posz | z implementation for Powershell | Command Line Interface library

 by   manojlds PowerShell Version: Current License: No License

kandi X-RAY | posz Summary

kandi X-RAY | posz Summary

posz is a PowerShell library typically used in Utilities, Command Line Interface applications. posz has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

An implementation of z for Powershell. You can source the script in your Powershell profile.
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            kandi-support Support

              posz has a low active ecosystem.
              It has 33 star(s) with 3 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of posz is current.

            kandi-Quality Quality

              posz has no bugs reported.

            kandi-Security Security

              posz has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              posz does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              posz releases are not available. You will need to build from source code and install.

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            posz Key Features

            No Key Features are available at this moment for posz.

            posz Examples and Code Snippets

            No Code Snippets are available at this moment for posz.

            Community Discussions

            QUESTION

            What is the equivalent of TiXmlAttribute for tinyxml2 and how to use it?
            Asked 2021-Jun-11 at 08:07

            I've encountered a problem that I'm not being able to solve using tinyxml2.

            I have a function that receives as a parameter a XMLElement and I need to iterate over its attributes. With tinyxml, this worked:

            ...

            ANSWER

            Answered 2021-Jun-11 at 08:06

            Going by the error message, it looks like you need to do:

            Source https://stackoverflow.com/questions/67665218

            QUESTION

            Difficulty incorporating pointer lock controls API in three.js using es6 classes that are not modules
            Asked 2021-Jun-04 at 00:51

            As the title states, I am using es6 classes, but because they are all not modules apart from the main.js file, it makes it difficult to use API's because I cannot make use of import modules.

            I used the code from this link's answer: How to add in Three.js PointerLockControl? and pasted the code into a js file, calling it up in my HTML, but I get an error stating:

            Uncaught ReferenceError: PointerLockControls is not defined

            It is not picking up the class when I reference it. I tried to link it to the GitHub raw code, and it didn't pick it up either.

            This is my index.html code (only one line referencing the GitHub raw code):

            ...

            ANSWER

            Answered 2021-May-26 at 18:31

            I changed all my es6 classes into es6 modules, and used import. I don't think there was a solution for this with cdn or raw git scripts.

            Source https://stackoverflow.com/questions/67694174

            QUESTION

            Append Pymongo data from list to pandas dataframe
            Asked 2021-May-31 at 12:56

            I have position data from MongoDB in a dataframe, which contains a list filled with dictionaries. I am now trying to read position data fromthe dictionaries into a dataframe. I have created a new dataframe with the columns (posX, posY and posZ). Now i want to read in the data, but I have the following problem. If I want to add data via the index, it takes the position data from the last MongoDB document for all entries. What do I have to do so that the correct position data is displayed for each row?

            I got the dictionaries from the following DataFrame with this code

            ...

            ANSWER

            Answered 2021-May-31 at 12:56

            Solved it by adding [i] to

            df2["posX"][i] = y[0]["value"]

            Source https://stackoverflow.com/questions/67725527

            QUESTION

            GLB animation in three.js is too fast
            Asked 2021-May-24 at 21:38

            I have uploaded a glb file with an animation, and the animation is moving extremely fast, and I do not know why.

            This is my character's animation code:

            ...

            ANSWER

            Answered 2021-May-24 at 21:38

            I think the issue is with your AnimationMixer.update() call. If you look at the docs, update is expecting a time-delta in seconds, but it looks like you're passing the total running time. This means it should receive the time passed since the last frame. You can fix this by using clock.getDelta(); as the argument:

            Source https://stackoverflow.com/questions/67678701

            QUESTION

            raycast doesn't work with prefabs in Unity
            Asked 2021-Apr-28 at 17:18

            I'm new in Unity, and I'm having problem with the use of Raycast on Prefabs. More specifically, what I'm trying to do is spawn randomically 10 prefabs with a script A, then I use a script B where I use a Raycast to hit these objects. The script A and the script B use a SerializeField with the same prefab to know which object to spawn (script A) and which object hit (script B). The problem is that the Raycast doesn't recognize the instantiation as the GameObject assigned in the SerializeField, so when I hit the instantiation nothing happen. My code is:

            Script A

            ...

            ANSWER

            Answered 2021-Apr-28 at 17:18

            instances (clones) of the coin prefab != the coin prefab reference itself. They simply are not equal but two different objects...

            Rather give it either a Tag and check hit.gameObject.CompareTag

            Source https://stackoverflow.com/questions/67304736

            QUESTION

            Translating proof from Nat to Rat
            Asked 2021-Feb-21 at 00:20

            I'm trying to use a CoQ/SSReflect proof using nat to prove a very similar statement in rat. The current proof status, within an Open Scope ring_scope, is

            ...

            ANSWER

            Answered 2021-Feb-21 at 00:20

            As you might have noticed, going from nat to rat there are two embeddings: first from nat to int, then from int to rat. The latter is a ring morphism, you can thus use generic morphism theorems such as rmorphM and rmorphB, in your case you could start with rewrite -!rmorphB -rmorphM ler_int.

            The former embedding (Posz : nat -> int) however is not a ring morphism, you could still use PoszM indeed (Posz is multiplicative), but the major problem would be that Posz (m - n) != Posz m - Posz n in general (and the silent insertion of the coercion complicates matter here). So it would appear that you would need to postulate both (price bs' i <= price bs i)%N and 'ctr_ (sOi i') <= 'ctr_ (sOi i). However thanks to leq_subLR you can avoid the first hypothesis.

            Here is a mock-up of your problem and a solution (it would have been nice to have the full context if you could not minimize). Assuming I reverse engineered the right types for price _ _ (thereafter abbreviated with p and p'), 'ctr _ _ (thereafter abbreviated with c and c') and value_per_click _ (abbrev v):

            Source https://stackoverflow.com/questions/66296906

            QUESTION

            Model won't render
            Asked 2021-Jan-11 at 18:18

            I been trying to get my model in blender into my website. I've tried using different tutorials and I've checked to see if my model works outside of three.js and it works So If I'm missing something any help would be much appreciated. I'm thinking maybe it's something I have to download But I can't seem to find anything.

            ...

            ANSWER

            Answered 2021-Jan-11 at 18:18

            I see a couple problems.

            Easy Fixes

            First, your traverse call is on gltf.Scene (with a capital S). This capitalized property name is incorrect, and I'm surprised your browser doesn't throw an error over it. Use gltf.scene like you did to add it to your scene.

            Next, the code you shared never calls _LoadModel. This could be a big reason why your model isn't showing up, unless you're calling it somewhere else.

            Other Notes

            I've never seen anything structured like this, but other than the issues I pointed out, it should work. If not, consider simplifying some of your ideas here, like moving everything from _Initialize into constructor, and re-organizing your animation loop to not create a new function each iteration. It's entirely possible you're losing your scope somewhere.

            Source https://stackoverflow.com/questions/65667971

            QUESTION

            Grepdiff not matching beginning or end of lines properly
            Asked 2021-Jan-04 at 00:40

            I'm confused about some behavior in grepdiff. I'm trying to write a script that parses over individual hunks of a diff and looks for a pattern. In particular, I'm looking for diffs that add and remove a line with only a minor change in a numeric value, like this:

            ...

            ANSWER

            Answered 2021-Jan-04 at 00:40

            QUESTION

            C++ - Searching in array from both sides
            Asked 2020-Nov-01 at 21:57

            Is there any difference in speed between first loop and a second one when it comes to speed of executing it? Im talking also about larger arrays than this sample one.

            ...

            ANSWER

            Answered 2020-Nov-01 at 21:57

            In terms of Big-O time, no, since both methods are O(n).

            In the first loop, you iterate less times but do more calculations per iteration. In the second loop, you do less calculations per iteration but do more iterations overall. I wouldn't expect there to be any huge performance difference between the two, and the compiler might even change the two to be the same if you step through the assembly code.

            It would also depend on the caching scheme your CPU is using, since in a large enough array the first loop may cache two blocks of memory rather than the second which would only cache one. This could have adverse effects on a direct-mapped cache, since the high and low indexes might refer to memory locations that occupy the same cache block, so accessing one after the other would result in constant cache misses.

            At this point, it really is just up to what is more clear about what you are trying to accomplish, so I'd recommend loop #2. Not to mention, the second approach is far less error prone.

            Source https://stackoverflow.com/questions/64637340

            QUESTION

            Total count and field count with condition in a single MongoDB aggregation pipeline
            Asked 2020-Nov-01 at 13:36

            I have a collection of components. Simplified, a document looks like this:

            ...

            ANSWER

            Answered 2020-Nov-01 at 13:11

            You can try,

            • $group by null, get totalCount with $sum, and get failedCount on the base of $cond (condition) if inspectionIsFailed id True then return 1 and sum other wise 0
            • $project to get ratio using $divide

            Source https://stackoverflow.com/questions/64631754

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install posz

            You can download it from GitHub.

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