file-parser | fluent way to read , filter , parse and format { csv , tsv | CSV Processing library

 by   jupitern PHP Version: 1.1.1 License: MIT

kandi X-RAY | file-parser Summary

kandi X-RAY | file-parser Summary

file-parser is a PHP library typically used in Utilities, CSV Processing applications. file-parser has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

read, filter, parse and format {csv, tsv, dsv, variable-length-delimited} and other txt files.
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    Quality
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            kandi-support Support

              file-parser has a low active ecosystem.
              It has 5 star(s) with 2 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              file-parser has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of file-parser is 1.1.1

            kandi-Quality Quality

              file-parser has no bugs reported.

            kandi-Security Security

              file-parser has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              file-parser is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              file-parser releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed file-parser and discovered the below as its top functions. This is intended to give you an instant insight into file-parser implemented functionality, and help decide if they suit your requirements.
            • Parse CSV file .
            • Set the file path
            • Add a callable to the map
            • Set the encoding
            • Set a callable filter .
            • Group the collection .
            • Set a callback for each item in the collection .
            • Map to object .
            • Get an instance of this class .
            Get all kandi verified functions for this library.

            file-parser Key Features

            No Key Features are available at this moment for file-parser.

            file-parser Examples and Code Snippets

            jupitern/file-parser,Usage
            PHPdot img1Lines of Code : 221dot img1License : Permissive (MIT)
            copy iconCopy
            
            Given a csv file "filename.csv" with contents (animal, category, count):
            animal,type,count
            crocodile,reptile,4
            dolphin,mammal,0
            duck,bird,2
            koala,mammal,4
            lion,mammal,5
            
            lets parse the file with:
                - ignore the first line
                - convert encoding to  
            jupitern/file-parser,Installation
            PHPdot img2Lines of Code : 5dot img2License : Permissive (MIT)
            copy iconCopy
            {
                "require": {
                    "jupitern/file-parser": "1.*"
                }
            }
              

            Community Discussions

            QUESTION

            Unity WebGl build failed
            Asked 2021-Apr-24 at 06:23

            I changed my project to WebGL and I cant build it. first error:Exception: C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly!

            Failed running "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe" --convert-to-cpp --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="WebGL" --architecture="EmscriptenJavaScript" --configuration="Release" --outputpath="C:\Users\peper\Desktop\게임\루트구~1\DEFENS~1\Assets /../Temp/StagingArea/Data\Native\build.bc" --cachedirectory="C:\Users\peper\Desktop\게임\루트구~1\DEFENS~1\Assets..\Library/il2cpp_cache" --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --emit-method-map --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AccessibilityModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AndroidJNIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AnimationModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AssetBundleModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AudioModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ClothModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_CoreModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_CrashReportingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_DirectorModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_DSPGraphModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_GameCenterModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_GridModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_HotReloadModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ImageConversionModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_IMGUIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputLegacyModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_JSONSerializeModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_LocalizationModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticleSystemModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_PerformanceReportingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_Physics2DModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_PhysicsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ProfilerModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ScreenCaptureModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SharedInternalsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteMaskModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteShapeModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_StreamingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SubstanceModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SubsystemsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainPhysicsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextCoreModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextRenderingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TilemapModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TLSModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIElementsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UmbraModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UNETModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAnalyticsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityConnectModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityTestProtocolModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAssetBundleModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAudioModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestTextureModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestWWWModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VehiclesModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VFXModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VideoModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VRModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_WebGLModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_WindModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_XRModule_Dynamic.bc" --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory="C:/Users/peper/Desktop/게임/루트구구 유니티콜라보레이트/Defense Route/Temp/StagingArea/Data/Managed" --generatedcppdir="C:/Users/peper/Desktop/게임/루트구구 유니티콜라보레이트/Defense Route/Temp/StagingArea/Data/il2cppOutput"

            stdout: Building build.bc with EmscriptenToolChain Output directory: C:\Users\peper\Desktop\����\��Ʈ��~1\DEFENS~1\Temp\StagingArea\Data\Native Cache directory: C:\Users\peper\Desktop\����\��Ʈ��~1\DEFENS~1\Library\il2cpp_cache ObjectFiles: 208 of which compiled: 0 Total compilation time: 368 milliseconds. Response file: C:\Users\peper\AppData\Local\Temp_1378387942\response.rsp Response file: C:\Users\peper\AppData\Local\Temp_1647625708\response.rsp il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" -E "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc" -o "C:\Users\peper\Desktop\����\��Ʈ��~1\DEFENS~1\Library\il2cpp_cache\linkresult_5A1DA1B9F57D02B4872EDCAF02B99A7C\build.bc" -s TOTAL_MEMORY=384MB -s DISABLE_EXCEPTION_CATCHING=0 -s WASM=0 -O3 "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AccessibilityModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AIModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AndroidJNIModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AnimationModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AssetBundleModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AudioModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ClothModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CoreModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CrashReportingModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_DirectorModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_DSPGraphModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_GameCenterModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_GridModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_HotReloadModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ImageConversionModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_IMGUIModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputLegacyModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_JSONSerializeModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_LocalizationModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticleSystemModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PerformanceReportingModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_Physics2DModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PhysicsModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ProfilerModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ScreenCaptureModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_SharedInternalsModule_Dynamic.bc" "C:\Program F

            second error: UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002bf] in :0 at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in :0 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

            can anyone explain what the problem is? I read some articles but those did not help.

            ...

            ANSWER

            Answered 2021-Apr-24 at 06:23

            SOLVED.

            did not add scene to the build. I think thats why.

            Source https://stackoverflow.com/questions/67210668

            QUESTION

            How to parse a text file and extract a varying amount of matches per line?
            Asked 2020-Sep-05 at 18:36

            I am trying to parse a text file that contains several tables, which each have their own header that spreads multiple lines. I am basically working along the lines of this tutorial.

            My document basically contains multiple tables that are always structured like this:

            ...

            ANSWER

            Answered 2020-Sep-05 at 18:36

            First, you can be a bit more precise with all of your regular expressions and then you won't have difficulty matching just the Started value (see below). Also, you can be more efficient by creating one regular expression and doing an iterative search:

            Source https://stackoverflow.com/questions/63742356

            QUESTION

            How to resolve path issues while moving files in node.js?
            Asked 2020-Aug-19 at 05:58

            I am trying to get a file from html form and store it in another folder. It's basically cloud function, and I am new to both node.js and firebase so don't know what I am doing wrong. What I manage to do is:

            ...

            ANSWER

            Answered 2020-Aug-18 at 05:06

            I suggest rethinking this approach altogether. You won't be able to move files around in a deployed function. The nodejs runtime filesystem doesn't allow any files to be written anywhere in the filesystem, except for os.tmpdir() (which is /tmp on Linux).

            If you need to write a file temporarily, you should definitely only use that tmp space. Be aware that files written there occupy memory and should be deleted before the function terminates, or you could leak memory.

            You can read files that you deployed with your code, but you should do that through relative paths.

            Source https://stackoverflow.com/questions/63462133

            QUESTION

            Read txt file from resources folder on maven Quarkus project From Docker Container
            Asked 2020-Mar-17 at 08:56

            I have one project to parse some info from a large file.

            The project uses maven and java:

            And the structure bellow:

            When I run the application from my IDEA, I can read the file with:

            ...

            ANSWER

            Answered 2020-Mar-17 at 08:56

            You need to make sure that the resource is included in the native image (it isn't by default).

            Add a src/main/resources/resources-config.json that includes something like:

            Source https://stackoverflow.com/questions/60711034

            QUESTION

            How to Deploy a unity working app to the HoloLens 1?
            Asked 2020-Jan-06 at 12:37

            I have followed some guidelines found online on how to build a unity application using MRTk2 and saw which bugs to ignore, nevertheless, after building my solution I am unable to deploy it to the HoloLens 1.

            I built the solution using:

            • II2Cpp backend & have
            • installed SDK 10.0.18632.30
            • Set minimum SDK to 10.0.10240.0
            • Target SDK to Latest Installed

            And The build succeeded!

            When I open the solution on Visual Studio 2017, and try to deploy(release, x86) I get the errors bellow:

            • Error MSB3073 The command ""D:\Project\Virtual%20Guided%20Assembly%20V3\Code_VGA.v3b\Builds\WSAPlayer\Il2CppOutputProject\IL2CPP\build\il2cpp.exe" --libil2cpp-static --compile-cpp -architecture=x86 -configuration=Release -platform=winrt -outputpath="D:\Project\Virtual%20Guided%20Assembly%20V3\Code_VGA.v3b\Builds\WSAPlayer\build\bin\Win32\Release\GameAssembly.dll" --data-folder="D:\Project\Virtual%20Guided%20Assembly%20V3\Code_VGA.v3b\Builds\WSAPlayer\build\bin\Win32\Release\" -cachedirectory="D:\Project\Virtual%20Guided%20Assembly%20V3\Code_VGA.v3b\Builds\WSAPlayer\build\obj\il2cppOutputProject\Win32\Release\" -generatedcppdir="D:\Project\Virtual%20Guided%20Assembly%20V3\Code_VGA.v3b\Builds\WSAPlayer\Il2CppOutputProject\Source" --additional-defines=WINDOWS_UWP --additional-defines=UNITY_UWP --additional-defines=UNITY_WSA_10_0 --additional-defines=UNITY_WSA --additional-defines=UNITY_WINRT --additional-defines=PLATFORM_WINRT -dotnetprofile=unityaot -verbose --map-file-parser="D:\Project\Virtual%20Guided%20Assembly%20V3\Code_VGA.v3b\Builds\WSAPlayer\Il2CppOutputProject\IL2CPP\MapFileParser\MapFileParser.exe"" exited with code 3.

            • Error MSB4018 The "GetOutOfDateItems" task failed unexpectedly.

            ...

            ANSWER

            Answered 2019-May-29 at 11:12

            After many trials, I have decided to move the project to a new location and I was able to build it and deploy to the HoloLens. Apparently the problem was being caused by the encoded space "%" on the project path, removing that allowed me to build and deploy the application successfully!

            You can see the difference on how the solution were being loaded into VS17 in the picture below:

            Source https://stackoverflow.com/questions/56328927

            QUESTION

            Could not find module `XMonad` when attempting to compile
            Asked 2019-Dec-23 at 11:38

            I see a couple other people with the same issue however none of the solutions worked for me. The following commands+outputs are mainly what I have tried. I am posting 1) because I have been stuck on this for some time and 2) I wanted to leave a comment on another post but I have no reputation :(

            I have reinstalled my os (arch linux), keeping only my home files however I deleted .stack, .ghc, and .cabal folders.

            yay -S xmonad xmonad-contrib
            stack install xmonad xmonad-contrib sudo ghc-pkg recache

            xmonad --recompile:

            ...

            ANSWER

            Answered 2019-Dec-23 at 11:38

            Sounds like an issue with cabal - I think there are some packaging difficulties on Arch Linux.

            As an alternative, you can manually build a Haskell project with your specific xmonad config, once you know this builds correctly, you can create a ~/.xmonad/build shell file, and in here trigger a build to your xmonad config/application.

            So the contents of build might be:

            Source https://stackoverflow.com/questions/59440585

            QUESTION

            Unity Android IL2CPP did not run properly Building 64bit aab Error
            Asked 2019-Dec-06 at 17:23

            I'm trying to build my Unity3D app as a .aab 64 bits as Android Play Store requires this for new submissions now. Unfortunately i get errors and the build fails I use android NDK r16b and Unity 2019.2.14f1 buildErrorSnap

            The detailed error logs :

            Failed running C:\Program Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARM64" --configuration="Release" --outputpath="F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\assets\bin\Data\Native\arm64-v8a\libil2cpp.so" --cachedirectory="F:\Dev\games\Motor\Motor Hero\Assets..\Library\il2cpp_android_arm64-v8a/il2cpp_cache" --additional-include-directories="C:/Program Files/Unity/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:/Program Files/Unity/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="F:/Android/android-ndk-r16b" --profiler-report --map-file-parser="C:/Program Files/Unity/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory="F:/Dev/games/Motor/Motor Hero/Temp/StagingArea/assets/bin/Data/Managed" --generatedcppdir="F:/Dev/games/Motor/Motor Hero/Temp/StagingArea/Il2Cpp/il2cppOutput"

            stdout: Building libil2cpp.so with AndroidToolChain Output directory: F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\assets\bin\Data\Native\arm64-v8a Cache directory: F:\Dev\games\Motor\Motor Hero\Library\il2cpp_android_arm64-v8a\il2cpp_cache ObjectFiles: 170 of which compiled: 0 Total compilation time: 13949 milliseconds. il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: F:\Android\android-ndk-r16b\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\msi\AppData\Local\Temp\tmp5DE1.tmp" -o "F:\Dev\games\Motor\Motor Hero\Library\il2cpp_android_arm64-v8a\il2cpp_cache\linkresult_7FBA243BFAB4E8AD2A715B8772A32C57\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id --sysroot "F:\Android\android-ndk-r16b\platforms\android-21\arch-arm64" -gcc-toolchain "F:\Android\android-ndk-r16b\toolchains\aarch64-linux-android-4.9\prebuilt\windows-x86_64" -target aarch64-none-linux-android -Wl,--wrap,sigaction -L "F:\Android\android-ndk-r16b\sources\cxx-stl\gnu-libstdc++\4.9\libs\arm64-v8a" -lgnustl_static -latomic -llog -rdynamic -fuse-ld=bfd.exe

            F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUCreateRequest_m61D77A365937465FEF5BDB47E1B50BC05626A308': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10279: undefined reference toGADUCreateRequest' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUAddTestDevice_mF970064A6D15C88CD2D88735D65AD9B8FE6F570D': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10294: undefined reference toGADUAddTestDevice' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUAddKeyword_m5BFA76810C1309EDA8EE7B52E67528B89417C109': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10312: undefined reference toGADUAddKeyword' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUSetBirthday_m81B701C8D65D2BABA70FED0E809D1B19D1F8231A': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10326: undefined reference toGADUSetBirthday' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUSetGender_m19C045B840416A261E5CBE9124F3EA743C44FA7A': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10336: undefined reference toGADUSetGender' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUTagForChildDirectedTreatment_m3CB27315E7B4BB787D7515678539E4A98B1B7021': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10346: undefined reference toGADUTagForChildDirectedTreatment' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUSetExtra_mDF520237016C54E1B768946F29C5C3289C50D22C': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10364: undefined reference toGADUSetExtra' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUSetRequestAgent_m3FCD65589957B6E633E63A30809996F3EEEAFDA3': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10386: undefined reference toGADUSetRequestAgent' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADURelease_m1BED0763249D45EE9EE992220E05D6249EE9DD8B': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10400: undefined reference toGADURelease' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUCreateBannerView_mF009E9D6DA904EFB5AE236A001306C105F7DE18A': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10414: undefined reference toGADUCreateBannerView' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUCreateSmartBannerView_m740315A1FDA7EA41A65076FDDBBE8A055D0E8E6E': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10433: undefined reference toGADUCreateSmartBannerView' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUSetBannerCallbacks_mC35B5D12F9D1631C3F3EA9D285F98481EEBB9939': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10468: undefined reference toGADUSetBannerCallbacks' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUHideBannerView_m98F14AB10441FF109F397EBC8D35AAE5210E412C': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10478: undefined reference toGADUHideBannerView' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUShowBannerView_m324B7446D156CE64950F87CB8747E1131CFD5CF9': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10488: undefined reference toGADUShowBannerView' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADURemoveBannerView_m74401F0FD02948A69406959FAEE8561EDE3834E4': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10498: undefined reference toGADURemoveBannerView' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADURequestBannerAd_mB852D12FE4402343C74F3A3BBAE4622CEC808F65': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10508: undefined reference toGADURequestBannerAd' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUCreateInterstitial_mB8318F5222244B6E4CF4A2B5CC7AAADC160D6535': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10522: undefined reference toGADUCreateInterstitial' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUSetInterstitialCallbacks_m91BD006D7D852FAC60A3ED4A2635E2B0A2C0ADB4': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10557: undefined reference toGADUSetInterstitialCallbacks' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUInterstitialReady_m52F9F1C9A85AA9D9FFB58EB2C2A5822924DCF92F': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10567: undefined reference toGADUInterstitialReady' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUShowInterstitial_m568E4C76539013D3F015430FBF2B0C5B453CFFDA': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10578: undefined reference toGADUShowInterstitial' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADURequestInterstitial_mF1D8FEC98F30C96935DB968B0F57C9A2813A38D9': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10588: undefined reference toGADURequestInterstitial' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUCreateRewardBasedVideoAd_m7D17194D7657261A1C86C5CF5709ACBEA8908E77': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10598: undefined reference toGADUCreateRewardBasedVideoAd' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADURewardBasedVideoAdReady_m5572DC5E125F83C3DA957477E68FA7DA7E68E85E': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10609: undefined reference toGADURewardBasedVideoAdReady' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUShowRewardBasedVideoAd_mC85F76B9F13314CC492F49095B9A5FCA7D41066E': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10620: undefined reference toGADUShowRewardBasedVideoAd' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADURequestRewardBasedVideoAd_mBB76115890E85E118C704D465D8CE25DB0E2E170': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10634: undefined reference toGADURequestRewardBasedVideoAd' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUSetRewardBasedVideoAdCallbacks_mA388DE47BE6175249E1AEE1CF3744F9D254B41F6': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10676: undefined reference toGADUSetRewardBasedVideoAdCallbacks' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADURelease_m1BED0763249D45EE9EE992220E05D6249EE9DD8B': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10400: undefined reference toGADURelease' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUCreateInterstitial_mB8318F5222244B6E4CF4A2B5CC7AAADC160D6535': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10522: undefined reference toGADUCreateInterstitial' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADURelease_m1BED0763249D45EE9EE992220E05D6249EE9DD8B': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10400: undefined reference toGADURelease' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADURequestInterstitial_mF1D8FEC98F30C96935DB968B0F57C9A2813A38D9': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10588: undefined reference toGADURequestInterstitial' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADURelease_m1BED0763249D45EE9EE992220E05D6249EE9DD8B': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10400: undefined reference toGADURelease' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUCreateRequest_m61D77A365937465FEF5BDB47E1B50BC05626A308': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10279: undefined reference toGADUCreateRequest' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUAddKeyword_m5BFA76810C1309EDA8EE7B52E67528B89417C109': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10312: undefined reference toGADUAddKeyword' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUAddTestDevice_mF970064A6D15C88CD2D88735D65AD9B8FE6F570D': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10294: undefined reference toGADUAddTestDevice' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUSetBirthday_m81B701C8D65D2BABA70FED0E809D1B19D1F8231A': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10326: undefined reference toGADUSetBirthday' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUSetGender_m19C045B840416A261E5CBE9124F3EA743C44FA7A': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10336: undefined reference toGADUSetGender' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUTagForChildDirectedTreatment_m3CB27315E7B4BB787D7515678539E4A98B1B7021': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10346: undefined reference toGADUTagForChildDirectedTreatment' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUSetRequestAgent_m3FCD65589957B6E633E63A30809996F3EEEAFDA3': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10386: undefined reference toGADUSetRequestAgent' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUInterstitialReady_m52F9F1C9A85AA9D9FFB58EB2C2A5822924DCF92F': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10567: undefined reference toGADUInterstitialReady' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUShowInterstitial_m568E4C76539013D3F015430FBF2B0C5B453CFFDA': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10578: undefined reference toGADUShowInterstitial' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADURelease_m1BED0763249D45EE9EE992220E05D6249EE9DD8B': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10400: undefined reference toGADURelease' F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10400: undefined reference to `GADURele

            Exception: C:\Program Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe did not run properly! UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128) UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1[T] setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:71) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List1[T] arguments, System.Action1[T] setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:503) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:484) UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:334) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:63) UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <21da158cd428404389e0b5a08ba9ea0a>:0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <21da158cd428404389e0b5a08ba9ea0a>:0) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <21da158cd428404389e0b5a08ba9ea0a>:0) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <21da158cd428404389e0b5a08ba9ea0a>:0) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:281) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

            UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00242] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:190 at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:95 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

            ...

            ANSWER

            Answered 2019-Dec-06 at 17:23

            I solved this issue by upgrading my admob plugin

            Source https://stackoverflow.com/questions/59180422

            QUESTION

            What could I do to build the 3D Bar Chart on my machine using Mayavi?
            Asked 2019-Nov-04 at 11:34

            Want to build a 3D Bar Chart using Mayavi (on my Asus Laptop Intel CoreTM i7-4510U CPU @ 2.00 GHz with 8 GBs de RAM, Windows 10) using a Jupyter Notebook (on a Python virtualenv) but I'm getting a grey screen.

            Once the data was imported, I clicked in New > Python 3 and wrote

            Used pandas' fast CSV parser, pandas.read_csv(), and once I ran line 4, I could see the memory usage increase to 88% of the capable using CleanMem Mini Monitor and got results in less than 1 minute.

            Then, to build the bar chart

            ...

            ANSWER

            Answered 2019-Nov-04 at 11:34

            Due to constantly being out-of-memory I had to come up with a way to reduce the amount of data.

            Inspired in Trifacta, I've decided to go with sampling (create a sample from the CSV file). The following are some of the possible samples I could product

            For simplification reasons, decided to go with random samples. Using Git Bash on Windows 10 I just ran a similar command (the number of rows might not be the same as the one used) as

            Source https://stackoverflow.com/questions/58273120

            QUESTION

            Unity Android build failure: The specified executable is not a valid application for this OS platform
            Asked 2019-Nov-02 at 11:24

            Building a Unity project for Android failures at last steps, here what I get in the console:

            Failed running C:\Program Files\Unity\Hub\Editor\2019.2.4f1\Editor\Data\il2cpp/build/il2cpp.exe ... il2cpp.exe didn't catch exception: System.AggregateException: One or more errors occurred. ---> System.ComponentModel.Win32Exception: The specified executable is not a valid application for this OS platform.

            How to understand what is going wrong and fix it?

            Full error text:

            ...

            ANSWER

            Answered 2019-Oct-27 at 13:41

            Built-in unity ndk itself is buggy, you need to install a stable version from google android developer page: Android NDK, Revision 16b (December 2017).

            Source https://stackoverflow.com/questions/58568612

            QUESTION

            req.file is undefined for multiple file uploads
            Asked 2019-May-10 at 09:59

            I've read through all the possible answers here but I'm not sure anymore what the problem could be because none of them works. I have one form that uploads a single image and it works as expected but on a different form where I try and upload multiple files and have form inputs, the req.file is always undefined and the image data ends up in the req.body. So somewhere I think maybe there is an issue where multer is not getting the file data...?

            I read in a couple of places that body-parser is possibly not playing well with multer but I unfortunately need them both.

            route

            ...

            ANSWER

            Answered 2018-Oct-28 at 23:04

            To properly populate req.files you need to use formdata.append like this:

            Source https://stackoverflow.com/questions/52990328

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