WebWorker | Based on the Workerman framework

 by   salamander-mh PHP Version: 2.4.6 License: No License

kandi X-RAY | WebWorker Summary

kandi X-RAY | WebWorker Summary

WebWorker is a PHP library. WebWorker has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Based on the Workerman framework
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            kandi-support Support

              WebWorker has a low active ecosystem.
              It has 33 star(s) with 5 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              WebWorker has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of WebWorker is 2.4.6

            kandi-Quality Quality

              WebWorker has 0 bugs and 0 code smells.

            kandi-Security Security

              WebWorker has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              WebWorker code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              WebWorker does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              WebWorker releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.
              WebWorker saves you 1663 person hours of effort in developing the same functionality from scratch.
              It has 3689 lines of code, 377 functions and 52 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of WebWorker
            Get all kandi verified functions for this library.

            WebWorker Key Features

            No Key Features are available at this moment for WebWorker.

            WebWorker Examples and Code Snippets

            No Code Snippets are available at this moment for WebWorker.

            Community Discussions

            QUESTION

            web worker not loading properly when using typescript on nextjs
            Asked 2022-Mar-25 at 20:41

            I'm using next js for my project and it uses Webpack 5 for bundling. according to this webworkers I can use the following syntax to load my web workers:

            ...

            ANSWER

            Answered 2022-Mar-25 at 20:41

            Not sure if this exactly answers your question, but here is an option I've used for a Typescript only web worker experience. I think it is pretty neat and enables a nice object based coding model, so perhaps it meets your requirements?

            DEPENDENCIES

            Run these commands:

            Source https://stackoverflow.com/questions/71519442

            QUESTION

            Typescript target & library configuration to use Promise.allSettled on older browsers
            Asked 2022-Mar-22 at 17:12

            I am using typescript version 4.3.5 and node version 14.18.1. I am compiling my code targeting old as well as new browsers (target=es5 in tsconfig). I am using Promise.all as well as Promise.allSettled both in my source code.

            On older browsers, specifically Safari on IPhone 8, IOS version 11, I am getting client side errors with Promise.allSettled.

            As per my understanding, when using target=es5, typescript should compile to make the code compatible with older devices hence Promise.allSettled should work. Please help me understand the issue! Following is my tsconfig.json

            ...

            ANSWER

            Answered 2022-Mar-22 at 17:12

            As in the question Why do I need a polyfill with Typescript?, TypeScript doesn't automatically provide backwards-compatibility implementations ("polyfills"). Consequently, the target tsconfig does less than you think it would: It only rewrites syntax like arrow functions and generators, not libraries like Promise. In fact, the only reason you can resolve Promise.allSettled in the first place is that you've specifically listed "ES2020.Promise" in your lib list, which tells TypeScript that in your environment you can assume you have access to ES2020 Promises (specifically Promise.allSettled).

            From those lib docs, emphasis mine:

            You may want to change these [lib entries] for a few reasons:

            • Your program doesn’t run in a browser, so you don’t want the "dom" type definitions
            • Your runtime platform provides certain JavaScript API objects (maybe through polyfills), but doesn’t yet support the full syntax of a given ECMAScript version
            • You have polyfills or native implementations for some, but not all, of a higher level ECMAScript version

            As in the question Promise.allSettled in babel ES6 implementation, you have several options to provide a polyfill yourself, but a notable one is es.promise.all-settled.js in core-js. You can integrate those into your Webpack build using the polyfills entry point pointing to a short polyfill-import-only JS file, though the suggestion to use babel-polyfill has been deprecated in favor of core-js/stable.

            You would need to import or require one of these:

            Source https://stackoverflow.com/questions/71572776

            QUESTION

            component shows blank screen
            Asked 2022-Mar-21 at 05:46

            I was following lama dev youtube channel's video for using mapbox in reactjs. But when I run the reactjs script, my map component is empty.

            video: https://youtu.be/9oEQvI7K-rA

            source code: https://github.com/safak/youtube/tree/mern-travel-app

            my code

            ...

            ANSWER

            Answered 2022-Jan-02 at 19:36

            After the comment from J-007, I added these lines below the previous import lines:

            Source https://stackoverflow.com/questions/70545302

            QUESTION

            What is this TypeScript pattern with interface and declare var?
            Asked 2022-Mar-10 at 08:27

            Looking at this as an example:

            ...

            ANSWER

            Answered 2022-Mar-10 at 08:22

            It's providing type information for the built-in DOMPoint class provided by the browser.

            Why are they declaring an uppercase variable the same name as the interface, with a different structure?

            The interface defines what instances of DOMPoint look like. The declare global var DOMPoint tells TypeScript that a global exists (provided by the browser) that is a function that creates DOMPoint instances (new) and a fromPoint static method.

            This mimics what TypeScript does with class X { }, where it both creates a type (X) for what instances of X will look like, and a constructor function (X) which is a runtime value (not just a type).

            And in the DOMQuad when they reference DOMPoint, are they referencing the var or the interface?

            The interface.

            What is the purpose of the var?

            Purely to tell TypeScript it exists. It doesn't create it (the browser does), it's just so TypeScript knows that using DOMPoint is valid, it's a global that exists with the given signature.

            Source https://stackoverflow.com/questions/71420713

            QUESTION

            Errors running tests using Angular v13 + Jest + ESM + NGXS
            Asked 2022-Mar-07 at 15:08

            The migration from Angular v12 to v13 has been tough and while the app functions perfectly, the tests are still a problem on our side.

            We have been running v12 tests using Jest with ESM (because we have a WebWorker and the import.meta.url requires ESM since v12) successfully as of now.

            But now that v13 ships with only ES Modules it breaks in some third party libraries requiring angular code.

            Now that the jest-preset-angular supports running v13 + ESM with a working example app I thought I'd give it another try. This is also being discussed in NGXS's slack.

            My current very basic config is the following:

            ...

            ANSWER

            Answered 2022-Mar-07 at 15:08

            I couldn't make it work while preserving the import.meta.url syntax with Jest which requires Node to be run with the --experimental-vm-modules flag.

            I noticed that I could run my test using a classic ESM config as long as the node flag wasn't there.

            So I resorted to transforming the import.meta.url syntax back to CommonJS in my test config using this babel plugin

            Source https://stackoverflow.com/questions/70822764

            QUESTION

            Error in mapBox when I am deploying react app in Heroku
            Asked 2022-Feb-28 at 09:31

            An error occurred while parsing the WebWorker bundle. This is most likely due to improper transpilation by Babel; please see https://docs.mapbox.com/mapbox-gl-js/guides/install/#transpiling

            I want help to identify this error in production.

            The same code is running well in localhost

            here is my code

            ...

            ANSWER

            Answered 2022-Feb-28 at 09:31

            I solved this problem which is come in production.😊

            from ref https://docs.mapbox.com/mapbox-gl-js/guides/install/#:~:text=OR-,defaults%2C%20not%20ie%2011,-This%20can%20be

            just changed my package.json browserslist.production field.

            this

            Source https://stackoverflow.com/questions/71274893

            QUESTION

            Serializing and deserializing geometry in three.js using toJSON and BufferGeometryLoader. Transferring geometries as string
            Asked 2022-Jan-20 at 15:30

            First of all - I'm a beginner in three.js and I just want to share my experience.
            My task was to convert geometry into something and transfer it to another WebWorker(you cannot transfer all objects between workers, only structured cloneable datatypes. So I opened documentation and tried to use .toJSON and then BufferGeometryLoader(and many other approaches).

            ...

            ANSWER

            Answered 2022-Jan-20 at 15:30

            So, I thought I will die, but then I accidentally found that function: .toNonIndexed().

            Source https://stackoverflow.com/questions/70788993

            QUESTION

            How to create a generic "joystick/gamepad event" in Javascript?
            Asked 2022-Jan-20 at 15:07

            Issue:
            In the current implementation of modern browsers, (like Firefox or Chrome), there are only two joystick/gamepad events:

            • gameadConnected
            • gamepadDisconnected

            Since it appears that the original idea behind implementing joystick/gamepad support in the browser was to allow for in-browser games, the joystick was made dependents on the requestAnimationFrame() call to create a game-loop sync'd with v_sync.

            However, in other use cases, for example where the joystick is being used to control something remotely over a network or wireless connection, the best case is to only send data when there is something useful to say - did something happen?  Using requestAnimationFrame() floods the interface with potentially useless data.

            Unfortunately, there is currently no established interface for triggering gamepad events. : (Note, there is some discussion of this very issue over on the Mozilla and W3C forums, so this may, eventually, change.)

            Since flooding an industrial device or remote controlled system with useless messages isn't a "best practice" - the question becomes how to generate the equivalent of a gamepad event without flooding the network or stalling the browser in a wait-loop.

            Webworkers was a thought, but they cannot be used because they don't have access to the window.event context and cannot interface with the joystick/gamepad.  At least not directly.

            In order to handle this efficiently, some method of triggering an "event" that allows data to be sent, only when something of interest happens.

            ...

            ANSWER

            Answered 2022-Jan-20 at 15:07

            For the benefit of those who may be confronting this same issue, here is the solution I eventually implemented:

            =======================

            My solution:
            This solution is based on the fact that the gamepad's time_stamp attribute only changes when something happens.  (i.e. A button was pressed or a joystick axis was moved,)

            1. Keep track of the gamepad's time_stamp attribute and capture it on the initial gamepad connected event.
            2. Provide a "gateway" condition that surrounds the routine that actually sends the data to the receiving device.

            I implemented this in two steps as noted above:

            First:
            When the gamepad connects, I immediately capture the time_stamp attribute and store it in a variable (old_time).

            Source https://stackoverflow.com/questions/70788613

            QUESTION

            How to enable SharedArrayBuffer in Microsoft Edge Javascript
            Asked 2021-Dec-22 at 23:20

            So the other day, I asked this question about javascript webworkers: Javascript Webworker how to put json information into array buffer. One of the answers I received was to use a SharedArrayBuffer to share memory between the main javascript and the webworker. I know that for a time, this was usable on microsoft edge, but for a security concern was disabled a while back. My edge version is 96.0.1054.62. Is there any way to enable using shared array buffers, in the browser configuration or settings? Currently, when I try to use it, it says that SharedArrayBuffer is undefined.

            ...

            ANSWER

            Answered 2021-Dec-22 at 23:20

            In order for Shared Array Buffer support to be enabled, your web page needs to be in a secure context. To do this, you need your server to give the following headers: Cross-Origin-Opener-Policy: same-origin and Cross-Origin-Embedder-Policy: require-corp. You can read more about it on MDN

            Changing the header on the server is the recommended way, but if you do not have the ability to manage headers on the server at all, then you can modify them through Service Workers. This blogpost describes enabling SharedArrayBuffer via header modification in ServiceWorker. It works in the following order:

            1. When the page is loaded for the first time, a Service worker is registered
            2. The page is reloaded
            3. SharedArrayBuffer becomes available because ServiceWorker controls all CORS headers for all requests

            Service Worker modifies all requests by adding CORS/COEP headers (The example is taken from the mentioned blogpost):

            Source https://stackoverflow.com/questions/70455869

            QUESTION

            Javascript Webworker how to put json information into array buffer
            Asked 2021-Dec-22 at 18:10

            I have thousands of small strings that I have to pass from a webworker back to the main page, each one is something like this:

            ...

            ANSWER

            Answered 2021-Dec-22 at 18:10

            It's worth measuring and comparing performance of various techniques. The worker could use SharedArrayBuffer if supported in your target browsers (not exemplified below), otherwise Transferrable objects can be used with postMessage(). TextEncoder creates ArrayBuffers from strings.

            Individual strings can be transferred as they are encoded:

            Source https://stackoverflow.com/questions/70449836

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install WebWorker

            You can download it from GitHub.
            PHP requires the Visual C runtime (CRT). The Microsoft Visual C++ Redistributable for Visual Studio 2019 is suitable for all these PHP versions, see visualstudio.microsoft.com. You MUST download the x86 CRT for PHP x86 builds and the x64 CRT for PHP x64 builds. The CRT installer supports the /quiet and /norestart command-line switches, so you can also script it.

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