DrawSomething | HTML5版你画我猜

 by   pljhonglu PHP Version: Current License: No License

kandi X-RAY | DrawSomething Summary

kandi X-RAY | DrawSomething Summary

DrawSomething is a PHP library. DrawSomething has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

DrawSomething
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            kandi-support Support

              DrawSomething has a low active ecosystem.
              It has 4 star(s) with 2 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              DrawSomething has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of DrawSomething is current.

            kandi-Quality Quality

              DrawSomething has no bugs reported.

            kandi-Security Security

              DrawSomething has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              DrawSomething does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              DrawSomething releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi has reviewed DrawSomething and discovered the below as its top functions. This is intended to give you an instant insight into DrawSomething implemented functionality, and help decide if they suit your requirements.
            • Calculate date
            • Test if smarty is installed
            • Returns date formatted according to specified format .
            • Called when an error occurs
            • Decodes a string
            • parse function .
            • compile a tag
            • getVo List
            • build filepath
            • Read a Object Reference
            Get all kandi verified functions for this library.

            DrawSomething Key Features

            No Key Features are available at this moment for DrawSomething.

            DrawSomething Examples and Code Snippets

            No Code Snippets are available at this moment for DrawSomething.

            Community Discussions

            QUESTION

            PyOpenGL not drawing anything after clearing
            Asked 2020-Dec-05 at 15:06

            I used Glut for making window and wanted to draw triangle, then on click button redraw it, but after clearing window I can't draw again. Does something wrong with Buffer depth and buffer bit? If I cleared it do I need to setup both again in my draw function?

            ...

            ANSWER

            Answered 2020-Dec-05 at 15:06

            See glutDisplayFunc:

            [...] sets the display callback for the current window. [...] The redisplay state for a window can be either set explicitly by calling glutPostRedisplay or implicitly as the result of window damage reported by the window system.

            In fact, a triangle is drawn in drawSomething, but it is immediately overdrawn in funcForUpdate.

            Add a state drawTriangle and set the state in handleKey:

            Source https://stackoverflow.com/questions/65127750

            QUESTION

            How to make a 90 degrees circle
            Asked 2020-Jun-16 at 07:55

            So i have done processingjs in 1 year now and I thought I would start with pure javascript now in lockdown, I have been coding Javascript for 2 months now and I've done many remixes of old arcade games.

            But yesterday I was very bored and I was like heyy, I could make a like loading screen. So i did, i made 3 canvases one was at the top of the screen and there was a rectangle that went from left to right and whenever the rectangle dissapeared from the screen i would take it back so that it started on the left side again, that code looked like this

            ...

            ANSWER

            Answered 2020-Jun-16 at 07:55

            To give a simple answer, your desired values in radians are:

            Source https://stackoverflow.com/questions/62403388

            QUESTION

            Idiomatic way of performance evaluation?
            Asked 2020-Apr-25 at 22:02

            I am evaluating a network+rendering workload for my project.

            The program continuously runs a main loop:

            ...

            ANSWER

            Answered 2020-Apr-25 at 22:02

            Generally: For repeated short things, you can just time the whole repeat loop. (But microbenchmarking is hard; easy to distort results unless you understand the implications of doing that.)

            Or if you insist on timing each separate iteration, record the results in an array and print later; you don't want to invoke heavy-weight printing code inside your loop.

            This question is way too broad to say anything more specific.

            Many languages have benchmarking packages that will help you write microbenchmarks of a single function. Use them. e.g. for Java, JMH makes sure the function under test is warmed up and fully optimized by the JIT, and all that jazz, before doing timed runs. And runs it for a specified interval, counting how many iterations it completes.

            Beware common microbenchmark pitfalls:

            • Failure to warm up code / data caches and stuff: page faults within the timed region for touching new memory, or code / data cache misses, that wouldn't be part of normal operation. (Example of noticing this effect: Performance: memset; example of a wrong conclusion based on this mistake)
            • Failure to give the CPU time to ramp up to max turbo: modern CPUs clock down to idle speeds to save power, only clocking up after a few milliseconds. (Or longer depending on the OS / HW).

              related: on modern x86, RDTSC counts reference cycles, not core clock cycles, so it's subject to the same CPU-frequency variation effects as wall-clock time.

            • On modern CPUs with out-of-order execution, some things are too short to truly time meaningfully, see also this. Performance of a tiny block of assembly language (e.g. generated by a compiler for one function) can't be characterized by a single number, even if it doesn't branch or access memory (so no chance of mispredict or cache miss). It has latency from inputs to outputs, but different throughput if run repeatedly with independent inputs is higher. e.g. an add instruction on a Skylake CPU has 4/clock throughput, but 1 cycle latency. So dummy = foo(x) can be 4x faster than x = foo(x); in a loop. Floating-point instructions have higher latency than integer, so it's often a bigger deal. Memory access is also pipelined on most CPUs, so looping over an array (address for next load easy to calculate) is often much faster than walking a linked list (address for next load isn't available until the previous load completes).

              Obviously performance can differ between CPUs; in the big picture usually it's rare for version A to be faster on Intel, version B to be faster on AMD, but that can easily happen in the small scale. When reporting / recording benchmark numbers, always note what CPU you tested on.

            • Related to the above and below points: you can't benchmark the * operator in C, for example. Some use-cases for it will compile very differently from others, e.g. tmp = foo * i; in a loop can often turn into tmp += foo (strength reduction), or if the multiplier is a constant power of 2 the compiler will just use a shift. The same operator in the source can compile to very different instructions, depending on surrounding code.
            • You need to compile with optimization enabled, but you also need to stop the compiler from optimizing away the work, or hoisting it out of a loop. Make sure you use the result (e.g. print it or store it to a volatile) so the compiler has to produce it. Use a random number or something instead of a compile-time constant for an input so your compiler can't do constant-propagation for things that won't be constants in your real use-case. In C you can sometimes use inline asm or volatile for this, e.g. the stuff this question is asking about. A good benchmarking package like Google Benchmark will include functions for this.
            • If the real use-case for a function lets it inline into callers where some inputs are constant, or the operations can be optimized into other work, it's not very useful to benchmark it on its own.
            • Big complicated functions with special handling for lots of special cases can look fast in a microbenchmark when you run them repeatedly, especially with the same input every time. In real life use-cases, branch prediction often won't be primed for that function with that input. Also, a massively unrolled loop can look good in a microbenchmark, but in real life it slows everything else down with its big instruction-cache footprint leading to eviction of other code.

            Related to that last point: Don't tune only for huge inputs, if the real use-case for a function includes a lot of small inputs. e.g. a memcpy implementation that's great for huge inputs but takes too long to figure out which strategy to use for small inputs might not be good. It's a tradeoff; make sure it's good enough for large inputs, but also keep overhead low for small inputs.

            Litmus tests:

            • If you're benchmarking two functions in one program: if reversing the order of testing changes the results, your benchmark isn't fair. e.g. function A might only look slow because you're testing it first, with insufficient warm-up. example: Why is std::vector slower than an array? (it's not, whichever loop runs first has to pay for all the page faults and cache misses; the 2nd just zooms through filling the same memory.)

            • Increasing the iteration count of a repeat loop should linearly increase the total time, and not affect the calculated time-per-call. If not, then you have non-negligible measurement overhead or your code optimized away (e.g. hoisted out of the loop and runs only once instead of N times).

            i.e. vary the test parameters as a sanity check.

            For C / C++, see also Simple for() loop benchmark takes the same time with any loop bound where I went into some more detail about microbenchmarking and using volatile or asm to stop important work from optimizing away with gcc/clang.

            Source https://stackoverflow.com/questions/60291987

            QUESTION

            How can I draw inside existing QGraphicsVIew?
            Asked 2019-Dec-12 at 05:46

            just like the title says i'm trying to draw inside an existing QGraphicsView. The window I generated using QT Designer, and I would like to draw a matrix of 16x16 squares inside the QGraphicsView.

            This is the code I have as of right now:

            Window:

            ...

            ANSWER

            Answered 2017-May-26 at 04:11

            I recommend you inherit from QMainWindow and implement the Ui_MainWindow interface, to draw in a QGraphicsView you must use a QGraphicsScene, and use its methods, in this case use addRect().

            Source https://stackoverflow.com/questions/44193227

            QUESTION

            How do I write Blazor HTML code inside the @code block?
            Asked 2019-Sep-08 at 11:58

            How can I write Blazor HTML code within a function inside of the @code block?

            Consider the following code:

            ...

            ANSWER

            Answered 2019-Sep-08 at 11:58

            Version 1

            In Blazor idiomatic way would be create component instead of attempting to write HTML directly in the @code.

            Create drawSomething.razor

            Source https://stackoverflow.com/questions/57839622

            QUESTION

            How to organize object ownership for class that lives lesser time than owner of the object?
            Asked 2019-Sep-01 at 05:00

            I have the following situation: there is class of GraphicsContext:

            ...

            ANSWER

            Answered 2019-Sep-01 at 04:58

            There are some ways that can solve it.

            These codes are not tested but should be enough to show the idea.

            Solution 1 : plainly keep track

            Solution 1A :-

            Source https://stackoverflow.com/questions/57630751

            QUESTION

            Class with property, where the property itself contains a property of type
            Asked 2019-Aug-20 at 09:15

            I'm writing a Engine class that takes a map of Module classes on construction and instantiates them passing itself. The created instances are then stored in modules. I use generics to make sure the modules that exist on the engine are known and can be declared expected by functions that take an argument of type Engine.

            This Engine class also holds map event handlers, which expect a callback that takes the Engine instance as their first argument. The handlers can be registered via a public method.

            A module might look like this:

            ...

            ANSWER

            Answered 2019-Aug-19 at 17:33

            The key issue is the recursive type definition of Module, which accepts another type that must be a subtype of itself.

            Original Code

            Source https://stackoverflow.com/questions/57548291

            QUESTION

            How to get an image from a canvas drawn with CustomPainter?
            Asked 2019-Jun-11 at 15:29

            In my Flutter app I use a CustomPainter to allow a user to draw their signature on the screen. I need to find a way to save this as an image.

            PictureRecorder works nicely when you are able to pass the PictureRecorder object to the canvas as per previous StackOverflow answers:

            ...

            ANSWER

            Answered 2019-Jun-11 at 15:29

            You don't need to pass the PictureRecorder to the canvas in the CustomPainter paint method. Instead you can call paint directly with a different canvas that has a picture recorder. For Example:

            Source https://stackoverflow.com/questions/56183607

            QUESTION

            How to add class to SVGRect created dynamically using JavaScript?
            Asked 2019-Jun-07 at 17:48

            I am trying to add a class to an SVGRect element that I created with JavaScript. I can see the class is added to the element (in Developer Tools) but the element is not styled accordingly. If I add a class to a Rect that was created inline the element is styled.

            • The SVG element has Rect0
            • I use "drawSomething" to add Rect1 to the SVG element
            • I use "updateSomething" to add classes "task0" and "task1" to Rect0 and Rect1.

            Rect0 is styled, Rect1 is not.

            Do I need to "apply" after updating? The width of both Rect elements is updated after executing "updateSomething" which leads me to think that I don't need an "apply".

            The "rect" rule is also not applied to the Rect created dynamically.

            Also, I should also mention that my SVG element is part of an Angular component. Wondering if that changes anything.

            ...

            ANSWER

            Answered 2019-Jun-07 at 17:48

            The code seems to work fine. In Chrome at least.

            Be aware that setting width via a CSS property (style.width="100") is an SVG 2 thing that doesn't work in all browsers yet. Currently, for instance, it'll work in Chrome, but not Firefox.

            Another problem is that, in CSS, properties are supposed to have units. So technically you should be writing rect0.style.width = "100px"; (note the px)

            Anyway, to work better cross-browser, I recommend using:

            Source https://stackoverflow.com/questions/56469543

            QUESTION

            How to hide specific items in QGraphicScene?
            Asked 2019-Apr-09 at 02:18

            My problem, I want to "hide/show","change color" some items depending on zoom level in my Ui, but I am completely lost in all C+ forums , since my C+ knowledge close to 0. Here is some code:

            ...

            ANSWER

            Answered 2019-Apr-09 at 02:18

            With your code the variable self.__zoom will never be greater than 10, let's analyze what I point out: initially the value is 0 assuming that it rises one by one when it reaches the value of nine and now the expression else: self .__ zoom = 0 will cause the value to reset to 0, so the value in the best case will go from 0 to 9 and will be reset. So that else is unnecessary. If we remove, the variable can not be reduced, so the value should be reduced when the delta is negative.

            To make the item visible with respect to the zoom_signal signal, it must be connected to the setVisible() method.

            Considering the above the solution is:

            Source https://stackoverflow.com/questions/55583987

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install DrawSomething

            You can download it from GitHub.
            PHP requires the Visual C runtime (CRT). The Microsoft Visual C++ Redistributable for Visual Studio 2019 is suitable for all these PHP versions, see visualstudio.microsoft.com. You MUST download the x86 CRT for PHP x86 builds and the x64 CRT for PHP x64 builds. The CRT installer supports the /quiet and /norestart command-line switches, so you can also script it.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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