drain | To run at the command line
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QUESTION
i have an error that i just dont find a solution for. I created a little messenger thingy in flutter and have a problem when using a NetworkImage inside one of my chat bubbles.
When i send the image as message, it is displayed without problem in the bubble. Also when i send multiple images, it is no problem and they extend beyond the screen and i can just scroll up and down without any problems.
Though when i reopen the room screen and there are multiple images and they extend over the visible screen i get _CastError (type 'Null' is not a subtype of type 'List' in type cast) from network_image dart file. BUT this only happens after a hot restart. If i just navigate back and then reopen the room screen its also all fine, but as soon as i hot restarted once i always get the error when trying to open a room, which has images extending the visible space.
Iam still kinda new to flutter, so i know my code sucks mostly but this time i just dont even find a "dirty" way to solve it.
Flutter 2.2.0 (beta channel)
Dart 2.13.0
On Android Emulator Pixel 4a API 30
Edit 1: i removed a lot to make it easier to read.
Edit 2: i found it to be somehow connected to using the downloadURL from Firebase Storage. When i replace the url with just some test png url it doesnt seem to be a problem.
...ANSWER
Answered 2021-Jun-14 at 11:07Ok, i kind of found the problem. I took the Firebase servertimestamp as variable for the filename in the Firebase Storage. That of course only resulted in the filename being
FieldValue(Instance of 'MethodChannelFieldValue')
Though i dont really understand why that was a problem, but now with a normal Datetime toString timestamp it all works perfectly fine. Maybe its some special character escaping in the generated downloadURL from Firebase Storage with this kind of filename.
QUESTION
I am reading through the Rust book and doing the optinal exercise along the way. I've finished the chapter 8 (Common Collections) and am trying the last exercise. The exercise instructions are:
Using a hash map and vectors, create a text interface to allow a user to add employee names to a department in a company. For example, “Add Sally to Engineering” or “Add Amir to Sales.” Then let the user retrieve a list of all people in a department or all people in the company by department, sorted alphabetically.
What I want my program to do is firstly ask the user if they want to add a new employee, if no, the program ends else it allows them to continously add an employee until the user declines to add any more.
I've chosen to simply start with the initial user prompt asking if they want to add a new employee. I start with an empty String
for the user input, once the user enters their response there is a while loop that repeats until the user enters a valid response ([Y/n]
). Since the condition for the while loop is when the response is not equal to "y"
or "n"
I expected correct responses to skip the while loop but instead the while loop is always entered and never exited no matter what. Since I'm new to Rust I'm not sure if there some obvious or idiosyncratic reason for this behaviour. I'll also add that I remove whitespace (incl. \n
) from the response and make the response lowercase in the while loop condition, all of which can be seen in my code below.
ANSWER
Answered 2021-Jun-11 at 18:34Check your while conditions (it is always true) , and what you wrote
"loop is when the response is not equal to "y" or "n""
means in pseudo code
NOT (answer = "y" OR answer="n")
QUESTION
I have two sequential API calls so I decided to use RxJava flatmap to accomplish it as below code,
...ANSWER
Answered 2021-Jun-07 at 12:37EDIT: I misunderstood the question. To avoid CalledFromWrongThreadException
try to put
QUESTION
I am currently testing the scaling of my application and I ran into something I did not expect.
The application is running on a 5 node cluster, it has multiple services/actortypes and is using a shared process model. For some component it uses actor events as a best effort pubsub system (There are fallbacks in place so if a notification is dropped there is no issue). The problem arises when the number of actors grows (aka subscription topics). The actorservice is partitioned to 100 partitions at the moment. The number of topics at that point is around 160.000 where each topic is subscribed 1-5 times (nodes where it is needed) with an average of 2.5 subscriptions (Roughly 400k subscriptions).
At that point communications in the cluster start breaking down, new subscriptions are not created, unsubscribes are timing out. But it is also affecting other services, internal calls to a diagnostics service are timing out (asking each of the 5 replicas), this is probably due to the resolving of partitions/replica endpoints as the outside calls to the webpage are fine (these endpoints use the same technology/codestack).
The eventviewer is full with warnings and errors like:
...ANSWER
Answered 2021-May-31 at 12:22After time spent with the support ticket we found some info. So I will post my findings here in case it helps someone.
The actor events use a resubscription model to make sure they are still connected to the actor. Default this is done every 20 seconds. This meant a lot of resources were being used and eventually the whole system overloaded with loads of idle threads waiting to resubscribe.
You can decrease the load by setting resubscriptionInterval
to a higher value when subscribing. The drawback is that it will also mean the client will potentially miss events in the mean time (if a partition is moved).
To counteract the delay in resubscribing it is possible to hook into the lower level service fabric events. The following psuedo code was offered to me in the support call.
- Register for endpoint change notifications for the actor service
QUESTION
I have a partially reactive flow that reads from SQS, performs some logic, saves to DB (R2DBC). The flow runs on a reactive channel which is the inbound channel for SqsMessageDrivenChannelAdapter
.
The Issue:
Exceptions thrown in the handle
method (.handle((payload, header) -> validator.validate((Dto) payload))
) do not reach the flowErrorChannel
. The errorProcessingFlow
is not triggered, I need the errorProcessingFlow to log and throw the exception to SimpleMessageListenerContainer
.
The same works as expected if I change the objectChannel
and flowErrorChannel
from flux
to direct
, but not with Flux channels. With flux channels the exception is not even propagated to SimpleMessageListenerContainer
since it does not trigger a redrive as per SQS queue config, the exception from the handle
is only logged.
Here is the exception and the flow config:
...ANSWER
Answered 2021-May-28 at 13:55The behavior is expected: as long as we switch to async handling, we lose a try..catch
feature in the source of messages.
Please, learn more about error handling in Reactor: https://projectreactor.io/docs/core/release/reference/#error.handling.
Until we can come up with some reactive solution for SQS, there is no way to handle your problem unless you turn that channel back to direct.
QUESTION
I have a problem connecting to the ipmi server via paramiko in this code:
...ANSWER
Answered 2021-May-26 at 08:45Your server/device seems to require some dummy keyboard interactive authentication:
QUESTION
For Kafka cluster hosted in Confluent Cloud, there is an Audit Log cluster that gets created. It seems to be possible to hook a Sink connector to this cluster and drain the events out from "confluent-audit-log-events" topic.
However, I am running into the below error when I run the connector to do the same.
...ANSWER
Answered 2021-May-27 at 14:48It's confirmed that this feature (hooking up a connector to the Audit Log cluster) is not supported at the moment in Confluent Cloud. This feature may be available later this year at some point.
QUESTION
I have a stream which feeds a list of items typed as 'Client'. I have too a search bar which the user writes some name and the list should filter the results as searched and when Click at other button named 'clear' it should reset the list to default. So, I have wrote these methods:
...ANSWER
Answered 2021-May-21 at 14:27Try _streamController.add([]);
QUESTION
The clones spawn with an EnemyHealth script where their health parameters are set. Within in this script is a function called TakeDamage(). My only guess is that I'm not explicitly defining which enemy needs to have it's health drained within TakeDamage() but I'm having some trouble wrapping my head around that because each clone has its own health and TakeDamage() is called from my PlayerAttack script when the weapon collides with the enemy, so I was assuming it would only happen to the colliding enemy. But I guess I need a defined way for TakeDamage() to only affect the enemy that's involved with the collision.
I'm self taught so I apologize if this is simple or a poor question, I've searched all over the place for several days now so I hope someone can help!
EnemyHealth Script: ...
ANSWER
Answered 2021-May-20 at 23:20The reason only one enemy is taking damage is because you are referencing one enemies health component. Whatever enemy you assign in the inspector to your enemyHealth
variable is the one that will take damage.
Remove the enemyHealth variable from your PlayerAttack class.
Inside of the collision function, you will get the enemyHealth from the object that you collided with.
QUESTION
I have a class strings:
...ANSWER
Answered 2021-May-18 at 18:12Both stringsFromNumbers::~stringsFromNumbers
and strings::strings
call delete[]
on ptr
, so the array is attempted to be freed twice; the second time causes an issue.
Only one of these classes should be responsible for managing the lifecycle of ptr
. Remove the delete[]
from stringsFromNumbers::~stringsFromNumbers
.
If in some other case you've got a valid reason to free the array in the destructor of a subclass, make sure the parent class destructor is able to deal with the new state (e.g. by setting ptr
to nullptr
after deleting it), but in general you should avoid the complexity of making both classes sharing responsibility for freeing the memory.
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Install drain
PHP requires the Visual C runtime (CRT). The Microsoft Visual C++ Redistributable for Visual Studio 2019 is suitable for all these PHP versions, see visualstudio.microsoft.com. You MUST download the x86 CRT for PHP x86 builds and the x64 CRT for PHP x64 builds. The CRT installer supports the /quiet and /norestart command-line switches, so you can also script it.
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