posz | z implementation for Powershell | Command Line Interface library
kandi X-RAY | posz Summary
kandi X-RAY | posz Summary
An implementation of z for Powershell. You can source the script in your Powershell profile.
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QUESTION
I've encountered a problem that I'm not being able to solve using tinyxml2.
I have a function that receives as a parameter a XMLElement
and I need to iterate over its attributes. With tinyxml, this worked:
ANSWER
Answered 2021-Jun-11 at 08:06Going by the error message, it looks like you need to do:
QUESTION
As the title states, I am using es6 classes, but because they are all not modules apart from the main.js file, it makes it difficult to use API's because I cannot make use of import modules.
I used the code from this link's answer: How to add in Three.js PointerLockControl? and pasted the code into a js file, calling it up in my HTML, but I get an error stating:
Uncaught ReferenceError: PointerLockControls is not defined
It is not picking up the class when I reference it. I tried to link it to the GitHub raw code, and it didn't pick it up either.
This is my index.html code (only one line referencing the GitHub raw code):
...ANSWER
Answered 2021-May-26 at 18:31I changed all my es6 classes into es6 modules, and used import. I don't think there was a solution for this with cdn or raw git scripts.
QUESTION
I have position data from MongoDB in a dataframe, which contains a list filled with dictionaries. I am now trying to read position data fromthe dictionaries into a dataframe. I have created a new dataframe with the columns (posX, posY and posZ). Now i want to read in the data, but I have the following problem. If I want to add data via the index, it takes the position data from the last MongoDB document for all entries. What do I have to do so that the correct position data is displayed for each row?
I got the dictionaries from the following DataFrame with this code
...ANSWER
Answered 2021-May-31 at 12:56Solved it by adding [i] to
df2["posX"][i] = y[0]["value"]
QUESTION
I have uploaded a glb file with an animation, and the animation is moving extremely fast, and I do not know why.
This is my character's animation code:
...ANSWER
Answered 2021-May-24 at 21:38I think the issue is with your AnimationMixer.update()
call. If you look at the docs, update is expecting a time-delta in seconds, but it looks like you're passing the total running time. This means it should receive the time passed since the last frame. You can fix this by using clock.getDelta();
as the argument:
QUESTION
I'm new in Unity, and I'm having problem with the use of Raycast on Prefabs. More specifically, what I'm trying to do is spawn randomically 10 prefabs with a script A, then I use a script B where I use a Raycast to hit these objects. The script A and the script B use a SerializeField with the same prefab to know which object to spawn (script A) and which object hit (script B). The problem is that the Raycast doesn't recognize the instantiation as the GameObject assigned in the SerializeField, so when I hit the instantiation nothing happen. My code is:
Script A
...ANSWER
Answered 2021-Apr-28 at 17:18instances (clones) of the coin
prefab != the coin
prefab reference itself. They simply are not equal but two different objects...
Rather give it either a Tag and check hit.gameObject.CompareTag
QUESTION
I'm trying to use a CoQ/SSReflect proof using nat
to prove a very similar statement in rat
. The current proof status, within an Open Scope ring_scope
, is
ANSWER
Answered 2021-Feb-21 at 00:20As you might have noticed, going from nat
to rat
there are two embeddings: first from nat
to int
, then from int
to rat
. The latter is a ring morphism, you can thus use generic morphism theorems such as rmorphM
and rmorphB
, in your case you could start with rewrite -!rmorphB -rmorphM ler_int.
The former embedding (Posz : nat -> int
) however is not a ring morphism, you could still use PoszM
indeed (Posz
is multiplicative), but the major problem would be that Posz (m - n) != Posz m - Posz n
in general (and the silent insertion of the coercion complicates matter here). So it would appear that you would need to postulate both (price bs' i <= price bs i)%N
and 'ctr_ (sOi i') <= 'ctr_ (sOi i)
. However thanks to leq_subLR
you can avoid the first hypothesis.
Here is a mock-up of your problem and a solution (it would have been nice to have the full context if you could not minimize). Assuming I reverse engineered the right types for price _ _
(thereafter abbreviated with p
and p'
), 'ctr _ _
(thereafter abbreviated with c
and c'
) and value_per_click _
(abbrev v
):
QUESTION
I been trying to get my model in blender into my website. I've tried using different tutorials and I've checked to see if my model works outside of three.js and it works So If I'm missing something any help would be much appreciated. I'm thinking maybe it's something I have to download But I can't seem to find anything.
...ANSWER
Answered 2021-Jan-11 at 18:18I see a couple problems.
Easy FixesFirst, your traverse
call is on gltf.Scene
(with a capital S
). This capitalized property name is incorrect, and I'm surprised your browser doesn't throw an error over it. Use gltf.scene
like you did to add it to your scene.
Next, the code you shared never calls _LoadModel
. This could be a big reason why your model isn't showing up, unless you're calling it somewhere else.
I've never seen anything structured like this, but other than the issues I pointed out, it should work. If not, consider simplifying some of your ideas here, like moving everything from _Initialize
into constructor
, and re-organizing your animation loop to not create a new function each iteration. It's entirely possible you're losing your scope somewhere.
QUESTION
I'm confused about some behavior in grepdiff. I'm trying to write a script that parses over individual hunks of a diff and looks for a pattern. In particular, I'm looking for diffs that add and remove a line with only a minor change in a numeric value, like this:
...ANSWER
Answered 2021-Jan-04 at 00:40Use
QUESTION
Is there any difference in speed between first loop and a second one when it comes to speed of executing it? Im talking also about larger arrays than this sample one.
...ANSWER
Answered 2020-Nov-01 at 21:57In terms of Big-O time, no, since both methods are O(n).
In the first loop, you iterate less times but do more calculations per iteration. In the second loop, you do less calculations per iteration but do more iterations overall. I wouldn't expect there to be any huge performance difference between the two, and the compiler might even change the two to be the same if you step through the assembly code.
It would also depend on the caching scheme your CPU is using, since in a large enough array the first loop may cache two blocks of memory rather than the second which would only cache one. This could have adverse effects on a direct-mapped cache, since the high and low indexes might refer to memory locations that occupy the same cache block, so accessing one after the other would result in constant cache misses.
At this point, it really is just up to what is more clear about what you are trying to accomplish, so I'd recommend loop #2. Not to mention, the second approach is far less error prone.
QUESTION
I have a collection of components. Simplified, a document looks like this:
...ANSWER
Answered 2020-Nov-01 at 13:11You can try,
$group
by null, gettotalCount
with$sum
, and getfailedCount
on the base of$cond
(condition) ifinspectionIsFailed
idTrue
then return 1 and sum other wise 0$project
to get ratio using$divide
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