libsoundtouch | Bose Soundtouch Python library | Wrapper library

 by   CharlesBlonde Python Version: 0.8.0 License: Non-SPDX

kandi X-RAY | libsoundtouch Summary

kandi X-RAY | libsoundtouch Summary

libsoundtouch is a Python library typically used in Utilities, Wrapper applications. libsoundtouch has no bugs, it has no vulnerabilities, it has build file available and it has low support. However libsoundtouch has a Non-SPDX License. You can install using 'pip install libsoundtouch' or download it from GitHub, PyPI.

Bose Soundtouch Python library
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            kandi-support Support

              libsoundtouch has a low active ecosystem.
              It has 75 star(s) with 31 fork(s). There are 11 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 18 open issues and 6 have been closed. On average issues are closed in 56 days. There are 6 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of libsoundtouch is 0.8.0

            kandi-Quality Quality

              libsoundtouch has 0 bugs and 0 code smells.

            kandi-Security Security

              libsoundtouch has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              libsoundtouch code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              libsoundtouch has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              libsoundtouch releases are available to install and integrate.
              Deployable package is available in PyPI.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              It has 2060 lines of code, 269 functions and 21 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed libsoundtouch and discovered the below as its top functions. This is intended to give you an instant insight into libsoundtouch implemented functionality, and help decide if they suit your requirements.
            • Return the attribute value of the given element
            • Get the element from the given XML DOM
            • Get elements from a DOM
            • Discover devices
            • Creates a sound touch device
            • Generate data files
            • Get the value of an element from the DOM
            Get all kandi verified functions for this library.

            libsoundtouch Key Features

            No Key Features are available at this moment for libsoundtouch.

            libsoundtouch Examples and Code Snippets

            No Code Snippets are available at this moment for libsoundtouch.

            Community Discussions

            QUESTION

            Install gstreamer using cerbero
            Asked 2018-Dec-11 at 21:06

            I am on ubuntu 18.04 on a x86_64 machine and I cant seem to install gstreamer using cerbero. I followed the instructions here: https://gstreamer.freedesktop.org/documentation/installing/building-from-source-using-cerbero.html

            All the packages were built and I created ~/.cerbero/cerbero.cb with:

            ...

            ANSWER

            Answered 2018-Dec-11 at 21:06

            I found out I didn't set the path properly. set the libraries here

            Source https://stackoverflow.com/questions/53728558

            QUESTION

            Android Studio - UnsatisfiedLinkError for prebuilt native library
            Asked 2017-Sep-11 at 20:01

            I'm trying to implement the SoundTouch C++ library into my android project.

            Gradle build works fine. But, when I call some SoundTouch related method from the code, the app crashes and I get the following error:

            Caused by: java.lang.UnsatisfiedLinkError: dalvik.system.PathClassLoader[DexPathList[[zip file "/data/app/com.dancam.chords-1/base.apk"],nativeLibraryDirectories=[/data/app/com.dancam.chords-1/lib/arm64, /system/lib64, /vendor/lib64]]] couldn't find "libsoundtouch.so"

            Apparently it does not find the libsoundtouch.so within the libs arm64 folder. My file tree looks like this:

            Any clue why this happens?

            EDIT:

            I copied my SoundTouch.java class in main/java/net/surina/soundtouch

            Still when I run it I get this:

            Caused by: java.lang.UnsatisfiedLinkError: No implementation found for long soundtouch.SoundTouch.newInstance() (tried Java_soundtouch_SoundTouch_newInstance and Java_soundtouch_SoundTouch_newInstance__)

            as if it was only in the soundtouch folder.

            This is how my project dir looks like:

            I tried cleaning and rebuilding the project but with no luck

            ...

            ANSWER

            Answered 2017-Sep-11 at 11:07

            TL;NR: rename the app/libs folder to app/jniLibs.

            When you use prebuilt libraries, you must instruct Android Studio where it can find them. The default location is jniLibs under the module root directory.

            You can instruct Android Studio to pick the libraries elsewhere: add the following to the android {} block in build.gradle script for your module (app):

            Source https://stackoverflow.com/questions/46145203

            QUESTION

            Android NDK - Gradle Build Error
            Asked 2017-Sep-10 at 20:17

            I've successfully compiled the SoundTouch library and copied the resulting files into my project's libs folder.

            within each one of this folders there is a libsoundtouch.so file.

            in my project's jni folder I have the following files:

            • Android.mk
            • Application.mk
            • soundtouch-jni.cpp

            my Android.mk looks like this:

            ...

            ANSWER

            Answered 2017-Sep-07 at 09:29

            You should setup your gradle project to build the C++ library.

            Please add to your build.gradle the following line (inside the android {} block):

            Source https://stackoverflow.com/questions/46059977

            QUESTION

            Android NDK -Error while compiling Library
            Asked 2017-Sep-05 at 17:58

            I found this on GitHub which is a wrapper for the great SoundTouch C++ library.

            I'm completely new to NDK though, so would any of you kindly explain to me how to set it up correctly?

            I downloaded the zip from GitHub and copied the directories into my existing project. Still, it couldn't find the native C++ functions.

            I tried compiling the library using ndk-build but I got two errors. This is my terminal log:

            ...

            ANSWER

            Answered 2017-Aug-30 at 16:58

            hi you must compile library.
            I suggest you use:
            Linux ubuntu
            NDK 14rb
            First update your Linux with the following commands

            Source https://stackoverflow.com/questions/45964584

            QUESTION

            Android NDK - Error while compiling library
            Asked 2017-Sep-01 at 05:27

            I found this library which is called SoundTouch-Android.

            I copied the jni and the armeabi-v7a folder into my project.

            after going to the jni folder in terminal I typed:

            ...

            ANSWER

            Answered 2017-Aug-31 at 17:33

            It looks like maybe the code that's checked in is just broken for SOUND_TOUCH_INTEGER_SAMPLES: https://github.com/VladimirKulyk/SoundTouch-Android/blob/a614c7b37b0c4d58b20e0581aadfd6a43f3a5f2d/jni/soundtouch/include/STTypes.h#L139

            It looks like that was set on line 85. It only does this for the case of not having floating point hardware (can see from the log that this built fine for most ABIs, it just failed for arm5). I'd recommend just disabling arm5. Pretty much every device out there can do arm7. In the Application.mk file, change the APP_ABI line:

            Source https://stackoverflow.com/questions/45984241

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install libsoundtouch

            You can install using 'pip install libsoundtouch' or download it from GitHub, PyPI.
            You can use libsoundtouch like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            Install
          • PyPI

            pip install libsoundtouch

          • CLONE
          • HTTPS

            https://github.com/CharlesBlonde/libsoundtouch.git

          • CLI

            gh repo clone CharlesBlonde/libsoundtouch

          • sshUrl

            git@github.com:CharlesBlonde/libsoundtouch.git

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