generators | Laravel 5 Generators | Build Tool library

 by   pingpong-labs PHP Version: v2.2.0 License: BSD-3-Clause

kandi X-RAY | generators Summary

kandi X-RAY | generators Summary

generators is a PHP library typically used in Utilities, Build Tool, Laravel applications. generators has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Laravel 5 Generators
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            kandi-support Support

              generators has a low active ecosystem.
              It has 30 star(s) with 20 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 2 open issues and 8 have been closed. On average issues are closed in 159 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of generators is v2.2.0

            kandi-Quality Quality

              generators has 0 bugs and 0 code smells.

            kandi-Security Security

              generators has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              generators code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              generators is licensed under the BSD-3-Clause License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              generators releases are available to install and integrate.
              generators saves you 722 person hours of effort in developing the same functionality from scratch.
              It has 1668 lines of code, 194 functions and 31 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed generators and discovered the below as its top functions. This is intended to give you an instant insight into generators implemented functionality, and help decide if they suit your requirements.
            • Bootstrap application .
            • Generate a view .
            • Get the pattern for the action .
            • Get schema rules .
            • Generate rows .
            • Parse a schema .
            • Create the console command .
            • Render table heading
            • Get fillable fields
            • Run the application .
            Get all kandi verified functions for this library.

            generators Key Features

            No Key Features are available at this moment for generators.

            generators Examples and Code Snippets

            No Code Snippets are available at this moment for generators.

            Community Discussions

            QUESTION

            NHibernate doesn't delete orphans in one-to-many relationship
            Asked 2021-Jun-14 at 15:43

            While deleting and adding works fine, when I update the Parent collection of child entities, the foreign keys on child records are simply set to null. I'd like them to be completely removed from the database.

            So I've been trying Cascade.All, Cascade.DeleteOrphans, Cascade.All.Include(Cascade.DeleteOrphans) and nothing seems to work.

            If I set Inverse to true on the parent but it causes the child records to not get updated at all.

            Here's my code:

            Parent class mapping ...

            ANSWER

            Answered 2021-Jun-14 at 15:43

            Changing Update() to Merge() worked for me.

            Source https://stackoverflow.com/questions/67712294

            QUESTION

            How to run a Spark-Scala unit test notebook in Databricks?
            Asked 2021-Jun-14 at 15:42

            I am trying to write a unit test code for my Spark-Scala notebook using scalatest.funsuite but the notebook with test() is not getting executed in databricks. Could you please let me know how can I run it?

            Here is the sample test code for the same.

            ...

            ANSWER

            Answered 2021-Jun-14 at 15:42

            You need to explicitly create the object for that test suite & execute it. In IDE you're relying on specific runner, but it doesn't work in the notebook environment.

            You can use either the .execute function of create object (docs):

            Source https://stackoverflow.com/questions/67971085

            QUESTION

            More efficient way of creating new tuple by looping over old tuple
            Asked 2021-Jun-14 at 00:30

            I've managed to adjust color when cursor hovers over a tkinter canvas rounded rectangle button using this:

            ...

            ANSWER

            Answered 2021-Jun-13 at 23:33
            return (i + 64 if i < 128
                           else i - 64
                     for i in rgb)
            

            Source https://stackoverflow.com/questions/67963375

            QUESTION

            Does each `yield` of a synchronous generator unavoidably allocate a fresh `{value, done}` object?
            Asked 2021-Jun-13 at 03:59

            MDN says:

            The yield keyword causes the call to the generator's next() method to return an IteratorResult object with two properties: value and done. The value property is the result of evaluating the yield expression, and done is false, indicating that the generator function has not fully completed.

            I ran a test in Chrome 91.0.4472.77 and it appears to be a fresh object every single time. Which seems very wasteful if the processing is fine grained (high numbers of iterations, each with low computation). To avoid unpredictable throughput and GC jank, this is undesirable.

            To avoid this, I can define an iterator function, where I can control (ensure) the reuse of the {value, done} object by each next() causing the property values to be modified in place, ie. there's no memory allocation for a new {value, done} object.

            Am I missing something, or do generators have this inherent garbage producing nature? Which browsers are smart enough to not allocate a new {value, done} object if all I do is const {value, done} = generatorObject.next(); ie. I can't possibly gain a handle on the object, ie. no reason for the engine to allocate a fresh object?

            ...

            ANSWER

            Answered 2021-Jun-13 at 03:59

            It is a requirement of the ECMAScript specification for generators to allocate a new object for each yield, so all compliant JS engines have to do it.

            It is possible in theory for a JS engine to reuse a generator's result object if it can prove that the program's observable behavior would not change as a result of this optimization, such as when the only use of the generator is in a const {value, done} = generatorObject.next() statement. However, I am not aware of any engines (at least those that are used in popular web browsers) that do this. Optimizations like this are a very hard problem in JavaScript because of its dynamic nature.

            Source https://stackoverflow.com/questions/67953984

            QUESTION

            differences in bitmap or rasterized font bitmaps and text display on 3.5" TFT LCD
            Asked 2021-Jun-12 at 16:19

            I am using a 3.5: TFT LCD display with an Arduino Uno and the library from the manufacturer, the KeDei TFT library. The library came with a bitmap font table that is huge for the small amount of memory of an Arduino Uno so I've been looking for alternatives.

            What I am running into is that there doesn't seem to be a standard representation and some of the bitmap font tables I've found work fine and others display as strange doodles and marks or they display upside down or they display with letters flipped. After writing a simple application to display some of the characters, I finally realized that different bitmaps use different character orientations.

            My question

            What are the rules or standards or expected representations for the bit data for bitmap fonts? Why do there seem to be several different text character orientations used with bitmap fonts?

            Thoughts about the question

            Are these due to different target devices such as a Windows display driver or a Linux display driver versus a bare metal Arduino TFT LCD display driver?

            What is the criteria used to determine a particular bitmap font representation as a series of unsigned char values? Are different types of raster devices such as a TFT LCD display and its controller have a different sequence of bits when drawing on the display surface by setting pixel colors?

            What other possible bitmap font representations requiring a transformation which my version of the library currently doesn't offer, are there?

            Is there some method other than the approach I'm using to determine what transformation is needed? I currently plug the bitmap font table into a test program and print out a set of characters to see how it looks and then fine tune the transformation by testing with the Arduino and the TFT LCD screen.

            My experience thus far

            The KeDei TFT library came with an a bitmap font table that was defined as

            ...

            ANSWER

            Answered 2021-Jun-12 at 16:19

            Raster or bitmap fonts are represented in a number of different ways and there are bitmap font file standards that have been developed for both Linux and Windows. However raw data representation of bitmap fonts in programming language source code seems to vary depending on:

            • the memory architecture of the target computer,
            • the architecture and communication pathways to the display controller,
            • character glyph height and width in pixels and
            • the amount of memory for bitmap storage and what measures are taken to make that as small as possible.

            A brief overview of bitmap fonts

            A generic bitmap is a block of data in which individual bits are used to indicate a state of either on or off. One use of a bitmap is to store image data. Character glyphs can be created and stored as a collection of images, one for each character in the character set, so using a bitmap to encode and store each character image is a natural fit.

            Bitmap fonts are bitmaps used to indicate how to display or print characters by turning on or off pixels or printing or not printing dots on a page. See Wikipedia Bitmap fonts

            A bitmap font is one that stores each glyph as an array of pixels (that is, a bitmap). It is less commonly known as a raster font or a pixel font. Bitmap fonts are simply collections of raster images of glyphs. For each variant of the font, there is a complete set of glyph images, with each set containing an image for each character. For example, if a font has three sizes, and any combination of bold and italic, then there must be 12 complete sets of images.

            A brief history of using bitmap fonts

            The earliest user interface terminals such as teletype terminals used dot matrix printer mechanisms to print on rolls of paper. With the development of Cathode Ray Tube terminals bitmap fonts were readily transferable to that technology as dots of luminescence turned on and off by a scanning electron gun.

            Earliest bitmap fonts were of a fixed height and width with the bitmap acting as a kind of stamp or pattern to print characters on the output medium, paper or display tube, with a fixed line height and a fixed line width such as the 80 columns and 24 lines of the DEC VT-100 terminal.

            With increasing processing power, a more sophisticated typographical approach became available with vector fonts used to improve displayed text quality and provide improved scaling while also reducing memory required to describe the character glyphs.

            In addition, while a matrix of dots or pixels worked fairly well for languages such as English, written languages with complex glyph forms were poorly served by bitmap fonts.

            Representation of bitmap fonts in source code

            There are a number of bitmap font file formats which provide a way to represent a bitmap font in a device independent description. For an example see Wikipedia topic - Glyph Bitmap Distribution Format

            The Glyph Bitmap Distribution Format (BDF) by Adobe is a file format for storing bitmap fonts. The content takes the form of a text file intended to be human- and computer-readable. BDF is typically used in Unix X Window environments. It has largely been replaced by the PCF font format which is somewhat more efficient, and by scalable fonts such as OpenType and TrueType fonts.

            Other bitmap standards such as XBM, Wikipedia topic - X BitMap, or XPM, Wikipedia topic - X PixMap, are source code components that describe bitmaps however many of these are not meant for bitmap fonts specifically but rather other graphical images such as icons, cursors, etc.

            As bitmap fonts are an older format many times bitmap fonts are wrapped within another font standard such as TrueType in order to be compatible with the standard font subsystems of modern operating systems such as Linux and Windows.

            However embedded systems that are running on the bare metal or using an RTOS will normally need the raw bitmap character image data in the form similar to the XBM format. See Encyclopedia of Graphics File Formats which has this example:

            Following is an example of a 16x16 bitmap stored using both its X10 and X11 variations. Note that each array contains exactly the same data, but is stored using different data word types:

            Source https://stackoverflow.com/questions/67465098

            QUESTION

            Cycle through nested generators once and repeat
            Asked 2021-Jun-12 at 14:31

            I want to yield through 2 different itertools.count. I have combined the two generators using itertools.chain.from_iterable

            This is the code I have written for it.

            ...

            ANSWER

            Answered 2021-Jun-12 at 14:31

            You can make generator in various ways

            inline

            Source https://stackoverflow.com/questions/67946925

            QUESTION

            Issues running OSMnx on conda
            Asked 2021-Jun-12 at 02:13

            I'm trying to get the Python package OSMnx running on my Windows10 machine. I'm still new to python so struggling with the basics. I've followed the instructions here https://osmnx.readthedocs.io/en/stable/ and have successfully created a new conda environment for it to run in. The installation seems to have gone ok. However, as soon as I try and import it, I get the following error

            ...

            ANSWER

            Answered 2021-Apr-28 at 10:07

            The module fractions is part of the Python standard library. There used to be a function gcd, which, as the linked documentation says, is:

            Deprecated since version 3.5: Use math.gcd() instead.

            Since the function gcd was removed from the module fractions in Python 3.9, it seems that the question uses Python 3.9, not Python 3.7.6 as the question notes, because that Python version still had fractions.gcd.

            The error is raised by networkx. Upgrading to the latest version of networkx is expected to avoid this issue:

            Source https://stackoverflow.com/questions/67297792

            QUESTION

            How to increse and decreses the model accuracy and batch size respectively
            Asked 2021-Jun-11 at 14:23

            İ am working on transfer learning for multiclass classification of image datasets that consists of 12 classes. As a result, İ am using VGG19. However, the accuracy of the model is as much lower than the expectation. İn addition train and valid accuracy do not increase. Besides that İ ma trying to decrease the batch size which is still 383

            My code:

            ...

            ANSWER

            Answered 2021-Jun-10 at 15:05

            383 on the log is not the batch size. It's the number of steps which is data_size / batch_size.

            The problem that training does not work properly is probably because of very low or high learning rate. Try adjusting the learning rate.

            Source https://stackoverflow.com/questions/67923564

            QUESTION

            Setting Global Axios Headers in Vue 3
            Asked 2021-Jun-10 at 19:48

            I am trying to use Axios to hit my backend (Django), but I am having some trouble setting my global headers to include the CSRF token in the header.

            This is reaching my server:

            ...

            ANSWER

            Answered 2021-Jun-10 at 19:41

            You should export the axios instance like :

            Source https://stackoverflow.com/questions/67927352

            QUESTION

            ValueError: Shapes (None, None) and (None, 28, 28, 12) are incompatible
            Asked 2021-Jun-08 at 19:56

            İ am working on an image dataset that is categorical 12 classes. İ am using transfer learning with VGG16. However, İ have faced an error: Shapes (None, None) and (None, 28, 28, 12) are incompatible. My code:

            ...

            ANSWER

            Answered 2021-Jun-08 at 19:56

            There are many small errros in your code:

            • You are using string path instead of variable path while using generators.
            • Also train path, validation path and test path should be different.
            • You have not specified input_tensor for VGG19 model.

            Your piece of code should be like this:

            Source https://stackoverflow.com/questions/67883023

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install generators

            You can download it from GitHub.
            PHP requires the Visual C runtime (CRT). The Microsoft Visual C++ Redistributable for Visual Studio 2019 is suitable for all these PHP versions, see visualstudio.microsoft.com. You MUST download the x86 CRT for PHP x86 builds and the x64 CRT for PHP x64 builds. The CRT installer supports the /quiet and /norestart command-line switches, so you can also script it.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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