manufacturer | Manufacturer module for Invoice Ninja | Authentication library
kandi X-RAY | manufacturer Summary
kandi X-RAY | manufacturer Summary
This module adds manufacturer data such as part number, UPC, etc to products data entry and a CRUD for maintaining the manufacturers list.
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Top functions reviewed by kandi - BETA
- Find and return manufacturer data
- Fix unwanted fields .
- Get columns .
- Register the view files .
- Edit manufacturer .
- Migrate the table .
- Transform manufacturer data .
- Delete manufacturer .
- Bootstrap the account view .
- Run seeders .
manufacturer Key Features
manufacturer Examples and Code Snippets
Community Discussions
Trending Discussions on manufacturer
QUESTION
A typical way to use group_by
and then nest
is to estimate a series of models--
ANSWER
Answered 2021-Jun-15 at 19:23We can add ungroup
in between as the nest_by
returns with rowwise
attribute which clashes with the map
QUESTION
I have a collection with documents that represent orders for laptops. A TypeScript interface for an order is:
...ANSWER
Answered 2021-Jun-14 at 08:37You will need 2 $group stages, first group by manufacturer and country, then group by manufacturer alone.
The 3'rd stage is to format "countries" array to an object.
QUESTION
Write a query to display the manufacturer and the number of models the company manufactures, if and only if the average warranty of the manufacturer is more than 3 years. Give an alias for the count as "TOTAL_COUNT". (Hint: Use Mobile_Master to table to retrieve records) Do it in oracle sql
...ANSWER
Answered 2021-Jun-14 at 13:34Instead of having where WARRANTY_IN_YEARS>3
, your question states
...only if the average warranty of the manufacturer is more than 3 years
The key word is AVERAGE.
To filter based on an aggregate function, you will need to use the filter in your HAVING
clause and not your WHERE
clause like this:
QUESTION
i'm new to R and shiny and also new to this forum.
I need to build a shiny app but struggle to connect the inputs with my imported data.
This is what i have so far:
...ANSWER
Answered 2021-Jun-13 at 21:19Tidyverse solution: You use your inputs to filter the dataset, right before plotting it. Therefore you need to get the data in long format with tidyr::pivot_longer()
before.
Afterwards you can filter here:
QUESTION
I need to parse a XML file having the structure as follows: (I can't show the data as it is confidential)
...ANSWER
Answered 2021-Jun-12 at 17:26As mentioned in comments your xml document has namespace definitions in its DocumentElement (
xmlns
stands for xml name space). Furthermore "it contains a default namespace so any attempted parsing on named nodes must map to this namespace URI otherwise returns nothing."
To allow eventual analysis it's necessary to include a user defined prefix (e.g. :s
) into explicit namespace settings, which can be used in later XPath expressions:
QUESTION
I am using a 3.5: TFT LCD display with an Arduino Uno and the library from the manufacturer, the KeDei TFT library. The library came with a bitmap font table that is huge for the small amount of memory of an Arduino Uno so I've been looking for alternatives.
What I am running into is that there doesn't seem to be a standard representation and some of the bitmap font tables I've found work fine and others display as strange doodles and marks or they display upside down or they display with letters flipped. After writing a simple application to display some of the characters, I finally realized that different bitmaps use different character orientations.
My questionWhat are the rules or standards or expected representations for the bit data for bitmap fonts? Why do there seem to be several different text character orientations used with bitmap fonts?
Thoughts about the questionAre these due to different target devices such as a Windows display driver or a Linux display driver versus a bare metal Arduino TFT LCD display driver?
What is the criteria used to determine a particular bitmap font representation as a series of unsigned char values? Are different types of raster devices such as a TFT LCD display and its controller have a different sequence of bits when drawing on the display surface by setting pixel colors?
What other possible bitmap font representations requiring a transformation which my version of the library currently doesn't offer, are there?
Is there some method other than the approach I'm using to determine what transformation is needed? I currently plug the bitmap font table into a test program and print out a set of characters to see how it looks and then fine tune the transformation by testing with the Arduino and the TFT LCD screen.
My experience thus farThe KeDei TFT library came with an a bitmap font table that was defined as
...ANSWER
Answered 2021-Jun-12 at 16:19Raster or bitmap fonts are represented in a number of different ways and there are bitmap font file standards that have been developed for both Linux and Windows. However raw data representation of bitmap fonts in programming language source code seems to vary depending on:
- the memory architecture of the target computer,
- the architecture and communication pathways to the display controller,
- character glyph height and width in pixels and
- the amount of memory for bitmap storage and what measures are taken to make that as small as possible.
A brief overview of bitmap fonts
A generic bitmap is a block of data in which individual bits are used to indicate a state of either on or off. One use of a bitmap is to store image data. Character glyphs can be created and stored as a collection of images, one for each character in the character set, so using a bitmap to encode and store each character image is a natural fit.
Bitmap fonts are bitmaps used to indicate how to display or print characters by turning on or off pixels or printing or not printing dots on a page. See Wikipedia Bitmap fonts
A bitmap font is one that stores each glyph as an array of pixels (that is, a bitmap). It is less commonly known as a raster font or a pixel font. Bitmap fonts are simply collections of raster images of glyphs. For each variant of the font, there is a complete set of glyph images, with each set containing an image for each character. For example, if a font has three sizes, and any combination of bold and italic, then there must be 12 complete sets of images.
A brief history of using bitmap fonts
The earliest user interface terminals such as teletype terminals used dot matrix printer mechanisms to print on rolls of paper. With the development of Cathode Ray Tube terminals bitmap fonts were readily transferable to that technology as dots of luminescence turned on and off by a scanning electron gun.
Earliest bitmap fonts were of a fixed height and width with the bitmap acting as a kind of stamp or pattern to print characters on the output medium, paper or display tube, with a fixed line height and a fixed line width such as the 80 columns and 24 lines of the DEC VT-100 terminal.
With increasing processing power, a more sophisticated typographical approach became available with vector fonts used to improve displayed text quality and provide improved scaling while also reducing memory required to describe the character glyphs.
In addition, while a matrix of dots or pixels worked fairly well for languages such as English, written languages with complex glyph forms were poorly served by bitmap fonts.
Representation of bitmap fonts in source code
There are a number of bitmap font file formats which provide a way to represent a bitmap font in a device independent description. For an example see Wikipedia topic - Glyph Bitmap Distribution Format
The Glyph Bitmap Distribution Format (BDF) by Adobe is a file format for storing bitmap fonts. The content takes the form of a text file intended to be human- and computer-readable. BDF is typically used in Unix X Window environments. It has largely been replaced by the PCF font format which is somewhat more efficient, and by scalable fonts such as OpenType and TrueType fonts.
Other bitmap standards such as XBM, Wikipedia topic - X BitMap, or XPM, Wikipedia topic - X PixMap, are source code components that describe bitmaps however many of these are not meant for bitmap fonts specifically but rather other graphical images such as icons, cursors, etc.
As bitmap fonts are an older format many times bitmap fonts are wrapped within another font standard such as TrueType in order to be compatible with the standard font subsystems of modern operating systems such as Linux and Windows.
However embedded systems that are running on the bare metal or using an RTOS will normally need the raw bitmap character image data in the form similar to the XBM format. See Encyclopedia of Graphics File Formats which has this example:
Following is an example of a 16x16 bitmap stored using both its X10 and X11 variations. Note that each array contains exactly the same data, but is stored using different data word types:
QUESTION
Does anybody know why the following code doesn't find any Descendants named "PntList3D" in the XDocument? I've run similar code with xml files from different sources and it's worked just fine.
...ANSWER
Answered 2021-Jun-11 at 11:54You need to specify the namespace in your call for Descendants:
QUESTION
My double Inner Join sql query takes very long (>60 seconds). Anything I did wrong here? How can I improve it?
...ANSWER
Answered 2021-Jun-11 at 11:52be sure you have proper composite (and someway rendendat) indexes on
QUESTION
I have a Wordpress website page where I want to enter two values- gender and manufacturer, then display a list which shows which items match the gender and manufacturer selected.
So that the whole page is not refreshed I want to do this with an AJAX request which has to follow a particular route in Wordpress which has got me completely lost. At the moment I am having trouble even passing my two variables from the HTML page through to the JS and PHP.
For some reason the code always thinks that the user has selected Men even where Women or Junior is chosen.
My HTML
...ANSWER
Answered 2021-Jun-10 at 16:22It's because you st your variable at the documentReady
event callback. So the var has the default value (the value at the documentReady moment).
move it in the submit event:
QUESTION
I'm quite new to DICOM and I'm having difficulties in understanding the difference between rescaling and scaling factors.
To transform the stored values, in a MRI DICOM image, into a quantitatively meaningful image, it seems that I should use the Rescale Slope (0028, 1053)
and the Rescale Intercept (0028, 1052)
.
However, for the same transformation, some MRI manufacturers (e.g. Philips) provide an additional Private Tag - the Scale Slope
. In that case, the transformation requires the use of, not only the Rescale Slope
and Rescale Intercept
, but also the Scale Slope
.
I can't understand what exactly is this Scale Slope
. Can anyone please provide any help?
ANSWER
Answered 2021-Jun-08 at 17:04The Rescale Intercept (0028,1052)
and the Rescale Slope (0028,1053)
are standard DICOM tags.
As you already said in question, the Scale Slope
(probably (2005,100E)
) is a Private Tag - specific to the Equipment Manufacturer. So, only manufacturer may say something reliable about this.
Private tags do not have standard names; generally, manufacturers mention the details of private tags they created in their DICOM Conformance Statement or other similar document. They may also name the tag in that document. Please refer to this answer for more details.
Now, to your question -- what is the difference?
Considering what I said above, it is hard to answer this question. Meaning and usage of standard tags can be found in standards. It is not the case with private tags. You have to go through vendor specific documents to understand it in details (if they mention it in details).
Even so, a quick googling give me this and this. One of the post in thread discusses about usage of Scale Slope
in a mathematical formula.
If you open a PAR/REC header you will see the Phiips description of these values
//# === PIXEL VALUES =============================================================
//# PV = pixel value in REC file, FP = floating point value, DV = displayed value on console
//# RS = rescale slope, RI = rescale intercept, SS = scale slope
//# DV = PV * RS + RI FP = DV / (RS * SS)
and
Inputs:
R = raw stored value of voxel in DICOM without scaling
WS = RealWorldValue slope (0040,9225) "PhilipsRWVSlope"
WI = RealWorldValue intercept (0040,9224) "PhilipsRWVIntercept"
RS = rescale slope (0028,1053) "PhilipsRescaleSlope"
RI = rescale intercept (0028,1052) "PhilipsRescaleIntercept"
SS = scale slope (2005,100E) "PhilipsScaleSlope"
Outputs:
W = real world value
P = precise value
D = displayed value
Formulas:
W = R * WS + WI
D = R * RS + RI
P = D / (RS * SS)
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