libsoundtouch | Bose Soundtouch Python library | Wrapper library
kandi X-RAY | libsoundtouch Summary
kandi X-RAY | libsoundtouch Summary
Bose Soundtouch Python library
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
- Return the attribute value of the given element
- Get the element from the given XML DOM
- Get elements from a DOM
- Discover devices
- Creates a sound touch device
- Generate data files
- Get the value of an element from the DOM
libsoundtouch Key Features
libsoundtouch Examples and Code Snippets
Community Discussions
Trending Discussions on libsoundtouch
QUESTION
I am on ubuntu 18.04 on a x86_64 machine and I cant seem to install gstreamer using cerbero. I followed the instructions here: https://gstreamer.freedesktop.org/documentation/installing/building-from-source-using-cerbero.html
All the packages were built and I created ~/.cerbero/cerbero.cb with:
...ANSWER
Answered 2018-Dec-11 at 21:06I found out I didn't set the path properly. set the libraries here
QUESTION
I'm trying to implement the SoundTouch C++ library into my android project.
Gradle build works fine. But, when I call some SoundTouch related method from the code, the app crashes and I get the following error:
Caused by: java.lang.UnsatisfiedLinkError: dalvik.system.PathClassLoader[DexPathList[[zip file "/data/app/com.dancam.chords-1/base.apk"],nativeLibraryDirectories=[/data/app/com.dancam.chords-1/lib/arm64, /system/lib64, /vendor/lib64]]] couldn't find "libsoundtouch.so"
Apparently it does not find the libsoundtouch.so
within the libs arm64 folder. My file tree looks like this:
Any clue why this happens?
EDIT:
I copied my SoundTouch.java
class in main/java/net/surina/soundtouch
Still when I run it I get this:
Caused by: java.lang.UnsatisfiedLinkError: No implementation found for long soundtouch.SoundTouch.newInstance() (tried Java_soundtouch_SoundTouch_newInstance and Java_soundtouch_SoundTouch_newInstance__)
as if it was only in the soundtouch
folder.
This is how my project dir looks like:
I tried cleaning and rebuilding the project but with no luck
...ANSWER
Answered 2017-Sep-11 at 11:07TL;NR: rename the app/libs
folder to app/jniLibs
.
When you use prebuilt libraries, you must instruct Android Studio where it can find them. The default location is jniLibs under the module root directory.
You can instruct Android Studio to pick the libraries elsewhere: add the following to the android {} block in build.gradle script for your module (app):
QUESTION
I've successfully compiled the SoundTouch library and copied the resulting files into my project's libs
folder.
within each one of this folders there is a libsoundtouch.so
file.
in my project's jni
folder I have the following files:
- Android.mk
- Application.mk
- soundtouch-jni.cpp
my Android.mk looks like this:
...ANSWER
Answered 2017-Sep-07 at 09:29You should setup your gradle project to build the C++ library.
Please add to your build.gradle the following line (inside the android {} block):
QUESTION
I found this on GitHub which is a wrapper for the great SoundTouch C++ library.
I'm completely new to NDK though, so would any of you kindly explain to me how to set it up correctly?
I downloaded the zip from GitHub and copied the directories into my existing project. Still, it couldn't find the native C++ functions.
I tried compiling the library using ndk-build
but I got two errors. This is my terminal log:
ANSWER
Answered 2017-Aug-30 at 16:58hi you must compile library.
I suggest you use:
Linux ubuntu
NDK 14rb
First update your Linux with the following commands
QUESTION
I found this library which is called SoundTouch-Android.
I copied the jni
and the armeabi-v7a
folder into my project.
after going to the jni
folder in terminal I typed:
ANSWER
Answered 2017-Aug-31 at 17:33It looks like maybe the code that's checked in is just broken for SOUND_TOUCH_INTEGER_SAMPLES
: https://github.com/VladimirKulyk/SoundTouch-Android/blob/a614c7b37b0c4d58b20e0581aadfd6a43f3a5f2d/jni/soundtouch/include/STTypes.h#L139
It looks like that was set on line 85. It only does this for the case of not having floating point hardware (can see from the log that this built fine for most ABIs, it just failed for arm5). I'd recommend just disabling arm5. Pretty much every device out there can do arm7. In the Application.mk file, change the APP_ABI
line:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install libsoundtouch
You can use libsoundtouch like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page