statically | python function with cython | Data Manipulation library

 by   AlanCristhian Python Version: Current License: MIT

kandi X-RAY | statically Summary

kandi X-RAY | statically Summary

statically is a Python library typically used in Utilities, Data Manipulation, Numpy applications. statically has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

Compiles a function or class with Cython. Use annotations for static type declarations. Python 3 is required.
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            kandi-support Support

              statically has a low active ecosystem.
              It has 187 star(s) with 7 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 4 open issues and 1 have been closed. On average issues are closed in 102 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of statically is current.

            kandi-Quality Quality

              statically has 0 bugs and 0 code smells.

            kandi-Security Security

              statically has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              statically code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              statically is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              statically releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              statically saves you 77 person hours of effort in developing the same functionality from scratch.
              It has 199 lines of code, 32 functions and 4 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed statically and discovered the below as its top functions. This is intended to give you an instant insight into statically implemented functionality, and help decide if they suit your requirements.
            • Compile python object
            • Determine if we can use cython
            • Return a dictionary of all the variables in the outer scope
            • Returns the source code of an object or class
            • Get all non local scopes from a frame
            Get all kandi verified functions for this library.

            statically Key Features

            No Key Features are available at this moment for statically.

            statically Examples and Code Snippets

            No Code Snippets are available at this moment for statically.

            Community Discussions

            QUESTION

            Javascript dynamically inserted later on: how to make it run?
            Asked 2022-Apr-17 at 14:12

            I have scripts In my React app that are inserted dynamically later on. The scripts don't load.

            In my database there is a field called content, which contains data that includes html and javascript. There are many records and each record can include multiple scripts in the content field. So it's not really an option to statically specify each of the script-urls in my React app. The field for a record could for example look like:

            ...

            ANSWER

            Answered 2022-Apr-14 at 19:05

            Rendering raw HTML without React recommended method is not a good practice. React recommends method dangerouslySetInnerHTML to render raw HTML.

            Source https://stackoverflow.com/questions/71876427

            QUESTION

            Is there an elegant way of parsing a byte buffer of dynamic length into a struct?
            Asked 2022-Feb-14 at 23:41

            Background

            As sketched up here https://godbolt.org/z/xaf95qWee (mostly same as code below), I am consuming a library that offers a shared memory ressource in form of a memory-mapped file.

            For statically sized messages the read method can very elegantly return a struct (that matches the buffer's layout) and the client has a nice typed interface, without having to worry about the internals.

            ...

            ANSWER

            Answered 2022-Feb-14 at 23:41

            A example of how i handle it in my code.

            Source https://stackoverflow.com/questions/71118715

            QUESTION

            How do I use an higher order async function to filter a Vec?
            Asked 2022-Feb-03 at 22:46
            Filtering via async predicate, the "easy" way

            One way would be to join_all!() the Futures that compute the filters on every item. And then filters synchronously based on those:

            ...

            ANSWER

            Answered 2022-Feb-03 at 22:46

            While you can't return an impl Future from an impl FnMut, you can return a boxed future, i.e. a dyn Future which must be boxed because it's in return position. After a bit of borrow checker tetris, we arrive to this:

            Source https://stackoverflow.com/questions/70968870

            QUESTION

            Why does `mypy --strict` not throw an error in this simple code?
            Asked 2022-Jan-22 at 19:13

            I have the following in test.py:

            ...

            ANSWER

            Answered 2022-Jan-22 at 19:13

            The syntax you use is recognized as a function stub, not as a function implementation.

            Normally, a function stub is written as:

            Source https://stackoverflow.com/questions/70815781

            QUESTION

            THREE.JS & Reality Capture - Rotation issue photogrammetry reference camera's in a 3D space
            Asked 2022-Jan-03 at 14:57

            Thanks for taking the time to review my post. I hope that this post will not only yield results for myself but perhaps helps others too!

            Introduction

            Currently I am working on a project involving pointclouds generated with photogrammetry. It consists of photos combined with laser scans. The software used in making the pointcloud is Reality Capture. Besides the pointcloud export one can export "Internal/External camera parameters" providing the ability of retrieving photos that are used to make up a certain 3D point in the pointcloud. Reality Capture isn't that well documented online and I have also posted in their forum regarding camera variables, perhaps it can be of use in solving the issue at hand?

            Only a few variables listed in the camera parameters file are relevant (for now) in referencing camera positioning such as filename, x,y,alt for location, heading, pitch and roll as its rotation.

            Currently the generated pointcloud is loaded into the browser compatible THREE.JS viewer after which the camera parameters .csv file is loaded and for each known photo a 'PerspectiveCamera' is spawned with a green cube. An example is shown below:

            The challenge

            As a matter of fact you might already know what the issue might be based on the previous image (or the title of this post of course ;P) Just in case you might not have spotted it, the direction of the cameras is all wrong. Let me visualize it for you with shabby self-drawn vectors that rudimentary show in what direction it should be facing (Marked in red) and how it is currently vectored (green).

            Row 37, DJI_0176.jpg is the most right camera with a red reference line row 38 is 177 etc. The last picture (Row 48 is DJI_189.jpg) and corresponds with the most left image of the clustured images (as I didn't draw the other two camera references within the image above I did not include the others).

            When you copy the data below into an Excel sheet it should display correctly ^^

            ...

            ANSWER

            Answered 2022-Jan-02 at 22:26

            At first glance, I see three possibilities:

            • It's hard to see where the issue is without showing how you're using the createCamera() method. You could be swapping pitch with heading or something like that. In Three.js, heading is rotation around the Y-axis, pitch around X-axis, and roll around Z-axis.

            • Secondly, do you know in what order the heading, pitch, roll measurements were taken by your sensor? That will affect the way in which you initiate your THREE.Euler(xRad, yRad, zRad, 'XYZ'), since the order in which to apply rotations could also be 'YZX', 'ZXY', 'XZY', 'YXZ' or 'ZYX'.

            • Finally, you have to think "What does heading: 0 mean to the sensor?" It could mean different things between real-world and Three.js coordinate system. A camera with no rotation in Three.js is looking straight down towards -Z axis, but your sensor might have it pointing towards +Z, or +X, etc.

            Edit:

            I added a demo below, I think this is what you needed from the screenshots. Notice I multiplied pitch * -1 so the cameras "Look down", and added +180 to the heading so they're pointing in the right... heading.

            Source https://stackoverflow.com/questions/70380886

            QUESTION

            How can I dynamically allocate cyclic data?
            Asked 2021-Dec-24 at 10:14

            For the sake of example let's define a toy automaton type:

            ...

            ANSWER

            Answered 2021-Dec-24 at 00:37

            Laziness to the rescue. We can recursively define a list of all the sub-automata, such that their transitions index into that same list:

            Source https://stackoverflow.com/questions/70468552

            QUESTION

            Is it possible to combine type constraints in Rust?
            Asked 2021-Dec-16 at 12:44

            I've been working in quite a number of statically-typed programming languages (C++, Haskell, ...), but am relatively new to Rust.

            I often end up writing code like this:

            ...

            ANSWER

            Answered 2021-Dec-16 at 12:19

            You can accomplish this by making your own trait that takes the other traits as a bound, then add a blanket implementation for it:

            Source https://stackoverflow.com/questions/70378140

            QUESTION

            Detecting the change in inputs (jQuery)
            Asked 2021-Dec-15 at 18:28

            There are several inputs and I want it to detect the variability in the input and give it the result. Currently, it works statically, I want to make it dynamically detect the digit change in the inputs.

            I can do this with only 1 input but how can I do it for multiple inputs?

            ...

            ANSWER

            Answered 2021-Dec-15 at 18:28

            You can listen to the input event to run the check.

            Source https://stackoverflow.com/questions/70368584

            QUESTION

            Why do we have this confusing setup about Static Library and Framework in Xcode
            Asked 2021-Dec-14 at 08:17

            I have read many articles about static/dynamic library/framework. So my understanding is (let me know if it's inaccurate):

            ...

            ANSWER

            Answered 2021-Dec-12 at 16:13

            Why there's no "Dynamic Library" option?

            Because Dynamic Library is not permitted for iOS apps at beginning.

            Given that we can already link framework statically, why do we still need a "Static Library"? (isn't StaticFramework = StaticLibrary + Bundle? )

            Because old Xcode only support Static Library.

            Static Framework was added later, and they keep the Static Library.

            Source https://stackoverflow.com/questions/69670034

            QUESTION

            How do I statically link a Haskell library with a Rust project?
            Asked 2021-Nov-26 at 07:11

            I’ve had no luck so far with linking a Haskell library to a Rust project. I’ve had a lot of errors, the latest being the recompile with -fPIC for ghc.

            I’ve managed to get a functional example of dynamically linking — but have been unable to get it linked statically.

            Attaching my current setup right now:

            1. build.rs

              ...

            ANSWER

            Answered 2021-Nov-25 at 14:42

            I compiled the Haskell library and C shim at once, passing the -staticlib flag:

            Source https://stackoverflow.com/questions/70102465

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install statically

            You can download it from GitHub.
            You can use statically like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            I am not a native english speaker, so you can help me with the documentation. Also I am not convinced about the module name. The typed decorator can compile functions or classes without type declarations. Feel free to send me a pull request or open an issue.
            Find more information at:

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            CLONE
          • HTTPS

            https://github.com/AlanCristhian/statically.git

          • CLI

            gh repo clone AlanCristhian/statically

          • sshUrl

            git@github.com:AlanCristhian/statically.git

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