stalemate | Command line application for parsing and analyzing Chess | Runtime Evironment library

 by   EndlessTrax Python Version: Current License: GPL-3.0

kandi X-RAY | stalemate Summary

kandi X-RAY | stalemate Summary

stalemate is a Python library typically used in Server, Runtime Evironment applications. stalemate has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. However stalemate build file is not available. You can download it from GitHub.

Command line application for parsing and analyzing Chess games and statistics from Chess.com (using their Public API).
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              stalemate has a low active ecosystem.
              It has 1 star(s) with 0 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 2 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of stalemate is current.

            kandi-Quality Quality

              stalemate has no bugs reported.

            kandi-Security Security

              stalemate has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              stalemate is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              stalemate releases are not available. You will need to build from source code and install.
              stalemate has no build file. You will be need to create the build yourself to build the component from source.

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            stalemate Key Features

            No Key Features are available at this moment for stalemate.

            stalemate Examples and Code Snippets

            No Code Snippets are available at this moment for stalemate.

            Community Discussions

            QUESTION

            Print texts that have cosine similarity score less than 0.90
            Asked 2022-Feb-22 at 15:38

            I want to create deduplication process on my database. I want to measure cosine similarity scores with Pythons Sklearn lib. between new texts and texts that are already in the database.

            I want to add only documents that have cosine similarity score less than 0.90. This is my code:

            ...

            ANSWER

            Answered 2022-Feb-22 at 12:41

            My suggestion would be as follows. You only add those texts with a score less than (or equal) 0.9.

            Source https://stackoverflow.com/questions/71221256

            QUESTION

            Range value changing when indexing a list backwards
            Asked 2021-Nov-07 at 06:44

            I'm creating a chess game inside of Python (pygame) and in my validating moves function, I access a list of all possible moves.

            However, as I'm removing from that list, I index it backwards. However, when I implement that change, the amount of repetitions undergone by the for loop encompassing the index changes from 20 to 1.

            Here's the full function code:

            ...

            ANSWER

            Answered 2021-Nov-06 at 12:27
            print(range(len(possible_moves)))
            

            Source https://stackoverflow.com/questions/69863435

            QUESTION

            (Chess) Problem with negamax search missing checkmate
            Asked 2021-Jun-22 at 08:48

            I'm implementing a search algorithm into the search function with Negamax with alpha-beta pruning. However, it often misses forced checkmate.
            (Note: "Mate in X" counts whole turns, while "depth" and "move(s)" relies on half moves.)

            Example

            The position with the following FEN: 1k1r4/pp1b1R2/3q2pp/4p3/2B5/4Q3/PPP2B2/2K5 b - - 0 1 has a Mate in 3 (depth of 5 to the algorithm). It goes Qd1+, Kxd1, Bg4+, Kc1/Ke1 (Doesn't matter), Rd1#.

            It can spot the checkmate from 1 move away, but fails at higher depths.

            Possible Causes

            It could be a typo, a misused type, or even a complete misunderstanding of the method, as all of it happened before.

            Simplified Code

            I've make some part of the code code easier to read. (eg. remove std::, turns multiple lines into function).
            Shouldn't changes the functionalities though.

            Root Call ...

            ANSWER

            Answered 2021-Jun-22 at 08:48

            I think you need to call the function "quiescenceSearch" when the depth is 0 in "negaMax". Also you need to check for "checks" too in "quiescenceSearch" along with captures since they are not quiet moves. Also Matedistance pruning works only when positions are properly scored(https://www.chessprogramming.org/Mate_Distance_Pruning#Mating_Value). May be checking if your evaluation function is evaluating properly could also help.

            Source https://stackoverflow.com/questions/68078640

            QUESTION

            Script becomes unresponsive during work, but continues to work after that and ends correctly
            Asked 2021-May-18 at 05:27

            I'm implementing chess on Python (not the best choice however) using pygame. To find moves, I use the standard pair minimax + alpha pruning, minimax is a recursive search tree so program most of the time will do this part.

            ...

            ANSWER

            Answered 2021-May-18 at 05:27

            When a pygame program fails to call pygame.event.get() or pygame.event.pump() for a long time, the operating system thinks that the program is crashed.

            There are important things that must be dealt with internally in the event queue. The main window may need to be repainted or respond to the system. If you fail to make a call to the event queue for too long, the system may decide your program has locked up.

            From https://www.pygame.org/docs/ref/event.html#pygame.event.pump

            If you make sure to call pygame.event.pump() occasionally in the minimax function, the OS won't think your program has crashed. So you'll be able to click on the window without getting "This window is not responding" or anything.

            Hopefully this gets your problem, and it isn't something else.

            Source https://stackoverflow.com/questions/67560365

            QUESTION

            Why my minimax algorithm doesn't make the perfect move - 1D Chess?
            Asked 2021-Feb-14 at 15:47

            I'm trying to develop a minimax algorithm to play 1D chess which I'm considering the following: 8 squares aligned, 1 king, 1 knight, and 1 rook. King and rook move in the usual way and the knight moves 2 squares at a time. Additionally, it is a draw if stalemate or it's impossible to make a checkmate (only 2 kings or 2 kings and an additional knight) or 8 moves are made without the number of pieces being reduced.

            These are the functions of the game itself.

            ...

            ANSWER

            Answered 2021-Feb-14 at 15:47

            The problem was that the way I was using depth doesn't work. It should be at the beginning (in the base case). I think the problem is solved.

            Source https://stackoverflow.com/questions/66155402

            QUESTION

            Game freezing while using pygame after pausing
            Asked 2020-Nov-28 at 18:11

            I am creating a chess engine with a reset function. I also have a feature where the screen doesn't allow the user to make any more moves after checkmate or stalemate.

            However, if i execute my reset function after this, my game stays frozen.

            I have two files in my code, my engine and my main. I'm quite sure this is something to do with my main file, however I have put in the engine just in case.

            Here they are:

            Main (ChessMate.py):

            ...

            ANSWER

            Answered 2020-Nov-28 at 18:11

            Once gameOver is set to True, there are no code paths by which it can become False ever again.

            Probably you just need to add it to the r reset handler:

            Source https://stackoverflow.com/questions/65050745

            QUESTION

            Pygame not animating sprites
            Asked 2020-Nov-27 at 21:24

            I am making a chess program and I am working on the user UI. One of the things I am working on is the piece animation. I have two files: My chess Engine (irrelevant for this but I have provided just in case) and my main file. Here they are:

            Main File:

            ...

            ANSWER

            Answered 2020-Nov-27 at 21:22

            You missed to handle the events in the animation loop. See pygame.event.get() respectively pygame.event.pump():

            For each frame of your game, you will need to make some sort of call to the event queue. This ensures your program can internally interact with the rest of the operating system.

            For instance:

            Source https://stackoverflow.com/questions/65043938

            QUESTION

            Notification Service Extension - make URL request when app is not running
            Asked 2020-Nov-27 at 00:08

            We implemented Notification Service Extension in our app. Our goal is to download some data from our server and modify the notification content in didReceive(_:withContentHandler:).

            It's working fine when the app is running in the background, or has just been terminated. When the app is not running however, it can not download the data and the service extension time expires.

            EDIT: Okay, I edited this question, and removed my networking code, because I figured out what my issue was. However, this led to another problem.

            My networking code did not run when the app was terminated, because I store the user's access token on the keychain, which can not be accessed when the phone is locked.

            So, I'm at a stalemate right now: On the one hand, I do not want to store the access token in UserDefaults, because that's just unsafe. On the other hand, I need to use the access token when the device is locked, to display the proper notification content. Any help appreciated.

            ...

            ANSWER

            Answered 2020-Nov-27 at 00:08

            You can access the keychain's contents even if the device is locked, with the proper settings. However, please be advised that this will greatly reduce the security of that information.

            If you're using keychain directly, you can set the kSecAttrAccessible property of the keychain item that stores your access token to kSecAttrAccessibleAlways.

            If, like most folks, you're using an open-source library such as Swift Keychain Wrapper, you can do the following:

            KeychainWrapper.standard.set(accessToken, forKey: key, withAccessibility: .always)

            Another note that might save you some time, from Swift Keychain Wrapper's documentation:

            Important: You can't modify value for key if it was previously set with different accessibility option. Remove the value for key and set it with new accessibility option. (Otherwise the value will not change).

            If you want to read up on keychain item accessibility I would suggest starting with this.

            Source https://stackoverflow.com/questions/65029856

            QUESTION

            setTimeout() function is not detecting a state change and keeps executing the recursive function
            Asked 2020-Sep-01 at 06:44
            useEffect(() => {
              playLoop();
            }, [state.playStatus]);
            
            const playLoop = () => {
              if (state.playStatus) {
                setTimeout(() => {
                  console.log("Playing");
                  playLoop();
                }, 2000);
              } else {
                console.log("Stopped");
                return;
              }
            };
            
            Output: 
            Stopped
            // State Changed to true
            Playing
            Playing
            Playing
            Playing
            // State Changed to false
            Stopped
            Playing // This is the problem, even the state is false this still goes on execute the Truthy stalemate
            Playing
            Playing
            
            ...

            ANSWER

            Answered 2020-Sep-01 at 05:44

            Rather than having a playStatus boolean, I'd save the interval ID. That way, instead of setting playStatus to false, call clearInterval. Similarly, instead of setting playStatus to true, call setInterval.

            Source https://stackoverflow.com/questions/63681868

            QUESTION

            Can you just change Rails Schema without Migrations?
            Asked 2020-Aug-17 at 18:30

            I'm using bcrypt for Rails API authentication - This is ofc after many hours of trying to figure out how to get Devise to work via Rails api to no avail. (trying to do API only with React frontend).

            Anyways, I made it until technical debt had to be paid. BCrypt password_digest and Devise Hashed_password are at a stalemate and I can't seem to get one to ignore the other. I need to change that portion of the schema to accommodate for bcrypt. What's the best way to go about this?

            ...

            ANSWER

            Answered 2020-Aug-17 at 18:30

            Doing database transformations without using migrations is as easy as running rails db which will start the CLI for your database and typing the SQL. But then you have to repeat those steps across the test/development/production databases and make sure any other developers working on the project also perform those steps on their local databases.

            This is a really error prone process and actually solving the problem with migrations is probably a lot less insurmountable than you think.

            What's the best way to go about this?

            The best solution to ignorance is knowledge.

            ActiveRecord migrations are just a Domain Specific Language (DSL) to create SQL queries and a mechanism to run migrations against different databases and keep tabs on which migrations have been run through a metadata table in the database.

            Even if you can't express whatever query you are trying to perform through the DSL you can still use any arbitrary SQL string.

            Source https://stackoverflow.com/questions/63447941

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install stalemate

            You can download it from GitHub.
            You can use stalemate like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/EndlessTrax/stalemate.git

          • CLI

            gh repo clone EndlessTrax/stalemate

          • sshUrl

            git@github.com:EndlessTrax/stalemate.git

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