NPC | Non-Autoregressive Predictive Coding | Predictive Analytics library

 by   Alexander-H-Liu Python Version: Current License: MIT

kandi X-RAY | NPC Summary

kandi X-RAY | NPC Summary

NPC is a Python library typically used in Analytics, Predictive Analytics applications. NPC has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

Non-Autoregressive Predictive Coding
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            kandi-support Support

              NPC has a low active ecosystem.
              It has 32 star(s) with 3 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              NPC has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of NPC is current.

            kandi-Quality Quality

              NPC has no bugs reported.

            kandi-Security Security

              NPC has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              NPC is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              NPC releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed NPC and discovered the below as its top functions. This is intended to give you an instant insight into NPC implemented functionality, and help decide if they suit your requirements.
            • Runs the training step
            • Validate the model
            • Fetch data from the given audio layer
            • Get the unmasked feature
            • Set the model
            • Loads the ckpt from the model
            • Collect audio features from a given batch
            • Crop files with max_len
            • Extract a waveform waveform from a file
            • Load a file
            • Load data
            • Prepare data
            • Create a dataset
            • Create a feature extraction object
            Get all kandi verified functions for this library.

            NPC Key Features

            No Key Features are available at this moment for NPC.

            NPC Examples and Code Snippets

            No Code Snippets are available at this moment for NPC.

            Community Discussions

            QUESTION

            Ease-in and ease-out with Vector2.MoveTowards
            Asked 2021-Jun-10 at 20:37

            I've seen a lot of examples of easing with Vector2.Lerp.

            But I want to use Vector2.MoveTowards because I am randomizing the distance my NPC is traveling, and I want the speed of the NPC to always be constant regardless of the distance traveled. Ideally, would like to control the easing granularly with an AnimationCurve if that's possible, but a smooth step function would be ok too. Here is the simplified code that I'm using now (using Behavior Designer so the methods are a bit different):

            ...

            ANSWER

            Answered 2021-Jun-10 at 20:37

            Okey so there is one first issue: Never use == for comparing two float values!

            Even a situation like 5f * 0.2f / 10f == 1f might fail because due to floating point precision it might actually be 0.9999999 or 1.0000001.

            Instead you usually rather check against a certain range like e.g.

            Source https://stackoverflow.com/questions/67897086

            QUESTION

            Java reading CSV file that contains Strings and Integers adding them to arraylist and then instantiating arraylist
            Asked 2021-Jun-10 at 00:30

            SO, here goes my choppy explanation of my choppy title.

            I have a csv file, and it contains, at the moment

            ...

            ANSWER

            Answered 2021-Jun-10 at 00:12

            I think that since you're loading a csv file, every variables are considered strings.

            The solution could be to parse some of them to Integer, something like that:

            Source https://stackoverflow.com/questions/67912881

            QUESTION

            in C or C++, how can I prevent previous #define in a header file from affecting another header file later included?
            Asked 2021-Jun-04 at 03:15

            I think there may be no way of avoiding this but to change function/macro name, but I ask here just in case.

            I have met a strange situation.

            I'm trying (just started) to modify a program A (targeted for a dynamic library) so that the program uses a function in program B (this is not relevant for this question, but Program A is a simulator for an accelerator based on multi2sim written by my colleague, and program B is qemu, the famous CPU/machine emulator).

            A file driverA.cc in program A looks like this:

            ...

            ANSWER

            Answered 2021-Jun-04 at 02:08

            Switch the order of the includes:

            Source https://stackoverflow.com/questions/67830612

            QUESTION

            Fixed width of legend box using ggplot, gtable and cowplot
            Asked 2021-May-27 at 17:07

            I would like to make a plot with R that looks like the sample made with Mac's Numbers. I'm struggling with the space between the plot and the legend box. This is a sample of what I would like to achieve:

            With the help of some users (see end of post for reference) I got really close already. This is my current function:

            ...

            ANSWER

            Answered 2021-May-27 at 17:07

            I think the easiest solution is to simply apply wrapping to the text in your legend. You can do this using stringr::str_wrap() to give results like the following:

            Here is a very minimal edit to your function which allows a user to control the text wrapping:

            Source https://stackoverflow.com/questions/67671958

            QUESTION

            How to check if a node is within a certain distance of node and when it left that area?
            Asked 2021-May-27 at 15:05

            Here is what I'm trying to do: In games, when approaching an NPC, players will be given an indicator to interact with the NPC. The indicator shows up when the player is within a certain distance of the npc. It also goes away when the player moves away from the NPC.

            Here is what I tried: I had thought that it would be as easy as using the physics world methods of didBegin/didEnd contact and a transparent cylinder around the NPC as a contact trigger. This unfortunately didn't work because didBegin/didEnd methods are called every frame and not when contact is made (this is how I thought it worked).

            I also tried to use PHYKit from GitHub but It didn't seem compatible to what I was trying to do.

            I've thought about giving the NPC a Magnetic field and checking if player is within the scope of that field but it doesn't look like there is way to check for that (maybe I missed something).

            I thought I could also use hitTestWithSegment but didn't understand how I can apply it to what I'm trying to do.

            There also doesn't seem to be anything online to help with this (I've checked for the last three days so if there is anything I'm willing to see what it's about).

            The Question: How can I check if a node is within a certain distance of another node and when it left that area?

            ...

            ANSWER

            Answered 2021-May-18 at 19:21

            I still think your physics answer works. Yeah it worked differently than I thought it did too, but you have to play around with it a bit and check it both ways:

            Source https://stackoverflow.com/questions/67575481

            QUESTION

            Is there someway to respawn an NPC in roblox studio?
            Asked 2021-May-24 at 18:02

            So, I'm coding this fighting game in roblox studio. Now I have made an NPC, but I want to script it to be able to respawn a few seconds after dead, but I don't know how to check if an NPC is dead or how to respawn one and make it join its body parts again.

            Thank you, and I hope you can help.

            ...

            ANSWER

            Answered 2021-May-24 at 18:02

            You can check the health of the NPC from the Health property of its Humanoid in order to see if it's still alive, or if it's dead.

            Source https://stackoverflow.com/questions/67674714

            QUESTION

            How to make the NPC following players in multiplayer game
            Asked 2021-May-21 at 02:04

            I following tutorial here to make the NPC or enemy character chasing the player but the NPC can't detect where the player is. The player is a prefabs that not placed in the scene, it calls when the game start. So when I'm trying another object in the scene and make it as an object to follow by NPC, the NPC can follow it. Please help me to fix it, I'm new to game development. And because its a multiplayer game, can the NPC choose which player to chase?

            ...

            ANSWER

            Answered 2021-May-21 at 02:04

            Consider checking every now and then if the player is spawned.

            You can do this a couple ways.

            This post covers a lot of different ways, I would recommend checking every couple frames.

            For example you can find any object by it's tag, name, or even stuff like the components it has on it.

            One way you could do it is to check for tag for example.

            Source https://stackoverflow.com/questions/67629908

            QUESTION

            How to start a Backgroundworker ByRef
            Asked 2021-May-05 at 20:06

            I wanted to assign a custom name to a backgroundworker so I created a custom class:

            ...

            ANSWER

            Answered 2021-May-05 at 20:06

            You have declarations to create the background worker objects like this:

            Source https://stackoverflow.com/questions/67407543

            QUESTION

            ROBLOX Studio: How do I make this NPC follow the nearest player which is always different and not sometimes run into the wall?
            Asked 2021-May-05 at 00:34

            ROBLOX Studio: How do I make this NPC follow the nearest player which is always different and not sometimes run into the wall? It looks like your post is mostly code; please add some more details.

            ...

            ANSWER

            Answered 2021-May-05 at 00:34

            First off, make sure on line 5 you have game.Workspace:GetChildren() rather than game.Workspace:children()

            Now in order to go about getting the closest player, you can create a table to store the distance of every player from your NPC: local playerDistances = {}. Now you can use a while loop around all of your NPC movement code (so that the NPC continues to follow the player). Inside the if statement where you check for temp, human, and human.Health, you can add the distance of the players HumanoidRootPart (the part that stores a player's position) from the NPC by doing table.insert(playerDistances,(.Position-.Position).magnitude)

            You can then refresh the table of distances every time the loop goes around by doing table.clear(playerDistances) right before the while loop's end. This ensures there is no unnecessary old data in the table that will mess with your NPC.

            You can then access the closest player by doing playerDistances[1]

            Now in order to not have the NPC run into a wall, I would recommend using Roblox Lua's PathfindingService. You can use :CreatePath(), :GetWaypoints(), :MoveTo(), and :MoveToFinished:Wait() to continuously make sure the NPC calculates an open path and can reach the player. Here are some links to the Developer Wiki page on PathfindingService:

            https://developer.roblox.com/en-us/api-reference/class/PathfindingService
            ^^ All the functions, properties, etc.

            https://developer.roblox.com/en-us/articles/Pathfinding
            ^^ How to use PathfindingService

            Source https://stackoverflow.com/questions/67388399

            QUESTION

            Position the labels at the middle of the bin in a binned / step colorbar guide?
            Asked 2021-May-03 at 00:08

            Reasoning: I would like to easily use readily available continuous scales (from any package that offers scale_..._continuous etc), for ordinal factor-like data, e.g. mtcars$cyl. Because those data do only contain few sort of discrete values, I'd like to label the legend keys directly, and not the bin limits. How to do that?

            ...

            ANSWER

            Answered 2021-May-03 at 00:08

            You already mentioned the colorRampPalette hack and you don't really like it but I found it really useful. Here is some tweak to your code hope it provide some alternative perspective to this.

            Source https://stackoverflow.com/questions/67357589

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install NPC

            You can download it from GitHub.
            You can use NPC like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            Feel free to contact me for questions or feedbacks, my email can be found in the paper or my personal page.
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