glob | A PHP implementation of Ant 's glob
kandi X-RAY | glob Summary
kandi X-RAY | glob Summary
Compared to PHP’s native glob() function, this utility supports:. Since PHP’s native glob() function is much more efficient, this utility uses glob() internally whenever possible (i.e. when no special feature is used).
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of glob
glob Key Features
glob Examples and Code Snippets
function findGlobs(cwd: string, patterns: Array) {
return globby(patterns, { cwd });
}
function matchGlobs(paths: Array, patterns: Array) {
return multimatch(paths, patterns);
}
Community Discussions
Trending Discussions on glob
QUESTION
I want to initialize a structure with an array of string without doing dynamic allocation. Is it possible? I had thought of something like this but it doesn't work:
...ANSWER
Answered 2021-Jun-15 at 13:52There are several variants possible, here two of them:
QUESTION
I have a folder with a lot of csv files I can manipulate them quite easily with for file in Path(folder).glob('*.csv'):
and pandas where folder is the path of the folder.
But now I have to move those files in folders named like "folder1", "folder2", "folder3"...
I want there to be the same number of files in each folder plus or minus 1 file because if the number of files does not divide the number of folders there will be 1 more file in some.
I can't do it using .startswith
because I have like 20 folders and files don't begin like I want.
Thanks in advance and sorry for my bad english.
...ANSWER
Answered 2021-Jun-09 at 09:41A simple solution can be this function which returns a list of file counts, one for each folder:
QUESTION
I am trying to install this python package. Unfortunately, I am running into compilation errors due to rank mismatch.
A bug for this package has already been reported here. The bug report says that "The most pragmatic solution seems to be adding the compiler flag -fallow-argument-mismatch to the setup scripts."
I do not understand how to go about doing this. The setup.py script only contains this:
...ANSWER
Answered 2021-Jun-13 at 15:09The fix is already implemented in the software you link, in the adapt-to-gcc10
branch https://bazaar.launchpad.net/~catastropeia/pyorthpol/adapt-to-gcc10/revision/68
The relevant command then becomes
QUESTION
I'm trying to covert multiple text files into a single .csv file using Python. My current code is this:
...ANSWER
Answered 2021-Jun-11 at 20:44Of course it is possible. And you really don't need to involve pandas here, just use the standard library csv
module. If you know the column names ahead of time, the most painless way is to use csv.DictWriter
and csv.DictReader
objects:
QUESTION
I'm running this python 3 code code:
...ANSWER
Answered 2021-Jun-11 at 14:45Your code seems odd - there are several calls to read_csv
when I'd have epxected to see only one, e.g.:
in main:
QUESTION
İ am working on transfer learning for multiclass classification of image datasets that consists of 12 classes. As a result, İ am using VGG19. However, the accuracy of the model is as much lower than the expectation. İn addition train and valid accuracy do not increase. Besides that İ ma trying to decrease the batch size which is still 383
My code:
...ANSWER
Answered 2021-Jun-10 at 15:05383 on the log is not the batch size. It's the number of steps which is data_size / batch_size
.
The problem that training does not work properly is probably because of very low or high learning rate. Try adjusting the learning rate.
QUESTION
I found this nice code Pytorch mobilenet which I cant get running on a CPU. https://github.com/rdroste/unisal
I am new to Pytorch so I am not shure what to do.
In line 174 of the module train.py the device is set:
...ANSWER
Answered 2021-Jun-11 at 08:55In https://pytorch.org/tutorials/beginner/saving_loading_models.html#save-on-gpu-load-on-cpu you'll see there's a map_location
keyword argument to send weights to the proper device:
QUESTION
I have gulp file that is having issues with latest update to gulp 4 I am getting assertion errors (AssertionError [ERR_ASSERTION]: Task function must be specified) and it seems (from googling) to have to do with how tasks are defined, but not sure if this is the case here and what needs to change. Node: node -v v14.16.0
CLI version: 2.3.0 Local version: 4.0.2
NPM: 6.14.11 Here is the code
...ANSWER
Answered 2021-Jun-11 at 04:09So there are a few things wrong with your code.
gulp.task('styles', ['wiredep'], function() {
for example should be
gulp.task('styles', gulp.series('wiredep', function() {
etc.
gulp.task
only takes three arguments. You may have more places in your code like this.
gulp.watch([path.source + 'styles/**/*'], ['styles']);
might actually be fine but lets be careful and make it a little more future-proof:
gulp.watch([path.source + 'styles/**/*'], gulp.series('styles'));
Etc. change all of these in your watch
task.
With gulp.series
and gulp.parallel
you no longer need something like runSequence
. So replace
QUESTION
I tried to change a few lines from the original code however when I tried to run , I got error that say 'AttributeError: module 'PngImageFile' has no attribute 'shape'. However, I had no problem when running the original code. What should I do to remove this error in my modified code?
Here is the original code :
...ANSWER
Answered 2021-Jun-11 at 02:11I saw anna_phog on other portal.
Problem is because this function needs numpy array
but you read image with pillow
Image.open()
and you have to convert img
to numpy array
QUESTION
I'm trying to link OpenGL to an application for Windows (building on Windows).
I'm using Conan as package manager, CMake for building and MSVC as compiler (and CLion as IDE).
The program compiles, but I have linker errors, for what I believe to be extension functions in OpenGL:
...ANSWER
Answered 2021-Jun-10 at 14:30I'm compiling with
GL_GLEXT_PROTOTYPES=1
.
Well, don't do that. That is never going to work in a portable way. On windows, the opengl32.dll
always exports only the functions which are in OpenGL 1.1, and for everything beyond that, you have to rely to the OpenGL extension loading mechanism at runtime.
I have tried:
- [...]
- Adding GLEW
That's a step in the right direction. But this does not make things to magically work. A GL loader like GLEW typically brings its own header as a replacement for GL.h
and glext.h
etc., and the typical GL loader (like GLEW) simply re-define every GL functions as a macro, like this:
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