gearman | PHP library for dispatching , handling and managing Gearman | Web Framework library
kandi X-RAY | gearman Summary
kandi X-RAY | gearman Summary
[License] PHP library for dispatching, handling and managing Gearman Workers. Todo: Add support for tasks, only jobs are handled right now. Todo: Tests are working but could cover more.
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Top functions reviewed by kandi - BETA
- Run the process .
- Set configuration parameters
- Run a background job
- Adds servers to the server .
- Create a Gearman worker
- Releases the lock .
- Run the gearman handler .
- Set the process instance .
- Sets port
- Set the GearmanApplication
gearman Key Features
gearman Examples and Code Snippets
Community Discussions
Trending Discussions on gearman
QUESTION
I've juste add ppa:ondrej/php
on my ubuntu server, and it prompt me the message below.
Why am I advised to add ppa:ondrej/nginx
(stable) too? What's the exact purpose of this?
For information I have already installed Nginx from the official doc.
...ANSWER
Answered 2021-Feb-06 at 12:33According to the homepage for ppa:ondrej/nginx
, here the PPA description:
QUESTION
we use multiple PHP workers. Every PHP worker is organized in one container. To scale the amount of parallel working processes we handle it in a docker swarm.
So the PHP is running in a loop and waiting for new jobs (Get jobs from Gearman). If a new job is receiving, it would be processed. After that, the script is waiting for the next job without quitting/leaving the PHP script.
Now we want to update our workers. In this case, the image is the same but the PHP script is changed. So we have to leave the PHP script, update the PHP script file, and restart the PHP script.
If I use this docker service update command. Docker will stop the container immediately. In the worst case, a running worker will be canceled during this work.
...ANSWER
Answered 2021-Jun-11 at 20:48In the meantime, we have solved it with SIGNALS.
In PHP work with signals is very easy. In our case, this structure helped us.
QUESTION
I am struggling with the php-curl installation which cannot be found, I have seen plenty of topics related to it but it unfortunatelly did not help much. I want it for an curl function in a php program. I tried it via adding ppa:ondrej/php repository, but I think it simply does not help much.
...ANSWER
Answered 2021-Jan-11 at 15:39It was an issue with sources.list changed a lot time ago.
I updated it with other repositiories and it started working.
QUESTION
I tried to use this instruction to install Gearman PHP Extension for php 7.4 on MacOS:
...ANSWER
Answered 2020-Oct-07 at 06:52It seems it need to use version original php-configure. For my case :
QUESTION
I'm trying to make a basic online video editor with nodeJS and ffmpeg.
To do this I need 2 steps:
set the in-and-out times of the videos from the client, which requires the client to view the video at specific times, and switch the position of the video. Meaning, if a single video is used as an input, and split it into smaller parts, it needs to replay from the starting time of the next edited segment, if that makes sense.
send the input-output data to nodejs and export it with ffmpeg as a finished vide.
At first I wanted to do 1. purely on the client, then upload the source video(s) to nodeJS, and generate the same result with ffmpeg, and send back the result.
But there are may problems with video processing on the client side in HTML at the moment, so now I have a change of plans: to do all of the processing on the nodeJS server, including the video playing.
This is the part I am stuck at now. I'm aware that ffmpeg can be used in many different ways from nodeJS, but I have not found a way to play a .mp4 webm video in realtime with ffmpeg, at a specific timestamp, and send the streaming video (again, at a certain timestamp) to the client.
I've seen the pipe:1 attribute from ffmpeg, but I couldn't find any tutorials to get it working with an mp4 webm video, and to parse the stdout data somehow with nodejs and send it to the client. And even if I could get that part to work, I still have no idea to play the video, in realtime, at a certain timestamp.
I've also seen ffplay, but that's only for testing as far as I know; I haven't seen any way of getting the video data from it in realtime with nodejs.
So:
how can I play a video, in nodeJS, at a specific time (preferably with ffmpeg), and send it back to the client in realtime?
What I have already seen:
Best approach to real time http streaming to HTML5 video client
Live streaming using FFMPEG to web audio api
Ffmpeg - How to force MJPEG output of whole frames?
ffmpeg: Render webm from stdin using NodeJS
No data written to stdin or stderr from ffmpeg
node.js live streaming ffmpeg stdout to res
Realtime video conversion using nodejs and ffmpeg
Pipe output of ffmpeg using nodejs stdout
can't re-stream using FFMPEG to MP4 HTML5 video
FFmpeg live streaming webm video to multiple http clients over Nodejs
http://www.mobiuso.com/blog/2018/04/18/video-processing-with-node-ffmpeg-and-gearman/
stream mp4 video with node fluent-ffmpeg
How to get specific start & end time in ffmpeg by Node JS?
Live streaming: node-media-server + Dash.js configured for real-time low latency
Low Latency (50ms) Video Streaming with NODE.JS and html5
Server node.js for livestreaming
Stream part of the video to the client
Video streaming with HTML 5 via node.js
How to (pseudo) stream H.264 video - in a cross browser and html5 way?
How to stream video data to a video element?
How do I convert an h.264 stream to MP4 using ffmpeg and pipe the result to the client?
https://medium.com/@brianshaler/on-the-fly-video-rendering-with-node-js-and-ffmpeg-165590314f2
...ANSWER
Answered 2020-Mar-11 at 23:15This question is a bit broad, but I've built similar things and will try to answer this in pieces for you:
- set the in-and-out times of the videos from the client, which requires the client to view the video at specific times, and switch the position of the video. Meaning, if a single video is used as an input, and split it into smaller parts, it needs to replay from the starting time of the next edited segment, if that makes sense.
Client-side, when you play back, you can simply use multiple HTMLVideoElement instances that reference the same URL.
For the timing, you can manage this yourself using the .currentTime
property. However, you'll find that your JavaScript timing isn't going to be perfect. If you know your start/end points at the time of instantiation, you can use Media Fragment URIs:
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