pyramid | Pyramid - A Python web framework | Web Framework library
kandi X-RAY | pyramid Summary
kandi X-RAY | pyramid Summary
Pyramid - A Python web framework
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Top functions reviewed by kandi - BETA
- Add a custom view
- Create a PredicateInfo from a configurator
- Extend the set
- Returns a PredicateList instance
- Add a new route
- Convert val to a tuple
- Returns a mapper
- Create an interface for a route request
- Include pyramid pyramid
- Scans a given venus
- Creates a csrf view
- Set a callable property
- Register a subscriber
- Decorate a view function to return a response object
- Attempt to identify a userid
- Bootstrap pyramid
- Resolve the given dotted string
- Return a CookieSession factory
- Include a callable
- Wrap a view function
- Start the registry
- Add a static view
- Run the worker
- Return the effective principals
- Scans the venus package
- Start the WSGI application
- Add a request method
pyramid Key Features
pyramid Examples and Code Snippets
import torch
import timm
m = timm.create_model('regnety_032', features_only=True, pretrained=True)
print(f'Feature channels: {m.feature_info.channels()}')
o = m(torch.randn(2, 3, 224, 224))
for x in o:
print(x.shape)
Feature channels: [32, 72, 216
import torch
import timm
m = timm.create_model('ecaresnet101d', features_only=True, output_stride=8, out_indices=(2, 4), pretrained=True)
print(f'Feature channels: {m.feature_info.channels()}')
print(f'Feature reduction: {m.feature_info.reduction()}'
import torch
import timm
m = timm.create_model('resnest26d', features_only=True, pretrained=True)
o = m(torch.randn(2, 3, 224, 224))
for x in o:
print(x.shape)
torch.Size([2, 64, 112, 112])
torch.Size([2, 256, 56, 56])
torch.Size([2, 512, 28, 28])
def vol_pyramid(area_of_base: float, height: float) -> float:
"""
Calculate the Volume of a Pyramid.
Wikipedia reference: https://en.wikipedia.org/wiki/Pyramid_(geometry)
:return (1/3) * Bh
>>> vol_pyramid(10, 3)
private static double volumePyramid(double basearea, double height) {
return basearea * height / 3;
}
from math import comb
def get_value_from_pyramid(n, r):
return comb(n, r)
import operator as op
from functools import reduce
def get_value_from_pyramid(n, r):
r = min(r, n-r)
numer = reduce(op.mul, ra
def backward(self, unet_loss, dis_loss):
dis_loss.backward(retain_graph = True)
self.dis_optimizer.step()
unet_loss.backward()
self.unet_optimizer.step()
def backward(self, unet_los
print("* ",end='')
print(*objects, sep=' ', end='\n', file=sys.stdout, flush=False)
for i in range(1,n+1):
print(i*'* ')
x = int(input("Welchen Körper möchten Sie berechenn:\n [1] Kugel \n [2] Zylinder \n [3] Würfel \n [4] Quadar \n [5] Pyramide \n "))
x = print(int(input("Which body do u want to calculate?:\n [1] Sphere \n [2] Cylinder \n [3] Dice \n [4] Quadar \n [5] Pyramid \n ")))
>>> x = print("test")
test
>>> type(x)
Community Discussions
Trending Discussions on pyramid
QUESTION
I am having trouble with my C++ code for an OpenGL program that is supposed to create a 2D triangle and keep receiving this error message:
...ANSWER
Answered 2022-Apr-09 at 02:20fragmentShaderSrc
is missing a #
(U+0023 NUMBER SIGN) in front of version
:
QUESTION
Apologies in advance, I am very new to c and programming.
I'm currently working on understanding how recursive functions work and have a major mental block.
I was provided an example of a recursive function that creates a "pyramid" of sorts out of hash symbols (see below). I can't understand why the output is not flipped horizontally, with n hashes on top and 1 hash on bottom.
In trying to make sense of it, I created a table with the number of loops, n value, n - 1 value, and how man hashes I think it should print.
On loop 1, n starts out as 4 and the "for loop" should run 4 times since "i" goes through during 0, 1, 2, and 3.
Line break
On loop 2, n is now 3 and the "for loop" should run 3 times since "i" goes through during 0, 1, and 2.
And so on and so forth...
I created nested for loops that I thought would provide the same result: n (height) is 4 originally and works down to 0, i works upwards from 0 printing hashes but the result is the exact opposite.
...ANSWER
Answered 2022-Mar-23 at 04:50Look to see when this recursion will emit its first out put
QUESTION
I have taken code for two projects. One being the code for creating a cube and another is the code for creating a pyramid. I am now trying to render both of the objects in OpenGL which I have done the problem is the objects are attached to one another. I have added some code heading towards rendering them separately, however I am now stuck where my cube is only showing 3 of the triangles used to create it and the whole pyramid shows. Yet the objects are still attached to one another. Any help or guidance?
...ANSWER
Answered 2022-Mar-19 at 07:40See Vertex Specification. You cannot specify 2 vertex array objects at the same time. You have to do this in a row.
The Vertex Array Binding is a global state. Only one VAO can be bound at a time.
When calling OpenGL instructions like glVertexAttribPointer
, glEnableVertexAttribArray
and glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,
...)`, the state of the currently bound Vertex Array Object is changed. Note that different VAOs can use the same data buffers.
QUESTION
I want to count the total numbers in the pyramid loop and I want to count all the odd and even numbers respectively. There is a problem in my code where odd and even numbers are incorrectly counted.
The result should be:
Total numbers:
Total odd numbers:
...Total Even numbers:
ANSWER
Answered 2022-Mar-18 at 10:19I think you should have been able to work this out yourself. It is not a difficult problem. Learning to program is learning to solve problems. If you keep asking other people to solve your problems, you're not learning yourself.
That being said, I think what you want is this:
QUESTION
I am converting some old mjpeg videos (stored in .avi container) to h.265 (.mp4 container) but am noticing the colors are smearing. Using the terminal command:
ffmpeg -y -i "input-file.avi" -c:v libx265 -vtag hvc1 "output-file.mp4"
I get the following image (notice how the red and blue are stretched donward). There is a lot of motion in the scene, but the motion is mostly horizontal:
Any idea what might cause this? The detail and resolution seem fine, just the colors are being interpreted weirdly.
Full output:
...ANSWER
Answered 2022-Mar-10 at 18:58Your file seems to be missing some color information:
QUESTION
I'm trying to deriving Eq from data type with a function as a field but doesn't work as expected.
I also try to write te instance but still doesn't work
...ANSWER
Answered 2022-Mar-10 at 18:14What makes you think that this should be possible? If your type contains a function field, then comparing values of your type for equality is at least as difficult as comparing functions for equality. But to check that two functions are equal (in Haskell, the only sensible meaning is extensional equality), you'd need to check that they agree on all possible inputs. That's an utterly infeasible thing to do, even for simple Int
inputs but certainly if the arguments have type [Char]
.
So, why I need the
deriving(Eq)
? I need it because in themain
I check if isNothing
You totally don't need Eq
for that! Testing whether a Maybe
value is Nothing
by using ==
is ineffective, even on those types where it is possible. You should instead use either pattern matching
QUESTION
I'm currently at pset6 from cs50, mario-less. My code compiles and prints the left aligned pyramid as the problem asks, but when I do a check50, most of them fail. What is the problem?
...ANSWER
Answered 2022-Mar-07 at 23:15As it currently stands, for n == 5
your code will print:
QUESTION
I have a serious problem merging Take profit and Stop loss in one script.
I'm using this script for TP https://kodify.net/tradingview/orders/percentage-profit/
and this one for SL https://kodify.net/tradingview/orders/percentage-stop/
I came up with the below script which doesn't look to SL. Hence, the order will remain open until TP % is reached. I need your help to fix it and activate SL same as TP.
...ANSWER
Answered 2021-Aug-06 at 17:41Here you go, with couple of additions
QUESTION
I am a complete novice in programming and am currently taking an introductory level class at my local university, I am currently stuck on a question and the prof provides no help whatsoever.
I am taking 3 inputs from an input file molecules.txt (the first two are element names, the third is the number of the surrounding atoms) and printing them into an output file called geometricalshapes.txt
When I run my program nothing gets printed into the output file
Here is the code I have so far that does not work:
...ANSWER
Answered 2022-Feb-27 at 22:01Among the problems
- incorrect file init testing.
- untested extractions of
B
andb
- unused test expressions
shape ==
rather than assignments
Fixing all of the above:
QUESTION
What do you call OpenGL's 2x2x2 box (in NDC space) where geometry is visible? I'm tempted to call it the NDC frustum, but the term frustum seems to be exclusively associated with the visible, pyramid-shaped volume of space after the perspective transform has been applied. I understand these volumes map to the same thing, but I want to know if there is an actual term for "the cube where glPosition
is visible". Clip space is also commonly used, but to me this is clearly a type of 3D space, not a cubic portion inside it.
ANSWER
Answered 2022-Feb-25 at 14:43We generally invent words for things because we need to talk about them a lot. The thing is, we don't need to talk about that region of NDC space specifically... because there's nothing outside of it. Ever.
Clipping happens before the NDC space transform. And clipping is defined such that no vertices that would fall outside of this region will still exist. That's the whole point of clipping. So the area beyond the NDC-space boundary is always empty.
So it's perfectly fine to think of "NDC space" as specifically the clipped region of it.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
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Install pyramid
You can use pyramid like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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