trapdoor | Code Implementation for Got ta Catch ’ Em All : Using Honeypots | Hacking library
kandi X-RAY | trapdoor Summary
kandi X-RAY | trapdoor Summary
This repository contains code implementation of the paper "Gotta Catch’Em All: Using Honeypots to Catch Adversarial Attacks on Neural Networks", at ACM CCS 2020. The slides are here. Trapdoor is a defense against adversarial attack developed by researchers at SANDLab, University of Chicago.
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Top functions reviewed by kandi - BETA
- This function will run the main function .
- Evaluate the defense .
- Evaluate filter pattern .
- Preprocessing of images .
- Get a CIFAR model .
- Builds trapholes from target locations .
- Calculate ROC curve .
- Initialize the model .
- Iterate pattern base .
- Generate an attack .
trapdoor Key Features
trapdoor Examples and Code Snippets
Community Discussions
Trending Discussions on trapdoor
QUESTION
I'm making a simple game where there's a moveable, in my case, image. It is just controlled by the arrow keys, and this functionality works fine. However I've got the issue of it leaving behind its trail, of which one should solve by adding screen.fill((0, 0, 0))
so it removes the previous position. However, drawing my background involves reading 900 lines of data and displaying 900 32x32p images, so when I also have to redraw my background it seems python can't handle doing this constantly crashes. Is there another way I can have a moving image while still retaining my background?
Some relevant code:
For drawing the background
...ANSWER
Answered 2020-Aug-19 at 16:22Does your background scroll or have dynamic elements that move around? If not and it's just a static background, one solution that I did for my game was I made the background into one image file so each time it was redrawing the background it only had to deal with one blit function call instead of blitting each tile to redraw the background. There may be other solutions I don't know about, but I would recommend thinking about that option
QUESTION
I have switches in Unity 3 that I operate with my player. At the moment I set one variable each to TRUE. Now I want a trapdoor to open after pressing the switch. But this should only happen if you press the switches in the right order. How do I solve this in C# code? Don't get into the logic.
Maybe somebody with a code example can help me how this could look like. It could be pseudo code as well.
Thanks
...ANSWER
Answered 2020-May-21 at 11:16Have a collection that contains the IDs of the switches in the order you expect.
When they press their switches, add the ID of the switches to another collection.
When collection length == number of switches, compare the IDs in the collection to the IDs in the same position in the expected order. If they match, then open the trapdoor.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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Install trapdoor
You can use trapdoor like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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