Ship.js | Ship Fitting Display for EVE Online , mostly in Javascript

 by   fuzzysteve PHP Version: Current License: MIT

kandi X-RAY | Ship.js Summary

kandi X-RAY | Ship.js Summary

Ship.js is a PHP library. Ship.js has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Ship.js is a simple javascript library, to easily add ship fits to pages, where you may not be able to get at the underlying code. It depends on a php page to decode the ship dna into a useable form, which can be called from anywhere. A copy runs on my personal server, and I'm not planning on taking it down any time soon.
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            kandi-support Support

              Ship.js has a low active ecosystem.
              It has 14 star(s) with 4 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 1 have been closed. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Ship.js is current.

            kandi-Quality Quality

              Ship.js has 0 bugs and 0 code smells.

            kandi-Security Security

              Ship.js has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Ship.js code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Ship.js is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Ship.js releases are not available. You will need to build from source code and install.
              Ship.js saves you 91 person hours of effort in developing the same functionality from scratch.
              It has 232 lines of code, 0 functions and 5 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Ship.js
            Get all kandi verified functions for this library.

            Ship.js Key Features

            No Key Features are available at this moment for Ship.js.

            Ship.js Examples and Code Snippets

            No Code Snippets are available at this moment for Ship.js.

            Community Discussions

            QUESTION

            Setting up Relationship types in GrandStack
            Asked 2021-Feb-25 at 07:09

            I am trying to setup a relationship type in Grandstack. I am having issues getting things to run correctly. Even when I copy the guide into my project and try to run it ... things do not work. Here is what they have at https://grandstack.io/docs/guide-graphql-schema-design

            ...

            ANSWER

            Answered 2021-Feb-25 at 07:09

            I was accidentally running

            Source https://stackoverflow.com/questions/66363678

            QUESTION

            how to pass props through
            Asked 2021-Jan-30 at 05:29

            I am trying to pass props through 'Link' tag so I implemented it that way:

            ...

            ANSWER

            Answered 2021-Jan-30 at 05:29

            QUESTION

            Converting array entries into an object with a variable number of parameters
            Asked 2020-Jul-13 at 22:36

            I currently have a bit of code that is as follows:

            ...

            ANSWER

            Answered 2020-Jul-13 at 22:36

            The problem is that you always call _.assign({}, arguments) with 2 arguments. Instead you want to pass each argument in arguments as separate argument to _.assign.

            This can be done similar to how you've also changed the $.when call. However you'll have to convert the arguments to an array first so you can add the additional {} argument.

            Source https://stackoverflow.com/questions/62878748

            QUESTION

            Repopulate to Select Option
            Asked 2020-Jul-03 at 17:57

            i would like to repopulate data to select option but i only have one select data and other select are not work, i think their are dependent on "change" function. Please ...

            first i create state and region drop down with json data, then set change method on this select and get district data and populate those data at district select, then set change method on district select and get data for township and populate at township select.

            onclick function set on btn_save and populate all data to table.

            Here were my problem come out. i want to edit my data and i set edit button on table then i want to populate table data to previous select. but it's only work in state region select,

            This is my simple html code

            ...

            ANSWER

            Answered 2020-Jul-02 at 12:48

            The reason is you are using fetch without waiting for the promise to fulfill.

            When you make your calls at the end of rePopulateSelect:

            Source https://stackoverflow.com/questions/62692895

            QUESTION

            Selecting a row on autogenerated grid
            Asked 2019-Nov-28 at 03:47

            I need help with a game i´m making with a few friends, we are making a battleship game with characters and "powers", most of them are selecting a few slots or rows and hitting them at the same time, since i autogenerated the grid and used x y coordinates to localize where to hit i don´t know how to select the entire row and i could use a little help.

            Here is the code:

            JS:

            ...

            ANSWER

            Answered 2019-Nov-28 at 03:47

            If "select" means selecting a row of html elements of grid, you need to add class name in showGrid() like below.

            Source https://stackoverflow.com/questions/59080154

            QUESTION

            Update the value property of 'costElement' to the calculated cost
            Asked 2019-Sep-21 at 19:48

            I'm stuck getting this program to work. I added a switch statement to determine the cost and I believe the rest is right I just don't know how to update cost in the text field. I checked this link and a few more but have been unable to find answers. Any guidance is appreciated thanks.

            ui

            membership.html

            ...

            ANSWER

            Answered 2019-Sep-21 at 19:25

            you need to call value property of your input (type is also a node element, you need to use value property of it to get chosen option)

            Source https://stackoverflow.com/questions/58043335

            QUESTION

            How to Iterate through an Array of Class Objects and use functions in JavaScripts
            Asked 2019-Jul-03 at 22:01

            i want to iterate throug an Array of Objects and use a function from the Objects in the array. I'm coming from JAVA and there it's pretty normal to do that. For that reason i guess it works in JS as well but i'm not sure how.

            My Code looks like this:

            ...

            ANSWER

            Answered 2019-Jul-03 at 21:53

            In order to iterate through the array of something you can use for...of:

            Source https://stackoverflow.com/questions/56878275

            QUESTION

            Javascript game, make spaceship shoot on pressdown with interval
            Asked 2018-Nov-09 at 22:40

            I am working on my gaming skills (mainly with arrays) to generate enemies and now bullets to take them down. I was able to set-up bullets while testing, but were visible only when I had a key pressed (space bar let's say) and with no interval in between, so the browser was not able to take that many at one point.

            Is there any simple way to make the ship fire bullets with interval in between (not to load the browser that much) and maybe upon going to the enemy[i].x / y location to delete an enemy and the bullet can disappear ?

            Here is the cleaned as much as possible code I have for now (HTML and JS file. Have some images as well and will provide URL to the game to check it if needed - http://sarahkerrigan.biz/spaceship

            ...

            ANSWER

            Answered 2018-Nov-09 at 22:40

            You want to use time intervals instead of listeners.

            Source https://stackoverflow.com/questions/53214506

            QUESTION

            Problem with collision detection is JS canvas game
            Asked 2018-Sep-16 at 08:22

            I'm trying to build a small game similar to Chicken Invaders, but I'm facing an issue with collision detection. When the player fires a shot, if it hits an enemy, this enemy should disappear. But I can't get it to work. Here's the pen:

            https://codepen.io/Undefined_Variable/pen/bxxqBo

            Here's the code:

            ...

            ANSWER

            Answered 2018-Sep-16 at 08:22

            Your detectHits function - while it's not really a proper collision detection - doesn't work because it's using for..in instead of for..of loops. Try implementing it this way:

            Source https://stackoverflow.com/questions/52352200

            QUESTION

            Alert not working
            Asked 2018-Aug-03 at 10:28

            My alert at the end of my JavaScript doesn't work, and I don't know why. I think that I have concatenated properly, but I don't know why the code doesn't do anything when it reaches the alert.

            Here is the code for the HTML:

            ...

            ANSWER

            Answered 2018-Aug-03 at 07:38

            I found some errors in your JavaScript code, see comments below:

            Source https://stackoverflow.com/questions/51665033

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Ship.js

            You can download it from GitHub.
            PHP requires the Visual C runtime (CRT). The Microsoft Visual C++ Redistributable for Visual Studio 2019 is suitable for all these PHP versions, see visualstudio.microsoft.com. You MUST download the x86 CRT for PHP x86 builds and the x64 CRT for PHP x64 builds. The CRT installer supports the /quiet and /norestart command-line switches, so you can also script it.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/fuzzysteve/Ship.js.git

          • CLI

            gh repo clone fuzzysteve/Ship.js

          • sshUrl

            git@github.com:fuzzysteve/Ship.js.git

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