pcell | pcells for various magnetic passive devices | Change Data Capture library
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kandi X-RAY | pcell Summary
pcells for various magnetic passive devices (GPL v3)
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QUESTION
I feel that I have previously solved this problem but now I cannot fathom it. I have a main window with two tabs. On one of the tabs I have an input element for a name [-PATIENT-]. On exiting the element, if the name that was entered is not in a list from the database table a message alerts me to the fact and asks whether I want to add the new name to the database table. If the reply is 'OK' then a child window (add_patient_window) opens for entering the data of the new person for saving. To avoid mistakes I want the name that goes into the ['-NAME-'] element in the child window to have the exact value of the ['-PATIENT-] window in the Tab. For doing so there is a button in the child window 'XFER'. All goes well until it gets to the update of the ['-NAME-'] element. Below is the relevant code. You will notice that I have created a function to obtain the value of '-PATIENT- from the TAB and formatted it to capitalise the first letters. It prints the name as expected. When the 'XFER' button is clicked on the child window (add_patient_window) I want it to run get_new_name() and then update the ['-NAME-] element in the child window with the value of variable newname derived from ['-PATIENT-']. I have tried the update in the function as well as the event but neither works. Help will be appreciated.
...ANSWER
Answered 2022-Feb-23 at 08:34Most of time, I passed values or variables by arguments of function, global variables or class attributions.
Following code show a simple case
QUESTION
I'm pretty new so apologies if my title doesn't phrase things correctly. I've been hacking away and haven't been able to find an answer to this problem.
I have a horizontally scrolling collection. I'm trying to visually show poll results programatically adding CGRect to the relevant item in the collection based on voting data held in a Firestore array.
This is working, but the problem is when you scroll away (so the item in the collection is off screen) and then back, the code to draw the CGRects gets triggered again and more graphics get added to the view. Is there a way to delete these CGRects when the user scrolls an item collection off screen so when the user scrolls the item back into view, code is triggered again it doesn't create duplicates?
Here are a couple of screenshots showing first and second load
Here is my code (cell b is where the CGrect gets triggered)
...ANSWER
Answered 2021-May-30 at 08:47Cells of collection are dequeued dequeueReusableCell
, you need to override prepareForReuse
Or set a tag
QUESTION
I'm trying to implement an A* algorithm for pathfinding in my 3D grid. I've been following a tutorial but I'm not getting a valid path. I've stepped through my code to find out what's going on, but I don't know how to solve the problem. For the most basic test I'm just using a 2-D grid (it's 3-D, but there's only one Z option, so basically 2-D).
Here's what it's doing:
So we start at 0,0 (orange) and want to get to 1,2 (green). First it calculates the two options for the orange square, north and east, and gets distances of 2 and 1.414 for F values of 3 and 2.414. It moves to the east square (0,1). Great. But now it calculates the two open squares from 0,1 which are 1,1 and 0,2, both of which have a g value of 2 and an h value (distance) of 1, making their F values both be 3.
Since their F values are 3 and we already have an option with an F value of 3 (1,0 from the starting point), these two options are ignored even though they are clearly the best options.
It then continues onward and switches to moving to 1,0 where it then calculates 1,1 as 3 again and 2,0 as 4.236. 1,1's f value is not bigger than our current f value though, so it's ignored and we move upward to 2,0.
2,0 can only move right so it does.
2,1 can only move down since 2,2 is an invalid square, but the f value of moving to 1,1 is saved as 3, so it's again ignored, leaving us with no valid path between 0,0 and 1,2. What am I missing?
Here's a snippet of my path loop. There's a bunch of custom structs in here, and I'm using TMap from Unreal Engine to store my closed list, but I don't think that matters to the question. Here's a quick and dirty about what these structs are:
PCell
: Holds cell coordinatesPPair
: Holds cell coordinates as a PCell and an F valueFVectorInt
: 3-D integer vectorFPathCell
: Holds parent coordinates, and f, g, and h values.cellDetails
is a 3D dynamic array ofFPathCell
closedMap
is a TMap withas
Also locationIsWalkable(FVectorInt, StepDirection)
is just code that checks to see if the player can walk to a cell from a certain direction. You can ignore that part.
ANSWER
Answered 2021-Feb-07 at 15:03Since their F values are 3 and we already have an option with an F value of 3 (1,0 from the starting point), these two options are ignored even though they are clearly the best options.
This must be your mistake. These options shall not be 'ignored', but rather 'delayed till they are the next-best options'. The way it's done is that on every iteration of A* you ought to select the open cell with the lowest F-score.
In your example, once you expand 0,1
(to get 0,2
and 1,1
), your open set should look like:
QUESTION
Can anyone explain the meaning of the code and give an example how to use it?
I can understand foo[100]
, but not bar
.
ANSWER
Answered 2020-May-25 at 14:41PCELL bar(int x, CELL y);
QUESTION
ANSWER
Answered 2020-May-12 at 09:33The problem seems to be inside pmml
From pmml::pmml.glm
:
QUESTION
I have read here that the way to fetch multiple entities with 1 NSFetchedResultsController is to use a parent child inheritance model. I have such a model:
As you can see, TextPost,VideoPost, and ImagePost all have Skill as a parent entity. I am trying to make a single collectionView for which all three children show up. I am a little confused as to how to set the delegate methods though...
Here is the code for the view controller
...ANSWER
Answered 2020-Jan-16 at 20:56I think the problem lies in your model. You should create a Post
entity, and make it the parent entity of TextPost
, VideoPost
, and ImagePost
. If your subentities have any attributes in common, move them from the subentities to the Post
entity. Then establish a one-many relationship from Skill
to Post
.
Your FRC should fetch Post
objects (which will by default include all the subentities), using a predicate if necessary to restrict it to those Post
objects related to your desired Skill
object, eg.
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PHP requires the Visual C runtime (CRT). The Microsoft Visual C++ Redistributable for Visual Studio 2019 is suitable for all these PHP versions, see visualstudio.microsoft.com. You MUST download the x86 CRT for PHP x86 builds and the x64 CRT for PHP x64 builds. The CRT installer supports the /quiet and /norestart command-line switches, so you can also script it.
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