Data-Structures-and-Algorithms | visual tour to Data Structures | Data Visualization library

 by   MatinTavakoli Python Version: Current License: No License

kandi X-RAY | Data-Structures-and-Algorithms Summary

kandi X-RAY | Data-Structures-and-Algorithms Summary

Data-Structures-and-Algorithms is a Python library typically used in Analytics, Data Visualization, Example Codes applications. Data-Structures-and-Algorithms has no bugs, it has no vulnerabilities and it has low support. However Data-Structures-and-Algorithms build file is not available. You can download it from GitHub.

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              Data-Structures-and-Algorithms has a low active ecosystem.
              It has 26 star(s) with 2 fork(s). There are 2 watchers for this library.
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              It had no major release in the last 6 months.
              Data-Structures-and-Algorithms has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Data-Structures-and-Algorithms is current.

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              Data-Structures-and-Algorithms has no bugs reported.

            kandi-Security Security

              Data-Structures-and-Algorithms has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Data-Structures-and-Algorithms does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

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              Data-Structures-and-Algorithms releases are not available. You will need to build from source code and install.
              Data-Structures-and-Algorithms has no build file. You will be need to create the build yourself to build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Data-Structures-and-Algorithms and discovered the below as its top functions. This is intended to give you an instant insight into Data-Structures-and-Algorithms implemented functionality, and help decide if they suit your requirements.
            • Construct the timeline
            • Swap two nodes
            • Remove a node from the scene
            • Returns the left index of the given index
            • Constructs the game
            • Resets the colors of the scene
            • Insert key into scene
            • Draw the tree
            • Builds the timeline
            • Visualize search
            • Rotate a scene
            • Constructs the timeline
            • Bluffle the heap
            • Shows heap
            • Construct the game
            • Draw in - order
            • Recursively walk through all nodes
            • Constructs the tree
            • Insert key
            • Construct the tree
            • Delete a key
            • Constructs the board
            • Draw in - order prediction
            • Constructs the search tree
            • Creates the game
            Get all kandi verified functions for this library.

            Data-Structures-and-Algorithms Key Features

            No Key Features are available at this moment for Data-Structures-and-Algorithms.

            Data-Structures-and-Algorithms Examples and Code Snippets

            No Code Snippets are available at this moment for Data-Structures-and-Algorithms.

            Community Discussions

            QUESTION

            Get the mininum value from a hash table and assign its key to an object
            Asked 2021-May-06 at 07:22

            this is a very small piece of code taken from this book about the Dijkstra Algorithm in Ruby: I think I can't post the entire example for copyright issue, so if you want you can download the source code from the above link of the book, the file will be in the folder jwdsal2-code\code\connecting_everything_with_graphs\dijkstra.rb. - it runs perfectly and there isn't any error in the code.

            The excerpt from the code is the following:

            ...

            ANSWER

            Answered 2021-May-06 at 07:22

            Your solution is almost correct.

            You assign the name of the city to the current_city variable whereas the original solution assigns the city object.

            Source https://stackoverflow.com/questions/67409336

            QUESTION

            Drawing the repeated square diagram of Power(2,6) in a recursively
            Asked 2020-Jun-28 at 14:05

            I am having a hard time understanding the process of drawing the repeated square diagram of recursion.

            I have the book of data structure and algorithms which shows this code on page 210:

            ...

            ANSWER

            Answered 2020-Jun-28 at 14:05

            The difference in numbers that you see in the recursion trace comes from n/2 in the code. It is an integer division by two. So 13/2 is 6 and 6/2 is 3 and 3/2 is 1, and finally 1/2 is 0. This is what you see when you read the diagram from top to bottom. The diagram shows these entries shifted more and more to the right to represent the depth of the recursion. The function calls itself, and then it calls itself again, ...etc. All of these calls are pending... Each time these calls pass a value for n that is smaller (halved).

            Somewhere this stops. It needs to, of course. This stops when the value of n receives the value 0. You see this state at the bottom of the diagram. At that moment, the recursion does not go deeper and starts to unwind, and you need to read the diagram now from bottom back to the top. For n equal to 0, the return value is 1 (return 1).

            This value is read by the function execution where n is 1 and where the call power(2, 0) was made and waiting for a return value. It receives 1 as result. This value is then squared (partial * partial) which in this case still is 1. And because n is odd (it is 1 here), there is an additional multiplication *= x. So we actually calculate partial * partial * x, which is 1 * 1 * 2. You'll see this in the diagram.

            And this value (2) is returned to the function execution where n is 3 and where the call power(2, 1) was made. It receives 2 as result. This value is then squared (partial * partial) which in this case is 4. And because n is odd (it is 3 here), there is an additional multiplication *= x. So we actually calculate partial * partial * x, which is 2 * 2 * 2. You'll see this in the diagram.

            I hope you see the pattern. The function executions that are pending for a result, all get their value back from the recursive function call they made, do some multiplication with it and return that, in turn, to their caller.

            And so the recursion backtracks to the top, providing the end result to the top-level call of power(2, 13).

            Source https://stackoverflow.com/questions/62622485

            QUESTION

            Insertion sort algorithm runtime
            Asked 2020-Feb-24 at 09:05

            I was trying to see the difference in runtime for different sorting algorithms when I found that I was getting consistently faster runtime for one version of Insertion sort than another version of insertion sort. The versions of the algorithms seem nearly Identical (only a 1 off the difference). I am not sure why. One version (slower one) is from w3resource and the other one (faster one) is from geeksforgeeks. I am doing the comparison in python.

            Geeks for Geeks

            ...

            ANSWER

            Answered 2020-Feb-24 at 09:05

            The top one defines j once per outer loop. 10.000 times. In the bottom one you have to decrease j in every inner loop control for testing. That's (10.000 * 10.000 - 10.000)/2 as an upper limit (thanks to @trincot for correcting this) operations more.

            Slower Version:

            Source https://stackoverflow.com/questions/60371424

            QUESTION

            How to implement deque data structure in javascript?
            Asked 2020-Feb-04 at 14:13

            I'm Learning data structure with javascript

            and my focus now on how to implement deque?

            Edite: from comments below I get useful directions on how to implement deque based array. Is there a direction how to implement deque based object using class ?

            I get understand some points like I need :

            • addFront()
            • removeFront()
            • peekFront()
            • addBack()
            • removeBack()
            • peekBack()

            but I'm confused about some points :

            • how many pointers I need ? at least I know from queue I need two(head-tail) pointer but not sure if I need more in deque

            • which data type in javascript convenient in this case as a base? I saw some tutors in youtube talking about circular array for example which unknown for me in JS.

            edite2:

            I was following a book called: learning javascript data structures and algorithms 3rd edition

            in chapter5 of this book the author started to implement Deque based on object only and some variables

            but I didn't understand how he did that because the code encrypted but I can still reach to his files from and test his approach github repository

            I can say that @trincot answer very close of book author approach

            but when I compare the results I get this [1 = author - 2 = @trincot] :

            according to the book index taking about linked list comes in chapter6 so I didn't expect his solution will be based on something he didn't mentioned before

            plz if I miss any point I will be grateful to tell me it ... thanks

            ...

            ANSWER

            Answered 2020-Feb-04 at 13:27

            As stated in comments, JavaScript has native support for deque operations via its Array class/prototype: push, pop, shift, unshift.

            If you still want to write your own implementation, then you can go for a doubly linked list, where you just need two "pointers". It should be said that in JavaScript we don't really speak of pointers, but of objects. Variables or properties that get an object as value, are in fact references in JavaScript.

            Alternatively, you can go for a circular array. Since in JavaScript standard Arrays are not guaranteed to be consecutive arrays as for example is the case in C, you don't really need to use an Array instance for that. A plain object (or Map) will do.

            So here are two possible implementations:

            Doubly Linked List

            Source https://stackoverflow.com/questions/60052873

            QUESTION

            Find Maximun area on Array
            Asked 2018-Nov-17 at 14:34

            I am doing exercises from the app Data Structures in Scala, I have coded the second problem on Arrays like this:

            ...

            ANSWER

            Answered 2018-Nov-16 at 20:42

            Here's a way to implement your algorithm without recursion (not that I actually think there's anything inherently wrong with recursion).

            Source https://stackoverflow.com/questions/53342810

            QUESTION

            C# Recursion, "Data Structures and Algorithms". How does this program print separate routes without overwriting itself?
            Asked 2018-May-11 at 02:26

            I'm currently studying Recursion in C# from the book "Data Structures and Algorithms" by Alfred V. Aho and Jeffrey D. Ullman. Link

            This problem is used to reinforce an understanding of Recursion.

            We are given a labyrinth with a rectangular shape, consisting of N*M squares.

            Each square is either passable or impassable. An adventurer enters the labyrinth from its top left corner (there is the entrance) and has to reach the bottom right corner of the labyrinth (there is the exit).

            At each turn the adventurer can move up, down, left or right with one position and he has no right to go outside the binderies of the labyrinth, or step on impassable square. Passing through one and the same position is also forbidden (it is considered that the adventurer is lost if after a several turns he goes back to a position he has already been).

            The following program uses Recursion to print all possible routes through the Labyrinth in the console.

            A two-dimensional array of characters represents the labyrinth, the character ' ' (space) marks the passable positions, '*' the impassable positions and 'e' is the exit from the labyrinth.

            The positions we have already visited are marked with the character 's'.

            An array "path[]" is used in order to store and print the paths we have found by our recursive algorithm, each direction is recorded as so (L – left, U – up, R – right, D – down).

            A counter keeps track of how many times we have moved to the next position recursively, i.e. the current depth of recursion.

            ...

            ANSWER

            Answered 2018-May-11 at 02:26

            In your case before making these recursive calls the position = 1. And you can imagine your stack as:

            Main()->FindPath()

            Imagine that in order to find exit the program made 3 recursive calls. Then the stack is:

            Main()->FindPath()->FindPath()->FindPath()->FindPath()

            At this point the position = 4.

            After printing the result, method calls return, but before that they decrease the position by 1.

            So before going for another set of recursive calls your stack is again looks like this:

            Main()->FindPath()

            and the position = 1.

            Source https://stackoverflow.com/questions/50283573

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Data-Structures-and-Algorithms

            You can download it from GitHub.
            You can use Data-Structures-and-Algorithms like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

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