Splatter | Simple Scripts to Supercharge | Command Line Interface library
kandi X-RAY | Splatter Summary
kandi X-RAY | Splatter Summary
Splatter has four core commands:. Get-Splat returns a Dictionary of parameters, given a command or ScriptBlock. This only contains parameters for the command, and converts the parameters into the desired types. Get-Splat can take any object or Dictionary as input. Get-Splat can take more than one command as input. If it does, it will return the matching inputs for each command. Get-Splat will also attach a properties to the Dictionary.
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QUESTION
My training images are made up of blue channels extracted from the ELAs (Error Level Analysis) of some spliced images and the labels just consist their corresponding ground truth masks.
I've have constructed a simple encoder-decoder CNN given down below to do the segmentation and have also tested it on the cell membrane segmentation task. There it performs well and creates near to ground truth images, so I guess the neural network I created is capable enough.
However, it is not working on the spliced images on CASIA1 + CASIA1GroundTruth dataset. Please help me to fix it, I have spent too many days on it trying different architectures and pre-processing on the images but no luck.
For one, it is claiming such high accuracy (98%) and low losses but the output image is so wrong. It is sort of getting the wanted mask if you look carefully but along with it there are a lot of regions splattered with white. Seems like it is not able to get the difference in the intensities of the pixels for the wanted region vs the background. Please help me fix it :(
Preparation ...ANSWER
Answered 2020-Oct-17 at 22:10Oops, I did a stupid one. In order to see what I have picked up for testing from the X array, I multiplied that array by 255 cause PIL doesn't display arrays in 0-1 range. Mistakenly, I just used the same modified variable and passed it in test/prediction.
QUESTION
ANSWER
Answered 2020-Jun-19 at 07:42I updated code to look like attached gif.
You can use 'AnimatedPositioned' Widget like below.
QUESTION
I'm having an issue with Matplotlib v 3.1.3 from conda-forge with python 3.7. I have all of the dependencies required for Matplotlib. When I enter this code, which should work. I get splatter art. It's based on this youtube tutorial: https://www.youtube.com/watch?v=LWjaAiKaf8&list=PL-osiE80TeTvipOqomVEeZ1HRrcEvtZB&index=8
...ANSWER
Answered 2020-Jun-01 at 11:40It seems that the default setting in plot_date() is set to scatterplots (see (https://www.geeksforgeeks.org/matplotlib-pyplot-plot_date-in-python/) in the newer versions of matplotlib.
To achieve a continuous graph based on dates, you can define the interlining in the arguments plt.plot_date(x_value, y_value, '-')
.
This code works for me:
QUESTION
I have a simple table set up with a generator above it that varies in text lengths. Every so often I get an extra line and that shifts my table down. Is there any way I could keep my table fixed in one position?
Please ignore the Javascript and only look at CSS and HTML, specifically the sections related to ButtonSection and the Table. Thanks
...ANSWER
Answered 2020-May-02 at 08:29You could try and wrap the text that varies in length in a div element and fix it's height, so that the longest text doesn't move the table.
In your html:
QUESTION
So I'm trying to fetch reddit posts data using praw and turn it into a JSON Lines file.
What I need is something like this:
...ANSWER
Answered 2020-May-01 at 15:25This is an interesting way to want to store the data. I can't say that I'd use this approach myself, since it involves duplicating the same information over and over again.
To achieve this, you'll need to manage a stack containing the current context, and use recursion to get each comment's children:
QUESTION
I just built my first AWS Apache Server and uploaded my website from my school project. The site works in Dreamweaver. However on my Apache server only some of the images appear. They all have the same path and are contained in the same folder /var/www/html/images. Some appear as intended, others are a broken link. Any ideas why it's not working? To get css to load I had to move my css folder. With the images some work fine while others do not. They are roughly the same size files. This is the code for one of the non working images:
...ANSWER
Answered 2020-Feb-26 at 00:25I found that the file extension on some of the pictures was capitalized. These pictures wouldn't load until I changed .JPG to .jpg.
QUESTION
Let's say a certain type of enemies could explode, and liquid ( blood / acid ) could hit nearby objects: player, enemies, boxes...
In Fruit Ninja splatter goes to background, which is easy. Here it goes on multiple sides, but not on Z axis, because it's a 2D game.
Is there an easy way to generate random liquid splatter on those object?
ANSWER
Answered 2018-Nov-29 at 23:32No, there is no "easy way", mainly because how it would work and how it would affect the game is not exactly generalizable. For instance, what does it mean for blood to hit the player? Does it change a sprite? A bunch of layered sprites? A spritesheet? Is the blood permanent or temporary? Does it accumulate, or is it just "bloodied or not bloodied"? Does the angle it hits the target matter? What about if it doesn't hit a target - do players walking through it start leaving bloody footprints behind? Etc.
If you want functionality like that, you're almost certainly going to have to custom code it.
What I would probably do is generate a bunch of particle-like sprite objects with randomly-generated blood spatter sprites, angle them away from the source, and animate them away from the source using SKActions or physics. Then I'd check for them colliding with whatever screen elements I wanted them to be able to interact with, and when that happens, I'd kill the sprite and send a message to the thing that is bloodied and do whatever I need to in order to respond to that event to make the hit object look like it has been bloodied, like swapping out a "clean" spritesheet for a "bloodied" one. If the sprite doesn't hit something before it finishes its animation, then I'd just leave it where it lands.
A cheaper, simpler solution would be to simply trigger a bunch of blood particles using the SpriteKit particle system, and add a random circular "blood splash" image into the scene. Then, you just check if anything is within that radius, and if so, call it bloodied. This would require having enough blood particles to make it look like anything getting that close would get splashed, but it would be much more straightforward than tracking individual particles and detecting collisions.
QUESTION
no suitable conversion function from "std::_Vector_iterator>>>" to "int *" exists
...ANSWER
Answered 2018-Jun-11 at 04:41How to insert to a vector properly:
You can use std::vector::push_back()
to put something at the end, or std::vector::insert()
to insert in specific position (at given iterator).
In your case, I think you want to do:
QUESTION
we are looking at a lot of HTML usually.
Now, <
, >
and around the tags are splattered everywhere. But unless there is a syntax error, those really have no value. And syntax errors are highlighted.
So instead of looking at:
I would prefer to look at, note you can change this in
Settings -> Editor -> Color scheme -> HTML -> HTML Code
the problem is if I change it this way, the vue templates get affected as well and all condition operators become gray too like the <>
mycomponent.vue
notice all
and in
is there a different way to do it?
...ANSWER
Answered 2018-Jun-05 at 06:18You can try if rainbow brackets plugin works for you.
It changes the color of brackets and gives each pair of opening and closing bracket a unique colour to make it easier to identify which belongs together.
QUESTION
I have a dataframe
that has multiple columns, containing different categories (['A'], ['1','2','3','4'])
ANSWER
Answered 2018-Feb-11 at 23:24I don't see what the loop is doing, but if a loop variable is not used anywhere inside the loop it's a good sign that the loop is not even needed.
Here it seems you want to plot each group, hence
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