StatsHelper | A Minecraft statistic helper | Analytics library
kandi X-RAY | StatsHelper Summary
kandi X-RAY | StatsHelper Summary
A Minecraft statistic helper
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Top functions reviewed by kandi - BETA
- Register a command .
- Refresh the uuid list .
- Show the rank of the bot .
- List quick scoreboards .
- Load scores from file .
- Build a scoreboard .
- Show help message .
- Add a player to the list .
- Load plugin .
- Return True if name is a bot .
StatsHelper Key Features
StatsHelper Examples and Code Snippets
Community Discussions
Trending Discussions on StatsHelper
QUESTION
Issue Summary:
The processing logic on my new screen is working but the page doesn't show any feedback to the user (e.g. Timer doesn't show, No Red/Green checkboxes, checkboxes aren't disabled)
Issue Detail:
I'm creating a processing screen that requires separate information from the user to be used by the processing delegate. The business logic works, but the user experience isn't like other processing screens. When you click Process there is nothing shown to the user. Normally the page refreshes the grid by disabling and showing only the selected items being processed, in addition to the long operation timer being added (then replaced by a green check or red x based on whether the process was successful or failed). When I click process all the entire grid's selected column is checked, but again nothing else changes (e.g. no timer, status, nor is the grid disabled). Ultimately both process and process all perform the business logic but the user doesn't see anything to indicate said success/failure.
The screen shows all customer locations because the process is updating some statistics that we are keeping for each location based on orders that exist for each location.
My Graph
...ANSWER
Answered 2017-Sep-13 at 20:06I believe you are missing the Selected data field in your DAC:
QUESTION
So I created a turrent model in blender an imported into unity everything was looking good I got a little rotation script put togeather for my hub scene and rotation works good
Now moving into the code trying to rotate the barrel to look torwards the enemy doesnt look so good
Heres a short gameplay video to demonstrate the issue
the barrel of the turrent is facing a completly different place then the enemy I would much prefer to fix the issue in code rather then rebuilding the model from scratch so heres what Im doing currently(thats not working)
...ANSWER
Answered 2017-May-26 at 17:00The "forward" axis on your model (that is, the direction the gun barrels point) doesn't line up with what Unity says is the forward axis.
"Forward" in Unity is along the positive Z direction, so your model doesn't line up with its transform's local forward (which is what points towards things when using LookAt()
). Looks like your model is aligned with forward along the positive X axis instead.
There are three ways to fix this:
- rotate it in Blender and reexport (best option)
- create an empty parent GameObject that "becomes" the gun object (that is, all references point to this new object, any scripts move from where they are now to here, etc), but you put the current object inside and rotate the now-child transform by 90 degrees. This is also called "recentering" sometimes. With assets that aren't yours, this is sometimes the only option.
- script-wise rotate by 90 degrees after performing a
LookAt()
(not recommended)
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install StatsHelper
You can use StatsHelper like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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