mFrame | important element instead of the Controller

 by   mrbinky3000 PHP Version: Current License: No License

kandi X-RAY | mFrame Summary

kandi X-RAY | mFrame Summary

mFrame is a PHP library. mFrame has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

mFrame is an "anti" MVC PHP Framework. Every other PHP framework out there (as far as I know) uses a central core script paired with server-side redirection to make it look as if there are different URLS when, in actuality, everything goes through the core. Models, views and partials are pulled into a controller and the core outputs the final HTML. mFrame is different in that the "view" portion takes precedence and there is no need for the web server to perform redirection. Every view is it's own traditional, old-school php file. It is well suited to retro-fitting old sites. It is also allows folks who deal with graphic designers or hands-on clients to approach the front end in a more traditional manner--and by "traditional" I mean "super old school". Basically, your designers and clients can create and edit web pages just like they did back in the day, without having to wrap their head around traditional MVC concepts. They can just ignore the PHP bits as they go about editing CSS and JavaScript. Is this as efficient as a traditional MVC? Almost. Is it easier for the less savvy to understand and edit? Arguably so.
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            kandi-support Support

              mFrame has a low active ecosystem.
              It has 1 star(s) with 0 fork(s). There are no watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              mFrame has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of mFrame is current.

            kandi-Quality Quality

              mFrame has 0 bugs and 0 code smells.

            kandi-Security Security

              mFrame has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              mFrame code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              mFrame does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              mFrame releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              It has 2594 lines of code, 172 functions and 21 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

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            mFrame Key Features

            No Key Features are available at this moment for mFrame.

            mFrame Examples and Code Snippets

            No Code Snippets are available at this moment for mFrame.

            Community Discussions

            QUESTION

            LLD undefined symbol when attempting to link glfw
            Asked 2021-Nov-27 at 16:44

            I've been trying to get an LLVM toolchain setup on my Windows 10 machine. I gave up on building from source and have the MSYS2 mingw-w64-clang-x86_64-toolchain package installed (clang version 13.0.0).

            I can compile simple code that uses the C++ standard library. I'm using clang to compile, lld to link, and I should be using libc++.

            To test linking an additional library, I'm using glfw:

            ...

            ANSWER

            Answered 2021-Nov-27 at 16:44

            Well, it seems I have a lot to learn about command line compiling/linking.

            I fixed it by adding -lgdi32 to the compile tags:

            clang++ -Iinclude\ -Llib\ -lglfw3 -lgdi32 -v .\main.cpp

            Got the idea from this thread: https://github.com/ziglang/zig/issues/3319 From the thread, near the bottom, there is some good advice:

            When you see undefined symbol: __imp_CreateDCW the trick is to look up what DLL that is in. A duck duck go search lands us at https://docs.microsoft.com/en-us/windows/win32/api/wingdi/nf-wingdi-createdcw which says at the bottom it is in Gdi32.dll. So you need addSystemLibrary("Gdi32").

            For some reason I assumed all the undefined function calls were from glfw, but they aren't, they are from the GDI32 Win32 library.

            Just goes to show, for anyone at my experience level, you should probably make sure to google ALL relevant text from your errors and don't make assumptions about the provenance of things..

            Source https://stackoverflow.com/questions/70131727

            QUESTION

            WebAssembly + concurrency: trying to set a thread-local stack from C/C++
            Asked 2021-Nov-02 at 19:55

            I have a re-entrant C++ function whose wasm output is not "thread-safe" when using imported shared memory, because the function makes use of an aliased stack that lives on the shared linear memory on a hardcoded position.

            I'm aware that multithreading is not fully supported yet, and if I want to use multiple instances of the same module concurrently, avoiding crashing and data races it's my responsibility, but I accept the challenge.

            My X problem is: My code is not thread-safe, and I need it to be by having non-overlapping stacks.

            My Y problem is: I'm trying to modify the __stack_pointer so I can implement the stack separation, but it doesn't compile. I have tried with extern unsigned char __stack_pointer; but it throws me the following error:

            ...

            ANSWER

            Answered 2021-Nov-02 at 17:46

            Firstly, if you are doing multi-threading with emscripten then each thread will already have its own stack and its own value for __stack_pointer. Thats is part of what defines a thread.

            If you still want to manipulate the stack yourself (perhaps to have many stacks within a single thread) then you can use the emscripten helper functions stackSave (to get the SP of the current thread) and stackRestore (to set the SP of the current thread).

            If you are not using emscripten at all, then you are in uncharted territory (what runtime are using using? how are you starting new threads?), but the simplest way to do stack pointer manipulation would be with assembly code. See how emscripten implements these functions:

            https://github.com/emscripten-core/emscripten/blob/main/system/lib/compiler-rt/stack_ops.S

            So you could do something like this:

            Source https://stackoverflow.com/questions/69811603

            QUESTION

            Can't get my FPS number to show with SFML
            Asked 2021-Mar-24 at 19:03
            1. I am making a program that needs to have my FPS counter listed on the top left of the screen. I am using SFML to output my program into a window.
            2. I have an FPS.cpp file that contains the class for my FPS counter. There are two methods in this class, "getFPS()" and "update()".
            fps.cpp ...

            ANSWER

            Answered 2021-Mar-24 at 18:54

            Did you tried to just put a plain text instead of your fps count ? You could try to check if another font would work, or just throw an error if the file does not load.

            Source https://stackoverflow.com/questions/66787248

            QUESTION

            Qt Quick app (or other) deploy on iOS device or emulator
            Asked 2021-Feb-26 at 15:41

            I has Mac OS big sur 11.1, Xcode 12.3(12c33), qt 5.14.2 + qt creator 4.11.1 ( installed with online installer). I made simple project qt quick, build for macos working well, but when i try to build it for iOS emulator, I getting this error:

            ...

            ANSWER

            Answered 2021-Feb-26 at 15:41

            I found a solution. You need to find all files called as "toolchain.prf" in qt instalation directory and change this code:

            Source https://stackoverflow.com/questions/66374410

            QUESTION

            OpenMP + clang sometimes fail with a variable declared from structured binding
            Asked 2021-Jan-25 at 09:31

            Here's a minimal, reproducible example:

            ...

            ANSWER

            Answered 2021-Jan-25 at 09:31

            I cannot answer why clang 11.0.1 does not like this code, though one can see the effect in Compiler Explorer (https://godbolt.org/z/qTTcGf.

            However, one can also see there why adding the perverse flag which you think is enabling use of libgomp makes the code compile. The reason is that that flag is disabling OpenMP completely. You can see that there are no calls to OpenMP runtime routines in https://godbolt.org/z/o3TaGz . I have no idea why that flag is not rejected, since it makes absolutely no sense to ask Clang to link against libgomp, as Clang cannot generate the calls into the GCC OpenMP RTL (these interfaces are different). It is also not documented as a reasonable thing to do (see https://clang.llvm.org/docs/UsersManual.html#openmp-features ) which does not show -fopenmp taking any argument.

            You can also see (at https://godbolt.org/z/7hcdrr) that the mainline Clang now accepts your code (without disabling OpenMP) and generates code that includes calls into the OpenMP runtime.

            So, overall

            1. Clang 11 has a bug which has been fixed in mainline.
            2. You are passing an unsupported argument to clang and it is then turning off OpenMP compilation.

            Source https://stackoverflow.com/questions/65819317

            QUESTION

            Adding views to activity with time delay?
            Asked 2020-Nov-26 at 05:20

            I am trying to modify an existing example app where the app adds views to the main activity when the user touches the screen. These views are bitmap images that float around the screen. Touching anywhere on the screen adds one of these images at that location.

            It does this by creating a new view (the bitmap image) for each touch.

            It works fine as is, but I am trying to add a feature where it adds these views programmatically without any user input.

            In the below code, I added the onResume() to attempt this functionality. (Adding the same code in onCreate() does not work either.)

            Unfortunately it does not add them as I had hoped- instead of adding one every 500ms after the user starts the app, it pauses for 5s and then adds all ten at once.


            Obviously I am new to android dev so I don't know where to go from here.

            What do I need to do to implement a delay such that it adds one new view every half second? and why does it do it this way by default?

            Thanks!

            ...

            ANSWER

            Answered 2020-Nov-26 at 04:43

            For it pauses for 5s and then adds all ten at once, that's because sleep(500) you use in your code, it will freeze the main thread(UI thread).

            Use handler to implement the delay action, Ref: https://developer.android.com/reference/android/os/Handler

            Source https://stackoverflow.com/questions/65013815

            QUESTION

            How to change the text color for different mouse motion events?
            Asked 2020-Nov-17 at 13:04

            I have a school assignment to make a program which creates a small window, and when you move the mouse around without clicking it displays the coordinates above in BLACK text, and when you hold and drag the mouse it displays the coordinates above in RED text. I have the program working so it displays the coordinates above the mouse for both events but I'm not sure how to change the color to red when the mouse is being held down. Here is what I have so far:

            ...

            ANSWER

            Answered 2020-Nov-17 at 13:01

            On your paint method call g.setColor(color). Set the color in mouse events to black and red accordingly.

            Source https://stackoverflow.com/questions/64875613

            QUESTION

            Clang on MacOS having problems with its includes
            Asked 2020-Oct-16 at 12:50

            I have built from scratch Clang on MacOS and I am having problems with it.

            Used following to configure Clang for building:

            ...

            ANSWER

            Answered 2020-Oct-16 at 12:50

            Add the following to the shell profile file ~/.bash_profile or ~/.zsh_profile or any other way to set environment variable accessible to the shell you're running it in.

            Source https://stackoverflow.com/questions/63342521

            QUESTION

            How to insert machine instruction using BuildMI() correctly inside a MachineFunctionPass in LLVM?
            Asked 2020-Aug-30 at 11:03

            I wrote my MachineFunctionPass following this blog: https://www.kharghoshal.xyz/blog/writing-machinefunctionpass

            Then ported it for RISCV target. It was working well. I also add iteration for each instruction to check for Call instruction. It still working, until I tried to write instruction.

            This is my MachineFunctionPass:

            ...

            ANSWER

            Answered 2020-Aug-30 at 11:03

            You are using MBBI to give the position to the buildMI while it is not yet initialized.
            what I understand is that you want to add an instruction before the call so you should use MI instead of MBBI as the second parameter.
            The target instruction info (XII) is not initialized also.
            You can take a look here:
            https://llvm.org/docs/CodeGenerator.html#id23

            Source https://stackoverflow.com/questions/63629692

            QUESTION

            Linking issues with {fmt} 6.2.1-3 + clang 10.0.0 when trying to use ostream<< operator objects
            Asked 2020-Aug-12 at 15:31

            after having an issue with std::thread's get_id() and printing via fmt (even though I include fmt/ostream.h) I figured I'd put together this simple fmt_test.cpp file (based off of this):

            ...

            ANSWER

            Answered 2020-Aug-12 at 15:31

            This looks like a problem with the pacman package because your example works with the stock version of {fmt} 6.2.1: https://godbolt.org/z/14dEfx. I recommend checking which symbols the pacman version of libfmt exports.

            Source https://stackoverflow.com/questions/63378972

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install mFrame

            You can download it from GitHub.
            PHP requires the Visual C runtime (CRT). The Microsoft Visual C++ Redistributable for Visual Studio 2019 is suitable for all these PHP versions, see visualstudio.microsoft.com. You MUST download the x86 CRT for PHP x86 builds and the x64 CRT for PHP x64 builds. The CRT installer supports the /quiet and /norestart command-line switches, so you can also script it.

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