pcell | pcells for various magnetic passive devices | Change Data Capture library

 by   taoyilee PHP Version: Current License: GPL-3.0

kandi X-RAY | pcell Summary

kandi X-RAY | pcell Summary

pcell is a PHP library typically used in Utilities, Change Data Capture applications. pcell has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

pcells for various magnetic passive devices (GPL v3)
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            kandi-support Support

              pcell has a low active ecosystem.
              It has 4 star(s) with 5 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of pcell is current.

            kandi-Quality Quality

              pcell has 0 bugs and 0 code smells.

            kandi-Security Security

              pcell has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              pcell code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              pcell is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              pcell releases are not available. You will need to build from source code and install.

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            pcell Key Features

            No Key Features are available at this moment for pcell.

            pcell Examples and Code Snippets

            No Code Snippets are available at this moment for pcell.

            Community Discussions

            QUESTION

            How do you update an element in a child window with a value from anelement in a main window in PySimpleGUI?
            Asked 2022-Feb-23 at 08:34

            I feel that I have previously solved this problem but now I cannot fathom it. I have a main window with two tabs. On one of the tabs I have an input element for a name [-PATIENT-]. On exiting the element, if the name that was entered is not in a list from the database table a message alerts me to the fact and asks whether I want to add the new name to the database table. If the reply is 'OK' then a child window (add_patient_window) opens for entering the data of the new person for saving. To avoid mistakes I want the name that goes into the ['-NAME-'] element in the child window to have the exact value of the ['-PATIENT-] window in the Tab. For doing so there is a button in the child window 'XFER'. All goes well until it gets to the update of the ['-NAME-'] element. Below is the relevant code. You will notice that I have created a function to obtain the value of '-PATIENT- from the TAB and formatted it to capitalise the first letters. It prints the name as expected. When the 'XFER' button is clicked on the child window (add_patient_window) I want it to run get_new_name() and then update the ['-NAME-] element in the child window with the value of variable newname derived from ['-PATIENT-']. I have tried the update in the function as well as the event but neither works. Help will be appreciated.

            ...

            ANSWER

            Answered 2022-Feb-23 at 08:34

            Most of time, I passed values or variables by arguments of function, global variables or class attributions.

            Following code show a simple case

            Source https://stackoverflow.com/questions/71223545

            QUESTION

            How to stop collection triggering code when scrolling back in to view swift
            Asked 2021-May-30 at 09:08

            I'm pretty new so apologies if my title doesn't phrase things correctly. I've been hacking away and haven't been able to find an answer to this problem.

            I have a horizontally scrolling collection. I'm trying to visually show poll results programatically adding CGRect to the relevant item in the collection based on voting data held in a Firestore array.

            This is working, but the problem is when you scroll away (so the item in the collection is off screen) and then back, the code to draw the CGRects gets triggered again and more graphics get added to the view. Is there a way to delete these CGRects when the user scrolls an item collection off screen so when the user scrolls the item back into view, code is triggered again it doesn't create duplicates?

            Here are a couple of screenshots showing first and second load

            Here is my code (cell b is where the CGrect gets triggered)

            ...

            ANSWER

            Answered 2021-May-30 at 08:47

            Cells of collection are dequeued dequeueReusableCell , you need to override prepareForReuse

            Or set a tag

            Source https://stackoverflow.com/questions/67759302

            QUESTION

            A-Star Search Algorithm won't find a valid path
            Asked 2021-Feb-07 at 15:03

            I'm trying to implement an A* algorithm for pathfinding in my 3D grid. I've been following a tutorial but I'm not getting a valid path. I've stepped through my code to find out what's going on, but I don't know how to solve the problem. For the most basic test I'm just using a 2-D grid (it's 3-D, but there's only one Z option, so basically 2-D).

            Here's what it's doing:

            So we start at 0,0 (orange) and want to get to 1,2 (green). First it calculates the two options for the orange square, north and east, and gets distances of 2 and 1.414 for F values of 3 and 2.414. It moves to the east square (0,1). Great. But now it calculates the two open squares from 0,1 which are 1,1 and 0,2, both of which have a g value of 2 and an h value (distance) of 1, making their F values both be 3.

            Since their F values are 3 and we already have an option with an F value of 3 (1,0 from the starting point), these two options are ignored even though they are clearly the best options.

            It then continues onward and switches to moving to 1,0 where it then calculates 1,1 as 3 again and 2,0 as 4.236. 1,1's f value is not bigger than our current f value though, so it's ignored and we move upward to 2,0.

            2,0 can only move right so it does.

            2,1 can only move down since 2,2 is an invalid square, but the f value of moving to 1,1 is saved as 3, so it's again ignored, leaving us with no valid path between 0,0 and 1,2. What am I missing?

            Here's a snippet of my path loop. There's a bunch of custom structs in here, and I'm using TMap from Unreal Engine to store my closed list, but I don't think that matters to the question. Here's a quick and dirty about what these structs are:

            • PCell: Holds cell coordinates
            • PPair: Holds cell coordinates as a PCell and an F value
            • FVectorInt: 3-D integer vector
            • FPathCell: Holds parent coordinates, and f, g, and h values.
            • cellDetails is a 3D dynamic array of FPathCell
            • closedMap is a TMap with as

            Also locationIsWalkable(FVectorInt, StepDirection) is just code that checks to see if the player can walk to a cell from a certain direction. You can ignore that part.

            ...

            ANSWER

            Answered 2021-Feb-07 at 15:03

            Since their F values are 3 and we already have an option with an F value of 3 (1,0 from the starting point), these two options are ignored even though they are clearly the best options.

            This must be your mistake. These options shall not be 'ignored', but rather 'delayed till they are the next-best options'. The way it's done is that on every iteration of A* you ought to select the open cell with the lowest F-score.

            In your example, once you expand 0,1 (to get 0,2 and 1,1), your open set should look like:

            Source https://stackoverflow.com/questions/66077980

            QUESTION

            Typedef struct implementation
            Asked 2020-May-25 at 14:41

            Can anyone explain the meaning of the code and give an example how to use it? I can understand foo[100], but not bar.

            ...

            ANSWER

            Answered 2020-May-25 at 14:41
            PCELL bar(int x, CELL y);
            

            Source https://stackoverflow.com/questions/62004677

            QUESTION

            How to build XML file with package PMML using mlr?
            Asked 2020-May-12 at 09:33

            I want to convert a logistic model built by the mlr-package directly into a XML-file using the package pmml. The problem is that the model.learner built by the mlr wrapper doesn't include the model link in the list, like it is in the normal stats::glm function. So here is an example:

            ...

            ANSWER

            Answered 2020-May-12 at 09:33

            The problem seems to be inside pmml

            From pmml::pmml.glm:

            Source https://stackoverflow.com/questions/61747812

            QUESTION

            How to setup a collectionView (or TableView) with NSFetchedResultsController and multiple fetched entities
            Asked 2020-Jan-17 at 21:28

            I have read here that the way to fetch multiple entities with 1 NSFetchedResultsController is to use a parent child inheritance model. I have such a model:

            https://imgur.com/a/nckHzvr

            As you can see, TextPost,VideoPost, and ImagePost all have Skill as a parent entity. I am trying to make a single collectionView for which all three children show up. I am a little confused as to how to set the delegate methods though...

            Here is the code for the view controller

            ...

            ANSWER

            Answered 2020-Jan-16 at 20:56

            I think the problem lies in your model. You should create a Post entity, and make it the parent entity of TextPost, VideoPost, and ImagePost. If your subentities have any attributes in common, move them from the subentities to the Post entity. Then establish a one-many relationship from Skill to Post.

            Your FRC should fetch Post objects (which will by default include all the subentities), using a predicate if necessary to restrict it to those Post objects related to your desired Skill object, eg.

            Source https://stackoverflow.com/questions/59775763

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install pcell

            You can download it from GitHub.
            PHP requires the Visual C runtime (CRT). The Microsoft Visual C++ Redistributable for Visual Studio 2019 is suitable for all these PHP versions, see visualstudio.microsoft.com. You MUST download the x86 CRT for PHP x86 builds and the x64 CRT for PHP x64 builds. The CRT installer supports the /quiet and /norestart command-line switches, so you can also script it.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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