bytecode | Python module to modify bytecode | Bytecode library

 by   MatthieuDartiailh Python Version: 0.15.1 License: MIT

kandi X-RAY | bytecode Summary

kandi X-RAY | bytecode Summary

bytecode is a Python library typically used in Programming Style, Bytecode applications. bytecode has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can install using 'pip install bytecode' or download it from GitHub, PyPI.

Python module to modify bytecode
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            kandi-support Support

              bytecode has a low active ecosystem.
              It has 262 star(s) with 33 fork(s). There are 13 watchers for this library.
              There were 3 major release(s) in the last 12 months.
              There are 4 open issues and 32 have been closed. On average issues are closed in 57 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of bytecode is 0.15.1

            kandi-Quality Quality

              bytecode has no bugs reported.

            kandi-Security Security

              bytecode has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              bytecode is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              bytecode releases are available to install and integrate.
              Deployable package is available in PyPI.
              Build file is available. You can build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed bytecode and discovered the below as its top functions. This is intended to give you an instant insight into bytecode implemented functionality, and help decide if they suit your requirements.
            • Convert to concrete bytecode
            • Copy attributes from bytecode
            • Return a key for the object
            • Adds a constant to the list
            • Converts a Python code object into a bytecode
            • Set the docstring of the code
            • Disassemble instructions
            • Removes extended arguments
            • Set the opcode
            • Validate the lineno
            • Set the value of an operation
            • Evaluate a BUILD_Tuple
            • Handles unpack_unpack_unpack
            • Check if the argument is valid
            • Check if argument is an integer
            • Evaluate UNARY_NOT expression
            • Set the variable value
            • Evaluate a COMPARE operation
            • Return the next instruction with the given name
            • Return the key of the key
            • Evaluate a BUILD list
            • Dump a bytecode
            • Transformer source code
            • Check if an operation has an argument
            • Returns True if this instruction is final
            • Evaluate a BUILD set
            Get all kandi verified functions for this library.

            bytecode Key Features

            No Key Features are available at this moment for bytecode.

            bytecode Examples and Code Snippets

            Converts the given instructions into bytecode .
            javadot img1Lines of Code : 20dot img1License : Non-SPDX
            copy iconCopy
            public static int[] convertToByteCode(String instructions) {
                if (instructions == null || instructions.trim().length() == 0) {
                  return new int[0];
                }
            
                var splitedInstructions = instructions.trim().split(" ");
                var bytecode = new int  
            Converts bytecode to binary representation .
            javadot img2Lines of Code : 3dot img2License : Permissive (MIT License)
            copy iconCopy
            public static String toBinary(String bytecode) {
                    return bytecode.replaceFirst("^0x", "");
                }  

            Community Discussions

            QUESTION

            How to get count and types of method parameters using org.objectweb.asm.MethodVisitor?
            Asked 2021-Jun-14 at 07:55

            I'm trying to extract method parameters information from Java class bytecode using asm MethodVisitor. visitParameter method of MethodVisitor is not called (because no parameter names are present in compiled class file). How can i get count of method parameters and their types?

            The only thing I've found so far is desc parameter of visitMethod from MethodVisitor. I can copy-paste TraceSignatureVisitor class from asm-util, rewrite about 50 lines of code to store parameters declarations into List/array instead of single StringBuffer.

            Another option is suggested by in answer "https://stackoverflow.com/questions/18061588/get-function-arguments-values-using-java-asm-for-bytecode-instrimentation":

            The number of arguments to the method can be computed from the method description using the code in the following gist: https://gist.github.com/VijayKrishna/6160036. Using the parseMethodArguments(String desc) method you can easily compute the number of arguments to the method.

            From my point of view copy-pasting and rewriting TraceSignatureVisitor is still better.

            But i suppose there should be more simple way to work with method signatures in asm-util. Is there?

            ...

            ANSWER

            Answered 2021-Jun-14 at 07:55

            ASM has an abstract for that purpose, Type.

            Instances of Type may represent a primitive type, a reference type, or a method type. So you can first get a type to represent the method type from the descriptor string, followed by querying it for the parameter types and return type.

            Source https://stackoverflow.com/questions/67952646

            QUESTION

            How to "fully bind" a constant buffer view to a descriptor range?
            Asked 2021-Jun-14 at 06:33

            I am currently learning DirectX 12 and trying to get a demo application running. I am currently stuck at creating a pipeline state object using a root signature. I am using dxc to compile my vertex shader:

            ...

            ANSWER

            Answered 2021-Jun-14 at 06:33

            Long story short: shader visibility in DX12 is not a bit field, like in Vulkan, so setting the visibility to D3D12_SHADER_VISIBILITY_VERTEX | D3D12_SHADER_VISIBILITY_PIXEL results in the parameter only being visible to the pixel shader. Setting it to D3D12_SHADER_VISIBILITY_ALL solved my problem.

            Source https://stackoverflow.com/questions/67810702

            QUESTION

            Some questions about ELF file format
            Asked 2021-Jun-09 at 11:15

            I am trying to learn how ELF files are structured and probably how to make one manually.

            I am working on aarch64 Linux OS, the ELF files I am inspecting are of elf64-littleaarch64 format.

            Also I try to learn by myself, however I got stuck with some questions...

            1. When I do xxd code, the first number in each line of the output specifies the address of bytes in the file. But when objdump -D code, the first number is something like 4000b0, however corresponds to 000000b0 in xxd. Why is there a four at the beginning?
            2. In objdump, the bytecode is for example 11000a94, which 'means' add w20, w20, #2 in assembly. I know, that 11 is the opcode, but what does 000a94 mean? I thought, it should be the parameters, but I am adding the value 2 and can't find the number 2 in it.

            If you have a good article to read, or can help me explain this, I will be very grateful!

            ...

            ANSWER

            Answered 2021-Jun-09 at 11:15

            Well, I was too fast asking this question, but now, I will answer it too.

            1. 40 at the beginning of the addresses in objdump is the hex representation of the char "@", which means "at" and points to an address, very simple!
            2. Little Endian has CPU addresses stored in 5 bits instead of 6 or 8. That means, that I should look for the binary value of the objdump code: 11000a94 --> 10001000000000000101010010100, where it can be divided into [10001][00000000000010][10100][10100] with [opcode][value][first address][second address]

            Both answers are wrong, see the accepted answer. I will still let them here, though

            Source https://stackoverflow.com/questions/67351021

            QUESTION

            Could not find com.google.android.gms:play-services-base Required by Project React Native Maps
            Asked 2021-Jun-06 at 14:31

            I am trying to implement react-native-maps in my App (react native version 64.1)

            This is the source I'm using to integrate maps to my app

            when I try to sync my project using Android Studio I get these errors (screenshot):

            ...

            ANSWER

            Answered 2021-May-23 at 12:06

            Before running the run-android run command, navigate to the android directory and enter ./gradlew clean command. After that enter the run-android command again.

            Source https://stackoverflow.com/questions/67657351

            QUESTION

            Flutter application not lunched on real device
            Asked 2021-Jun-05 at 16:24

            I am trying to lunch my flutter application on my mobile but When I run

            ...

            ANSWER

            Answered 2021-Jun-05 at 13:35

            you flutter channel is unknown .

            the version is unknown and seems to be on web developer mode so

            if you are using it for android devices , it is better to switch to

            Source https://stackoverflow.com/questions/67850031

            QUESTION

            Strategy for AMD64 cache optimization - stacks, symbols, variables and strings tables
            Asked 2021-Jun-05 at 00:12
            Intro

            I am going to write my own FORTH "engine" in GNU assembler (GAS) for Linux x86-64 (specifically for AMD Ryzen 9 3900X that is siting on my table).

            (If it will be success, I may use similar idea for make firmware for retro 6502 and similar home-brewed computer)

            I want to add some interesting debugging features, as saving comments with the compiled code in for of "NOP words" with attached strings, which would do nothing in runtime, but when disassembling/printing out already defined words it would print those comment too, so it would not loose all the headers ( a b -- c) and comments like ( here goes this particular little trick ) and I would be able try to define new words with documentation, and later print all definitions in some nice way and make new library from those, which I consider good. (And have switch to just ignore comments for "production release")

            I had read too much of optimalization here and I am not able to understand all of that in few weeks, so I will put out microoptimalisation until it will suffer performance problems and then I will start with profiling.

            But I want to start with at least decent architectural decisions.

            What I understood yet:

            • it would be nice, if the programs was run mainly from CPU cache, not from memory
            • the cache is filled somehow "automagically", but having related data/code compact and as near as possible may help a lot
            • I identified some areas, that would be good candidates for caching and some, that are not so good - I sorted it in order of importance:
              • assembler code - the engine and basic words like "+" - used all the time (fixed size, .text section)
              • both stacks - also used all the time (dynamic, I will probably use rsp for data stack and implement return stack independly - not sure yet, which will be "native" and which "emulated")
              • forth bytecode - the defined and compiled words - used at runtime, when the speed matters (still growing size)
              • variables, constants, strings, other memory allocations (used in runtime)
              • names of words ("DUP", "DROP" - used only when defining new words in compilation phase)
              • comments (used one daily or so)
            Question:

            As there is lot of "heaps" that grows up (well, there is not "free" used, so it may be also stack, or stack growing up) (and two stacks that grows down) I am unsure how to implement it, so the CPU cache will cover it somehow decently.

            My idea is to use one "big heap" (and increse it with brk() when needed), and then allocate big chunks of alligned memory on it, implementing "smaller heaps" in each chunk and extend them to another big chunk when the old one is filled up.

            I hope, that the cache would automagically get the most used blocks first keep it most of the time and the less used blocks would be mostly ignored by the cache (respective it would occupy only small parts and get read and kicked out all the time), but maybe I did not it correctly.

            But maybe is there some better strategy for that?

            ...

            ANSWER

            Answered 2021-Jun-04 at 23:53

            Your first stops for further reading should probably be:

            so I will put out microoptimalisation until it will suffer performance problems and then I will start with profiling.

            Yes, probably good to start trying stuff so you have something to profile with HW performance counters, so you can correlate what you're reading about performance stuff with what actually happens. And so you get some ideas of possible details you hadn't thought of yet before you go too far into optimizing your overall design idea. You can learn a lot about asm micro-optimization by starting with something very small scale, like a single loop somewhere without any complicated branching.

            Since modern CPUs use split L1i and L1d caches and first-level TLBs, it's not a good idea to place code and data next to each other. (Especially not read-write data; self-modifying code is handled by flushing the whole pipeline on any store too near any code that's in-flight anywhere in the pipeline.)

            Related: Why do Compilers put data inside .text(code) section of the PE and ELF files and how does the CPU distinguish between data and code? - they don't, only obfuscated x86 programs do that. (ARM code does sometimes mix code/data because PC-relative loads have limited range on ARM.)

            Yes, making sure all your data allocations are nearby should be good for TLB locality. Hardware normally uses a pseudo-LRU allocation/eviction algorithm which generally does a good job at keeping hot data in cache, and it's generally not worth trying to manually clflushopt anything to help it. Software prefetch is also rarely useful, especially in linear traversal of arrays. It can sometimes be worth it if you know where you'll want to access quite a few instructions later, but the CPU couldn't predict that easily.

            AMD's L3 cache may use adaptive replacement like Intel does, to try to keep more lines that get reused, not letting them get evicted as easily by lines that tend not to get reused. But Zen2's 512kiB L2 is relatively big by Forth standards; you probably won't have a significant amount of L2 cache misses. (And out-of-order exec can do a lot to hide L1 miss / L2 hit. And even hide some of the latency of an L3 hit.) Contemporary Intel CPUs typically use 256k L2 caches; if you're cache-blocking for generic modern x86, 128kiB is a good choice of block size to assume you can write and then loop over again while getting L2 hits.

            The L1i and L1d caches (32k each), and even uop cache (up to 4096 uops, about 1 or 2 per instruction), on a modern x86 like Zen2 (https://en.wikichip.org/wiki/amd/microarchitectures/zen_2#Architecture) or Skylake, are pretty large compared to a Forth implementation; probably everything will hit in L1 cache most of the time, and certainly L2. Yes, code locality is generally good, but with more L2 cache than the whole memory of a typical 6502, you really don't have much to worry about :P

            Of more concern for an interpreter is branch prediction, but fortunately Zen2 (and Intel since Haswell) have TAGE predictors that do well at learning patterns of indirect branches even with one "grand central dispatch" branch: Branch Prediction and the Performance of Interpreters - Don’t Trust Folklore

            Source https://stackoverflow.com/questions/67841704

            QUESTION

            Groovy $getCallSiteArray implementation
            Asked 2021-Jun-03 at 17:45

            I am using groovy 2.4.12 with Oracle JVM 1.8. I am trying to understand a bit how groovyc converts the scripts written by end users.

            To that end I wrote this simple script:

            ...

            ANSWER

            Answered 2021-Jun-03 at 17:45

            use another decompiler to see it

            Source https://stackoverflow.com/questions/67825890

            QUESTION

            trie implementation throws shrinker error in flutter
            Asked 2021-Jun-03 at 17:25

            I'm working on a search that I can use with flutter_typeahed package. I found a package called trie, but it doesn't have null safety so I thought of including that and contribute to the project as well as my own.

            Since the entire trie file is quite big, I'm providing a link to pastebin.

            This is the Search class that I've written:

            ...

            ANSWER

            Answered 2021-Jun-03 at 17:25

            I had to enable multidex. And I had to change the following things:

            Source https://stackoverflow.com/questions/67819334

            QUESTION

            Solidity - TypeError: Overriding function is missing "override" specifier
            Asked 2021-Jun-03 at 08:50

            I am creating a Smart Contract (BEP20 token) based on the BEP20Token template (https://github.com/binance-chain/bsc-genesis-contract/blob/master/contracts/bep20_template/BEP20Token.template). The public contructor was modified to add some token details. However all of the standard functions are giving compile time issues like Overriding function is missing.

            ** here is the source code **

            ...

            ANSWER

            Answered 2021-May-11 at 13:28

            Constructor public () - Warning: Visibility for constructor is ignored. If you want the contract to be non-deployable, making it "abstract" is sufficient.

            The warning message says it all. You can safely remove the public visibility modifier because it's ignored anyway.

            If you marked the BEP20Token contract abstract, you would need to have a child contract inheriting from it, could not deploy the BEP20Token itself, but would have to deploy the child contract. Which is not what you want in this case.

            Source https://stackoverflow.com/questions/67485324

            QUESTION

            How to get bytecode from several .py files?
            Asked 2021-May-31 at 13:56

            I am new to programming, working on a project to explore bytecode for Python. I have several python files with .py extensions and would like to use the dis.dis() function to save the bytecode equivalent of a lot of small programs.

            For example, the code below, when run, will return the bytecode of the function (what's in the def part). My problem is that I cannot find a solution to import the files as text/code, for all the functions they define, and run this code over thousands of examples.

            ...

            ANSWER

            Answered 2021-May-31 at 13:56

            I have managed to find a solution with the help of my supervisor. This doesn't account for special circumstances, such as a space in the filename, but does solve the problem by saving the bytecode in .txt files:

            Source https://stackoverflow.com/questions/67692974

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install bytecode

            You can install using 'pip install bytecode' or download it from GitHub, PyPI.
            You can use bytecode like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            Install
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            pip install bytecode

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            gh repo clone MatthieuDartiailh/bytecode

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            git@github.com:MatthieuDartiailh/bytecode.git

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