file-parser | fluent way to read , filter , parse and format { csv , tsv | CSV Processing library
kandi X-RAY | file-parser Summary
kandi X-RAY | file-parser Summary
read, filter, parse and format {csv, tsv, dsv, variable-length-delimited} and other txt files.
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Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
- Parse CSV file .
- Set the file path
- Add a callable to the map
- Set the encoding
- Set a callable filter .
- Group the collection .
- Set a callback for each item in the collection .
- Map to object .
- Get an instance of this class .
file-parser Key Features
file-parser Examples and Code Snippets
Given a csv file "filename.csv" with contents (animal, category, count):
animal,type,count
crocodile,reptile,4
dolphin,mammal,0
duck,bird,2
koala,mammal,4
lion,mammal,5
lets parse the file with:
- ignore the first line
- convert encoding to
Community Discussions
Trending Discussions on file-parser
QUESTION
I changed my project to WebGL and I cant build it. first error:Exception: C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly!
Failed running "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe" --convert-to-cpp --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="WebGL" --architecture="EmscriptenJavaScript" --configuration="Release" --outputpath="C:\Users\peper\Desktop\게임\루트구~1\DEFENS~1\Assets /../Temp/StagingArea/Data\Native\build.bc" --cachedirectory="C:\Users\peper\Desktop\게임\루트구~1\DEFENS~1\Assets..\Library/il2cpp_cache" --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --emit-method-map --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AccessibilityModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AndroidJNIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AnimationModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AssetBundleModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AudioModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ClothModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_CoreModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_CrashReportingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_DirectorModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_DSPGraphModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_GameCenterModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_GridModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_HotReloadModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ImageConversionModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_IMGUIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputLegacyModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_JSONSerializeModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_LocalizationModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticleSystemModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_PerformanceReportingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_Physics2DModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_PhysicsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ProfilerModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ScreenCaptureModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SharedInternalsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteMaskModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteShapeModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_StreamingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SubstanceModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SubsystemsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainPhysicsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextCoreModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextRenderingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TilemapModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TLSModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIElementsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UmbraModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UNETModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAnalyticsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityConnectModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityTestProtocolModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAssetBundleModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAudioModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestTextureModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestWWWModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VehiclesModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VFXModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VideoModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VRModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_WebGLModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_WindModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_XRModule_Dynamic.bc" --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory="C:/Users/peper/Desktop/게임/루트구구 유니티콜라보레이트/Defense Route/Temp/StagingArea/Data/Managed" --generatedcppdir="C:/Users/peper/Desktop/게임/루트구구 유니티콜라보레이트/Defense Route/Temp/StagingArea/Data/il2cppOutput"
stdout: Building build.bc with EmscriptenToolChain Output directory: C:\Users\peper\Desktop\����\��Ʈ��~1\DEFENS~1\Temp\StagingArea\Data\Native Cache directory: C:\Users\peper\Desktop\����\��Ʈ��~1\DEFENS~1\Library\il2cpp_cache ObjectFiles: 208 of which compiled: 0 Total compilation time: 368 milliseconds. Response file: C:\Users\peper\AppData\Local\Temp_1378387942\response.rsp Response file: C:\Users\peper\AppData\Local\Temp_1647625708\response.rsp il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" -E "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc" -o "C:\Users\peper\Desktop\����\��Ʈ��~1\DEFENS~1\Library\il2cpp_cache\linkresult_5A1DA1B9F57D02B4872EDCAF02B99A7C\build.bc" -s TOTAL_MEMORY=384MB -s DISABLE_EXCEPTION_CATCHING=0 -s WASM=0 -O3 "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AccessibilityModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AIModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AndroidJNIModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AnimationModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AssetBundleModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AudioModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ClothModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CoreModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CrashReportingModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_DirectorModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_DSPGraphModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_GameCenterModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_GridModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_HotReloadModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ImageConversionModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_IMGUIModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputLegacyModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_JSONSerializeModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_LocalizationModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticleSystemModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PerformanceReportingModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_Physics2DModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PhysicsModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ProfilerModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ScreenCaptureModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_SharedInternalsModule_Dynamic.bc" "C:\Program F
second error: UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002bf] in :0 at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in :0 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
can anyone explain what the problem is? I read some articles but those did not help.
...ANSWER
Answered 2021-Apr-24 at 06:23SOLVED.
did not add scene to the build. I think thats why.
QUESTION
I am trying to parse a text file that contains several tables, which each have their own header that spreads multiple lines. I am basically working along the lines of this tutorial.
My document basically contains multiple tables that are always structured like this:
...ANSWER
Answered 2020-Sep-05 at 18:36First, you can be a bit more precise with all of your regular expressions and then you won't have difficulty matching just the Started
value (see below). Also, you can be more efficient by creating one regular expression and doing an iterative search:
QUESTION
I am trying to get a file from html form and store it in another folder. It's basically cloud function, and I am new to both node.js and firebase so don't know what I am doing wrong. What I manage to do is:
...ANSWER
Answered 2020-Aug-18 at 05:06I suggest rethinking this approach altogether. You won't be able to move files around in a deployed function. The nodejs runtime filesystem doesn't allow any files to be written anywhere in the filesystem, except for os.tmpdir()
(which is /tmp on Linux).
If you need to write a file temporarily, you should definitely only use that tmp space. Be aware that files written there occupy memory and should be deleted before the function terminates, or you could leak memory.
You can read files that you deployed with your code, but you should do that through relative paths.
QUESTION
ANSWER
Answered 2020-Mar-17 at 08:56You need to make sure that the resource is included in the native image (it isn't by default).
Add a src/main/resources/resources-config.json
that includes something like:
QUESTION
I have followed some guidelines found online on how to build a unity application using MRTk2 and saw which bugs to ignore, nevertheless, after building my solution I am unable to deploy it to the HoloLens 1.
I built the solution using:
- II2Cpp backend & have
- installed SDK 10.0.18632.30
- Set minimum SDK to 10.0.10240.0
- Target SDK to Latest Installed
And The build succeeded!
When I open the solution on Visual Studio 2017, and try to deploy(release, x86) I get the errors bellow:
Error MSB3073 The command ""D:\Project\Virtual%20Guided%20Assembly%20V3\Code_VGA.v3b\Builds\WSAPlayer\Il2CppOutputProject\IL2CPP\build\il2cpp.exe" --libil2cpp-static --compile-cpp -architecture=x86 -configuration=Release -platform=winrt -outputpath="D:\Project\Virtual%20Guided%20Assembly%20V3\Code_VGA.v3b\Builds\WSAPlayer\build\bin\Win32\Release\GameAssembly.dll" --data-folder="D:\Project\Virtual%20Guided%20Assembly%20V3\Code_VGA.v3b\Builds\WSAPlayer\build\bin\Win32\Release\" -cachedirectory="D:\Project\Virtual%20Guided%20Assembly%20V3\Code_VGA.v3b\Builds\WSAPlayer\build\obj\il2cppOutputProject\Win32\Release\" -generatedcppdir="D:\Project\Virtual%20Guided%20Assembly%20V3\Code_VGA.v3b\Builds\WSAPlayer\Il2CppOutputProject\Source" --additional-defines=WINDOWS_UWP --additional-defines=UNITY_UWP --additional-defines=UNITY_WSA_10_0 --additional-defines=UNITY_WSA --additional-defines=UNITY_WINRT --additional-defines=PLATFORM_WINRT -dotnetprofile=unityaot -verbose --map-file-parser="D:\Project\Virtual%20Guided%20Assembly%20V3\Code_VGA.v3b\Builds\WSAPlayer\Il2CppOutputProject\IL2CPP\MapFileParser\MapFileParser.exe"" exited with code 3.
Error MSB4018 The "GetOutOfDateItems" task failed unexpectedly.
ANSWER
Answered 2019-May-29 at 11:12After many trials, I have decided to move the project to a new location and I was able to build it and deploy to the HoloLens. Apparently the problem was being caused by the encoded space "%" on the project path, removing that allowed me to build and deploy the application successfully!
You can see the difference on how the solution were being loaded into VS17 in the picture below:
QUESTION
I see a couple other people with the same issue however none of the solutions worked for me. The following commands+outputs are mainly what I have tried. I am posting 1) because I have been stuck on this for some time and 2) I wanted to leave a comment on another post but I have no reputation :(
I have reinstalled my os (arch linux), keeping only my home files however I deleted .stack, .ghc, and .cabal folders.
yay -S xmonad xmonad-contrib
stack install xmonad xmonad-contrib
sudo ghc-pkg recache
xmonad --recompile
:
ANSWER
Answered 2019-Dec-23 at 11:38Sounds like an issue with cabal - I think there are some packaging difficulties on Arch Linux.
As an alternative, you can manually build a Haskell project with your specific xmonad config, once you know this builds correctly, you can create a ~/.xmonad/build
shell file, and in here trigger a build to your xmonad config/application.
So the contents of build
might be:
QUESTION
I'm trying to build my Unity3D app as a .aab 64 bits as Android Play Store requires this for new submissions now. Unfortunately i get errors and the build fails I use android NDK r16b and Unity 2019.2.14f1 buildErrorSnap
The detailed error logs :
Failed running C:\Program Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARM64" --configuration="Release" --outputpath="F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\assets\bin\Data\Native\arm64-v8a\libil2cpp.so" --cachedirectory="F:\Dev\games\Motor\Motor Hero\Assets..\Library\il2cpp_android_arm64-v8a/il2cpp_cache" --additional-include-directories="C:/Program Files/Unity/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:/Program Files/Unity/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="F:/Android/android-ndk-r16b" --profiler-report --map-file-parser="C:/Program Files/Unity/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory="F:/Dev/games/Motor/Motor Hero/Temp/StagingArea/assets/bin/Data/Managed" --generatedcppdir="F:/Dev/games/Motor/Motor Hero/Temp/StagingArea/Il2Cpp/il2cppOutput"
stdout: Building libil2cpp.so with AndroidToolChain Output directory: F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\assets\bin\Data\Native\arm64-v8a Cache directory: F:\Dev\games\Motor\Motor Hero\Library\il2cpp_android_arm64-v8a\il2cpp_cache ObjectFiles: 170 of which compiled: 0 Total compilation time: 13949 milliseconds. il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: F:\Android\android-ndk-r16b\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\msi\AppData\Local\Temp\tmp5DE1.tmp" -o "F:\Dev\games\Motor\Motor Hero\Library\il2cpp_android_arm64-v8a\il2cpp_cache\linkresult_7FBA243BFAB4E8AD2A715B8772A32C57\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id --sysroot "F:\Android\android-ndk-r16b\platforms\android-21\arch-arm64" -gcc-toolchain "F:\Android\android-ndk-r16b\toolchains\aarch64-linux-android-4.9\prebuilt\windows-x86_64" -target aarch64-none-linux-android -Wl,--wrap,sigaction -L "F:\Android\android-ndk-r16b\sources\cxx-stl\gnu-libstdc++\4.9\libs\arm64-v8a" -lgnustl_static -latomic -llog -rdynamic -fuse-ld=bfd.exe
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUCreateRequest_m61D77A365937465FEF5BDB47E1B50BC05626A308':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10279: undefined reference to
GADUCreateRequest'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUAddTestDevice_mF970064A6D15C88CD2D88735D65AD9B8FE6F570D':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10294: undefined reference to
GADUAddTestDevice'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUAddKeyword_m5BFA76810C1309EDA8EE7B52E67528B89417C109':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10312: undefined reference to
GADUAddKeyword'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUSetBirthday_m81B701C8D65D2BABA70FED0E809D1B19D1F8231A':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10326: undefined reference to
GADUSetBirthday'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUSetGender_m19C045B840416A261E5CBE9124F3EA743C44FA7A':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10336: undefined reference to
GADUSetGender'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUTagForChildDirectedTreatment_m3CB27315E7B4BB787D7515678539E4A98B1B7021':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10346: undefined reference to
GADUTagForChildDirectedTreatment'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUSetExtra_mDF520237016C54E1B768946F29C5C3289C50D22C':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10364: undefined reference to
GADUSetExtra'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUSetRequestAgent_m3FCD65589957B6E633E63A30809996F3EEEAFDA3':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10386: undefined reference to
GADUSetRequestAgent'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADURelease_m1BED0763249D45EE9EE992220E05D6249EE9DD8B':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10400: undefined reference to
GADURelease'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUCreateBannerView_mF009E9D6DA904EFB5AE236A001306C105F7DE18A':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10414: undefined reference to
GADUCreateBannerView'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUCreateSmartBannerView_m740315A1FDA7EA41A65076FDDBBE8A055D0E8E6E':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10433: undefined reference to
GADUCreateSmartBannerView'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUSetBannerCallbacks_mC35B5D12F9D1631C3F3EA9D285F98481EEBB9939':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10468: undefined reference to
GADUSetBannerCallbacks'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUHideBannerView_m98F14AB10441FF109F397EBC8D35AAE5210E412C':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10478: undefined reference to
GADUHideBannerView'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUShowBannerView_m324B7446D156CE64950F87CB8747E1131CFD5CF9':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10488: undefined reference to
GADUShowBannerView'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADURemoveBannerView_m74401F0FD02948A69406959FAEE8561EDE3834E4':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10498: undefined reference to
GADURemoveBannerView'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADURequestBannerAd_mB852D12FE4402343C74F3A3BBAE4622CEC808F65':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10508: undefined reference to
GADURequestBannerAd'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUCreateInterstitial_mB8318F5222244B6E4CF4A2B5CC7AAADC160D6535':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10522: undefined reference to
GADUCreateInterstitial'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUSetInterstitialCallbacks_m91BD006D7D852FAC60A3ED4A2635E2B0A2C0ADB4':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10557: undefined reference to
GADUSetInterstitialCallbacks'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUInterstitialReady_m52F9F1C9A85AA9D9FFB58EB2C2A5822924DCF92F':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10567: undefined reference to
GADUInterstitialReady'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUShowInterstitial_m568E4C76539013D3F015430FBF2B0C5B453CFFDA':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10578: undefined reference to
GADUShowInterstitial'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADURequestInterstitial_mF1D8FEC98F30C96935DB968B0F57C9A2813A38D9':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10588: undefined reference to
GADURequestInterstitial'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUCreateRewardBasedVideoAd_m7D17194D7657261A1C86C5CF5709ACBEA8908E77':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10598: undefined reference to
GADUCreateRewardBasedVideoAd'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADURewardBasedVideoAdReady_m5572DC5E125F83C3DA957477E68FA7DA7E68E85E':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10609: undefined reference to
GADURewardBasedVideoAdReady'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUShowRewardBasedVideoAd_mC85F76B9F13314CC492F49095B9A5FCA7D41066E':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10620: undefined reference to
GADUShowRewardBasedVideoAd'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADURequestRewardBasedVideoAd_mBB76115890E85E118C704D465D8CE25DB0E2E170':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10634: undefined reference to
GADURequestRewardBasedVideoAd'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUSetRewardBasedVideoAdCallbacks_mA388DE47BE6175249E1AEE1CF3744F9D254B41F6':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10676: undefined reference to
GADUSetRewardBasedVideoAdCallbacks'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADURelease_m1BED0763249D45EE9EE992220E05D6249EE9DD8B':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10400: undefined reference to
GADURelease'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUCreateInterstitial_mB8318F5222244B6E4CF4A2B5CC7AAADC160D6535':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10522: undefined reference to
GADUCreateInterstitial'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADURelease_m1BED0763249D45EE9EE992220E05D6249EE9DD8B':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10400: undefined reference to
GADURelease'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADURequestInterstitial_mF1D8FEC98F30C96935DB968B0F57C9A2813A38D9':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10588: undefined reference to
GADURequestInterstitial'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADURelease_m1BED0763249D45EE9EE992220E05D6249EE9DD8B':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10400: undefined reference to
GADURelease'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUCreateRequest_m61D77A365937465FEF5BDB47E1B50BC05626A308':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10279: undefined reference to
GADUCreateRequest'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUAddKeyword_m5BFA76810C1309EDA8EE7B52E67528B89417C109':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10312: undefined reference to
GADUAddKeyword'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUAddTestDevice_mF970064A6D15C88CD2D88735D65AD9B8FE6F570D':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10294: undefined reference to
GADUAddTestDevice'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUSetBirthday_m81B701C8D65D2BABA70FED0E809D1B19D1F8231A':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10326: undefined reference to
GADUSetBirthday'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUSetGender_m19C045B840416A261E5CBE9124F3EA743C44FA7A':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10336: undefined reference to
GADUSetGender'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUTagForChildDirectedTreatment_m3CB27315E7B4BB787D7515678539E4A98B1B7021':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10346: undefined reference to
GADUTagForChildDirectedTreatment'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUSetRequestAgent_m3FCD65589957B6E633E63A30809996F3EEEAFDA3':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10386: undefined reference to
GADUSetRequestAgent'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUInterstitialReady_m52F9F1C9A85AA9D9FFB58EB2C2A5822924DCF92F':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10567: undefined reference to
GADUInterstitialReady'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUShowInterstitial_m568E4C76539013D3F015430FBF2B0C5B453CFFDA':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10578: undefined reference to
GADUShowInterstitial'
F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADURelease_m1BED0763249D45EE9EE992220E05D6249EE9DD8B':
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10400: undefined reference to
GADURelease'
F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10400: undefined reference to `GADURele
Exception: C:\Program Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1[T] setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:71)
UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List
1[T] arguments, System.Action1[T] setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:503)
UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:484)
UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:334)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action
1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:63)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <21da158cd428404389e0b5a08ba9ea0a>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <21da158cd428404389e0b5a08ba9ea0a>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <21da158cd428404389e0b5a08ba9ea0a>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <21da158cd428404389e0b5a08ba9ea0a>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:281)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00242] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:190 at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:95 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
...ANSWER
Answered 2019-Dec-06 at 17:23I solved this issue by upgrading my admob plugin
QUESTION
Want to build a 3D Bar Chart using Mayavi (on my Asus Laptop Intel CoreTM i7-4510U CPU @ 2.00 GHz with 8 GBs de RAM, Windows 10) using a Jupyter Notebook (on a Python virtualenv) but I'm getting a grey screen.
Once the data was imported, I clicked in New > Python 3 and wrote
Used pandas' fast CSV parser, pandas.read_csv(), and once I ran line 4, I could see the memory usage increase to 88% of the capable using CleanMem Mini Monitor and got results in less than 1 minute.
Then, to build the bar chart
...ANSWER
Answered 2019-Nov-04 at 11:34Due to constantly being out-of-memory I had to come up with a way to reduce the amount of data.
Inspired in Trifacta, I've decided to go with sampling (create a sample from the CSV file). The following are some of the possible samples I could product
For simplification reasons, decided to go with random samples. Using Git Bash on Windows 10 I just ran a similar command (the number of rows might not be the same as the one used) as
QUESTION
Building a Unity project for Android failures at last steps, here what I get in the console:
Failed running C:\Program Files\Unity\Hub\Editor\2019.2.4f1\Editor\Data\il2cpp/build/il2cpp.exe
...
il2cpp.exe didn't catch exception: System.AggregateException: One or more errors occurred. ---> System.ComponentModel.Win32Exception:
The specified executable is not a valid application for this OS platform.
How to understand what is going wrong and fix it?
Full error text:
...ANSWER
Answered 2019-Oct-27 at 13:41Built-in unity ndk itself is buggy, you need to install a stable version from google android developer page: Android NDK, Revision 16b (December 2017).
QUESTION
I've read through all the possible answers here but I'm not sure anymore what the problem could be because none of them works. I have one form that uploads a single image and it works as expected but on a different form where I try and upload multiple files and have form inputs, the req.file is always undefined and the image data ends up in the req.body. So somewhere I think maybe there is an issue where multer is not getting the file data...?
I read in a couple of places that body-parser is possibly not playing well with multer but I unfortunately need them both.
route
...ANSWER
Answered 2018-Oct-28 at 23:04To properly populate req.files
you need to use formdata.append
like this:
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