pinyin | Pinyin high-quality solution
kandi X-RAY | pinyin Summary
kandi X-RAY | pinyin Summary
:cn: Chinese to Pinyin high-quality solution based on thesaurus
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Top functions reviewed by kandi - BETA
- Format Tinyin .
- Prepare pinyin string .
- Get pinyin strings .
- Romanize a string .
- Convert surnames .
- Split pinyin .
- Map the user s surnames .
- Iterate over a generator .
- Opens a file .
- Applies a callback to the collection .
pinyin Key Features
pinyin Examples and Code Snippets
Community Discussions
Trending Discussions on pinyin
QUESTION
I created a multi column picker with SwiftUI that I want to center on the screen. However, whatever I try it remains left outlined as shows on the picture.
What I've tried:
- Adding (alignment: .center) on the GeometryReader, HStack and VStack.
- Trying to center the picker itself
- putting the pickers in a container and center that
So the question is how do center the 3 columned picker on the screen. Thanks for your support!
Paul
...ANSWER
Answered 2021-Apr-09 at 12:06Not really sure the final goal, but for provided code it can be done just by making Stack
consume all space provided by GeometryReader
, like
QUESTION
So, I have tried the following
...ANSWER
Answered 2021-Mar-18 at 17:12You're passing chinese-py
or chinese-sisheng
as a variable to function set-input-method
. Lisp evaluates arguments to a function before invoking the function. It tries to evaluate that variable, but that symbol has no value as a variable.
What you want to do instead is pass the symbol chinese-py
or chinese-sisheng
, not its value as a variable (it has none).
Try quoting both chinese-py
and chinese-sisheng
:
QUESTION
I try to convert a list of Chinese province into pinyin use pinyin package, code like below:
...ANSWER
Answered 2021-Feb-09 at 00:47You may have been encountered numpy.nan
or None
values in the df["comb_province"] column. So, you could try to remove those rows with numpy.nan by using the following code:
QUESTION
I'm looking to make a list of toneless pinyin combinations/permutations.
...ANSWER
Answered 2021-Jan-12 at 19:54You can drop_duplicates
, and then use an outer
addition to get all combinations.
QUESTION
I am running into a strange react issue with textareas! Currently our application sends a textarea's value from a parent component to its child, then the child component just renders the textarea (it does some other stuff but for simplicity sake). When that field receives an onInput event it will then update the parent with its new text. If you type in the field currently, the correct English characters make it up to the parent & back down to the child. However when using a pinyin keyboard (In my case, specifically mac's pinyin keyboard) the prompt is not brought up to select the Chinese characters. I was able to use the pinyin keyboard with an input and an onchange event, however our requirements specify a textarea. I attempted to use an onChange event & key press events with no luck. I was able to successfully reproduce the issue for class based & functional components, however our application's component uses class components. Any ideas on why exactly the pinyin keyboard prompt isn't displaying when typing in a textarea would be very appreciated!
Class Components: https://codepen.io/Zozoobaba/pen/poEgMoj
Functional Components: https://codepen.io/Zozoobaba/pen/yLaemga
...ANSWER
Answered 2020-Dec-04 at 22:16I believe you need to listen for event.type compositionend instead of updating the parent's state onchange.
See this article for a full description of how to implement this in React.
QUESTION
I have an issue with Chrome on Macos. I put an contenteditable=false element in contenteditable=true element. Then input an emoji into the contenteditable=true element. Then input 4 characters after the emoji. Then I cannot input Chinese through pinyin.
Here is the example jsfiddle
. I cannot input Chinese after the last s.
It works fine on Safari, Firefox and Windows Chrome.
...ANSWER
Answered 2020-Nov-25 at 06:33It is a bug of Chrome. Here are details https://bugs.chromium.org/p/chromium/issues/detail?id=1151219
QUESTION
Beginner trying to create an app that gives the user a random "word of the day".
Through testing I realised that the app has to be opened every day by the user in order to manually trigger the function isRefreshRequired()
(which retrieves the new word and updates user interface and notification content). But I need this to be done automatically, regardless of whether the user opens the app or not.
Is this even possible? I am stuck between which methods to use:
NSCalendarDayChanged. I found this useful answer but I am not sure where it would be implemented? If I use it applicationDidFinishLaunching, where would the function calendarDayDidChange() be called? In viewDidLoad()?
significantTimeChangeNotification() - Possibly a better method? Again, not sure how to actually implement this and where. The document also says:
If the the device is asleep when the day changes, this notification will be posted on wakeup.
Does wakeup mean when the app is reopened? Because I want the isRefreshRequired() function to execute even if the user hasn't touched the app.
- Background App Refresh: this doesn't seem useful since it needs a URLSession and the user may have disabled background refresh. Seems a bit excessive for an app that just wants to give the user a new word!
The code in question:
...ANSWER
Answered 2020-Oct-16 at 17:40What you are trying to do is call a function when the app is closed or in the background. Taking a step back, the user isn't actually using your app at this time. So because of that, your app shouldn't really be running functions either. I believe this is done on purpose so that the phone can allocate resources to apps/functions that the user is actively using.
So there is no way to just call a function when the app is closed. But going off your points above:
I think using applicationDidBecomeActive or applicationDidFinishLaunching is probably your best bet. These are functions within the AppDelegate and you can call the functions within the methods directly. The applicationDidBecomeActive will execute every time the app appears on the screen. If you're only need it on one screen, you may be able to just call in the viewDidAppear / viewWillAppear of the ViewController instead.
Idk anything about significantTimeChangeNotification so I don't want to tell you it won't work, but I would guess the notification would not execute if the app is closed.
Background App Refresh is basically what you are trying to do, however, even if you implement it.. it will only execute when the app is the background. If the app is completely closed, the background fetch won't be called. So I would assume that most of the time it wouldn't be called anyway.
QUESTION
Is there a programmatic way to identify the tones in Chinese text?
For an input string like 苹果
I need to extract the tones as 2
and 3
as it would be indicated in the pinyin transliteration píng guǒ
or ping2 guo3
.
I guess a possible workaround would be converting Chinese hanzi text to pinyin (e.g. with pinyin4j) and then extract the tones from pinyin, but I assume there must be a better and direct way to do it.
ContextThe question is about if there is some algorithmic way to identify the tones or if the only way is a map lookup against an authoritative source e.g. the publicly available CEDICT database.
...ANSWER
Answered 2020-Sep-19 at 13:18I'm a native speaker, and I doubt that it's possible. Chinese character can have multiple tones depending on the context. The only reliable way to do this is to call some APIs with the full context.
Since you can't be sure what tone the character is just by judging it individually, there's no such "algorithm" to map them to their tones.
For instance, "一" can be tone 1, 2, 4, or neutral depending on the context.
QUESTION
I'm making a mod for a game where the majority of the files are XMLs, the text of which is Simplified Chinese. My goal is to replace all of the Simplified Chinese in the files with Traditional, followed by an English translation. I'm using the Cloud Translate API from Google to do that part, and it all works fine. At first I was just doing a find and replace on the Chinese text and then adding English to the end of string, but the issue with that is that I'm getting extra English translations whenever the Chinese text occurs more than once.
In an effort to fix that I read more of the XML documentation for Python, and I started trying to use tree.write, but that's where I'm getting stuck. When I use it, the XML file has the UTF codes for the Chinese characters, rather than the actual characters. If I open the file in a web browser, the characters render correctly, but at this point I'm just unsure if they'll still work with the game if they're not writing into the XML normally.
Here's an example XML I'm working with:
...ANSWER
Answered 2020-Jul-09 at 22:39tree.write('/home/dave/zh-TW-final/Settings/MapStories/MapStory_Auction.xml')
QUESTION
I am trying to translate a script i have saved.
I have a series:
...ANSWER
Answered 2020-Jun-09 at 23:11Looks like the error is here: for trans in transcript():
, you should remove the parentheses. The program is trying to call transcript
like a function
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