MachOView | MachOView fork - _____ | Reverse Engineering library
kandi X-RAY | MachOView Summary
kandi X-RAY | MachOView Summary
_____ .__ ____________ . / \ _____ ____ | | _____ \ \ / /|| ______ _ __ / \ / \ \ / | | \ / | \ y / | |/ __ \ / / / / y / __ \ _| y / | \ / | \ /\ / _| (____ /___ >| /____ /_/ ||___ >/_/ / / / / / /. a fork from machoview to update and fix some bugs, mostly mountain lion & ios 6 related. also some small changes to the original behaviour. original machoview by psaghelyi at thanks to psaghelyi for his great work :-). latest versions are lion+ only. the llvm disassembler was replaced with capstone. this eliminates clang/llvm packages requirements. the downside is that capstone stops disassembling on bad instructions which means that for now data in code and jump tables data will create problems and __text section disassembly might be incomplete in binaries that contain such data. capstone improved disassembly on error but data in code locations are available in header so this can and should be improved. a static capstone
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Trending Discussions on MachOView
QUESTION
In MachOView, I can see that in a iOS binary file, class pointers are stored in section __objc_classlist. They are absolute address values which point to class Data in section __objc_data. But we known that iOS use ASLR, so when loaded, the real address must be different.
I checked the "getsectiondata" method, can not found any rebase logic.
So the question is:
- when and how does the pointer Data rebased?
- Is the rebased data dirty?
ANSWER
Answered 2021-Apr-15 at 21:25dyld
handles rebasing as part of loading the binary, long before you call getsectiondata
. The LC_DYLD_INFO_ONLY
load command within the binary points to the rebase opcodes which contain information about which addresses to update and how.
You can use xcrun dyldinfo -rebase
to see the list of addresses that dyld
will rebase. You'll see entries for each class within __DATA,__objc_classlist
. You can set DYLD_PRINT_REBASINGS=1
in the environment prior to launch to have dyld
print out each address it rebases.
And yes, since dyld
modifies data as it rebases it, the page no longer matches the underlying storage and is dirty. Avoiding dirtying pages during load has been a motivation for switching some Objective-C data structures from using pointers to relative offsets.
QUESTION
As the title mentioned, I'm confusing about where is the debug info stored in .Framework
file.
I googled for serval days, what I gots are:
Framework binary compiled by debug mode will include a debug info segment, to indicate the symbol location. Release mode compiling will move it to a dSYM file.
But, what confused me is, I build a framework with ninja, and it doesn't generate dSYM
file. Meanwhile I can't find the symbol location by dwarfdump
command or MachOView
app. As Regards strings
command can get some relative file path results, like ../../flutter/fml/memory/task_runner_checker.cc
.
Here dwarfdump prints:
...ANSWER
Answered 2020-Dec-24 at 09:15Debug information on Darwin systems exists in one of two places: In the .o
files, and later after dsymutil
is run to create a .dSYM
, it exists in the .dSYM
bundle, all collected together, relocated to the actual binary's addresses.
This was a build-link-debug performance enhancement. Linking all of the debug information -- updating all the symbol addresses, copying it all around -- is very slow, so leaving the debug information in the .o
files for this common iterative development cycle, and having the debugger locate the .o
files and update the addresses of the functions internally, allows for rapid development.
Leaving all of the debug information in the .o
files requires that they all be present, of course! And at the same file paths. So it is not good when you need to move a binary between computers, or save it for later debugging. For these cases, you link the debug information with dsymutil
and you get a .dSYM
bundle.
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PHP requires the Visual C runtime (CRT). The Microsoft Visual C++ Redistributable for Visual Studio 2019 is suitable for all these PHP versions, see visualstudio.microsoft.com. You MUST download the x86 CRT for PHP x86 builds and the x64 CRT for PHP x64 builds. The CRT installer supports the /quiet and /norestart command-line switches, so you can also script it.
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