TerminalView | Terminal inside Sublime Text 3 view | Command Line Interface library
kandi X-RAY | TerminalView Summary
kandi X-RAY | TerminalView Summary
Terminal inside Sublime Text 3 view
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Top functions reviewed by kandi - BETA
- Draw characters
- Make sure the cursor is within bounds
- Insert character characters
- Line feed
- Invokes the shell
- Run a command
- Resizes the buffer
- Start the terminal view
- Main update loop
- Receive data from the master
- Poll the output of the shell
- Reset the terminal
- Generate a color map
- Run the command
- Run a given string on the terminal
- Set the margins
- Run the clipboard
- Restore the cursor
- Delete all lines from the cursor
- Insert count lines
- Report terminal status
- Move cursor to given line
- Set the color scheme
- Move the selected text into the clipboard
- Consume a single character
- Send a keypress callback
TerminalView Key Features
TerminalView Examples and Code Snippets
Community Discussions
Trending Discussions on TerminalView
QUESTION
I'm writing a CPU emulator in Typescript/React. I've got a CodeExecutionView
, CPU
and Terminal
.
Now, when the CPU
fires an appropiate instruction, I want to write some data to the Terminal
. The data I want to write resides in the CPUstate
. The function I use to write data to the Terminal is in the TerminalView
component. How can I pass that function for the CPU
class to use?
Here's how the structure of my code looks like:
...ANSWER
Answered 2020-Oct-04 at 12:50Siblings in react don't communicate directly, instead they need to communicate via a shared parent, which holds the shared state. You could define an array in the main view state to hold the terminals lines. Then the CPU can push to that array. in the code below i have named this variable terminalLines
.
QUESTION
I'm creating a sublime plugin that would do something similar for windows as does TerminalView for MacOS / Linux.
Before I start, I am not here for any suggestions about such plugins. I decided I would like to create my own for several reasons and am (at least currently) not interested in what other people did.
The plugin opens a tab, reads any text typed in as input, pipes it to stdin
, then read stdout
and inserts the text into the tab. There is still a lot of work to go, but to add a finish to the first "iteration" - if you like, I attempted to get the tab to look less like a sublime text tab and more like windows' terminal - CMD.
Needless to say I failed miserably and am here for your help.
So, on a basic level, does anyone know how I can do the following via the sublime API ( via plugin code ):
- Change color of the text.
- Change background color of the tab ONLY, not including the rest of the screen.
TerminalView has done this pretty well. Here is a screenshot from there page explaining what I ultimately want to achieve:
I would also like to say that I've looked pretty thoroughly through the API linked above, and also searched all over google, but I didn't come accross anything useful.
Does anyone know a function I can use or maybe a property that I can set to change color of text and color of background of a tab?
All input is much appreciated (except other plugin suggestions) :)
...ANSWER
Answered 2018-Oct-31 at 19:24Something to keep in mind is that plugin development in Sublime is easier when you don't do it in a vacuum. That is to say, even if you're not interested in using someone else's solution to a problem (I often develop my own plugins rather than using an existing one, for example), looking at how someone else accomplished something similar to what you're trying to do is an invaluable learning tool.
As such, I would recommend looking not only at the TerminalView package that you mentioned, but also Terminus (which is similar but works on all platforms). Even if you're not going to use them, you can examine their code to see how they work.
That said, generally speaking, the color that text is rendered as is controlled by the color scheme that's in use in combination with the syntax definition that's applied to that particular file. The syntax uses rules to apply one or more scopes
to every character in the file, and the color scheme uses rules that match those scopes
to know what color to render them as.
For example, the Python.sublime-syntax
file contains a rule that recognizes the word def
as defining a function and applies a scope of storage.type.function.python
to it. The Monokai.sublime-color-scheme
file includes a rule that says that things that match storage.type.function
should be displayed as italicized blue text. Thus, if you use that color scheme and edit a Python file, the word def
appears blue and italicized.
Such functionality is not entirely useful for the purposes of a terminal plugin since the rules have to be able to explicitly match known text but a terminal can theoretically display anything you want. So this is not the way to go, or at least not entirely the way to go; the TerminalView package you mentioned in your original question allows you to apply a syntax if you want to, but still uses the following method overall.
Programatically, you can use the view.add_regions()
API endpoint to do something similar to this, with some caveats as we'll see in just a moment.
You may have seen the effects of this API function even if you didn't know it. It can apply icons in the gutter associated with each line as well as applying graphical markup in the form of outlines, underlines, etc to text in the buffer.
For example, a linter might include a yellow circle icon in the gutter to show you lines with issues and use a colored outline around text to show you where the problem is.
One of the things it can be used for is to apply a colored region to text. In fact this is what both TerminalView and Terminus do to achieve this particular feature in their terminals. The region colors that it can apply are still controlled by the color scheme in use, however. So unless you want to be limited to only colors that exist in your current color scheme, you need to provide a custom color scheme to be used by your plugin as well.
By way of example, create a file named Test.sublime-color-scheme
in your User
package with the following contents:
QUESTION
I want to open a file from command-line (using subl
or other means) in Sublime Text, but it always opens in currently active group.
How do I open it in specific group?
I see no option in subl for it and running command like focusGroup 0
but that too doesn't work.
Use case: I use ST with TerminalView plugin, so first group has all files to edit and second group has bash terminal open. Idea is to open a file in first group through command line in terminal (second group). As of now the file opens in second group.
...ANSWER
Answered 2018-May-29 at 06:18To achieve this, we need to find what the correct command is to focus the first group. In ST, from the View menu, select Show Console, and then enter sublime.log_commands(True)
Enter, followed by focusing group 1 from the menu: View -> Focus Group -> Group 1. We will see the following in the console:
command: focus_group { "group": 0 }
Now, to run this command from the command line:
QUESTION
For a school project we have to make a 'game', in this game we visualize a maze and find our way through it. This visualization has to be possible in two different ways, in our case a text-based visualization and a more fancy way.
We have to use Qt for this, we are using a QMainWindow with a QWidget in it, this widget will be one or the other visualization. Seeing that during the game we should be able to switch between visualizations, we use the Strategy Pattern, so made an interface (ViewInterface) and both visualizations implement this. Beside implementing ViewInterface, both visualizations inherit another class, in the text-based this is QPlainTextEdit (to have a QWidget with text) and in the Fancy this is QDialog. Probem here is that in my controller, I have a pointer to a ViewInterface which is used to fill the QWidet but to do this ViewInterface also has to inherit from QWidget, which causes this error: QObject is an ambiguous base of 'TerminalView'.
Since the switching between views can be done while playing the game, and update should be called only on the currently-active view, we can't pass the specific view to 'setWidget'.
Am I doing something wrong or how can I solve this? (I already thought about it but can't come with solutions).
...ANSWER
Answered 2017-Dec-09 at 19:26The problem here is that you inherit QObject twice: first in ViewInterface hierarchy, second in QDialog hierarchy (diamond problem). Try using virtual inheritance for your FancyView and TextView classes (DOES NOT WORK, SINCE VIRTUAL INHERITANCE SHOULD BE USED IN ENTIRE HIERARCHY)
But there is another problem with your design: both QDialog and QPlainTextEdit inherit QWidget. To resolve this issue you may do the following:
Make ViewInterface abstract without inheriting from QObject. This abstract class will define the interface of your FancyView and TextView and may or may not implement some common logic.
Implement FancyView and TextView with multiple inheritance from QDialog and ViewInterface and from QPlainTextEdit and ViewInterface respectively.
This way you may not encounter any problems with ambiguous base class.
UPDATE:
Did not see your edit yet: indeed this would solve the issue, but another problem rises: if I do this, I can't use a ViewInterface pointer to set my QWidget. It is possible indeed, but in my opinion this is not really clean
Well, that is a real problem. An obvious solution is not to use ViewInterface*
instead of QWidget*
. But this means that you need to change quite a lot of code and it may actually be not that great in your case.
With respect to the given comment, I propose another solution:
Inherit
ViewInterface
fromQWidget
(with all desired interface functions):
QUESTION
If I run the web application locally, it works fine, the markers and lines are displayed fine. If I deploy it and go to the server, http://localhost/map/markers
and http://localhost/map/lines
cannot be found. I have already added
ANSWER
Answered 2017-Feb-27 at 12:57just try with your hosted server link instead of window.location.origin
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