wants | Source code for my example app | Authentication library
kandi X-RAY | wants Summary
kandi X-RAY | wants Summary
Source code for my example app used in my Laracon Online 2020 talk.
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Top functions reviewed by kandi - BETA
- Create users .
- Display the users .
- Order by activity .
- Create the votes table .
- Check if the user is an author .
- Create a new user .
- Define the routes .
- Handle user authentication .
- Register the console commands .
- Redirect to the login page .
wants Key Features
wants Examples and Code Snippets
def scope(self):
"""Context manager to make the strategy current and distribute variables.
This method returns a context manager, and is used as follows:
>>> strategy = tf.distribute.MirroredStrategy(["GPU:0", "GPU:1"])
>
def internal_convert_n_to_tensor(values,
dtype=None,
name=None,
as_ref=False,
preferred_dtype=None,
def variable_sync_on_read_context():
"""A context that forces SyncOnReadVariable to aggregate upon reading.
This context is useful if one wants to read the aggregated value out of a
SyncOnReadVariable in replica context. By default the aggrega
Community Discussions
Trending Discussions on wants
QUESTION
Now that type parameters are available on golang/go:master
, I decided to give it a try. It seems that I'm running into a limitation I could not find in the Type Parameters Proposal. (Or I must have missed it).
I want to write a function which returns a slice of values of a generic type with the constraint of an interface type. If the passed type is an implementation with a pointer receiver, how can we instantiate it?
...ANSWER
Answered 2021-Oct-15 at 01:50Edit: see blackgreen's answer, which I also found later on my own while scanning through the same documentation they linked. I was going to edit this answer to update based on that, but now I don't have to. :-)
There is probably a better way—this one seems a bit clumsy—but I was able to work around this with reflect
:
QUESTION
I've just updated my flutter project packages to be null-safety compliant and now Android Studio wants me to update my project to use the latest version of Kotling Gradle Plugin. Can't see where to change this though. I have tried to change "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$kotlin_version"
into "org.jetbrains.kotlin:kotlin-stdlib-jdk7:1.6.10"
but this has no effect.
My build.grade
-file looks like this:
ANSWER
Answered 2022-Jan-30 at 21:52change build gradle to this :
QUESTION
Basically if one has a preloaded buffer for a null terminated string and the length to be referenced, and wants to pass a reference to it into a method that takes a std::string & but not copy the string or have it owned, is it possible to do so ?
This would only have a limited lifespan that is managed in such a way that it is only valid while the buffer is valid.
...ANSWER
Answered 2022-Feb-25 at 08:37Is there a way make a std::string that references an externally provided buffer but not own it?
No.
You have these options:
- Use
std::string
as the "external" buffer in the first place. - Copy the external buffer into the string.
- Don't use (reference to)
std::string
as the parameter.std::string_view
is a typically good choice. However, it's very easy to create non-null terminated string views, and your premise explicitly states null termination. If that's important, then you may need to avoid string view.- If string view isn't appropriate, then you can use
const char*
to point to the null terminated string.
QUESTION
[I ran into the issues that prompted this question and my previous question at the same time, but decided the two questions deserve to be separate.]
The docs describe using destructuring assignment with my
and our
variables, but don't mention whether it can be used with has
variables. But Raku is consistent enough that I decided to try, and it appears to work:
ANSWER
Answered 2022-Feb-10 at 18:47This is currently a known bug in Rakudo. The intended behavior is for has
to support list assignment, which would make syntax very much like that shown in the question work.
I am not sure if the supported syntax will be:
QUESTION
I'm trying to create a board game with p5.js (Javascript)
To set up the game board which is a 6 by 6 grid, I have to fill the grid with 6 colors in a way that no horizontal or vertical touching cells have the same color. And all 6 colors have to be used in 6 cells.
But now I'm struggling a bit creating an algorithm that places the colors randomly but keeping the rules.
I tried to start at the top left corner, filling with a random color. Then I start to fill the cell to the left and the bottom with a different color.
The problem is, that when the script wants to fill the last few cells, there are no colors left to use (either already 6 cells filled or a remaining color is a neighbor)
Example: Still two cells need to be red, but only one place is left for red (under white):
...ANSWER
Answered 2022-Feb-06 at 18:57One way to look at this would be as searching for a path through a tree where each node has 6 possible children for the six colours which could come next. Ignoring all the constraints initially, you pick one of these at random 36 times, and have your order of placements.
Using a recursive function (which will be useful in a moment), an unconstrained search would look like this:
QUESTION
Consider a vector:
...ANSWER
Answered 2022-Feb-07 at 11:52Here f
is defined as a recursive function that calls itself over shorter tails of the lookup
vector:
QUESTION
I'd like to reset a shared_ptr
without deleting its object and let weak_ptr
of it loses a reference to it. However, shared_ptr
doesn't have release() member function for reasons, so I can't directly do it. The easiest solution for this is just to call weak_ptr
's reset() but the class which owns the shared_ptr
and wants to release it doesn't know which class has weak_ptr
of it. How can that be achieved in this case?
I understand why shared_ptr
doesn't have release function but unique_ptr
. In my case, only one instance owns a pointer, but shared_ptr
can be owned by multiple instances and releasing doesn't make sense then. But if shared_ptr
doesn't have that function, how can I cut connections to weak_ptr
without deleting the object?
ANSWER
Answered 2022-Feb-04 at 00:06You may use a shared_ptr
with custom deleter that would prevent the object from being destroyed:
QUESTION
I'm trying to install Windows Terminal on this Windows Server 2019 Datacenter, using choco, reading this: https://computingforgeeks.com/easy-way-to-install-windows-terminal-on-windows/
...ANSWER
Answered 2021-Aug-10 at 16:59Windows Terminal is not supported on Server 2019, per their Github. Windows Server 2019 final build number was 17763, Windows Terminal requires at least 18362.x according to that package.
You will have to use a newer build of Windows or wait until the next Windows Server version to be released to use it on Windows Server. Basically Windows Terminal requires a Windows version 2004 (build number 19041) or newer.
QUESTION
(Solution has been found, please avoid reading on.)
I am creating a pixel art editor for Android, and as for all pixel art editors, a paint bucket (fill tool) is a must need.
To do this, I did some research on flood fill algorithms online.
I stumbled across the following video which explained how to implement an iterative flood fill algorithm in your code. The code used in the video was JavaScript, but I was easily able to convert the code from the video to Kotlin:
https://www.youtube.com/watch?v=5Bochyn8MMI&t=72s&ab_channel=crayoncode
Here is an excerpt of the JavaScript code from the video:
Converted code:
...ANSWER
Answered 2021-Dec-29 at 08:28I think the performance issue is because of expandToNeighbors
method generates 4 points all the time. It becomes crucial on the border, where you'd better generate 3 (or even 2 on corner) points, so extra point is current position again. So first border point doubles following points count, second one doubles it again (now it's x4) and so on.
If I'm right, you saw not the slow method work, but it was called too often.
QUESTION
I am trying to set my env_file
configuration to be relative to each of the multiple docker-compose.yml
file locations instead of relative to the first docker-compose.yml
.
The documentation (https://docs.docker.com/compose/compose-file/compose-file-v3/#env_file) suggests this should be possible:
If you have specified a Compose file with docker-compose -f FILE, paths in env_file are relative to the directory that file is in.
For example, when I issue
...ANSWER
Answered 2021-Dec-20 at 18:51It turns out that there's already an issue and discussion regarding this:
The thread points out that this is the expected behavior and is documented here: https://docs.docker.com/compose/extends/#understanding-multiple-compose-files
When you use multiple configuration files, you must make sure all paths in the files are relative to the base Compose file (the first Compose file specified with -f). This is required because override files need not be valid Compose files. Override files can contain small fragments of configuration. Tracking which fragment of a service is relative to which path is difficult and confusing, so to keep paths easier to understand, all paths must be defined relative to the base file.
There's a workaround within that discussion that works fairly well: https://github.com/docker/compose/issues/3874#issuecomment-470311052
The workaround is to use a ENV var that has a default:
- ${PROXY:-.}/haproxy/conf:/usr/local/etc/haproxy
Or in my case:
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Install wants
Set APP_DEBUG=true in .env
php artisan vendor:publish (9)
Enable models in config/debugbar.php
Goals Minimize database queries. Minimize hydrated models. Minimize memory usage.
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