers"] = ["Monkey Face Orchid", "Naked Man Orchid", "Dancing Girls", "Chamber Maids", "Hibiscus", "Marigold", "Tulip", "Lilies", "Daisy", "Hydrangea"]
            
            print("WELCOME TO THE GAME HANGMAN.\n TAKE THE GAME SERIOUSLY SINCE THE LIFE OF A MAN IS DEPENDING ON YOUR KNOWLEDGE. \n\nI DON'T KNOW HOW MANY CHANCE YOU WILL GET, NOT MANY THAT I CAN CONFIRM.\n SO TRY TO SAVE YOUR FELLOW HUMAN OR LET IT BE MY FOOD. HAHAHAHAHAHAHAHAHAH!!!!!!!")
            
            # x = input("Press 1 for films, 2 for cities, 3 for fruits, 4 for country and 5 for flowers (The most beautiful are usually the hardest): ")
            # x = int(x)
            x = int(input("Enter a number between 1 and 5: "))
            if((x < 1) or(x > 5)):
                print("What a moron you are. You couldn't even choose one of the option properly game over good bye, tata, cya")
                x = random.randint(1,5)
                time.sleep(10)
                print("Just kidding you still get to play the game but now I will decide what kind of object you have to guess.")
            
            y = int(input("Enter 40 for easy, 60 for medium and 80 for hard: "))
            
            i = 0
            xy = ""
             
            r = random.randint(0,9)
            
            if(x == 1):
                xy = dictionary["films"][r]
                print("FILMS:")
            elif(x == 2):
                xy = dictionary["cities"][r]
                print("CITIES:")
            elif(x == 3):
                xy = dictionary["fruits"][r]
                print("FRUITS:")
            elif(x == 4):
                xy = dictionary["country"][r]
                print("COUNTRY:")
            elif(x == 5):
                xy = dictionary["flowers"][r]
                print("FLOWERS:")
            # hangman(0)    
            game(xy, y)
            
            ...

            ANSWER

            Answered 2021-May-31 at 14:43

            Running your code os.system('cls') is clearing the screen before the input is read in the loop. This makes it seem that there is no output is being displayed when it's really being overwritten.

            A quick test can be done to confirm that this is the problem. To do this we add another input read in the game function. like so:

            Source https://stackoverflow.com/questions/67767729

            QUESTION

            Complex Rails Models/Associations
            Asked 2021-May-29 at 10:12

            I'm building an assigning system for referees.

            Issue I asked this question previously/slightly different but have run into trouble again. I have 5 models essentially that need to be linked together and I can't find a resource online to specify/guide me to the solution for more than 3 tables to be joined. I think I have it nailed down for the meantime and I can pull what I need to in the console but it just seems all over the place.

            Models in plain English:

            1. League - Devise user who can log in and upload a schedule(create games) through a form
            2. Assignor - Devise user who then takes that schedule and assigns referees to the games
            3. Referee - Devise user who gets assigned to games
            4. Game - created by League (contains teams,venue, referee crew assigned)
            5. Assignment - created when League creates a game

            My models/associations are:

            ...

            ANSWER

            Answered 2021-May-29 at 10:12

            A possible solution would be to allow the user to create multiple assignments per game, then he could assign multiple referees, each with a different role.

            To reflect the role / type of the referee, you could add another column to the assignment table which holds the information about the assignment type (center, assistant, ...)

            If you really want to have just one assignment per game which holds the references to 4 referees, you could do:

            Source https://stackoverflow.com/questions/67744475

            QUESTION

            Trying to change game move when clicked on a button but it doesn't work
            Asked 2021-Apr-12 at 23:12

            I'm building a board game in react.js and now I'm trying to add a feature which allows the user to flick through the game. I thought I nailed it but it doesn't work. I checked whether my objects are immutable(they should be), I also checked if the function that is to return the game step is called, and there's no problem at all neither. I don't know why it does not work. How can I solve it?

            Here's the constructor function with the game data:

            ...

            ANSWER

            Answered 2021-Apr-12 at 23:12

            The assignment operation in this line is a mutation of your component's state.

            Source https://stackoverflow.com/questions/67066093

            QUESTION

            Why is my Bash sed command ( sed -e "s/-*[a-zA-Z\-]* / /g" ) removing characters after dot?
            Asked 2021-Apr-01 at 17:39

            I am making a simple bash script for building cpp, and I am having problem while separating the arguments using sed, the command in the title is removing every character after a dot " . " and I don't understand the reason

            This is what I have in my script:

            ...

            ANSWER

            Answered 2021-Mar-31 at 18:03

            As suggested in the comments, the problem is you have -* at the beginning. So it matches when there is 0 or more -.

            A simple fix is to use this: s/-[a-zA-Z\-]* / /g

            So your code becomes:

            Source https://stackoverflow.com/questions/66892738

            QUESTION

            Using Trait Object for Struct - ERROR: wrong number of type arguments
            Asked 2021-Mar-04 at 09:45

            I'm a total newbie to Rust, and I am facing with a problem using "Trait Object"...

            For now, I have App struct with panels field which is a Vec of WavePanel struct which implements Panel trait.
            Since I have more that implement Panel, I wanted panels to become more generic.
            So, I tried specifying Panel as a Trait Object for the field, but it does not work....

            This is how it currently looks (BEFORE the change):

            https://github.com/minagawah/perlin-experiment/blob/6e8064140daedc0767733898621c951619ff4467/src_for_wasm/perlin-wave/src/app.rs#L14

            ...

            ANSWER

            Answered 2021-Feb-28 at 22:19

            QUESTION

            React - Error: Invalid hook call. Hooks can only be called inside of the body of a function component. What is wrong my syntax?
            Asked 2021-Feb-05 at 04:09

            To give a little background:

            I'm trying to build a Login Form Page function that detects if the user is already logged. If they are logged in, then a button will appear prompting the user to log out. Like so: {user ? userLoggedInAlert() : SignIn()} If user is True, then the button appears, if user is false, then they receive the username and password form for login authentication.

            I have nailed down all the functionality. However, when I press on button to logout the user out, I receive this error:

            ...

            ANSWER

            Answered 2021-Feb-05 at 02:06

            Components are basically function references, and you are invoking them, so instead of doing SignIn(), try

            edit: and make userLoggedInAlert start with upper case, then all together:

            {user ? : }

            Source https://stackoverflow.com/questions/66056529

            QUESTION

            How can I Train a Functional Keras Model with Large Amounts of Image Data and Metadata?
            Asked 2021-Jan-13 at 10:39

            I am trying out the HAM10000 challenge and I have gotten some things nailed down such as building a Functional Model for the first time, categorizing, etc. What I haven't gotten figured out is how to train my model with both image data and patient metadata. Before I talk any further, here is my model structure so that you may understand what I'm trying to do here:

            https://i.imgur.com/NYMgYNr.png

            What the model is doing is that it takes an image and passes it through several convolutional and max pooling layers, and then flattens it. The model also takes in patient metadata which include age, sex, location of pigment, etc. These values are then concatenated together and passed through three dense layers and out comes the output of the model with 7 categories (akiec, bcc, bkl, df, mel, nv, vasc).

            This is the code for the model:

            ...

            ANSWER

            Answered 2021-Jan-13 at 10:39

            While the answer in the comment might work, whenever you're trying to pass this amount of data, you should go for DataGenerator. This is the best way to optimize your training.

            From there you have two possibilities, either you can use the provided ImageDataGenerator from tf2(keras)

            In your case it doesn't seem to work, that's fine if the data are not simple, then you should create your own generator : link

            You custom DataGenerator will then look like this :

            Source https://stackoverflow.com/questions/65693622

            QUESTION

            JavaScript To Do List - Delete button is only appearing on the most recent item added
            Asked 2021-Jan-12 at 20:07

            I am beginning to learn JavaScript and wanted to start a project to test myself. The classic to do list project.

            I have created a function that basically pulls whatever text is in the input box and creates a new list item using that text. However, the delete button is only appearing on the most recent item in the list.

            I can fix this by nesting the [var deleteButton = document.createElement('button');] (line 4) within the function, but when I do this the delete button no longer functions!

            Any help at all would be really appreciated. (also, I know that is is not mobile responsive yet, I am planning to work on all of that after getting the functionality nailed).

            Code:

            ...

            ANSWER

            Answered 2021-Jan-12 at 20:02

            You should indeed create the button inside the submit function and then add the click event handler to that button (also inside the submit function). Because you only created the button once, every time when you append that button to some element it will just "move" the element.

            Source https://stackoverflow.com/questions/65690950

            QUESTION

            Determine screen size with .NET Core 5?
            Asked 2021-Jan-11 at 13:38

            How to determine the screen size with .NET Core? I want to take a screenshot as described in DotNetCore Capture A Screenshot in Windows but they use a fixed 1920*1080 resolution which does not work for my purposes.

            Do I have to reference System.Windows.Forms and thereby being nailed down to Windows?

            Before switching to .NET Core we used System.Windows.Forms like so:

            ...

            ANSWER

            Answered 2021-Jan-11 at 13:38

            The comments hint that it is not supported yet.

            So I show you what we have done to implement it using Windows Forms (took me some time to understand how to reference Windows Forms in a .NET Core library project correctly):

            You can add the Windows Forms dependency like so to the csproj file:

            Source https://stackoverflow.com/questions/65666934

            QUESTION

            edit the value of a variable in a for() loop
            Asked 2020-Nov-22 at 16:32

            I'm making a website where there is a counter of your steps. It's a exercice I made for myself since I'm beggining and learning. Every second the script is adding one step until it reaches "steps" (which is 5 for this exemple) I would like the user to be able to click add 100 steps so it doesn't end at 5. I'm doing all this with a for() because it's the easiest way I found to later update things on the page every steps.

            The story telling is :

            1. The user sees steps going up, 1, 2, 3, 4, 5
            2. They can click "add 100" to add 100 more steps (so the counter keeps going)
            3. the counter is updated and keeps going until 105 (meaning the first 5 + 100 more they just added)
            4. If they want, they can add 100 extra steps again (they don't have to wait until the counter reaches 105)
            5. and go to 205

            It's actually not working and I can't see what is wrong. I nailed to replace steps with the value of 100 and console.log() it to debug a bit. But It's not addind 100 to the previous step value neither updating the for() to keep going until 105.

            Thanks for the help

            ...

            ANSWER

            Answered 2020-Nov-22 at 16:32

            The conditional variables of a for loop are interpreted once the instruction for the loop is reached. Changing the value of the variable once inside the loop will not adjust the conditionals stored in memory. You might be better off working with a while loop in this case and breaking out once your conditions are met.

            Following this sort of logic means that you can edit i and steps to your heart's content, and they will be tested with the new values once per iteration.

            Source https://stackoverflow.com/questions/64954806

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install nailed

            You can download it from GitHub.
            PHP requires the Visual C runtime (CRT). The Microsoft Visual C++ Redistributable for Visual Studio 2019 is suitable for all these PHP versions, see visualstudio.microsoft.com. You MUST download the x86 CRT for PHP x86 builds and the x64 CRT for PHP x64 builds. The CRT installer supports the /quiet and /norestart command-line switches, so you can also script it.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

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