WebWorker | Based on the Workerman framework
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kandi X-RAY | WebWorker Summary
Based on the Workerman framework
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Trending Discussions on WebWorker
QUESTION
I'm using next js for my project and it uses Webpack 5 for bundling. according to this webworkers I can use the following syntax to load my web workers:
...ANSWER
Answered 2022-Mar-25 at 20:41Not sure if this exactly answers your question, but here is an option I've used for a Typescript only web worker experience. I think it is pretty neat and enables a nice object based coding model, so perhaps it meets your requirements?
DEPENDENCIES
Run these commands:
QUESTION
I am using typescript version 4.3.5 and node version 14.18.1. I am compiling my code targeting old as well as new browsers (target=es5
in tsconfig). I am using Promise.all as well as Promise.allSettled both in my source code.
On older browsers, specifically Safari on IPhone 8, IOS version 11, I am getting client side errors with Promise.allSettled.
As per my understanding, when using target=es5
, typescript should compile to make the code compatible with older devices hence Promise.allSettled should work. Please help me understand the issue! Following is my tsconfig.json
ANSWER
Answered 2022-Mar-22 at 17:12As in the question Why do I need a polyfill with Typescript?, TypeScript doesn't automatically provide backwards-compatibility implementations ("polyfills"). Consequently, the target
tsconfig does less than you think it would: It only rewrites syntax like arrow functions and generators, not libraries like Promise. In fact, the only reason you can resolve Promise.allSettled in the first place is that you've specifically listed "ES2020.Promise"
in your lib
list, which tells TypeScript that in your environment you can assume you have access to ES2020 Promises (specifically Promise.allSettled
).
From those lib
docs, emphasis mine:
You may want to change these [
lib
entries] for a few reasons:
- Your program doesn’t run in a browser, so you don’t want the "dom" type definitions
- Your runtime platform provides certain JavaScript API objects (maybe through polyfills), but doesn’t yet support the full syntax of a given ECMAScript version
- You have polyfills or native implementations for some, but not all, of a higher level ECMAScript version
As in the question Promise.allSettled in babel ES6 implementation, you have several options to provide a polyfill yourself, but a notable one is es.promise.all-settled.js in core-js. You can integrate those into your Webpack build using the polyfills
entry point pointing to a short polyfill-import-only JS file, though the suggestion to use babel-polyfill
has been deprecated in favor of core-js/stable
.
You would need to import
or require
one of these:
core-js/stable/promise/all-settled
promise.allsettled
ts-polyfill/lib/es2020-promise
(usescore-js
anyway)
QUESTION
I was following lama dev youtube channel's video for using mapbox in reactjs. But when I run the reactjs script, my map component is empty.
video: https://youtu.be/9oEQvI7K-rA
source code: https://github.com/safak/youtube/tree/mern-travel-app
my code
...ANSWER
Answered 2022-Jan-02 at 19:36After the comment from J-007, I added these lines below the previous import lines:
QUESTION
Looking at this as an example:
...ANSWER
Answered 2022-Mar-10 at 08:22It's providing type information for the built-in DOMPoint
class provided by the browser.
Why are they declaring an uppercase variable the same name as the interface, with a different structure?
The interface defines what instances of DOMPoint
look like. The declare global var DOMPoint
tells TypeScript that a global exists (provided by the browser) that is a function that creates DOMPoint
instances (new
) and a fromPoint
static method.
This mimics what TypeScript does with class X { }
, where it both creates a type (X
) for what instances of X
will look like, and a constructor function (X
) which is a runtime value (not just a type).
And in the
DOMQuad
when they referenceDOMPoint
, are they referencing the var or the interface?
The interface.
What is the purpose of the var?
Purely to tell TypeScript it exists. It doesn't create it (the browser does), it's just so TypeScript knows that using DOMPoint
is valid, it's a global that exists with the given signature.
QUESTION
The migration from Angular v12 to v13 has been tough and while the app functions perfectly, the tests are still a problem on our side.
We have been running v12 tests using Jest with ESM (because we have a WebWorker and the import.meta.url
requires ESM since v12) successfully as of now.
But now that v13 ships with only ES Modules it breaks in some third party libraries requiring angular code.
Now that the jest-preset-angular
supports running v13 + ESM
with a working example app I thought I'd give it another try. This is also being discussed in NGXS's slack.
My current very basic config is the following:
...ANSWER
Answered 2022-Mar-07 at 15:08I couldn't make it work while preserving the import.meta.url
syntax with Jest which requires Node to be run with the --experimental-vm-modules
flag.
I noticed that I could run my test using a classic ESM config as long as the node flag wasn't there.
So I resorted to transforming the import.meta.url
syntax back to CommonJS in my test config using this babel plugin
QUESTION
An error occurred while parsing the WebWorker bundle. This is most likely due to improper transpilation by Babel; please see https://docs.mapbox.com/mapbox-gl-js/guides/install/#transpiling
I want help to identify this error in production.
The same code is running well in localhost
here is my code
...ANSWER
Answered 2022-Feb-28 at 09:31I solved this problem which is come in production.😊
just changed my package.json browserslist.production
field.
this
QUESTION
First of all - I'm a beginner in three.js and I just want to share my experience.
My task was to convert geometry into something and transfer it to another WebWorker(you cannot transfer all objects between workers, only structured cloneable datatypes. So I opened documentation and tried to use .toJSON and then BufferGeometryLoader(and many other approaches).
ANSWER
Answered 2022-Jan-20 at 15:30So, I thought I will die, but then I accidentally found that function: .toNonIndexed()
.
QUESTION
Issue:
In the current implementation of modern browsers, (like Firefox or Chrome), there are only two joystick/gamepad events:
- gameadConnected
- gamepadDisconnected
Since it appears that the original idea behind implementing joystick/gamepad support in the browser was to allow for in-browser games, the joystick was made dependents on the requestAnimationFrame() call to create a game-loop sync'd with v_sync.
However, in other use cases, for example where the joystick is being used to control something remotely over a network or wireless connection, the best case is to only send data when there is something useful to say - did something happen? Using requestAnimationFrame() floods the interface with potentially useless data.
Unfortunately, there is currently no established interface for triggering gamepad events. : (Note, there is some discussion of this very issue over on the Mozilla and W3C forums, so this may, eventually, change.)
Since flooding an industrial device or remote controlled system with useless messages isn't a "best practice" - the question becomes how to generate the equivalent of a gamepad event without flooding the network or stalling the browser in a wait-loop.
Webworkers was a thought, but they cannot be used because they don't have access to the window.event context and cannot interface with the joystick/gamepad. At least not directly.
In order to handle this efficiently, some method of triggering an "event" that allows data to be sent, only when something of interest happens.
...ANSWER
Answered 2022-Jan-20 at 15:07For the benefit of those who may be confronting this same issue, here is the solution I eventually implemented:
=======================
My solution:
This solution is based on the fact that the gamepad's time_stamp attribute only changes when something happens. (i.e. A button was pressed or a joystick axis was moved,)
- Keep track of the gamepad's time_stamp attribute and capture it on the initial gamepad connected event.
- Provide a "gateway" condition that surrounds the routine that actually sends the data to the receiving device.
I implemented this in two steps as noted above:
First:
When the gamepad connects, I immediately capture the time_stamp attribute and store it in a variable (old_time).
QUESTION
So the other day, I asked this question about javascript webworkers: Javascript Webworker how to put json information into array buffer. One of the answers I received was to use a SharedArrayBuffer to share memory between the main javascript and the webworker. I know that for a time, this was usable on microsoft edge, but for a security concern was disabled a while back. My edge version is 96.0.1054.62. Is there any way to enable using shared array buffers, in the browser configuration or settings? Currently, when I try to use it, it says that SharedArrayBuffer is undefined.
...ANSWER
Answered 2021-Dec-22 at 23:20In order for Shared Array Buffer support to be enabled, your web page needs to be in a secure context. To do this, you need your server to give the following headers: Cross-Origin-Opener-Policy: same-origin
and Cross-Origin-Embedder-Policy: require-corp
. You can read more about it on MDN
Changing the header on the server is the recommended way, but if you do not have the ability to manage headers on the server at all, then you can modify them through Service Workers. This blogpost describes enabling SharedArrayBuffer via header modification in ServiceWorker. It works in the following order:
- When the page is loaded for the first time, a Service worker is registered
- The page is reloaded
- SharedArrayBuffer becomes available because ServiceWorker controls all CORS headers for all requests
Service Worker modifies all requests by adding CORS/COEP headers (The example is taken from the mentioned blogpost):
QUESTION
I have thousands of small strings that I have to pass from a webworker back to the main page, each one is something like this:
...ANSWER
Answered 2021-Dec-22 at 18:10It's worth measuring and comparing performance of various techniques. The worker could use SharedArrayBuffer if supported in your target browsers (not exemplified below), otherwise Transferrable objects can be used with postMessage()
. TextEncoder creates ArrayBuffers from strings.
Individual strings can be transferred as they are encoded:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install WebWorker
PHP requires the Visual C runtime (CRT). The Microsoft Visual C++ Redistributable for Visual Studio 2019 is suitable for all these PHP versions, see visualstudio.microsoft.com. You MUST download the x86 CRT for PHP x86 builds and the x64 CRT for PHP x64 builds. The CRT installer supports the /quiet and /norestart command-line switches, so you can also script it.
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