ZLocation | ZLocation is the new Jump-Location | Command Line Interface library
kandi X-RAY | ZLocation Summary
kandi X-RAY | ZLocation Summary
[Join the chat at Tracks your most used directories, based on number of previously run commands. After a short learning phase, z will take you to the most popular directory that matches all of the regular expressions given on the command line. You can use Tab-Completion / Intellisense to pick directories that are not the first choice. ZLocation is the successor of [Jump-Location] Like [z.sh] is a reimagined clone of [autojump] Zlocation is a reimagined clone of Jump-Location.
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QUESTION
After reading this article https://www.sqlite.org/rtree.html about the R*Tree in SQLite, i am currently experimenting with a 2-Dim R-Tree in a Core Data model. Particularly i expected (maybe somewhat naively) some kind of select
statement on the index table but i did not see any in the SQLite debug trace when executing a fetch statement on the Region
entity with indexed attributes (see predicateBoundaryIdx
in the code below).
My questions are: how must a Core Data model (entities, attributes) and the NSPredicate look like in order to benefit from the R-Tree index?
[XCode v11.4, iOS v13.1, Swift. Switched on com.apple.CoreData.SQLDebug 4]
Model Index Corresponding database scheme ...ANSWER
Answered 2020-May-07 at 23:04CoreData support for R-Tree indexes was introduced in 2017. WWDC 2017 session 210 covers it and provides an example. As you will see, the key is that you need to use a function in the predicate format string to indicate that the index should be used. There's another example in WWDC 2018 session 224.
Take a slightly simpler variation of your example: an entity with location (latitude
and longitude
) attributes and a name
attribute:
Add a Fetch Index named "bylocation", specify its type as "R-Tree" and add Fetch Index Elements for latitude
and longitude
:
Modify your code slightly, to reflect the different attributes etc. Prepare two separate predicates, one using the index, the other without, and run them both to compare:
QUESTION
So I have a long list of items and I need to make a new list for all the items that match. Here’s a simplified example:
...ANSWER
Answered 2019-Oct-29 at 15:40Using individual variables for each list is not the way to go — especially since you don't know ahead of time what the data contains. You should use a data structure like a dictionary to make the data easy to work with and keep it in one place.
You can use itertools.groupby to turn your list into a dictionary of lists. The keys will be the animal and the values will be the list of animals. You will need to make sure the list is sorted so the identical animals are grouped together:
QUESTION
Sorry, I know this may be an odd questions, but I made this basic JavaScript program, and I'm not exactly sure what I should look up to know how to translate it to a python program with the same functionality. I know how the code works, but I don't know what the technical term for it is so I am struggling to find out how to do it in python. Any help would be greatly appreciated. Thanks!
...ANSWER
Answered 2019-Jul-23 at 17:51Just use Js2PY. It's written in Python so of course you'd have to have Python but other than that your good. If you want to go the long way then learn Python which would be better because once you have your code in Python you know how to change it.
QUESTION
I want to make it so that my program will stop running and print object is out of bounds if an object goes say into the negative z part of the plane in blender. the objects name is Cube.031. I will sudo code what I want to do I just am not sure about sure how to do the syntax for it.
...ANSWER
Answered 2019-Jun-26 at 05:25If you know some programming, learning python won't take long.
For the blender specific info, almost everything is accessed through the bpy
module, the API reference is online.
You can refer to an object by name in bpy.data.objects[]
. There are also other lists available, like bpy.context.selected_objects[]
and bpy.context.visible_objects[]
.
An objects location is an array of three values (x,y,z), you can either access the z location as location.z
or location[2]
.
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