event-loop | ReactPHP 's core reactor event loop that libraries can use | Reactive Programming library
kandi X-RAY | event-loop Summary
kandi X-RAY | event-loop Summary
ReactPHP's core reactor event loop that libraries can use for evented I/O.
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Top functions reviewed by kandi - BETA
- Processes stream selectors .
- Get the loop instance .
- Construct the ext - loop loop
- Create a stream listener
- Create the stream callback
- Schedule a timer .
- Removes a signal listener .
- Ticks the queue .
- Returns the first timer
- Get stream listener closure .
event-loop Key Features
event-loop Examples and Code Snippets
private void eventLoop() throws IOException {
// honor interrupt request
while (!Thread.interrupted()) {
// honor any pending commands first
processPendingCommands();
/*
* Synchronous event de-multiplexing happens he
def run(self):
try:
while True:
event = self._queue.get()
if event is self._close_sentinel:
return
elif event is self._flush_sentinel:
self._ev_writer.Flush()
self._flush_complete.set()
def main():
"""RP Contacts main function."""
# Create the application
app = QApplication(sys.argv)
# Connect to the database before creating any window
if not createConnection("contacts.sqlite"):
sys.exit(1)
# Create t
Community Discussions
Trending Discussions on event-loop
QUESTION
I have a form with a formdata
event handler that updates a field of the FormData
if a certain state is found in the DOM. After the form submission, the DOM needs to be changed, but the formdata
event handler should still observe the old state. Currently, I achieve this by using setTimeout(() => {/*...*/}, 0)
in a submit
event handler on the same form, because this will enqueue the function to run later - hopefully, after the formdata
event is handled. My question is: Is this behavior guaranteed, and if not, is there a specification-backed way to accomplish this behavior?
In the specification of event loops, the first step for choosing what work to do next is described as:
Let taskQueue be one of the event loop's task queues, chosen in an implementation-defined manner [...]
The oldest task from this chosen queue is then run later on. This would mean, that if functions scheduled with setTimeout
are in the same task queue as the event handlers and if the formdata
event handler is scheduled before the submit handler is actually run, I would definitely be safe - I cannot find any evidence for that though. From the documentation of the formdata
event ("fires after the entry list representing the form's data is constructed") and the fact, that the formdata
handler is run after the submit
handler, I would even assume the contrary to be true - but that is not what I observed with the approach described above.
ANSWER
Answered 2022-Mar-15 at 03:25Your understanding is quite correct, and you are right that setTimeout(fn, 0)
may not always fire after a "related" event: it is indeed very possible that these events are fired from two different tasks, very unlikely they'll use the timer task sources, and you correctly identified the bit that would make the event loop "possibly" select a task from an other task source.
However in this exact case, you are safe.
The submit
event and the formdata
one are fired from the same "task"*.
If you look at the form submit algorithm, you can see that the submit event is directly fired at step 6.5, instead of being wrapped in a task that would get queued like it's often the case.
Let shouldContinue be the result of firing an event named
submit
at form [...]
Then in the same algorithm, without any in parallel or anything implying asynchronicity, we have the step 8 that says
Let entry list be the result of constructing the entry list with form, submitter, and encoding.
And in this constructing the entry list algorithm, at the step 7, we have the call to
Fire an event named
formdata
at form [...]
once again without any asynchronicity allowed.
So we can be sure that these events will fire without anything else in between (apart microtasks), and that your timer callback from the submit
event will fire after the formdata
callback, even two requestAnimationFrame
callbacks scheduled in the same frame (that are also "synchronous" for the event loop) won't be able to interleave there:
QUESTION
I am new to Pyxll and Asyncio and having trouble get the following code going. I kept getting the initial value = 0 on the spreadsheet and it's not refreshing. Could you help and let me know what I did wrong? I followed the example from Pyxll's tutorial here: https://www.pyxll.com/docs/userguide/rtd.html#using-the-asyncio-event-loop
...ANSWER
Answered 2022-Feb-23 at 17:49I figured out with xbbg blp.bdp function which does similar thing. This is a good substitute if you have a massive bbg function pulling RT price. PyXLL allows you to input an array of tickers which saves a lot of time. I hope this could save someone some time :)
QUESTION
Given the following script:
...ANSWER
Answered 2022-Jan-30 at 09:57I'd like to know by what criteria implementors run? How do they evaluate the "important-ness" of queues?
That's basically their call, a design choice made from years of experience looking at how their tool is being used and what should be prioritized (and also probably a good part of common sense).
The WHATWG indeed doesn't define at all how this task prioritization should be implemented. All they do is to define various task-sources (not even task-queues), to ensure that two tasks queued in the same source will get executed in the correct order.
The closest we have of defining some sort of prioritization is the incoming Prioritized Task Scheduling API which will give us, web-authors, the mean to post prioritized tasks, with three priority levels: "user-blocking"
, "user-visible"
and "background"
.
To check what browsers actually implement, you'd have to go through their source-code and inspect it thoroughly.
I myself already spent a couple hours in there and all I can tell you about it is that you better be motivated if you want to get the full picture.
A few points that may interest you:
- All browsers don't expose the same behavior at all.
- In Chrome,
setTimeout()
still has a minimum delay of 1ms (https://crbug.com/402694) - In Firefox, because Chrome's 1ms delay was producing different results on some web-pages, they create a special very-low-priority task-queue only for the timers scheduled before the page load, the ones scheduled after are queued in a normal priority task-queue. (https://bugzil.la/1270059)
- At least in Chrome, each task-queue has a "starvation" protection, which prevents said queue to flood the event-loop with its own task, by letting the queues with lower priority also execute some of their tasks, after some time (not sure how much).
And in the end I'd like to see an example that shows the order of these queues, if it is possible.
As hinted before, that's quite complicated, since there is no "one" order.
Your own example though is quite a good test, which in my Chrome browser does show correctly that the UI task-queue has an higher priority than the timer one (the while loop takes care of the 1ms minimum delay I talked about). But for the DOMContentLoaded though, I must admit I'm not entirely sure it shows anything significant: The HTML parser is also blocked by the while loop and thus the task to fire the event will only get posted after the whole script is executed.
But given this task is posted on the DOM Manipulation task source, we can check it's priority by forcing a other task that uses this task source, e.g script.onerror
.
So here is an update to your snippet, with a few more task sources, called in reverse order of what my Chrome's prioritization seems to be:
QUESTION
I can use QStatusBar
to display a message by feeding it a single string, e.g.:
ANSWER
Answered 2022-Jan-19 at 18:47There is no need to use timers or sleep for this, because the status-bar sends a messageChanged signal every time a temporary message changes (including when it's removed). This can be used to create a simple call-back loop that does what you want:
QUESTION
Node.js uses threads from worker pool to perform I/O operations. If I need to count the number of characters in many files concurrently (using Promise.all
), is it safe to update the totalNumberOfChars
variable which is common to all promisifed file read operations? Because a separate thread may be used for each read operation can totalNumberOfChars
be incorrect?
This is the code:
...ANSWER
Answered 2022-Jan-19 at 16:16This is safe, because what's inside this function:
QUESTION
I have an idea of using an event-loop in a websocket-based server (based on websockets
library), but I'm struggling to do so, since I really don't get the idea of how to use asyncio
and write your own coroutines.
ANSWER
Answered 2021-Dec-06 at 17:59I think what you search is asyncio.Future if I understand you correctly.
QUESTION
Probably this is a dumb question, I know this must be pretty trivial, and probably has been asked many times, but I don't know the answer and none of the answers I have found through Google solves the problem.
The problem is really simple, I used the example code from https://pypi.org/project/async-dns/:
...ANSWER
Answered 2021-Dec-06 at 09:58In cases like this, it's ususally a good idea to go to the project's GitHub and search for the error message in issues:
https://github.com/gera2ld/async_dns/issues?q=is%3Aissue+Event+loop+is+closed
It gives us one result and the solution is in the last comment:
https://github.com/gera2ld/async_dns/issues/26#issuecomment-844850252
The final code:
QUESTION
I read this in the Qt 5.15 documentation for QThread::finished
:
When this signal is emitted, the event loop has already stopped running. No more events will be processed in the thread, except for deferred deletion events. This signal can be connected to
QObject::deleteLater()
, to free objects in that thread.
However, in another section of the documentation, it says that
Calling
delete
on a QObject from a thread other than the one that owns the object (or accessing the object in other ways) is unsafe, unless you guarantee that the object isn't processing events at that moment [emphasis mine].
If I'm understanding this correctly, after QThread::finished
is emitted, the event loop has already stopped running, and if no deferred deletion events exist (i.e. QObject::deleteLater
hasn't been called), all objects in the thread should have finished processing events as well. So why bother using QObject::deleteLater
for these objects instead of just manually deleting them? I have no problem with using QObject::deleteLater
; I'm just making sure my understanding of Qt is correct.
ANSWER
Answered 2021-Nov-30 at 23:52QObject::deleteLater
in this case is essentially just erring on the side of caution. There's no reason you couldn't simply delete
the objects if you're absolutely certain there's no chance the object will be accessed.
In practice though you'll save way more time simply using QObject::deleteLater
and letting Qt take care of it for you, compared to the hassle of debugging some random-seeming crash during runtime or on exit because there happens to be an access to an object you manually deleted.
QUESTION
I have a Redis cluster with multiple nodes and wonder if each Redis node within the cluster would benefit from having more than one vCPU on GCP VM.
I understand that each Redis node is single-threaded due to its event-loop based design. However, it is also mentioned in the official doc that Redis forks a child process whenever it persists RDB snapshot to disk. Would the forked child process be able to leverage on a separate core if >1 CPU is provisioned for each node?
...ANSWER
Answered 2021-Nov-16 at 08:19To answer your question, number of CPU might leverage in forked child process, but child process is more of a memory consuming process.
Redis background saving schema relies on the copy-on-write semantic of fork in modern operating systems: Redis forks (creates a child process) that is an exact copy of the parent. The child process dumps the DB on disk and finally exits.
In theory the child should use as much memory as the parent being a copy, but actually thanks to the copy-on-write semantic implemented by most modern operating systems the parent and child process will share the common memory pages.
However, to maximize CPU usage you can start multiple instances of Redis in the same box and treat them as different servers. At some point a single box may not be enough anyway, so if you want to use multiple CPUs you can start thinking of some way to shard earlier.
It's not very frequent that CPU becomes your bottleneck with Redis, as usually Redis is either memory or network bound.
You also might want to check out Redis hardware requirements link, Redis already listed the recommended hardware set up per function.
QUESTION
I am learning event-loops JavaScript but i have found this unknown behavior of kaywords let and var using in event-loops code block. But they works fine when using them simple loops. Please help me in this regards. Code block is as follows:
...ANSWER
Answered 2021-Aug-23 at 06:57The difference is in the scope of var
and let
variables.
With var
you have a function scope and therefore only one shared binding. With let
you have a block scope and you get for each iteration a new binding.
Because of the closure, the function you declare inside the loop has access to all the variables in its scope and parents scopes until the garbage collector is on.
More details can be found on this answered question.
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