NPC | Non-Autoregressive Predictive Coding | Predictive Analytics library
kandi X-RAY | NPC Summary
kandi X-RAY | NPC Summary
Non-Autoregressive Predictive Coding
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Top functions reviewed by kandi - BETA
- Runs the training step
- Validate the model
- Fetch data from the given audio layer
- Get the unmasked feature
- Set the model
- Loads the ckpt from the model
- Collect audio features from a given batch
- Crop files with max_len
- Extract a waveform waveform from a file
- Load a file
- Load data
- Prepare data
- Create a dataset
- Create a feature extraction object
NPC Key Features
NPC Examples and Code Snippets
Community Discussions
Trending Discussions on NPC
QUESTION
I've seen a lot of examples of easing with Vector2.Lerp
.
But I want to use Vector2.MoveTowards
because I am randomizing the distance my NPC is traveling, and I want the speed of the NPC to always be constant regardless of the distance traveled. Ideally, would like to control the easing granularly with an AnimationCurve
if that's possible, but a smooth step function would be ok too. Here is the simplified code that I'm using now (using Behavior Designer so the methods are a bit different):
ANSWER
Answered 2021-Jun-10 at 20:37Okey so there is one first issue: Never use ==
for comparing two float
values!
Even a situation like 5f * 0.2f / 10f == 1f
might fail because due to floating point precision it might actually be 0.9999999
or 1.0000001
.
Instead you usually rather check against a certain range like e.g.
QUESTION
SO, here goes my choppy explanation of my choppy title.
I have a csv file, and it contains, at the moment
...ANSWER
Answered 2021-Jun-10 at 00:12I think that since you're loading a csv file, every variables are considered strings.
The solution could be to parse some of them to Integer, something like that:
QUESTION
I think there may be no way of avoiding this but to change function/macro name, but I ask here just in case.
I have met a strange situation.
I'm trying (just started) to modify a program A (targeted for a dynamic library) so that the program uses a function in program B (this is not relevant for this question, but Program A is a simulator for an accelerator based on multi2sim written by my colleague, and program B is qemu, the famous CPU/machine emulator).
A file driverA.cc
in program A looks like this:
ANSWER
Answered 2021-Jun-04 at 02:08Switch the order of the includes:
QUESTION
I would like to make a plot with R that looks like the sample made with Mac's Numbers. I'm struggling with the space between the plot and the legend box. This is a sample of what I would like to achieve:
With the help of some users (see end of post for reference) I got really close already. This is my current function:
...ANSWER
Answered 2021-May-27 at 17:07I think the easiest solution is to simply apply wrapping to the text in your legend. You can do this using stringr::str_wrap()
to give results like the following:
Here is a very minimal edit to your function which allows a user to control the text wrapping:
QUESTION
Here is what I'm trying to do: In games, when approaching an NPC, players will be given an indicator to interact with the NPC. The indicator shows up when the player is within a certain distance of the npc. It also goes away when the player moves away from the NPC.
Here is what I tried: I had thought that it would be as easy as using the physics world methods of didBegin/didEnd contact and a transparent cylinder around the NPC as a contact trigger. This unfortunately didn't work because didBegin/didEnd methods are called every frame and not when contact is made (this is how I thought it worked).
I also tried to use PHYKit from GitHub but It didn't seem compatible to what I was trying to do.
I've thought about giving the NPC a Magnetic field and checking if player is within the scope of that field but it doesn't look like there is way to check for that (maybe I missed something).
I thought I could also use hitTestWithSegment but didn't understand how I can apply it to what I'm trying to do.
There also doesn't seem to be anything online to help with this (I've checked for the last three days so if there is anything I'm willing to see what it's about).
The Question: How can I check if a node is within a certain distance of another node and when it left that area?
...ANSWER
Answered 2021-May-18 at 19:21I still think your physics answer works. Yeah it worked differently than I thought it did too, but you have to play around with it a bit and check it both ways:
QUESTION
So, I'm coding this fighting game in roblox studio. Now I have made an NPC, but I want to script it to be able to respawn a few seconds after dead, but I don't know how to check if an NPC is dead or how to respawn one and make it join its body parts again.
Thank you, and I hope you can help.
...ANSWER
Answered 2021-May-24 at 18:02You can check the health of the NPC from the Health
property of its Humanoid
in order to see if it's still alive, or if it's dead.
QUESTION
I following tutorial here to make the NPC or enemy character chasing the player but the NPC can't detect where the player is. The player is a prefabs that not placed in the scene, it calls when the game start. So when I'm trying another object in the scene and make it as an object to follow by NPC, the NPC can follow it. Please help me to fix it, I'm new to game development. And because its a multiplayer game, can the NPC choose which player to chase?
...ANSWER
Answered 2021-May-21 at 02:04Consider checking every now and then if the player is spawned.
You can do this a couple ways.
This post covers a lot of different ways, I would recommend checking every couple frames.
For example you can find any object by it's tag, name, or even stuff like the components it has on it.
One way you could do it is to check for tag for example.
QUESTION
I wanted to assign a custom name to a backgroundworker so I created a custom class:
...ANSWER
Answered 2021-May-05 at 20:06You have declarations to create the background worker objects like this:
QUESTION
ROBLOX Studio: How do I make this NPC follow the nearest player which is always different and not sometimes run into the wall? It looks like your post is mostly code; please add some more details.
...ANSWER
Answered 2021-May-05 at 00:34First off, make sure on line 5 you have game.Workspace:GetChildren()
rather than game.Workspace:children()
Now in order to go about getting the closest player, you can create a table to store the distance of every player from your NPC: local playerDistances = {}
. Now you can use a while loop around all of your NPC movement code (so that the NPC continues to follow the player). Inside the if statement where you check for temp, human, and human.Health, you can add the distance of the players HumanoidRootPart (the part that stores a player's position) from the NPC by doing table.insert(playerDistances,(.Position-.Position).magnitude)
You can then refresh the table of distances every time the loop goes around by doing table.clear(playerDistances)
right before the while loop's end
. This ensures there is no unnecessary old data in the table that will mess with your NPC.
You can then access the closest player by doing playerDistances[1]
Now in order to not have the NPC run into a wall, I would recommend using Roblox Lua's PathfindingService
. You can use :CreatePath(), :GetWaypoints(), :MoveTo(), and :MoveToFinished:Wait()
to continuously make sure the NPC calculates an open path and can reach the player. Here are some links to the Developer Wiki page on PathfindingService
:
https://developer.roblox.com/en-us/api-reference/class/PathfindingService
^^ All the functions, properties, etc.
https://developer.roblox.com/en-us/articles/Pathfinding
^^ How to use PathfindingService
QUESTION
Reasoning: I would like to easily use readily available continuous scales (from any package that offers scale_..._continuous
etc), for ordinal factor-like data, e.g. mtcars$cyl
. Because those data do only contain few sort of discrete values, I'd like to label the legend keys directly, and not the bin limits. How to do that?
ANSWER
Answered 2021-May-03 at 00:08You already mentioned the colorRampPalette
hack and you don't really like it but I found it really useful. Here is some tweak to your code hope it provide some alternative perspective to this.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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Install NPC
You can use NPC like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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