kandi X-RAY | mage Summary

kandi X-RAY | mage Summary

mage is a PHP library. mage has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

mage
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              mage has a low active ecosystem.
              It has 4 star(s) with 6 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 0 open issues and 1 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of mage is v1.0.4

            kandi-Quality Quality

              mage has 0 bugs and 0 code smells.

            kandi-Security Security

              mage has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              mage code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              mage is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              mage releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.
              It has 10231 lines of code, 297 functions and 284 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed mage and discovered the below as its top functions. This is intended to give you an instant insight into mage implemented functionality, and help decide if they suit your requirements.
            • Run the database .
            • Render the response
            • Generate JS script
            • Finds a translation .
            • Parse translations .
            • Parse a key .
            • Get all translations for a group .
            • Publish assets .
            • Export translations to file .
            • Authenticates the user .
            Get all kandi verified functions for this library.

            mage Key Features

            No Key Features are available at this moment for mage.

            mage Examples and Code Snippets

            Explanation
            Javadot img1Lines of Code : 90dot img1no licencesLicense : No License
            copy iconCopy
            public interface Prototype {
              Object copy();
            }
            
            
            @EqualsAndHashCode
            @NoArgsConstructor
            public abstract class Beast implements Prototype {
            
              public Beast(Beast source) {
              }
            
              @Override
              public abstract Beast copy();
            }
            
            @EqualsAndHashCode(callSupe  
            Create a copy of the mage .
            javadot img2Lines of Code : 3dot img2License : Non-SPDX
            copy iconCopy
            public Mage createMage() {
                return mage.copy();
              }  

            Community Discussions

            QUESTION

            how to covert a character to numeric variable in SAS
            Asked 2022-Apr-10 at 21:29

            I am trying to convert the variable "MAGE" from character to numeric in SAS

            I tried new_MAGE = input(MAGE, informat.);

            and received and an error

            ...

            ANSWER

            Answered 2022-Apr-10 at 21:29

            You need to use an actual informat specification, not the string informat..

            For most values try the normal numeric informat. The INPUT() function does not care if you use a width on the informat specification that is larger than the length of the string being read. So just use:

            Source https://stackoverflow.com/questions/71819934

            QUESTION

            Configurable product created programmatically doesn't show in search - Magento 1.9
            Asked 2022-Mar-13 at 23:53

            I have a script that creates a configurable product and the simple products associated to it. After the creation, in the backend, all of them seems fine (stock, website, status, visibility and association between the simple products and the configurable are ok). The problem is when I try to search for the configurable product or add it to a category, it doesn't display.

            All products (configurable and simple) are firstly created with this method:

            ...

            ANSWER

            Answered 2022-Mar-13 at 21:49

            Just to put my comments in form of an answer, and organize it...

            There are many reasons for a recently created product or one created programmatically to not being displayed in some collection.

            Index

            The first and most common one is related to indexation.
            This could be related to issues in the cronjob (not configured, or not working properly).
            You can manually trigger the reindex process by doing:
            Magento 1: php shell/indexer.php reindexall
            Magento 2: bin/magento indexer:reindex

            Product not added to the website or not visible

            Check if the product is enabled and visible in catalog. If they are simple products from a configurable product, make sure they are both enabled. Also check if there is enough inventory of the item and if they are not marked as "out of inventory" (regardless the stock qty).
            In multi website stores, check the "Website" group in the product edit page, and see if it's checked to appear in that website. Also check the product scope. Sometimes you disable the product in a inner level (i.e. store view or website).

            Some condition is not met

            If you believe that you've checked everything, now it's time to debug the collection.
            Magento 1 and Magento 2 have the getSelect() method available in collection objects.
            Find the phtml or block where your products are being looped, and find the collection variable (generally used in the foreach).
            Then, add something like echo (string)$collection->getSelect().
            This will show the query used to search the products. See which join or where condition is not met by your missing product.
            Here's an example of category collection queries in Magento 1:

            Source https://stackoverflow.com/questions/71400246

            QUESTION

            How to iterate through an array of hashes inside an object with perl
            Asked 2022-Mar-09 at 19:34

            I am trying to iterate through an array of hashes stored as the '_skills' attribute of a 'Person' object, and having trouble.

            test1.pl

            ...

            ANSWER

            Answered 2022-Mar-09 at 19:34

            You are passing three arguments to new plus the invocant. The last is a reference to an array. That means that @skills ends up with a single element whose value is that reference.

            Source https://stackoverflow.com/questions/71414292

            QUESTION

            How to use ImageCapture in Vue.js?
            Asked 2022-Mar-08 at 13:41

            I am trying to take a screenshot of the entire visible page of an Ionic Vue app, but I get the error "Cannot find name 'ImageCapture'".

            ...

            ANSWER

            Answered 2022-Mar-08 at 13:41

            I found a similar question to mine on StackOverflow and followed the answer given by Paweł Ciucias. I had to manually add the lib to the tsconfig.json file under 'compileroptions -> types'

            Source https://stackoverflow.com/questions/71395841

            QUESTION

            I am struggling a little on getting this code to work in python
            Asked 2022-Mar-05 at 07:04

            Now honestly, I think this could be entirely wrong as I don't really know what I am doing and just kinda through some stuff together, so help would be appreciated.

            This is the code I got, including starting code that cannot be changed.

            ...

            ANSWER

            Answered 2022-Mar-05 at 07:04

            Here's the code you wanted:

            Source https://stackoverflow.com/questions/71359470

            QUESTION

            How can I disable these messages in the npm start?
            Asked 2022-Feb-25 at 00:59

            It think it only exists on new create-react-app templates and I can't find a way to disable them. See screenshot

            ...

            ANSWER

            Answered 2022-Feb-25 at 00:59

            cause of webpack

            open node_modules/webpack/lib/WebpackOptionsApply.js

            at about line 375, comment this line:

            Source https://stackoverflow.com/questions/70883893

            QUESTION

            Extract value from class using BeautifulSoup
            Asked 2022-Feb-19 at 19:45

            I need to get value "Anti-Mage" from class in python. How can I do it?

            ...

            ANSWER

            Answered 2022-Feb-19 at 19:45
            EDIT

            Based on your comment, to get all the .

            Source https://stackoverflow.com/questions/71184809

            QUESTION

            Best way to navigate a nested JSON in Python?
            Asked 2022-Jan-20 at 09:19

            I have tried different for loops trying to iterate through this JSON and I cant figure out how to do it. I have a list of numbers and want to compare it to the "key" values under each object of "data" (For example, Aatrox, Ahri, Akali, and so on) and if the numbers match store the "name" value in another list.

            Example: listOfNumbers = [266, 166, 123, 283]

            266 and 166 would match the "key" in the Aatrox and Akshan objects respectively so I would want to pull that name and store it in a list.

            I understant this JSON is mostly accessed by key values rather than being indexed so Im not sure how I would iterate through all the "data" objects in a for loop(s).

            JSON im referencing:

            ...

            ANSWER

            Answered 2022-Jan-20 at 08:38

            You simply iterate over the values of the dictionary, check whether the value of the 'key' item is in your list and if that's the case, append the value of the 'name' item to your output list.

            Let jsonObj be your JSON object presented in your question. Then this code should work:

            Source https://stackoverflow.com/questions/70782902

            QUESTION

            How can I efficiently respond to ingame target selection events?
            Asked 2021-Dec-18 at 07:23

            I come from a C#/Java background and have never touched Lua before.

            I want the addon to show a message (default message window) that prints out the class of the target whenever I click on and target another player, and ONLY when I target a player. I have two files, SpeccySpecs.lua (contains the functions needed to handle the event) and SpeccySpecs.xml (contains the frame to run the function). Whenever I run the addon ingame, I am getting nil errors because my Core.lua file is returning nil when requiring the .xml file and my .xml file returns a nil from the OnTarget() function in SpeccySpecs.lua.

            I have tried to solve this in multiple ways, one of which was by creating a local table and requiring it in Core.lua, where I'd eventually call the function inside the table, but it also returned nil. I've been using sites such as:

            https://wowpedia.fandom.com/wiki/Events

            https://wowwiki-archive.fandom.com/wiki/Event_API

            https://www.lua.org/

            But what I've tried simply hasn't worked, and I assume I'm forgetting something small in the Lua code.

            SpeccySpecs.lua

            ...

            ANSWER

            Answered 2021-Dec-18 at 07:23

            Goes like this:

            make frame (yours is in xml) > OnLoad event handler > register for events > event fired > handle events

            1) You don't need the require or the core.lua:

            WoW has its own explicit ordered loading process that uses toc files and includes in xml.

            Your toc file probably looks like:

            Source https://stackoverflow.com/questions/70382462

            QUESTION

            Character Class Selection
            Asked 2021-Nov-01 at 06:06

            So I am currently working on a 2D RPG at the moment, trying to self teach while looking for as much assistance from others as I can.

            The purpose for this post is Character Class Selection and possible sprite spawning and specific player based on the specified selection.

            I currently have a basic menu screen, a character selection screen and a basic world scene which will be used as the first level/area for the game. My player scene is a completely separate from the world scene as I can just inherent the player scene into multiple world scenes.

            Is there a way to make a class selection scene that will be used when the player starts a new game, that I can somehow code the player selected character class to set specific player stats in the game, instead of just forcing the player to only play as one character class?

            For example; the class selection scene would have a selection for a Warrior, Archer, Mage, etc. If the default stats is something like:

            ...

            ANSWER

            Answered 2021-Nov-01 at 06:06

            You have scenes, and you can instance them, and add them into other scenes.

            Given a resource path (a String that starts with "res://", see Data Paths), you can use either load, preload, ResourceLoader.load or ResourceLoader.load_interactive (see Background Loading and Instancing scenes) to get a PackedScene. Once you have a PackedScene you can call on it instance on it, which will give you a reference to the root node of the instanced scene. And then you just add it to the current scene tree with add_child.

            To reiterate, you start with a resource path, which is a String. Then you load it, which give you a PackedScene. And you instance it, which gives you a Node, and then you can add it to the scene tree with add_child.

            And, of course, if you can add it with add_child, you can also remove it with remove_child. On that note, if you remove the Node that does not free the node, nor disconnect its signals. queue_free will do all that. You may also be interested in Node.is_inside_tree, Object.is_queued_for_deletion and is_instance_valid, but I digress.

            This means that you can remove the Node and then add it somewhere else.

            And something else you will need to know about is autoloads (singleton).

            You can set your autoloads from the project settings -> AutoLoad tab. An autoload can be either a script or an scene. The autoload object will be available from a global variable with the game you set. And it will remain when the scene changes. Thus if you need some information to be available always, even if the scene changes you can put it there…

            Are you thinking what I'm thinking? Store what character the player picked in an autoload.

            My player scene is a completely separate from the world scene

            Good.

            as I can just inherent the player scene into multiple world scenes.

            I'm not sure what you mean. Anyway, do instance like was describing above.

            Is there a way to make a character selection scene

            You make a character selection scene, correct.

            that will be used when the player starts a new game

            So, when the player select new game, it will either take them to the character selection scene (that can be an actual change of scene, or it could be that you instance it within the scene that has the menu).

            that I can somehow code the player selected character to spawn in the game

            One way to do this is to have a scene for each character, and you are going to remember which one was chosen. You absolutely can load the character scenes to show them in the character selection scene, and just keep the selected one around in an autoload. Or you can just keep the resource path (which, again, is a String) around. Or it can be stats and textures, or however you prefer to slice it.

            You would probably have a routine in the autoload that takes care of changing scene and moving the player character from one scene to the other (you could have placeholders to know where to place the player character, for example Position2D). And you would call that from wherever you need to change the scene (instead of calling change_scene/change_scene_to).

            And while you are at it, store any other information you need to keep around (e.g. health, live, ammo, inventory) there, and… Guess where you can put the code for to save and load player progress would be too… That's right, an autoload.

            Addendum: You can create a custom resource type.

            Create a script and have it extend from resource. Then add all the properties (export var) you need to define your character there.

            Then you can create resources (open the contextual menu of the FileSystem panel with secondary click and select "New Resource…"). Godot will ask you what is the type of the resource, you pick the one you created. Then you can edit its properties in the Inspector panel.

            Being a resource, you can load it with load, preload, ResourceLoader.load or ResourceLoader.load_interactive. Just like the scene. That is because a scene is a type of resource. On that note, you can also save resources with ResourceSaver.save (note: if you want to save scene see PackedScene.pack and be aware of owner).

            By the way, using resources like this is a good idea to create - for example - the items for an RPG. You may need hundreds, perhaps thousands, of different kinds of items. It is not worth, nor a good design to create a class for each one if they differ only in data.

            You can then have a property (export var) that you set to the resource you want… Caveat: you won't be able to export a variable of your custom resource type, just of Resource. Use a setter to filter it (with setget). See also the proposal Add first-class custom resource support (you can find there some workarounds).

            A simple inventory could be made with an array that has resources.

            Source https://stackoverflow.com/questions/69792751

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install mage

            Will seed the tables after migrate.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/omatech/mage.git

          • CLI

            gh repo clone omatech/mage

          • sshUrl

            git@github.com:omatech/mage.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link